Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply Specialist and Non-GW Games Discussion
Mordheim Goto Page: [] [<<] [<] 1 2 3 ... 10 11 12 13 14 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

eric the ghost

PostPosted: Sat Mar 15, 2008 8:34 am


This was an idea I had for a hired sword. let me all know what you think.


100 GC to hire +40 GC up keep


Although the dark streets prove to much for many an academic the learned man can make his fortune in other ways. Many graduates from Altdorf university have set up shop on the out skirts of Mordhiem offering there services as surgeons and Doctors. There services are highly sought after and only wealthy war band captains can afford to have there names on the surgeons register.

May be hired: Any war band can pay for a place in the Surgeon’s register. Possessed and undead war bands, however, are different. Only the Necromancer and Magister may be taken to the surgeon. In the case of Scaven, sisters of Sigmar etc it’s assumed that they are being attended to by an equivalent.

Rating: The surgeon has no effect on the war bands rating.


Appointment: 269 gc, Unlike other hired sword the surgeon does not have any characteristics. The surgeon does not join the war band in battle. Instead, the war band can pay for the surgeon to operate or heal any of the heroes taken out of action during the game. Instead of rolling on the ‘serious injuries table’ the war band can opt to pay 260 gc and the hero is assumed to survive. They must spend the next game recovering however.

If a war band cannot afford to pay for the procedure then the surgeon, as a great act of compassion, will take all the discoveries made by the war band for that game in exchange for his services. In game terms this means you may re-roll your result on the serious injuries table. You must accept the send roll. All wyrd stone and discoveries are used as payment. In addition the hero must give up one piece of his equipment and spend the next 2 games recovering.
As the surgeon won’t got to the trouble of cleaning his instruments of his operating table for such a procedure this may cause an infection which may cause greater harm or even death.
smile smile
PostPosted: Sat Mar 15, 2008 12:23 pm


He's really expensive, you know that right? 260 GC for an operation is a whole lot and in most cases not worth it.

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

eric the ghost

PostPosted: Sat Mar 15, 2008 1:03 pm


yeah i know it's a lot. I Felt it would be more worth while in later stages of campaigns once heroes have become more developed and have better gear Etc. This was just an idea, people can adjust and change this however they want.
PostPosted: Sun Mar 16, 2008 2:01 am


Instead of hiring a doctor and paying upkeep you could just use up one exploration phase die roll for setting up the operation on a 4+. Also the operation itself is way too expensive, even at the post game phase where every warband is quite powerful.

Hoxtalicious

Greedy Partner


eric the ghost

PostPosted: Sun Mar 16, 2008 6:37 am


thanks for the input. smile

i like that idea
PostPosted: Mon Mar 31, 2008 3:30 am


There are rules for settlements where you can go to a doctor.

If you're undead you can buy zombies for half their normal price because you make coprses out of spare-parts and re-animate them. ;D

I don't know if they have those rules up tho... I need to check it up whenever I get the energy to do it. :B

Shinobi_8745


Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Sat Dec 27, 2008 7:01 am


The club has decided to shelf 40k for a bit and to get stuck in with Mordheim and Empire in Flames early Spring next year, giving us ample time to create our own warbands for a lengthy campaign. I've decided to go with Reiklanders. I'm thinking of using a box of Empire state troops and a box of Empire state handgunners, maybe a plastic general boxed set for the creation of my captain. I know that one of the members in the club is going to play undead and another plans on using beastmen, so I plan on getting loads of ranged weapons to keep the scary things away from my men for as long as possible.

Mercenary captain: heavy armour, helmet, shield, pistol and sword

Champion: light armour, helmet, shield and sword

3 Marksmen: handgun

Swordsman: light armour, helmet, shield and sword

Expenses: 480 crowns
Treasury: 20 crowns

I might swap out the pistol for either a brace or a single duelling pistol, not sure yet. Or I might take on a Youngblood with just a dagger, keeping him around to finish off downed enemies or as a handy source of exploration dice and other risky business. Tactics are a big blank as of now for me, though I am thinking of letting the marksmen do their best in trying to soften up the enemy for my fighters to finish them off.

