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                     Posted: Thu Apr 09, 2009 12:53 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            Study King Here's one...You have mystic tomato on the field, and a hero's signal face down. YOur opponent destroys mystic tomato, and you activate hero's signal in chain to tomato's effect. You special summon E-hero Avian or Airman (same card) and then you bring D-hero Dasher to your hand. Tomato's effect activates, and you specital summon D-hero defender. This combo should set you up for special summoning D-hero Dogma. Dasher's effect has to be activated in the graveyard to spec summon, and dogma requires 3 tributes as long as one is a D-hero          
        
        
		        
		         
     
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                     Posted: Thu Apr 09, 2009 12:54 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            Pirate_Cook_Sangi In doing a few test hands with my deck, I found this very nifty (though not particularly common) combo (also, the best first hand my deck could ever get I think) Cards: Premature Burial, Summoned Skull (or Grinder Golem), Giant Soldier of Stone (strongest Rock monster in my deck right now), Dark Fusion, Morphing Jar and one Spell/Trap (in this case, Ojama Trio). First, use Dark Fusion and send Summoned Skull and GSoS away to summon Evil Hero Dark Gaia. Then, activate Premature Burial and get your Skull back. Set Morphing Jar in Defense and set Ojama Trio. Then, when your opponent tries something cocky like attacking your defense monster, they get two (Ojama Tokens and discard) nasty surprises and you get five new cards. Bwahaha. Even if they do the smart thing and not attack, you can still use the Jar effect on your next turn and you have a 4200 ATK and a 2500 ATK monster on the field. Premature burial is also banned.          
        
        
		        
		         
     
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                     Posted: Mon Apr 20, 2009 3:59 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            Marie the Fallen Pirate_Cook_Sangi In doing a few test hands with my deck, I found this very nifty (though not particularly common) combo (also, the best first hand my deck could ever get I think) Cards: Premature Burial, Summoned Skull (or Grinder Golem), Giant Soldier of Stone (strongest Rock monster in my deck right now), Dark Fusion, Morphing Jar and one Spell/Trap (in this case, Ojama Trio). First, use Dark Fusion and send Summoned Skull and GSoS away to summon Evil Hero Dark Gaia. Then, activate Premature Burial and get your Skull back. Set Morphing Jar in Defense and set Ojama Trio. Then, when your opponent tries something cocky like attacking your defense monster, they get two (Ojama Tokens and discard) nasty surprises and you get five new cards. Bwahaha. Even if they do the smart thing and not attack, you can still use the Jar effect on your next turn and you have a 4200 ATK and a 2500 ATK monster on the field. Premature burial is also banned. The post was made August 28, 2008. Approximately 4 days before Premature Burial was banned. It would help if you corrected something more recent.          
        
        
		        
		         
     
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                     Posted: Mon Apr 20, 2009 6:18 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            Cant correct something that isnt there...nobody but you seems to come here...I might make the conclusion you do it to bother me...but Im not going to make assumptions based on shallow evidence.         
        
        
		        
		         
     
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                     Posted: Wed Apr 22, 2009 11:45 am
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            I tend to point and correct anything that I find to be incorrect, stupid, unobserved, misguided, or simply not well thought.         
        
        
		        
		         
     
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                     Posted: Sun May 17, 2009 8:05 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			             Can you reject yourself? Flip summon Guardian Sphinx to return all of your opponent's monsters back to their hand boosting their hand count... Then activate Card Destruction and chain with Serial Spell... Finally, flip Morphing Jar to dispose of their large hand and draw some cards to replace the ones that were discarded to activate Serial Spell... Essentially, this tactic will annihilate any deck... toss in Skull Invitation to trash their Life Points in the process... Can you feel their agony? Reject Yourself--Killswitch Engage          
        
        
		        
		         
     
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                            LegendarySuperNoob Vice Captain                         
                        
                        
                        
                 
		
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                     Posted: Mon May 18, 2009 11:23 am
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            demyxtheyoung  Can you reject yourself? Flip summon Guardian Sphinx to return all of your opponent's monsters back to their hand boosting their hand count... Then activate Card Destruction and chain with Serial Spell... Finally, flip Morphing Jar to dispose of their large hand and draw some cards to replace the ones that were discarded to activate Serial Spell... Essentially, this tactic will annihilate any deck... toss in Skull Invitation to trash their Life Points in the process... Can you feel their agony? Reject Yourself--Killswitch Engage Nice combo but Serial Spell activates before Card Destruction does and if you have no cards in your hand when this card is played it will not activate since you have no hand to discard. if this combo was played a year ago it would be quite aggressive, but since the release of newer cards and counter traps galore present like Solemn Judgement and Dark Bribe this combo will have little success. Plus I found a deck that work simular to this but it uses a OCG card called Cathedral of Nobles and Exchange of the Spirit (which is a Shonen Jump Mag card) it pretty much does the same thing but you can win on your first turn without your opponent even getting to play a card, that is if the right cards are drawn. Basically this combo is luck based which is not a logical choice with todays meta, but that doesn't mean that you can't uses it for fun duels.          
        
        
		        
		         
     
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                     Posted: Wed May 19, 2010 1:01 pm
		     
             
             
             
                    
                        
                            
                                                                    
        
        
        
			            Something that works well is playing The Magical Citadel of Endymion, then activating Premature Burial to send Endymion to your graveyard, especially early in the duel. Not only does it make Endymion easier to summon, but it also gives your Citadel a Spell Counter towards summoning him.
  Also, Counter-based Magicians work really well with Elemental Heroes, as Hero Decks have large amounts of support magics, the main being Polymerization.         
        
        
		        
		         
     
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