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MDM 2015: The Great Cape Caper CYOA Goto Page: [] [<<] [<] 1 2 3 ... 10 11 12 13 [>] [»|]

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Scaramouche Fandango
Crew

Big Wife

PostPosted: Sun May 24, 2015 10:01 pm


Mission Six: Big Damn Heroes

They tried to kill you, and now you’re angry. Angry enough that you’re going to fight back. You escape their death trap and now you have to get your revenge. But which way is revenge? Some shouting lures you to a big room that looks like the world’s worst game of musical chairs. A number of phonies and other agents are tied to chairs. Some sit silently; some, like the little pegasus with the jagged mouth are squalling; other glare daggers, like the pretty unicorn whose hair has been mussed something fierce and whose dress has seen some serious rumpling. You know that you can’t leave them down here- you’re one of the good guys! That’s what you do. Save the day. Besides, it stands to reason they’re all furious at the Syndicate boss- surely they’ll help you take him out.

The only thing that stands between you and them are three guards- one unicorn, one pegasus, and one earth phony. For some reason, nobody can use magic in this room- there’s some kind of nullification device. The ceilings are pretty low, too, so pegasi don’t have any real combat advantages.

What will you do? How will you be the hero?

A. Quietly sneak around and untie the captured agents, then all of you mob the guards.
B. Engage the goons in direct combat.
C. Distract the goons enough that the captives can free themselves.
D. Sneak up on the goons and take them out silently, then free the prisoners.


Surviving Agents

Aric Val
Agent BEAR FORCE ONE is the bear, not the maiden fair!

elvyralani
Agent Dark Horse nears the finish line!

Luafien
Agent Simple Simon tossed a cream pie in the face of death!

zippedsiren
Agent Jimmies tastes sweet success!

Maxx D
Agent Roger, Roger runs the course!

PostPosted: Mon May 25, 2015 8:32 am


C: distract the goon enough that the captives can free themselves

Agent Jimmies wasn't sneak enough to go around the guards or stealthy to take them out one by one. What Jimmies could do was be distracting! With her weapons of cuteness! She would bounce and uses her big crazy cute eyes to distract the guards long enough that maybe the prisoners could get loose and help her take them out.

zippedsiren

Dapper Spirit


Maxx D
Vice Captain

Garbage Cat

PostPosted: Mon May 25, 2015 10:19 am


Choice D.

Roger, Roger was, admittedly, gawking at the scientist a.k.a. Greenpeace. Clearly he had a thing for contrary tsundere unicorns, but he'd hopped out in a hurry at her instruction. In the new environment, he looked over to the captives, stifling a chuckle at the dishevelled Jessica Rabbit. Nevertheless, he felt a desire - a desire to make him owe him. To make him acknowledge his usefulness. It was all quite alluring, but as he scanned the guards, his mind worked out the most likely strategy he would take.

Here goes nothing, he thought, taking a quiet deep breath, started sneaking towards the guards in hopes that others' strategies would too, make this viable.
PostPosted: Mon May 25, 2015 11:52 am


A. Quietly sneak around and untie the captured agents, then all of you mob the guards.

Hahaha, a laser pointer, really? Marvel had been very glad to have chosen that option, see real lasers didn't exist. Now, oh, now what to do. She had slipped away and captives and guards. What could she do? The mare wasn't a fighter... she could try to sneak around and do something? If she could untie a few other agents, she'd have help then!

Marvel took a breath and started to sneak towards the other agents to hopefully untie them.

elvyralani

Fashionable Rabbit


Luafien

Super Wife

PostPosted: Mon May 25, 2015 5:34 pm


Choice C: Distraction Mode, Activate!

Aw, what fun laser pointers! Agent Simple Simon would have very much liked to snag one for her own to play with some of Phonyland’s pest, but this caper was about capes, not about pointers! Or playing with kittens! (Though she would very much like to.)

