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Posted: Wed Nov 07, 2007 8:11 am
Yes, the witch hunter allies will take slots in space marines Force Organization chart, simply because all units and armies follows the F.O-chart showed in the codex, unless otherwise stated that the model doesn´t take a spot in the F.O, but still counted as the X-choice on the chart, I.E: Emperor´s Champion from Black Templars and Techmarines from Dark Angels. If the codex doesn´t say otherwise, they follow the F.O-chart as normally.
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Posted: Wed Nov 07, 2007 7:59 pm
Angel Kitten-Chan Mews, "Ok, this is possibly something someone already asked, but this is where things get a little hazy and questionable for me. I have asked like 5 games workshop workers, and gotten like 6 different answers, plus I called the help number, and still is hazy, now I am asking you guys for the same thing. With the witch hunters as Allies. Does the ally, the HQ, Troops, Elite, or Fast attack, count for going with your say, Space marines, meaning, you'd have 1 HQ for Space marines, that you can only include the HQ for Witch hunters? You cant have 2 HQ's for Space marines and 1 of Witch hunters or not?" she sighs, "A few workers, looked at the book, it doesnt say it replaces your main forces, but it also doesnt say it is Included as well. A few said it is included till the new codex is out, and others told me that it's not included that is replaces them. Now, I called the help line for rules, they told me it's how you interpet it. So... what do you guys think?" Youre that nut that roleplayed all their posts...anyways now that i remember you.
yes they count against your force orginization chart. You can only have 2 HQs per every 2 troops regardless of what army its from. So if you take 1 marine and thats the base army, you can now only take one more marine HQ and no Inquisitorial, or 1 inqisitorial.
Make sense? The numbers are still the same, the allies just modify where it can come from. And the book was pretty clear on that as I remember it. Seems you just dealt with some inept employees.
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Posted: Thu Nov 08, 2007 7:49 am
Snickers, "Kinda weird that both, Employee's and the help line both told me the same thing, Weird huh? I'll take your word for it. I'll just do what I originally planned, using 2 army lists, but making sure they reach equal points for the battles I do. I usually fight with 1500-1700+ hehe."
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Posted: Thu Jan 03, 2008 5:49 pm
So, anyone have any opinions or experience with the ordo heriticus power Witch Hammer? I believe that was the name. Either way, the one where based on leadership tests, psychics on the board have to make perils of the warp checks.
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Posted: Fri Jan 11, 2008 5:20 am
Anyone can tell me how many types of backpacks should be in a Canoness blister? I got it, already open, in a trade and it only had one, but on uk site i see that she has two.
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Posted: Fri Jan 11, 2008 6:05 am
Isn't it like... one random? ._.;;
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Posted: Fri Jan 11, 2008 10:11 am
that is correct it is one random backpack w/ two possible backpacks you can get.
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Posted: Fri Jan 11, 2008 11:32 am
Ill try again: Any opinions (anyone) on witch hunter's psychic power "Witch Hammer"? The one where you force enemy psykers to take perils of the war tests.
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Posted: Fri Jan 11, 2008 2:33 pm
King Kento You can only have 2 HQs per every 2 troops regardless of what army its from. Extremely late nitpick; You only get 2 HQ per FOC, not per 2 troops taken.
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Posted: Fri Jan 11, 2008 3:25 pm
King Kento Ill try again: Any opinions (anyone) on witch hunter's psychic power "Witch Hammer"? The one where you force enemy psykers to take perils of the war tests. Well, I haven't fielded an Witch Hunter Army yet, but I guess Hammer of the Witches is pretty good against eldars... especially if army consists of Wraiths.
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Posted: Sat Jan 12, 2008 2:22 am
Oryn King Kento You can only have 2 HQs per every 2 troops regardless of what army its from. Extremely late nitpick; You only get 2 HQ per FOC, not per 2 troops taken. If I remember correctly, that quote wouldve been about detachments. Either way thats what I was addressing, contingents, detachments, fielding two armies as one, whatever. So yes for every force orginization chart you can have 2 HQs.
Doctor Challenger: It wouldnt effect wraithgaurd or wraithlords, unless you mean it taking out any warlocks assisting those units in an eldar army.
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Posted: Sat Jan 12, 2008 3:38 am
Well, yes! Leaving the eldar without one of their greatest aces even for one turn is a drastic blow on their strategy. And Farseers are also affected by this power.
So unless the eldar is a longe range shooty with no psykers, I think Hammer of the Witches is a good choice.
But I don't see it being worth this many points when fighting other factions.
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Posted: Sat Jan 12, 2008 11:08 pm
Doctor Challenger Well, yes! Leaving the eldar without one of their greatest aces even for one turn is a drastic blow on their strategy. And Farseers are also affected by this power. So unless the eldar is a longe range shooty with no psykers, I think Hammer of the Witches is a good choice. But I don't see it being worth this many points when fighting other factions. I already understand how nice it would be to wipe out enemy psykers (I also play eldar) what I want to know are the opinions of people who've tried it. I want to know how good it is at killing psykers.
Anyways, also keep in mind tyranids, I believe a few of their units count as psykers. And the new ork codex brings weirdboys back. And of course chaos armies.
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Posted: Sun Jan 13, 2008 12:11 am
Well, up to D6 psykers get hit by it, which sounds good, but seeing as most psykers have a good Ld value of 8 or higher, is it really going to work each time you use it? I'd say just chuck dice all afternoon and see what comes out.
Plus Nids only have two psychic creatures if not mistaken, namely the Hive Tyrant and the Zoanthrope.
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