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rotabyss rolled 3 100-sided dice:
62, 63, 35
Total: 160 (3-300)
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Posted: Fri Dec 18, 2015 1:45 am
Roll1 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 3/16 Rota nodded as his blade absorbed the blood of the cats as he breathed deep, struggling to regain the hidden vestiges of his sanity. "......me....too." Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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rotabyss rolled 4 100-sided dice:
70, 38, 4, 16
Total: 128 (4-400)
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Posted: Fri Dec 18, 2015 1:47 am
(( 70= room 17 38= beetles 4= 1 beetle 16= fuse ))
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Emily Marneth rolled 7 100-sided dice:
73, 28, 23, 96, 73, 62, 90
Total: 445 (7-700)
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Posted: Fri Dec 18, 2015 2:09 am
((Alyx 1,1,1,1,2 | B1 3,4 81-90 Rota 91-100 Alyx)) Alyx: Level: 13 HP: 276 AP: 18-7-7=4 double strike +3 | double strike +3LP: 1-1=0 cross slashB1: HP: 200 +15 to all combat rolls. has a natural resistance to damage of -5 damage per attack. if successfully parried, the beetle is flipped onto its back. It is helpless immediately, and also for the next turn. While on its back, the beetle's roll3 is zero, it does not receive a bonus to its combat roll, it has no damage resistance, and it will remain on its back until its roll4 is higher than 25. 1-20: run away. Takes two turns to flee 21-80: defend 81-100: attacks any opponent Oh... His... God... Alyx felt the weight of all of the bullshit in the world dragging his shoulders down like a particularly pungent albatross hanging from his neck. What was he being punished for!? What on this infernal planet had he done to have to slog through this many ******** cockroaches to get to the boss of this dungeon. And what kind of dungeon only has two monsters in it!? What kind of <******** BULLSHIT is this place!?...Sigh... Well. Time to get to work. Alyx primed his blade and loped forward, putting his foot down on the beetle's head and grabbing its horn with his shield hand as he drove his sword repeatedly into its thorax before his momentum carried him over and past it, when he stepped forward and down the beetle's back, idly continuing his walk toward the exit as red crystals dripped from his sword, hanging lightly from his fingers. THIS ROUND Alyx 73+63+6+1-7=136*1.5=204 28+63+6+1-19=79*1.5=118 23+63+6+1-7=86*15=129 96+63+6+1-19=147*1.5=220 0 B1 62+15=77 attack 38 defense 90=attack Rota Alyx 204-38=166/4=41+10-5=46 118-38=80/4=20+5=25 129-38=91/4=22+5=27 220-38=182/4=45+5=50+27+25+46= 148 damage to B1Current skills in use: OHSS: 63 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
54, 70, 89
Total: 213 (3-300)
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Posted: Fri Dec 18, 2015 2:21 am
Roll1 54-10= 44+34= 78+32= 110*1.5= 165 Roll1(2) 70-25= 45+34= 79+32= 111*1.5= 166 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Double StrikeRota was so ******** sick of beetles. He was done. He wasn't even in a room that was making him angry against his will, he was just going all natural at this point. His blade flared black light as he wasn't satisfied with how many pieces Alyx had tried to cut in it as he cut it once from side to side and once from horn to thorax. No after image was produced because Rota's force of will kept it locked inside the confines of the blades range. He wanted the satisfaction of slaughtering it himself. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 100-sided dice:
30
Total: 30 (1-100)
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Posted: Fri Dec 18, 2015 2:34 am
((loot roll for B1, Rota killed it)) Alyx: Level: 13 HP: 276 AP: 18-7-7=4 double strike +3 | double strike +3LP: 1-1=0 cross slashB1: HP: Rota killed it+15 to all combat rolls. has a natural resistance to damage of -5 damage per attack. if successfully parried, the beetle is flipped onto its back. It is helpless immediately, and also for the next turn. While on its back, the beetle's roll3 is zero, it does not receive a bonus to its combat roll, it has no damage resistance, and it will remain on its back until its roll4 is higher than 25. 