The agent has never considered herself an angry phony, very slow to rage- but she was quick to do something about things that could possibly irk her. And gee was this boss doing a lot to irk her! Stealing capes and- and phonies! This is truly uncalled for! But how to do it? Charging in without a plan would just get herself caught, as tricky as she can be, she can’t take on a bunch of guys at once! The agent doesn’t have any actual formal agent training, there was no way she could pick through them one by one Mane Bone style. And the Agent really hadn’t put a lot of points into her sneak tree. But simply distracting the guards? That would leave the other agents responsible for freeing themselves.

Oh well, it seemed like the only good choice!
PostPosted: Mon May 25, 2015 6:39 pm


B. Engage the goons in direct combat.

You know what? The cub was mad. After thinking she was going to fight some opponents in the ring, she was fired the heck up! And the goons guarding the captives provided a very good outlet for that. And y'know. She was BEAR FORCE ONE, ALL CAPITAL LETTERS.

So go big or go home, she had no time to sneak around. If this was her end, she'd go down swinging. "GREETINGS." the little bear said as she was to engage them in direct combat.

Aric Val

Mega Cub


Scaramouche Fandango
Crew

Big Wife

PostPosted: Mon May 25, 2015 10:04 pm


Mission Six Results: Leaves on the Wind


If You Chose A...
You sneak around the guards, hoping to untie the prisoners before they notice. Unfortunately, this only has the effect of getting you tied up, too; it seems these guards are more “consummate professionals” than “red-shirted mooks.” They’ve been around the block a few times; that’s why they’re guarding important prisoners instead of manning silly deathtraps. This is exactly the kind of thing they’re paid to notice! You are out of the game.


If You Chose B...
Well, here goes nothing. Your anger fuels you, pushes you forwards. The guards, while royally confused by your attack… largely brush it off. They’re more concerned with the prisoners and they end up tossing you into a corner. This only makes things worse and you attack with the furious intensity of a thousand suns. It’s now or never, do or die, all those platitudes. You just know that you must leap into the fray- you’re not afraid to get your hands dirty in both the metaphorical and literal sense. Your efforts take out the pegasus guard; he never stood a chance.


If You Chose C
You leap out in front of the guards, attempting to distract them enough that the captives can work their way free. Of course, this works about as well as you'd think; the guards, being decent at their jobs, aren't really that distracted. They just see you as another threat to their paychecks, and so they don't give you time for a song and dance routine- the biggest one simply tackles you to the floor. You do what comes naturally. You flail. You flail like your little life depends on it. Your kicking takes out the earth phony guard; you clip him right on the chin, and down he goes. So much for hiring a guard named Glass Jaw.


If You Chose D...
With all the chaos erupting in the detainment room, it isn’t hard to sneak up on the guards. Your efforts take out the unicorn guard; one quick headbutt to the back of the noggin and down he goes. It’s only a matter of time before you free the prisoners, who are varying degrees of grateful to be loose. Many of them are just plain annoyed at the indignity of the whole matter- this night wasn’t quite what anybody was expecting.


Eliminations

elvyralani
Agent Dark Horse's race is over!

PostPosted: Mon May 25, 2015 10:05 pm


Mission Seven: The Ultimate Showdown


The guards dispatched, the prisoners free, you know there’s only one thing left to do: confront the one responsible for this whole mess. Sadly, you still have no idea who The Boss is or how to find them, so you guess the guy with the cat will have to do. Your army behind you, you charge down the hallways, taking care of any guards you find along the way. Many of the former prisoners volunteer to guard the guards as you make your way; others guard your back as you move to confront the villain of the piece. As you make your way back to the dramatically-lit room, you hear slow clapping coming from the man with the cat. Panting, you halt in front of his desk; you, the last agents standing. Will you find TACO’s cape now? Or at least hear of its whereabouts? Or will you have to technically call this mission a failure because the cape was never recovered? The Boss has been mysteriously silent; it’s all up to you now.

“Bravo, agents. Bravo. You’ve made it this far; what’s your next move?” You can hear the grin in his voice. “Do you think attacking me will do any good? You don’t even know who I am, what I’m capable of! But- I’m honestly impressed any of you have survived this long, let alone managed to thwart my organization so completely. I’ll answer one question before we finish this.”

