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Posted: Tue Aug 19, 2014 9:28 pm
Magic Name: Pict Magic Character Profile: Becca RedMagic Type: Holder Magic Description: This form of magic requires a set of magical tools, to able create things that come to life. Spell Name: Root Golem Spell belongs to: Pict Magic Description: This spell is simply a spell that summon golem to fight with massive strength, but it usually for transportation since it can float around. Mana Cost: 200 MP requirments: You just need the right magic tools to this spell. Strive Cost: Starter Move
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Posted: Thu Aug 21, 2014 7:43 pm
People, the guild as we know is a little broken so bare with us. So, anyone who wants their magic approved need to refer to the Lucy Magic Wheel for their correct mana amount. If you want correct strive amount and stat boosts, please refer to the Spell Calculations. (Ignore the mana, Ex. 10% per stat = 100 Strive to pay.)CR Slap Denied, you can't have more than one starter spell. Luminous Tenebrae Denied, cannot have more than one starter spell. Your Strive is 500, some of your spells cannot be used. Denkou_Tentei Denied. You cannot have more than one starter spell. Ryshio Saigari Approved. But, your Strive is 500. Some of your spells cannot be used until you have enough to buy them. cookieexx Denied, The Gate Of The Butterfly has A-Rank damage? That is way out of your league right now. Please fix this. Your spell, Gate Of The Yellow Bell, is wrong on boosting. Healing Spells are on the Spell Calculation Chart. Please look over it. rainshadowdirewolf Approved.Plus, you get a free starter spell with 200 mana. Aren't you gonna use it? Also remember that some of your spells are not usable until you have the right amount of strive to buy them. You only start out with 500 STRIVE per character.
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Posted: Thu Aug 21, 2014 9:15 pm
Souchi The 2nd People, the guild as we know is a little broken so bare with us. So, anyone who wants their magic approved need to refer to the Lucy Magic Wheel for their correct mana amount. If you want correct strive amount and stat boosts, please refer to the Spell Calculations. (Ignore the mana, Ex. 10% per stat = 100 Strive to pay.)CR Slap Denied, you can't have more than one starter spell. Luminous Tenebrae Denied, cannot have more than one starter spell. Your Strive is 500, some of your spells cannot be used. Denkou_Tentei Denied. You cannot have more than one starter spell. Ryshio Saigari Approved. But, your Strive is 500. Some of your spells cannot be used until you have enough to buy them. cookieexx Denied, The Gate Of The Butterfly has A-Rank damage? That is way out of your league right now. Please fix this. Your spell, Gate Of The Yellow Bell, is wrong on boosting. Healing Spells are on the Spell Calculation Chart. Please look over it. rainshadowdirewolf Approved.Plus, you get a free starter spell with 200 mana. Aren't you gonna use it? Also remember that some of your spells are not usable until you have the right amount of strive to buy them. You only start out with 500 STRIVE per character. I have changed the spells. Is it better?
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Posted: Thu Aug 21, 2014 9:26 pm
Souchi The 2nd People, the guild as we know is a little broken so bare with us. So, anyone who wants their magic approved need to refer to the Lucy Magic Wheel for their correct mana amount. If you want correct strive amount and stat boosts, please refer to the Spell Calculations. (Ignore the mana, Ex. 10% per stat = 100 Strive to pay.)rainshadowdirewolf Approved.Plus, you get a free starter spell with 200 mana. Aren't you gonna use it? Also remember that some of your spells are not usable until you have the right amount of strive to buy them. You only start out with 500 STRIVE per character. I can wait till everything is corrected, and I have no clue of the new system so far as I used to have to wait till all the stuff was given a strive and I was told what I could start with... so this is news to me XD
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Posted: Thu Aug 21, 2014 9:45 pm
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Posted: Sun Aug 24, 2014 10:27 am
Approved, remember that a character can only have one starter spell. After that, you pay for everything else.
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Posted: Sun Aug 24, 2014 12:34 pm
Souchi The 2nd People, the guild as we know is a little broken so bare with us. So, anyone who wants their magic approved need to refer to the Lucy Magic Wheel for their correct mana amount. If you want correct strive amount and stat boosts, please refer to the Spell Calculations. (Ignore the mana, Ex. 10% per stat = 100 Strive to pay.)CR Slap Denied, you can't have more than one starter spell. Luminous Tenebrae Denied, cannot have more than one starter spell. Your Strive is 500, some of your spells cannot be used. Denkou_Tentei Denied. You cannot have more than one starter spell. Ryshio Saigari Approved. But, your Strive is 500. Some of your spells cannot be used until you have enough to buy them. cookieexx Denied, The Gate Of The Butterfly has A-Rank damage? That is way out of your league right now. Please fix this. Your spell, Gate Of The Yellow Bell, is wrong on boosting. Healing Spells are on the Spell Calculation Chart. Please look over it. rainshadowdirewolf Approved.Plus, you get a free starter spell with 200 mana. Aren't you gonna use it? Also remember that some of your spells are not usable until you have the right amount of strive to buy them. You only start out with 500 STRIVE per character. 1. Spell Name: Fire Fist Spells Belonging To: Fire Magic (Caster) Description: This is when the Caster sends a small wave of fire to a fist and attempt to punch the enemy, causing enemy to have a burn. Fire disappears after 8 punches. [+10 attack] Mana Cost: 100 Requirements: Must be a Fire Magic Caster Strive Cost:Starting Spell2. Spell Name: Exploding Fist Spells Belonging To:Fire Magic (Caster) Description:This is when the Caster sends a huge wave of fire to a fist and attempts to punch the enemy. The fist to explodes upon impact. Works for 1 punch. [+15 attack] Mana Cost: 300 Requirements: Must be a Fire Magic Caster. Strive Cost:1503. Spell Name: Flaming Kick Spells Belonging To: Fire Magic (Caster) Description: This is when the caster runs toward the enemy sending a small wave of flame to a foot, and attempting to kick the enemy, leaving a burn. [+10 attack, +2 speed] Mana Cost: 150 Requirements: Must be Fire Magic Caster Strive Cost:1004. Spell Name: Detonating Drill Spells Belonging To: Fire Magic (Caster) Description: This is when the Caster jumps into the air and sends huge waves of flames from waist to below. They begin spinning very fast and creates a drill heading towards the opponent. The drill explodes upon impact. [+20 attack, +5 speed] Mana Cost: 200 Requirements: Must be C-rank Fire Magic Caster Strive Cost:250
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Posted: Sun Aug 24, 2014 2:16 pm
Denkou_Tentei Approved. Though, your mana is insufficient. In order to get mana, go to the Lucy's Magic Wheel thread in the Book of Spells subforum please to get the right amount for each spell excluding starter spell.