Any thoughts or gripes with this warband?
PostPosted: Fri Jan 09, 2009 1:02 am


Lady Blodwynn
The club has decided to shelf 40k for a bit and to get stuck in with Mordheim and Empire in Flames early Spring next year, giving us ample time to create our own warbands for a lengthy campaign. I've decided to go with Reiklanders. I'm thinking of using a box of Empire state troops and a box of Empire state handgunners, maybe a plastic general boxed set for the creation of my captain. I know that one of the members in the club is going to play undead and another plans on using beastmen, so I plan on getting loads of ranged weapons to keep the scary things away from my men for as long as possible.

Mercenary captain: heavy armour, helmet, shield, pistol and sword

Champion: light armour, helmet, shield and sword

3 Marksmen: handgun

Swordsman: light armour, helmet, shield and sword

Expenses: 480 crowns
Treasury: 20 crowns

I might swap out the pistol for either a brace or a single duelling pistol, not sure yet. Or I might take on a Youngblood with just a dagger, keeping him around to finish off downed enemies or as a handy source of exploration dice and other risky business. Tactics are a big blank as of now for me, though I am thinking of letting the marksmen do their best in trying to soften up the enemy for my fighters to finish them off.

Any thoughts or gripes with this warband?


Well first off there's alot of misspent funds here; Armor isn't worth crap in Mordhiem. There's enough S4+ or Blackpowder that crowns spent on armor are crowns wasted. Drop the Armor from your men and that'll save you some coin. Handguns blow. Trade them out for Crossbows or Longbows. If you lose all the shields, handguns, and armor, you save 230 crowns. Just using crossbows over handguns saves you 30 crowns.

Secondly, you only have two heroes. You can only explore with unhurt heroes, so you should start with 5, and have a lot of single man hench groups, so you can try to roll for Lad's got Talent as soon as possible to max out with six. If you take the savings mentioned, you can add another Champion with a sword and two youngbloods with swords. I prefer pirates myself, but if you want to use Reikies, here's a list that's better, while holding to the same theme:

Captain - Sword, Dueling Pistol
Champion - Sword, Pistol
Champion - Sword, Pistol
Youngblood - Sword, Bow
Youngblood - Sword, Bow
2 Marksmen - Extra Dagger, Crossbow
2 Marksmen - Extra Dagger, Crossbow

Spent: 493
Treasury: 7 Crowns

Everyone has two weapons, so in the event that they charge or get charged, they'll have two attacks, and everyone has a ranged weapon. If you wanted to, you could split up the Marksmen into 4 groups of one, but this way if one is lost, you don't lose the experience of the whole group. It's aslo got 5 heroes, so you'll have the best exploration rolls possible from the start. Once the campaign starts, you can try to pick up some Toughened Leathers if you want, it;s the only armor that's cheap enough that it's constant negation won't hurt you too badly.

Oryn


Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Tue Jan 13, 2009 2:16 am


Wow, that is extreme.. sweatdrop
PostPosted: Sun Jan 18, 2009 8:24 pm


Lady Blodwynn
Wow, that is extreme.. sweatdrop


Extreme in what way? In the stark and utilitarian changes to the list? Just saving you from some of the hard lessons I learned in my first few games of Mordhiem. When I first started playing, I wanted to do a black-powder heavy Reikland band. (in fact, just look back to page 10 of this thread to see my post discussing it!) I quickly found that a) handguns suck something fierce. And b) Armor is WAY overpriced for the effect it has in game, especially when you're using the critical hit tables and most crits bypass armor.

These days, to satisfy my love of shooty and blackpowder, I run Pirates, with lots of pistols, which are much better than handguns.

EDIT: I forgot to include lesson c: Your band needs gold to grow, and your only real source of gold is heroes; always start with 5 unless you are running Dwarves or Possessed.

Oryn


captain towels

PostPosted: Wed Jan 21, 2009 8:33 am


I like to have handguns in my mordheim warband.however in our group they're more of a necessity with Ogres running around.One piece of advice I will give you is give the marksmen clubs instead of the extra dagger.Also if when you buy your swordsmen give them slings aswell.
PostPosted: Wed Jan 21, 2009 11:47 am


captain towels
I like to have handguns in my mordheim warband.however in our group they're more of a necessity with Ogres running around.One piece of advice I will give you is give the marksmen clubs instead of the extra dagger.Also if when you buy your swordsmen give them slings aswell.