1-20: run away. Takes two turns to flee 21-80: defend 81-100: attacks any opponent Alyx 73+63+6+1-7=136*1.5=204 28+63+6+1-19=79*1.5=118 23+63+6+1-7=86*15=129 96+63+6+1-19=147*1.5=220 0 B1 62+15=77 attack 38 defense 90=attack Rota Rota 54+34+32-10=110*1.5=165 THSS 70+34+32-25=111*1.5=166 THSS Alyx 204-38=166/4=41+10-5=46 118-38=80/4=20+5=25 129-38=91/4=22+5=27 220-38=182/4=45+5=50+27+25+46= 148 damage to B1B1 77/4=19-7-3= 9 damage to RotaRota 165-38=127/4=31+83=114 166-38=128/4=32+83=115+114= 229 damage to B1Alyx didn't even bother looking back. He just paced numbly toward the next doorway, hoping that they'd finally end up somewhere different. This dungeon crawl was starting to get utterly tedious. He tried to remember the loot. He might get more armor from the beetles, that could be used to strengthen his armor. Or maybe a shield... But so what? He wasn't going to get a weapon that could rival Gloomshard, and he wasn't going to get a shield that could stand up to gloomguard. He might get a mountain of money, but what use was that at this point? He just wasn't getting anything worthwhile. He didn't need the cougar parts, since he didn't really use bleed damage (he only really had anything useful for poison damage, outside of the helmet he'd gotten from the boars forever ago). He was just doing this to back Rota up. He tried to imagine the mountain of gil and the mountains of holiday currencies that were waiting at the end of this ridiculousness, but he was having trouble doing that anymore. Current skills in use: OHSS: 63 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 1 100-sided dice:
85
Total: 85 (1-100)
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Posted: Fri Dec 18, 2015 2:40 am
Roll1 Roll1(2) Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Double StrikeRota didn't even know if the thing calling him existed. he had trouble believing it. If it was calling to him, the why did it not want to see him? Was this all even worth it? He had no answers to these questions. All he could do was push ahead. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 4 100-sided dice:
6, 93, 45, 69
Total: 213 (4-400)
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Posted: Fri Dec 18, 2015 2:41 am
(( 6= room 1 93= cat 45= 1 cat 69= volatile))
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Emily Marneth rolled 7 100-sided dice:
54, 6, 12, 2, 35, 99, 20
Total: 228 (7-700)
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Posted: Fri Dec 18, 2015 3:01 am
((Alyx 1,1,1,1,2 | C1 3,4)) Alyx: Level: 13 HP: 276 AP: 18-7-7=4 double strike +3 | double strike +3LP: 1-1=0 cross slashC1: HP: 150 +20 to all combat rolls deals 1 point of damage per turn for three turns per attack can attack anyone, no matter how far away they are, as if they were in combat range. 1-25: performs a defensive maneuver to retreat into the trees, where it will stay for at least one round, to recover 15 HP per round 26-100: attack (when the cat rolls 1-25, it will for one post, and then will be untouchable by anything but bows until it rolls to come back out. A root effect delivered during either the round before or the round of the defensive maneuver will halt the flight of the cat.) Alyx and Rota entered yet another anonymous room, utterly devoid of individuality, and faced the most terrifying of their enemies: the ******** maine coon. Alyx' inner monologue whispered in an excited accent. A'right, what we 'ave here is the rearest of all the creatures in th' dungeon: the teyrrifying, sabre-toothed heymster. If we keep ewerselves low, we migh' be able to get a closer look at 'er. Alyx slid his shield onto his back and stalked forward, his sword sheathed in his shield, sticking out over his right shoulder. If ye take a look here, ye can see the sabre-toothed heymster's sabre-teeth. Now, don' try this a' heym, folks, but if ye know what ye're doin', you can achually play with these li'l buggers. Alyx reached out with a gauntleted hand as the cat open its mouth to make some ill-considered sound at the Gloomking, and wrapped his plated glove around the animal's large canines. See, nyow, this 'un's got a bit of a stinky breath, s' I like t' help 'em out with their dental hygiene sometimes. They have a lot of trouble gettin' the food eyut of their back teeth, see. So what you do is... Alyx reached up and slid his sword out of its sheathe. "Open yer mouth and sey 'ah', ye fecking hairball." Violently and repeatedly, Alyx plunged his entire gleaming sword and gauntleted fist into the gloomcat's open mouth, utterly shredding it from the inside out. He lost track of how many times he'd stabbed it, but with the final thrust, he drove the point of his sword up and through the roof of the cat's mouth, and hammerfisted the cougar's face as he ripped his blade out, flicking the crystalline gore off of his blade as he watched the animal, daring it not to ******** die. THIS ROUND Alyx 54+63+6+1-7=127*1.5=190 6+63+6+1-19=57*1.5=85 12+63+6+1-7=75*1.5=112 2+63+6+1-19=53*1.5=79 0 C1 99+20=119 defense 20=hide Alyx 190-119=71/4=17+10= 27 damage to C1Current skills in use: OHSS: 63 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