It’s… almost sporting of him to give you a moment to catch your breath.You know you might have to fight your way out of this, but if he’s going to accept a question… well, this night has been nothing but confusing. Surely it won’t hurt to ask…

Or will it? He said he’d only answer one question. Make it a good one.

A: “Where’s TACO’s cape?”
B: “What do the capes have to do with this?”
C: “Who are you?”
D: “What is all of this about?”

In addition... something seems... off about this whole thing. The shadowed man is very, very suspicious; how come you've never seen his face? Roll 3 100-sided dice in your post for a perception check.


Surviving Agents

Aric Val
Agent BEAR FORCE ONE can bearly stand it!

Luafien
Agent Simple Simon is the butcher, the baker, AND the candlestick maker!

zippedsiren
Agent Jimmies is sweet as candy!

Maxx D
Agent Roger, Roger's a man to watch-er!


Scaramouche Fandango
Crew

Big Wife

zippedsiren rolled 3 100-sided dice: 94, 11, 85 Total: 190 (3-300)

zippedsiren

Dapper Spirit

PostPosted: Mon May 25, 2015 10:55 pm


A: "Where's TACO's cape!?"

Agent Jimmies was naturally surprised when things worked out and they managed to take out the earth guard. The thrill of it wound her up like an energizer bunny, and she bounded off to confront the one who put her in the goons' boss.

And when the voice said she could only ask one question.... well. She just had to know.... it was the reason they had come here in the first place wasn't it. Bubbly Agent Jimmies was barely able to contain excitement and enthusiastically shouted "Where's TACO's cape!?"
Luafien rolled 3 100-sided dice: 58, 41, 26 Total: 125 (3-300)
PostPosted: Tue May 26, 2015 12:10 am


Choice: B

Apparently all pretense of spying was dropped, the boss suspiciously absent, and Agent Simple Simon was much more of a battle field general now rather than a super sneaky agent, but that was a-okay with her Spying was fun, but not any talent of hers. No, her talents had to do with pies and fraternizing with bushes. She would very much like to pie this mysterious stallion in his shaded, mysterious face.

The mare lifted an accusatory hoof towards the jerky jerk and his adorably foofy cat, yellow eyes fierce.

“What do the capes have to do with this?” Poor innocent pieces of fabric, she’d tumbled right into a whole laundry cart full of them! Clearly this was some sort of undercover cape-sting operation!

Luafien

Super Wife

Maxx D rolled 3 100-sided dice: 30, 84, 16 Total: 130 (3-300)

Maxx D
Vice Captain

Garbage Cat

PostPosted: Tue May 26, 2015 2:23 pm


Choice D.
As part of the staff, the assistant to Jessica Rabbit and most importantly, the QC Officer - if he didn't find out exactly what was going on, the existence of a Phony who created a secret organisation with widdle cutie sharks would be on his head. He licked his lips, straightened his ugly bowtie and declared, "What is all of this about?" At this point, he really wished he had brought the little alert remote that would summon Prowl and the Phony Phorce. What a shame.
PostPosted: Tue May 26, 2015 6:13 pm


B.

She had made it this far and, BEAR FORCE ONE didn't really care WHO this person was, but she did need to know what the capes had to do with all of this apparently huge evil plans.

"Seriously!!! “What do the capes have to do with this?!" the cub was frustrated now, hopped up on adrenaline and not about to be nice at all.

Aric Val

Mega Cub

Aric Val rolled 3 100-sided dice: 40, 79, 50 Total: 169 (3-300)

Aric Val

Mega Cub

PostPosted: Tue May 26, 2015 6:14 pm


(oh my gosh sorry i forgot to roll QmQ)
PostPosted: Tue May 26, 2015 10:03 pm


Mission Results: Endgame

The shadowed man laughs at your questions. “So many- but I said I’d answer one. I already said I wouldn’t monologue, but I will tell you what I want these capes for.” The shadowed figure reaches for a cape from the bin that is now beside his desk and tosses it on the lacquered surface. “I’m going… to shred them!”

Wait, what?