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Posted: Thu Nov 06, 2014 12:11 pm
I want to make a different spell category(?) But uh... No clue what to call it or any of the spells the character I'm thinking of can use in it. So I'll just describe it for now.
It vaguely resembles Gildart's crash magic, in the way of how she one sees people when activated. You can see things made out of cubes, like when Gildart's destroys something with Crash magic it turns into a bunch of cubes and such. At a high enough level of understanding, one can manipulate these cubes, but not on living beings. Not exactly on living beings at least. Only to heal. One can change the shape and material of something inanimate, so say a table. One can use the cubes inside the table to change it's shape, so long as you don't use more cubes than you started with. If there is anything left over it'll either disperse or create a miniature version of what it was originally. This just got confusing but let me see if there's anything I'm missing... You can't see the cubes at all times, and it costs mana to activate the ability. It doesn't cost mana to keep up, since when you activate it it unlocks a part of ones eyes that allows it to see the cubes. If you lose concentration or you decide to stop, it takes no mana to lock that small part again. Albeit it'll auto-lock when you lose concentration, or faint. To manipulate the small cubes also requires mana. The more cubes you try to manipulate at once the more mana it costs.
Aaaand yeah it's confusing... Need clarification? I can try XD
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Posted: Sun Feb 01, 2015 3:05 pm
Magic Name: Music Magic Character Profile: (Link here) Magic Type: Holder Description: A magic that allows the user to calm and subdue animals through the sound of music and gain their aid. Only those who would willingly aid the caster will do so, all others will simply be calmed enough for the caster to move out of harms way and get to safety. Humans are able to be lulled to sleep, mentally healed, or even entranced by the magic, though the magic cannot force the entranced victim to harm those they feel are allies or themselves. Attempting to do so automatically ends the spell's effect on the person(s) in question. Spells: Lullaby, Pied Piper, Serenity, Fleet of Foot, Fearful Presence, Assistance, Bull's Strength, Bear's Endurance, Fox's cunning
size=10] Spell Name: Lullaby Spells Belonging To: Music Magic Description: Lulls the target to sleep; can effect up to 5 targets. Mana Cost: 3 mana per person effected. Requirements: Music Magic Wizard, must be played on an instrument Strive Cost: 20
Spell Name: Pied Piper Spells Belonging To: Music Magic Description: Effects up to 15 people. Entrances those effected to follow you. Will follow you even if they know that you can/will bring them harm later. Will be broken if you attempt to force them to harm an ally or go against their own morality. Lasts 20 minutes, but Music Magic Wizard MUST be playing for the entire duration or the spell effect ends. Mana Cost: 45 mana per person effected Requirements: Music Magic Wizard, Must know all other Music Magic Spells Strive Cost: 400
Spell Name: Serenity Spells Belonging To: Music Magic Description: Calms those who here the music, can heal the minds of those effected by a mind altering spell. Can effect up to 10 people if only used to make targets passive. Mana Cost: 5 mana per person effected to calm them; 30 mana to heal only one person's mind. Requirements: Music Magic Wizard, Must on Lullaby Strive Cost: 15; Enhanced (healing property) 50
Spell Name:Fleet of Foot Spells Belonging To: Music Magic Description: Enhances the subject's muscles to allow them to move a bit faster. Lasts 2 minutes. Mana Cost: 40 Requirements: Music Magic Wizard, must know Basic Serenity spell Strive Cost: 60
Spell Name: Fearful Presence Spells Belonging To: Music Magic Description: Makes the subject frightened of the caster, causing them to flee until they are unable to hear the sound of the music. Can effect up to 10 people at a time. Mana Cost: 5 per person effected Requirements: Music Magic Wizard, must be played on instrument Strive Cost: 35
Spell Name: Assistance Spells Belonging To: Music magic Description: Entices those who would help you to do so, those who would not help are instead calmed. Can only effect 1 person at a time. Effects last for 15 minutes per casting Mana Cost: 10 Requirements: Music Magic Wizard Strive Cost:20
Spell Name: Bull's Strength Spells Belonging To: Music Magic Description: Enhances the physical strength of the target by 4. Lasts for 10 minutes. Mana Cost: 70 Requirements: Music Magic Wizard, must know Bear's Endurance and Enhanced Serenity Spell Strive Cost: 250
Spell Name: Bear's Endurance Spells Belonging To: Music Magic Description: Enhances the target's endurance by 4. Mana Cost: 50 Requirements: Music Magic Wizard, must know Fleet of Foot Strive Cost: 150
Spell Name: Fox's Cunning Spells Belonging To: Music Magic Description: Effects a 20 ft area. All spells cast in that area cost 1/4 less mana to cast. Lasts for 5 minutes Mana Cost: 70 Requirements: Music Magic Wizard, must know Bull's Strength Strive Cost: 325
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