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Kotaro_Saranoska

PostPosted: Tue Jan 23, 2007 11:24 am


Here's more cards in the style of the LV monsters:

Yin LV3
Dark
3
Fiend/Effect
When this monster is destroyed and sent to the graveyard, this card can be brought back during the same phase it was destroyed, you must declare this effect when this card is destroyed. When this card returns from the graveyard, send this card immediatly to the graveyard to special summon "Yin LV 6" in attack mode from your hand or deck. If "Yin LV3" is sent to the graveyard through this effect, it is not returned to the field.
ATK/1000
DEF/1000

Yang LV3
Light
3
Fairy/Effect
If this monster is on the field when the effect of "Yin LV3" activates, send this card to the graveyard to special summon "Yang LV6" in attack mode from your hand or deck. If this card is destroyed and sent to the graveyard, you may bring this card back to the field immediatly. You must declare this effect when this card is destroyed.
ATK/1000
DEF/1000

Yin LV6
Dark
6
Fiend/Effect
This card cannot be normal summoned or set. This card can only be special summoned through the effect of "Yin LV3." If this card is destroyed and sent to the graveyard, you may special summon this card to the field immediatly. You must declare this effect when this card is destroyed. When this card is special summoned through this effect, send this card to the graveyard to special summon "Yin LV10" in attack mode.
ATK/2000
DEF/2000

Yang LV6
Light
6
Fairy/Effect
This card cannot be normal summoned or set. This card can only be special summoned through the effect of "Yang LV3." If "Yin LV6" is sent to the graveyard, destroy this card and send it to the graveyard. If this card is destroyed and sent to the graveyard, you may special summon this card immediatly to the field. You must declare this effect when this card is destroyed. When this card is special summoned to the field through this effect, send this card to the graveyard to special summon "Yang LV10" in attack mode.
ATK/2000
DEF/2000

Yin LV10
Dark
10
Fiend/Effect
This card cannot be normal summoned or set. This card can only be special summoned through the effect of "Yin LV6." When this card is destroyed and sent to the graveyard, special summon this card back to the field immediatly. You must declare this effect when this card is destroyed.
ATK/3000
DEF/3000

Yang LV10
Light
10
Fairy/Effect
This card cannot be normal summoned or set. This card can only be special summoned through the effect of "Yang LV6." When "Yin LV10" is sent to the graveyard, destroy this card. When this card is destroyed and sent to the graveyard, special summon this card immediatly. You must declare this effect when this card is destroyed.
ATK/3000
DEF/3000

Amplifier of Darkness
Dark
2
Fiend/Unity
When this card is face-up on the field, once per turn may equip this card to one "Yin LV3," "Yin LV6," or "Yin LV10" as an equip spell card or unequip this card and special summon it to the field. If this card is equipped to "Yin LV3," increase the monster's ATK by 500 points. If this card is equipped to "Yin LV6," increase the monster's DEF by 500 points. IF this card is equipped to "Yin LV10," negate all trap cards that target this card. If the equipped monster is destroyed as a result of battle, destroy this card instead.
ATK/500
DEF/500

Amplifier of Light
Light
2
Fairy/Unity
When this card is face-up on the field, once per turn may equip this card to one "Yang LV3," "Yang LV6," or "Yang LV10" as an equip spell card or unequip this card and special summon it to the field. If this card is equipped to "Yang LV3," increase the monster's ATK by 500 points. If this card is equipped to "Yang LV6," increase the monster's DEF by 500 points. IF this card is equipped to "Yang LV10," negate all spell cards that target this card. If the equipped monster is destroyed as a result of battle, destroy this card instead.
ATK/500
DEF/500


I have no clue how I came up with the idea for these cards. They just came to me one day while I was playing videogames at school instead of paying attention to what the teacher was saying. biggrin
PostPosted: Tue Jan 23, 2007 11:27 am


Kotoren
DJ Twissta
axero
DJ Twissta
Magic
Continuous spell card

Name: Negative Energy

Effect:

The attack and defence of all monsters are switched,
when a card is activated to increase the attack or defence of a monster
the effect is switched and used to decrease the attack and defence of that monster, the rest of the cards effect is still useful,
any increases to anyones lifepoints decrease,
and decreases to anyones life points increases.

(except battle damage i guess)

Yeah, 3nodding


Geez......... this card would make Injection Fairy Lily and Demise such little tramps!
3nodding

DJ Twissta

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Fe1ix

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PostPosted: Fri Feb 02, 2007 9:50 pm


just a few random cards since I havent posted here in awhile

Dragon lords shield and sword
spell: equip
this card can only be Lord of D. as long as this card is equipped to the equipped monster the attack and defense of the monster is doubled. when Lord of D is sent from the field to graveyard this card is destroyed instead.


Breath of thr Dragon lord
spell: normal
this card can only be activated when Lord of D is on the field. special summon 2 dragon type monsters from the graveyard to the field in attack or defense position.

servant of the dragon king
spellcaster/effect
***
300/1500
when this card is summoned to the field return 1 card with Flute of summoning dragon in its name from your graveyard to your hand.


mirror dragon from higher plains
****
1400/1200
dragon/effect
when this card is normal summoned and is the only card on your side of the field draw a card. when this card is attacked by the opponents monster,increase the attack and defense of this card by the opponents monsters attack and defense points.
PostPosted: Sun Feb 04, 2007 10:28 am


Sanctuary Guardmonk
Spellcaster/Effect
****
As long as this card is face-up on the field "The Sanctuary in The Sky" cannot be destroyed
Atk/1900
Def/1200

TK202


Alluminn

PostPosted: Thu Feb 08, 2007 6:12 pm


Amazonian Princess
EARTH
Level 6
User Image - Blocked by "Display Image" Settings. Click to show.
Effect: This monster is treated as if it had "Amazoness" in its name.This monster cannot be Normal Summoned. This monster can only be Special Summoned by the effect of "Rite of Passage." This monster's original ATK and DEF is 500 * the number of monsters on your side of the field with "Amazoness" in its name. If you have an "Amazoness Tiger" on your side of the field, this monster gains an additional 1500 ATK.
ATK/ ?
DEF/ ?
©Ezra Allen


Amazoness Summoner
EARTH
Level 3
[Spellcaster/Effect]
Effect: During each of your Standby Phases that this monster is in Face-Up Attack Position, put one Token on this card. When this monster is destroyed, you can Special Summon as many monsters from your Deck that include "Amazoness" in its name or is named "Amazon Archer" as there are Tokens on this card.
ATK/ 1200
DEF/2000
©Ezra Allen


Amazoness Spearthrower
EARTH
Level 4
User Image - Blocked by "Display Image" Settings. Click to show.
[Warrior/Effect]
Effect: When this monster destroys a monster on your opponent's side of the field, half of that monster's DEF is subtracted from both player's Life Points.
ATK/ 1600
DEF/1700
©Ezra Allen


Lord of the Amazons
EARTH
Level 7
[Warrior]
The only man in the tribe of the Amazonesses. Found as an infant, he was raised and taught the same battle skills all Amazonesses are taught. Oddly enough, every man he has ever laid is eyes upon has never been seen again.
ATK/ 2800
DEF/ 2000
©Ezra Allen


Daughter of the Princess
EARTH
Level 3
User Image - Blocked by "Display Image" Settings. Click to show.
[Warrior/Effect]
Effect: This monster can not be Normal Summoned or Flip Summoned. This monster can only be Special Summoned from your hand or Deck by sacrificing one "Amazonian Princess" on your side of the field while you have "Lord of the Amazons" on your side of the field. When a monster on your side of the field with "Amazoness" in its name or is named "Amazon Archer" is destroyed and sent to the Graveyard, that monster is treated as an equip card and is equipped to this card. This monster gains the ability of every monster equipped to it by this card's effect. No more than one monster with the same name can be equipped to this monster by this this card's effect. This monster cannot be destroyed as a result of battle (Damage Calculation is applied normally).
ATK/ 1500
DEF/ 1700
©Ezra Allen


Rite of Passage
Normal Spell
Effect: Remove one monster on your side of field from play including "Amazoness" in its name or is named "Amazon Archer"(except Amazoness Tiger) and Special Summon from your hand, Deck, or Graveyard one "Amazonian Princess."
©Ezra Allen


Tribute to Artemis
Normal Spell
Effect: Remove from play every face-up monster on your side of the field that includes "Amazoness" in its name or is named "Amazon Archer." Subtract their combined DEF from your opponent's Life Points and add their combined ATK to your Life Points. You can not Normal, Flip, or Special Summon any monster during the turn this card was activated.
©Ezra Allen


Call of the Wild
Normal Spell
Effect: You can only activate this card if there is an "Amazoness Blowpiper" on your side of the field. Summon as many monsters from your hand, Deck, or Graveyard as you can with "Amazoness" in its name or is named "Amazon Archer" at the cost of 500 Life Points each. You can not summon more than one monster with the same name by this card's effect. You can not Normal Summon or Flip Summon a monster during the turn this card was activated.
©Ezra Allen


Palace of the Amazons
Field Spell
Effect: As long as this card is on the field, monsters with "Amazoness" in their name or are named "Amazon Archer" cannot be destroyed or removed from play by the effect of a Spell, Trap, or Monster and all monsters with "Amazoness" in their name gain 400 ATK.
©Ezra Allen


Honorary Amazon
Equip Spell
Effect: Any monster that is equipped with this card is treated as if it had "Amazoness" in its name. When this card is destroyed, destroy the equipped monster.
©Ezra Allen


Sneak Attack!
Counter Trap
Effect: You can only activate this card by discarding 1 card from your hand when your opponent declares an attack on a monster on your side of the field. If that monster is destroyed as a result of battle during this turn, after Damage Calculation you may Special Summon a monster with the same name from your deck and inflict damage to your opponent's Life Points equal to the origianl ATK of that monster.
©Ezra Allen
PostPosted: Sat Feb 17, 2007 10:19 am


Fe1ix
just a few random cards since I havent posted here in awhile

Dragon lords shield and sword
spell: equip
this card can only be Lord of D. as long as this card is equipped to the equipped monster the attack and defense of the monster is doubled. when Lord of D is sent from the field to graveyard this card is destroyed instead.


Breath of thr Dragon lord
spell: normal
this card can only be activated when Lord of D is on the field. special summon 2 dragon type monsters from the graveyard to the field in attack or defense position.

servant of the dragon king
spellcaster/effect
***
300/1500
when this card is summoned to the field return 1 card with Flute of summoning dragon in its name from your graveyard to your hand.


mirror dragon from higher plains
****
1400/1200
dragon/effect
when this card is normal summoned and is the only card on your side of the field draw a card. when this card is attacked by the opponents monster,increase the attack and defense of this card by the opponents monsters attack and defense points.

gosh! I want these cards! >< unfortunately they're not real cards....

sybilus

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TK202

PostPosted: Sat Feb 17, 2007 12:04 pm


Fusion Monster
Dark Dragon of the Beyond
Level *********
Dragon/Fusion/Effect
Dark magician+Blues Ees White Dragon
This card can only be fusion summoned from the above fusion material monsters. When this card attacks it cannot be effected by trap cards. When this card is destroyed you can special summon it by switch its original atk and def.
Atk/2700 Def/2300
PostPosted: Sat Feb 17, 2007 12:42 pm


Here are some monsters from my pack Reign of the Mausoleum(RotM)


I will be editing as I create more cards.


Mausoleum Servant
Dark
Level**
Fiend/Effect
When this card is destroyed and sent to the graveyard you may add a Mausoleum of the Empeor from your deck or graveyard.
Atk/700 Def/1000




Mausoleum Guard
Earth
Level****
Warrior/Effect
While this card is face-up on your side of the field Mausoleum of the Empeor cannot be desrtoyed.
Atk/1400 Def/1900




Mad Man of the Mausoleum
Dark
Level***
Beast-Warrior
Over wealmed with power, this monster was released into the wild to slaughter poor children.
Atk/1950 Def/200




Mausoleum Prince
Light
Level******
Warrior/Effect
During a turn that this card destroys a monster you can special summon a Mausoleum Queen from your hand, deck, or graveyard.
Atk/2300 Def/1800





Mausoleum Queen
Light
Level*******
Fairy
A Maiden cursed of the problem of a controlive king sitting next to her every day.
Atk/2800 Def/3300




Mausoleum King
Earth
Level********
Spellcaster/Effect
This card cannot be normal summoned or set. This card cannot be special summoned excepite by the effect of A King's Curse. When this card is destroyed add three cards from your deck or graveyard with Mausoleum in their card names to your hand.
Atk/3150 Def/1500

TK202


TK202

PostPosted: Sat Feb 17, 2007 12:52 pm


Spell cards from RotM.




I will edit later.
PostPosted: Sat Feb 17, 2007 12:53 pm


Trap cards from RotM.




I will edit later.

TK202


dosha kenkan

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PostPosted: Fri Feb 23, 2007 4:27 pm


hmmm....

steel fortress factory
#
when this card is on the field, increase all machine cards ATK by 200. discard one card from your hand to:
a) bring a machine card from the graveyard to your hand.
b) during your draw phase, put a machine type card from your deck to your hand instead of conducting your normal draw. shuffle the deck afterward.
this effect can only be once per turn.
(c) dosha
PostPosted: Tue Feb 27, 2007 3:46 pm


Lord of D. the Dragon knight
********
2850/3000
dragon/fusion/effect
Lord of D. + blue eyes white dragon + blue eyes white dragon+ blue eyes white dragon
This card can only be special summoned by fusion summon by the material monsters above. As long as this card remains on the field all dragon type monsters on your side of the field cannot be attacked. deal damage to your opponents life points by half of every dragon type monster in your graveyard.

white lightning attack
spell: normal
discard 2 cards from your hand to activated this card. if there is a blue eyes white dragon on your side of field deal damage to your opponents life points by the original attack of the blue eyes white dragon.


Blue eyes W. lightning dragon
********
3000/2500
dragon/effect
this card can only be special summoned by offering blue eyes white dragon on your side of the field. increase the attack of this card by 300 for every dragon type monster in your graveyard. by removing 1-2 dragon type monsters in your graveyard from play this monster can attack again.

Might of the light and dark dragons
spell: normal
when there are no monsters on the field remove 10 cards from your deck and graveyard from play to special summon up to 3 blue eyes white dragons and 2 red eyes black dragons from your deck. you cannot attack the same turn this card has been activated.

Dragon lords Domain
spell: field
as long as this card remains face up on the field all dragon type monsters on your side of the field are uneffected by the opponents magic trap, and monster effect cards.

Light buster blader
*******
3000/2500
warrior/effect
this card can only be special summoned when buster blader is in your graveyard. increase the attack of this card by 500 for every dragon type monster in your graveyard.

Fe1ix

Original Citizen

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Pimp Chickan G

PostPosted: Tue Feb 27, 2007 8:38 pm


Name of monster: Daemon of the Wakizashi
DARK
******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior/Effect
If this card battles with an opponent's monster that is a Warrior-type monster, the opponent's monster is sent to the Graveyard. Battle Damage is applied normally.
ATK/ 1500
DEF/ 1500
(c)-Randall Arms-

Name of monster: Bao of the Zanbato
LIGHT
*******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior/Effect
If this card battles with an opponent's monster that has less than 2000 DEF, the opponent's monster is immediately sent to the Graveyard without applying Battle Damage. If this card battles with an opponent's monster has more than 2000 DEF, "Bao of the Zanbato" is sent to the Graveyard after calculating Battle Damage.
ATK/ 2100
DEF/ 500
(c)-Randall Arms-

Name of the monster: Guardian of the Katana
WIND
*******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior/Effect
The owner of this card must discard one card from his hand before each attack with this card. When "Guardian of the Katana" is on the field, the opponent may attack this card only. If this card does battle with an opponent's monster that has more than 1000 ATK, then "Guardian of the Katana" and the opponent's card are destroyed without applying Battle Damage.
ATK/ 0
DEF/ 2100
(c)-Randall Arms-

Name of the monster: Satsubatsu of the Demon Edge
FIRE
********
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of "Fusion Steel". This card can attack twice per turn if the first attack is against a monster card.
ATK/ 2900
DEF/ 3200
(c) -Randall Arms-

Name of monster: Secret Ninja Steel
DARK
*******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior/Fusion/Effect
"Secret Ninja Black" + "Secret Ninja Red"

This card can attack twice per turn, as long as the first target is a monster card and the second is Direct Damage.
ATK/ 2300
DEF/ 1900
(c)-Randall Arms-

PostPosted: Wed Feb 28, 2007 6:49 pm


Name of monster: Daemon the Dark
DARK
*****
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
A dark warrior that fights in the shadows, and when united with its mystical wakizashi, is embued with noticeable strength.
ATK/ 1500
DEF/ 1500
(c)-Randall Arms-

Name of monster: Bao the Light
LIGHT
******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
This warrior is said to glimmer when fighting, and even blinding the opponent with its aura. Old tales say that its powerful zanbato can make this warrior unstoppable.
ATK/ 2100
DEF/ 500
(c)-Randall Arms-

Name of the monster: Guardian the Wind
WIND
******
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
Known to most as one of the fastest things alive, fairy tales suggest that it becomes amazingly powerful when its legendary katana is restored to it.
ATK/ 1000
DEF/ 2500
(c)-Randall Arms-

Name of the monster: Loyal Ninja
LIGHT
***
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
This loyal ninja follows an order of eliter ninjas that serve their duties as keepers of the peace.
ATK/ 1100
DEF/ 1000
(c)-Randall Arms-

Name of the monster: Secret Ninja Black
DARK
****
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
A stealthy being, this ninja can sneak sneak up behind almost any opponent.
ATK/ 1300
DEF/ 1950
(c)-Randall Arms-

Name of the monster: Morph Ninja
LIGHT
****
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
This ninja is known to morph its limbs into different weapons to gain an advantage over the enemy.
ATK/ 1750
DEF/ 900
(c)-Randall Arms-

Name of the monster: Secret Ninja Blue
FIRE
****
User Image - Blocked by "Display Image" Settings. Click to show.
Warrior
This ninja is the very essence of speed and power, matching its opponents' moves with etiquette and then attacking with strength.
ATK/ 1950
DEF/ 1100
(c)-Randall Arms-


Pimp Chickan G


Pimp Chickan G

PostPosted: Wed Feb 28, 2007 7:12 pm




Name of Trap: Sharpening the Blade's Edge
( 8 ) Continous
User Image - Blocked by "Display Image" Settings. Click to show.
All Warrior-type monsters on the side of the field in which this card is in play on cannot be attacked by a monster with a DEF lower than the ATK of the Warrior-type monster being attacked. In addition, a Warrior-type monster on the side of the field in which this card is in play on cannot attack a monster with an ATK higher than the DEF of the Warrior-type monster.
(c)-Randall Arms-

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