If you like handguns, or just want to have one or two around 'just in case', that's not really a problem. However, no one's going to start the game with an Ogre, so you can put off the purchase of handguns for later in the game. Handguns aren't a necessity unless your ogres happen to be wearing heavy armor and carry shields. Really, the only thing you need blackpowder for are Bret bands, what with the heavy armor, mounts and barding.

Crossbows are just more useful in general; they cost less, they have greater range, they don't have Prepare Shot so they can be fired every turn, and heroes with Quick Shot can fire twice with them. Compare to handguns, which can only be fired every other turn, have shorter range, and if you're playing with the optional rules, can explode. Even with the Hunter skill, you're still getting off half as many shots as the crossbowmen. (granted, if you play with the blackpowder misfire rules, then the cost for handguns goes down, but they're still not cheaper than crossbows)

As for the clubs... well, that's personal build choice. I prefer to give Marksmen daggers because they're meant to be on a roof shooting something, and I'd rather save the gold for use elsewhere. Granted, clubs/hammers only cost one gold more, but with 4 Marksmen, that's 4 gold you save, and gold you save in the future hiring more men for the hench-group.

Oryn


Shinobi_8745

PostPosted: Fri Feb 06, 2009 4:10 pm


Bah, what fun is it to max out warbands like that? They lack personality and modelling opportunities~

My over-expensive orc warband have done quite well with unnessesary equipment, and they still do~ x3


Same with my Norse and Skaven warbands, they are also pretty expensive and have weird equipment, like it should be, we're talking about Mordheim~ ;3
PostPosted: Fri Feb 06, 2009 8:39 pm


There's a difference between maxing a warband and running with a theme. Maxing a warband would involve buying everyone no more than one weapon, and having as many henches as you can cram into 500gc (600, if you're Marienburgers). She said she wanted to run Reikies with lots of ranged weapons to keep the other guys away, and I inferred from the choice of handguns that she wanted blackpowder. Hence the list where every hero has both a ranged weapon and two close-combat weapons, and the marksmen have a ranged weapon they can make use of well. I didn't say it was the only way to run a successful Reikland band, but that's how I'd do it. It's not even optimal, because realistically, the Captain and Champions ought to use hammers over swords because the stuff that hits them will generally need 4+ or 5+ anyway, and if they roll even one 6, no parry can be made. The Champions could probably use bows or crossbows over pistols, but I gave them pistols since they have access to them and fit the blackpowder theme.

I definitely don't agree that bands with similar equipment, or even bands built with the rules of Mordhiem in mind 'lack personality or modeling opportunities.' If you have two heroes with the same equipment, that's an opportunity in and of itself! How are you going to differentiate these two guys who in rules and equipment, are otherwise the same? Model them differently of course. Maybe one champion will have his pistol out and his sword sheathed, while the other brandishes both, or has his pistol holstered and holds his sword in guard position. If you think a warband is automatically boring because it's list looks 'samey' then you're not thinking hard enough. (Sling-spam and Bow Artillery aside)

Not that you can't equip your warband suboptimally, but if you are going to theme something that IS suboptimal (like I don't know, blackpowder) then you ought to take advantage of the rules of the game to help yourself out. Plus, it's up to the gaming group as well; if everyone is on the same page, and everyone wants to just mess around, and not care for competitiveness, that's fine. You're free to run two hero, four hench, equipment heavy bands. If your group cares about the fight and the game is as or more important than the story of your warbands, then you should be prepared for a slog to win and scramble for the most money and best equipment, and in drag out brawl campaigns, the bands that do best have numbers on their side before they have equipment.

Oryn


Oryn

PostPosted: Tue Sep 01, 2009 7:05 pm


We're restarting Mordhiem in my area again. Anyone else looking at, or currently playing in a campaign?
Reply
Specialist and Non-GW Games Discussion

Goto Page: [] [<<] [<] 1 2 3 ... 10 11 12 13 14 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum