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Posted: Sat Mar 25, 2017 6:40 pm
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Gl!tch~ rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Mar 25, 2017 6:41 pm
Hivestuck My name is: Ardais (Luxara Seleni) My team is: Green My cup formation is:1: Yellow + Green - +2 PP. The pourer can manually choose which cup their ball lands in next round AND the pourer can switch out one drink on their side with a new mixture. 2: Red + Teal - +3 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the drinker has to skip the next round. 3: Yellow + Green - +2 PP. The pourer can manually choose which cup their ball lands in next round AND the pourer can switch out one drink on their side with a new mixture. 4: Red + Teal - +3 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the drinker has to skip the next round. 5: Yellow + Green - +2 PP. The pourer can manually choose which cup their ball lands in next round AND the pourer can switch out one drink on their side with a new mixture. 6: Red + Teal - +3 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the drinker has to skip the next round. 7: Yellow + Green - +2 PP. The pourer can manually choose which cup their ball lands in next round AND the pourer can switch out one drink on their side with a new mixture. 8: Red + Teal - +3 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the drinker has to skip the next round. 9: Yellow + Green - +2 PP. The pourer can manually choose which cup their ball lands in next round AND the pourer can switch out one drink on their side with a new mixture. 10: Red + Teal - +3 PP. If the drinker’s potty points do not max out, counts as 2 cups AND the drinker has to skip the next round. Potty Points: 10/10Total Cups Consumed: 3 The kid lost a turn. She'd have to see how this next round went.
Another cup downed. But- oh. That hit her hard. Guess being older wasn't always helpful!
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Blasphemoose rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Mar 25, 2017 6:43 pm
Azrael is setting the ball
Eostre: 3 Azrael: 2
Azrael had known this troll, at least they had met in passing on several occasions. Knowing that she was pretty athletic he knew that there was something to be learned from her here. He wanted to prove himself and learn but as he set the ball it missed entirely. HE really needed to learn control.
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ImaginationsParadise rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat Mar 25, 2017 6:43 pm
Hivestuck My name is: Isthai Dawkin My team is: Orange My cup formation is:1: Purple + Purple || (Scary as Hell) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). 2: Green + Green || (Tasty Candy) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 3: Teal + Teal || (Soapy Soap) 1 PP. The drinker has to skip the next round. 4: Purple + Green || (Crazy Juice) +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 5: Purple + Teal || (Sleepy Pig) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 6: Green + Teal || (Hive on Fire) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 7: Green + Purple || (Crazy Juice) +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 8: Green + Teal || (Hive on Fire) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 9: Teal + Purple || (Sleepy Pig) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 10: Green + Teal || (Hive on Fire)+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.Potty Points: 2Total Cups Consumed: 1 Cynril really didn't know how to play this but he was going to try his best! Being against a muscular redblood though made him feel anxious. What could tiny ol' Cynnie do against this tall troll? He had to stand on a box in order to see all the cups. "O-Oh! Yea!" He smiled. "Um... I'll just throw this t-then?" With that, the mutant threw his ball and fell inside an orange/teal mixture. He hopped off his box, dragged it to the other side, climbed up, took the drink and drank it. He had a small hiccup when he tasted the mixture. "This is good..." So good... The taste of unhealthy amounts of sugar was something magical.
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purplerosesbeauty rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Sat Mar 25, 2017 6:52 pm
Hivestuck My name is: Natash Boelli My team is: Purple My cup formation is:1: "Toxic Color Bug Juice" (Purple + Green) +5 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND The pourer can switch out one drink on their side with a new mixture. 2: "Shiny Beetle Bug Juice" (Green + Teal) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the drinker has to skip the next round. 3: "Very Good Tasty Bug Juice" (Purple + Teal) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the drinker has to skip the next round. 4: "Citrusy Yummy Bug Juice" (Green + Yellow) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 5: "Minty Bright Good Bug Juice" (Teal + Yellow) 1 PP. The drinker has to skip the next round AND the pourer can manually choose which cup their ball lands in next round. 6: "Murky Waters Bug Juice" (Purple + Yellow) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can manually choose which cup their ball lands in next round. 7: "Citrusy Yummy Bug Juice" (Green + Yellow) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can manually choose which cup their ball lands in next round. 8: "Shiny Beetle Bug Juice" (Green + Teal) 2 PP. The pourer can switch out one drink on their side with a new mixture AND the drinker has to skip the next round. 9: "Murky Waters Bug Juice" (Purple + Yellow) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the pourer can manually choose which cup their ball lands in next round. 10: "Very Good Tasty Bug Juice" (Purple + Teal) 4 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well AND the drinker has to skip the next round. Potty Points: 10/10 MAX Total Cups Consumed: 4 It seemed like being a seadweller gave her a bit of an advantage, being able to drink more soda than the average troll! She was always surrounded by liquid and unafraid of delicious sugary beverages. She threw her ball one last time.
Quote: she had to drink a +5 PP, bringing her to 9
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purplerosesbeauty rolled 3 4-sided dice:
3, 4, 1
Total: 8 (3-12)
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Posted: Sat Mar 25, 2017 6:55 pm
Eostre: 3 Azrael: 2
Round 1 vs. NPCs Bump!: miss Set!: miss Spike!: NPC positions:
Okay, so maybe he wasn't good at passing. Both of them had room for improvement there. But she excelled at spiking the ball! Hell yeah, right in the other team's faces.
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Unaru rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat Mar 25, 2017 6:59 pm
Hivestuck My name is: Opimus Fellah My team is: Red My cup formation is:1: G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 2: O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round. 3: O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored). 7: B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 8: G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 9: O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10: T+T: 1 PP. The drinker has to skip the next round.Potty Points: 5/10 Total Cups Consumed: 1 Fellah chuckled at the little guy, he was a cute kid. He also seemed to be enjoying the soda. "Glad ya like the drink," he said, tossing a ball of his own and landing it into the fourth cup. The redblood downed the drink and pursed his lips. He wasn't a big soda drinker, not a whole lot of that at the farm. "Sure does pack a punch," he laughed again, trying to ease the kids shyness. [[Fellah will replace the P/P cup on Cyn's table with a T/T cup]]
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Blasphemoose rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Mar 25, 2017 7:03 pm
Azrael is bumping the ball
Eostre: 1 Azrael: 4
Azrael watched as Eostre spiked the ball with power and ease. When the ball was back to him, he made to bump and that ended in humiliating failure. the ball went up and right into his face as though it had been seeking him out that night.
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purplerosesbeauty rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 7:05 pm
Eostre: 1 Azrael: 4
Round 1 vs. NPCs Bump!: miss Set!: miss Spike!: score! NPC positions: 3, 4
Round 2 vs. NPCs Bump!: miss Set!: Spike!: NPC positions:
Eostre nodded to Azrael, and attempted to pass him the ball again. She volleyed too hard, and the ball sailed past him again. She grit her teeth.
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Blasphemoose rolled 3 4-sided dice:
3, 2, 4
Total: 9 (3-12)
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Posted: Sat Mar 25, 2017 7:07 pm
Azrael is spiking the ball
Eostre: 1 Azrael: 4
With a calculated hit azrael spiked the ball with much more force a precision. It hit hard and they scored a point, hopefully that made up for his humiliating pass before.
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Unaru rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sat Mar 25, 2017 7:07 pm
Hivestuck My name is: Opimus Fellah My team is: Red My cup formation is:1: G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 2: O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round. 3: O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 6: G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored). 7: B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 8: G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 9: O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10: T+T: 1 PP. The drinker has to skip the next round.Potty Points: 9/10 Total Cups Consumed: 2 Tossing his next ball, the redblood watched it land in another purple tinged cup. Swigging the swill he wiped his mouth. "Ya ever think'a makin' yer own drink brand kiddo? This stuff is like go-go juice," he offered a dopey grin before setting the cup back down. [[Fellah skips his next turn]]
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purplerosesbeauty rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 7:11 pm
Eostre: 4 Azrael: 2
Round 1 vs. NPCs Bump!: miss Set!: miss Spike!: score! NPC positions: 3, 4
Round 2 vs. NPCs Bump!: miss Set!: miss Spike!: score! NPC positions: 3, 2
Round 3 vs. NPCs Bump!: Set!: Spike!: NPC positions:
Eostre bumped the ball towards Azrael, and surprisingly enough he caught it because it was in the right spot. She grinned and put her hand on her hip. Good work!
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Blasphemoose rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Mar 25, 2017 7:15 pm
Azrael is setting the ball
Eostre: 4 Azrael: 2
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purplerosesbeauty rolled 3 4-sided dice:
3, 3, 4
Total: 10 (3-12)
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Posted: Sat Mar 25, 2017 7:19 pm
Eostre: 4 Azrael: 2
Round 1 vs. NPCs Bump!: miss Set!: miss Spike!: score! NPC positions: 3, 4
Round 2 vs. NPCs Bump!: miss Set!: miss Spike!: score! NPC positions: 3, 2
Round 3 vs. NPCs Bump!: pass! choosing x2 points boost Set!: miss Spike!: NPC positions:
Eostre spiked the ball, directly into the arms of the opponent. She kicked at the sand, having wasted their perfectly good score doubler.
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Posted: Sat Mar 25, 2017 7:22 pm
Hivestuck My name is: Isthai Dawkin My team is: Orange My cup formation is:1: Purple + Purple || (Scary as Hell) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). 2: Green + Green || (Tasty Candy) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 3: Teal + Teal || (Soapy Soap) 1 PP. The drinker has to skip the next round. 4: Purple + Green || (Crazy Juice) +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 5: Purple + Teal || (Sleepy Pig) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 6: Green + Teal || (Hive on Fire) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 7: Green + Purple || (Crazy Juice) +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 8: Green + Teal || (Hive on Fire) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round. 9: Teal + Purple || (Sleepy Pig) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 10: Green + Teal || (Hive on Fire)+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.Potty Points: 10 MAXED!!!Total Cups Consumed: 1 Cynril couldn't help but taste the mixes he made when Fellah aimed at his cups. This were really good! How had he ever come up with this? "Y-yea! Thisissogood. Sosogood." Perhaps in his next mixture, Cynril should add less sugar... At least his opponent was nice, made things easier for him. Although, with all that energy he could run around the fest for hours!
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