51, 12, 3
Total: 66 (3-300)
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Posted: Fri Dec 18, 2015 3:11 am
Roll1 51-10= 41+34= 75+32= 107*1.5= 160 Roll1(2) 12-25= -13+34= 21+32= 53*1.5= 79 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Rota had entered this room and at first been angrily dumbfounded at the room, and now he sat there just astounded at the quacking ball of fur that it was. He had just seen Alyxandeyr commit war crimes on this Gloomcat, and saw the desire to die in its eyes from such an encounter. Neo Abyssian flared black out of pity at this point as he stabbed it through the rib cage horizontally, the afterimage slamming into it soon after. he slid his blade back out and watched the blood be absorbed more slowly than normal. This was a mercy killing. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 100-sided dice:
60
Total: 60 (1-100)
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Posted: Fri Dec 18, 2015 3:26 am
((Loot roll for C1, Rota 'killed' it. It exploded. Emily Marneth and Rotabyss are making the executive decision to just soak the damage, since a roll3 of 30 can't even penetrate their armor.)) Alyx: Level: 13 HP: 276 AP: 18-7-7=4 double strike +3 | double strike +3LP: 1-1=0 cross slashC1: HP: 150-27-93=30+20 to all combat rolls deals 1 point of damage per turn for three turns per attack can attack anyone, no matter how far away they are, as if they were in combat range. 1-25: performs a defensive maneuver to retreat into the trees, where it will stay for at least one round, to recover 15 HP per round 26-100: attack (when the cat rolls 1-25, it will for one post, and then will be untouchable by anything but bows until it rolls to come back out. A root effect delivered during either the round before or the round of the defensive maneuver will halt the flight of the cat.) Alyx 54+63+6+1-7=127*1.5=190 6+63+6+1-19=57*1.5=85 12+63+6+1-7=75*1.5=112 2+63+6+1-19=53*1.5=79 0 C1 99+20=119 defense 20=hide Rota 51+34+32-10=107*1.5=160 THSS 12+34+32-25=53*1.5=79 THSS 0 Alyx 190-119=71/4=17+10= 27 damage to C1Rota 160-119=41/4=10+83= 93 damage to C179-119= missThe damned thing wasn't going down without a fight. It struggled against Alyx' gauntlets, and gargled a scream as Alyx gave it its impromptu tonsillectomy. After he bashed it aside, Rota carved into its body on the ground. As Alyx left the cat to die of its wounds, though, something different happened. There was a deafening fwoosh, and they were surrounded by fire. None of it even registered to Alyx, whose armor mitigated any damage that it might have done without him worrying, but when the fireball dissipated, there was nothing left of the cougar. Alyx shook his head, not even sure that this new development was exciting enough to give any amount of ******** about. mitigated by Alyx' heavy armormitigated by Rota's heavy armorCurrent skills in use: OHSS: 63 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 1 100-sided dice:
27
Total: 27 (1-100)
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Posted: Fri Dec 18, 2015 3:36 am
Roll1 51-10= 41+34= 75+32= 107*1.5= 160 Roll1(2) 12-25= -13+34= 21+32= 53*1.5= 79 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Rota watched the piteous creature begin to die, and felt bad for it. And then it erupted into a blast of light that made him shield his eyes from. The impact was certainly felt, but didn't hurt the slightest. His new armor must be working really well. Oh well. Hopefully it atomizing itself meant it couldn't come back. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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rotabyss rolled 4 100-sided dice:
36, 35, 84, 35
Total: 190 (4-400)
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Posted: Fri Dec 18, 2015 3:37 am
((Edit by Emily Marneth:
Let it be known.
That on the twelfth battle, in the twelfth thread, of the thirteenth roleplay that I've systemized there were 12 rolls. Of those twelve rolls, there were a 6, 12, and 2, in sequence, which were the only misses that Alyx has thrown in this entire crawl. In those twelve rolls, not a single one was a multiple of thirteen. An additional 12 was rolled, resulting in the first miss of Rota's in this entire crawl. A 99 was rolled by the 11th gloomcat of the crawl. Alyx has killed one gloomcat on his own, making this the 12th gloomcat in the entire game, which came on the 12th page in the 12th battle of the 12th thread of the 13th roleplay I've systemized. No gloomcat has ever rolled such a high roll3 in the entire game This gloomcat took 120 damage before exploding. The first successful explosion in a volatile room since the game has started.
All of this comes together to say... That this room generation is the 12th post on the 12th page of the 12th thread of the 13th game that I have systemized. Rota's last two combat rolls were a 12 and a 3.
His first generation roll? A 36.
36= room 9 35= beetle 84= 12*7... and 3 beetles 35= split mobs. Which means we'll be fighting 9 of them.))
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Emily Marneth rolled 11 100-sided dice:
31, 43, 22, 31, 29, 94, 56, 43, 42, 79, 29
Total: 499 (11-1100)
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Posted: Fri Dec 18, 2015 4:11 am
((Alyx 1,1,1,1,2 | B1 3,4 | B2 5,6 | B3 7,8 )) Alyx: Level: 13 HP: 276 AP: 18-7-7=4 double strike +3 | double strike +3LP: 1-1=0 cross slashB1: 200 B2: 200 B3: 200 +15 to all combat rolls. has a natural resistance to damage of -5 damage per attack. if successfully parried, the beetle is flipped onto its back. It is helpless immediately, and also for the next turn. While on its back, the beetle's roll3 is zero, it does not receive a bonus to its combat roll, it has no damage resistance, and it will remain on its back until its roll4 is higher than 25. 1-20: run away. Takes two turns to flee 21-80: defend 81-100: attacks any opponent Alyx stepped through yet another door to come into a room full of beetles. why... why... why... why was it always... why was it always beetles? What eldritch god had Alyx angered that he would have to spend his eternity murdering beetles the way that he used to gleefully slaughter spiders? He could kill spiders with a smile on his face. Beetles? Beetles were just boring. They didn't have a Queen. They didn't have a King. They just sat there, looked ugly, and tried to run away from anything that didn't stand absolutely still or rustle in the wind. Why were these things even here? Why were they the most common monster in the dungeon? What was to be gained from bashing their heads against the walls until they bled from their ears due to the pressure caused from the cratering of their shattered foreheads? Why was Alyx asking so many ******** questions!? Why wasn't he just killing them? Why were they breathing his ******** air? Why were they not KNEELING BEFORE HIM!? HE WAS A GOD HERE. HE WOULD NOT BE ORDERED ABOUT BY THESE INSOLENT VERMIN!!!! AARGH!!! THIS ROUND Alyx 31+63+6+1-7=94*1.5=141 OHSS 43+63+6+1-19=94*1.5=141 OHSS 22+63+6+1-7=85*1.5=127 OHSS 31+63+6+1-19=82*1.5=123 OHSS B1 94+15=109 defense 56=defend B2 46+15=61 defense 42=defend B3 79+15=94 defense 29=defend Alyx 141-61=80/4=20+10-5=25 141-61=80/4=20+5=25 127-61=66/4=16+5=21 123-61=62/4=15+5=20+21+25+25= 91 damage to B2Current skills in use: OHSS: 63 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
24, 10, 35
Total: 69 (3-300)
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Posted: Tue Dec 22, 2015 5:56 am
Roll1 24-10= 14+34= 48+32= 80*1.5= 120 Roll1(2) 10-25= -15+34= 19+32= 51*1.5= 76 Roll2 0 Name:Rota Level:13 HP: 264/264 AP: 11/16 Double StrikeThis was NOT happening. It COULDN'T b e possible. Yet here Rota was, faced with yet another room of beetles. Neo Abyssian flared black with disapproval as Rota charged in at the Beetle Alyx was attacking since it wasn't dead enough for his standards. He Swung his blade from his left shoulder diagonally to the outside of his right ankle, the after-aura following behind to deepen the wound as per usual. Rota sincerely hoped that this dungeon would end soon. it was really beginning to wear on his fighting spirit to keep beating his head against a brick wall like this and see nothing for it but his new duds. Current skills in use: THSS +34*1.5 Medium Armor +7 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 12 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 6 damage via medium armor skill Quality 0/1
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 10 100-sided dice:
35, 3, 72, 26, 14, 89, 50, 83, 64, 48
Total: 484 (10-1000)
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Posted: Tue Dec 22, 2015 6:18 am
((Alyx 1,2 | B1 3,4 | B2(1) 5,6 | B2(2) 7,8 | B3 9,10 Rota 81-90, Alyx 91-100)) Alyx: Level: 13 HP: 276 AP: 4 LP: 0 B1: 200 B2: Rota killed itB2(1): 100 B2(2) 100 B3: 200 +15 to all combat rolls. has a natural resistance to damage of -5 damage per attack. if successfully parried, the beetle is flipped onto its back. It is helpless immediately, and also for the next turn. While on its back, the beetle's roll3 is zero, it does not receive a bonus to its combat roll, it has no damage resistance, and it will remain on its back until its roll4 is higher than 25. 1-20: run away. Takes two turns to flee 21-80: defend 81-100: attacks any opponent Alyx 31+63+6+1-7=94*1.5=141 OHSS 43+63+6+1-19=94*1.5=141 OHSS 22+63+6+1-7=85*1.5=127 OHSS 31+63+6+1-19=82*1.5=123 OHSS B1 94+15=109 defense 56=defend B2 46+15=61 defense 42=defend B3 79+15=94 defense 29=defend Rota 24+34+32-10=80*1.5=120 THSS 10+34+32-25=51*1.5=76 THSS 0 Alyx 141-61=80/4=20+10-5=25 141-61=80/4=20+5=25 127-61=66/4=16+5=21 123-61=62/4=15+5=20+21+25+25= 91 damage to B2Rota 120-61=59/4=14+83=97 76-61=15/4=3+83=86+97= 183 damage to B2Alyx rushed one of the beetles and hammered it with machine-gun level speed, but he only hit it for roughly half of its health. Rota came in and slaughtered it behind him. Without that particular distraction, they were up to four beetles, because of ******** course these beetles were splitting, on top of everything else. Whatever. Alyx needed to work on his blocking. He kept his eye open for one of these stupid little bastards to make a move, and would move to intercept the attack if he had the opportunity. Considering that they were ******** beetles, though, they were more likely to run away than to fight, so he was going to hold off on holding his breath for his exercise to start. THIS ROUND: Alyx 35+43+10+1=89*1.5=133/2=66 block for Rota 0 B1 72+15=87 defense 26=defend B2(1) 14+10=24 attack 12 defense 89=attack Rota B2(2) 50+10=60 attack 30 defense 83=attack Rota B3 64+15=79 defense 48=defend B2(1) 24-66=42 [blocked by Alyx B2(2) 60-42=18/4=4-11= mitigated by Alyx' shieldattacking Rota with 18 Current skills in use: Block: 43 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Gloomboar necklace type: necklace stats: -1 bleed damage taken per turn
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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