You expect the shadowed man to explain himself, but in the darkness you can see him push the chair away from the desk; the wheels squeak as he pushes further away. The fluffy cat leaps off his lap and steps forward, laughing manically. It pounces onto the cape and begins to rip it to pieces. “All my life, I’ve been told no. Don’t shred the drapes, get off the furniture, don’t shred my clothes… I’ve had it! And now I will have my revenge!” says the shadowed voice… coming from the cat’s mouth. It was the cat all along, gathering up the decorative garments of those fabulously wealthy enough to pull off such a piece of clothing! “The capes are a symbol of a society too opulent for its own good. They’ve lost touch with the simple joys of life, like watching a cat shred the curtains, so it’s curtains for them! Today, the capes… tomorrow, the rest of the phonywear! It was easy enough, getting help from those in service positions… those who had also been told no… and when they wouldn’t cooperate, well, who can resist a cute kitty face? Only my owners, who were so cruel as to deprive me of the finest fabrics a young cat could claw. But the rest of you? You phonies are powerless in my claws!” The cat laughs evilly, a proper villain laugh. “I’ll shred it all! Starting officially with this!” He points dramatically to a cape fluttering against the wall. Prancing over to it, he hits a button on the floor and a camera lowers into the room. It looks like he’s going to film this. “Yes, this- the most famous cape in all of Phonyland!” There’s no mistaking that spider clasp- there, right in front of you, is TACO’s cape. “Soon I will have the whole of Phonyland in my clutches, and-“ Suddenly, the cat freezes. “What’s that?” Lightning quick, he throws himself away from the cape and into the bin of capes as the sound of galloping hooves clatters your way. Capes fly into the air, and in the chaos, the cat manages to get out of the room- just in time to see L’eggs Over Easy, your contact from earlier, charge in- followed swiftly by several large security officers. The cat yowls and darts between her legs. “This isn’t over yet, little ponies… and small bear!” he screeches. “Phonyland hasn’t seen the last of Dr. Tiddlypaws!” The security officers chase after him, but it’s very hard to catch a housecat in the dark.

“It’s never a good thing when a kitty cat goes rogue,” sighs L’eggs, as if she’s seen this before. “Poor Dr. Tiddlypaws. He was a good cat once, but when you push him too far…” You want to ask how she knows this cat and why on earth the villain of this entire piece was named Dr. Tiddlypaws, of all things, but she doesn’t seem to be in a mood to be questioned. “You guys did great. Nobody actually suspected Dr. Tiddlypaws would make good on his threats. We honestly didn’t expect it to play out like this- we just wanted to get TACO’s cape into protective custody before things advanced this far. He's famous enough that if it disappeared, people might start paying attention instead of chalking the thefts up to coincidence and accidents. It's honestly best that the public doesn't know there's a deranged housecat stealing clothes- best that they don't make inquiries. But for now…” She looks you over, in your various states of rumpledness. “I was going to suggest going back up to the party, but why don’t you just go home and have a nice cup of tea? You guys look wrecked.” She picks up TACO’s cape and bundles it in her arms. “Unless you want to go back up to the party- it’s a shame to waste all those lovely clothes. They’re yours to keep, you know. Anyways, I’ll make sure this gets where it needs to be safely. Or-“ She looks at the remaining agents. “Why don’t you take this to the drop, Agent Roger, Roger? You should get to complete the mission, after all.” She winks at you and hands you TACO’s cape along with a card that has two numbers and address on it… looks like your career in espionage is not over yet, agent!


Good job, Agents!

[OOC: NONE OF YOU PICKED THE RIGHT ANSWER. ONE OF YOU WAS SUPPOSED TO PICK C. As such, the final winner was determined by your previous choices, which had been scored- every night one choice was +, one was -, and one was neutral, with the exception of tonight, where two answers were -, one was neutral, and NOBODY PICKED THE + ANSWER. In place order, Maxx was the winner. Luafien was the runner-up, followed by Zipped, then by Aric.]

Scaramouche Fandango
Crew

Big Wife


Maxx D
Vice Captain

Garbage Cat

PostPosted: Sun May 31, 2015 12:12 pm


THRILLING CONCLUSION ON THE NEXT PAGE...
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