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Posted: Sun Nov 17, 2013 7:23 pm
Moonlight Calamity Kai Merah Okay, edited everything, including regeneration and spells. Updated spell damage for Expel and Overheat to reflect warrior class ability. Changed HP, Mana, and Stamina since I leveled up. Unlocked body element using all my points. Is my profile approved? Everything looks look. We may have to tweak your spells later, but go with what you have for now. Alrighty, thanks!
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Posted: Wed Nov 27, 2013 9:47 pm
About the new system... What is the benefit of unlocking dual-wielding? My character is going to specialise in hand-to-hand combat, so I believe it would be a bit strange if I have to wait to put in points before being allowed to use both hands...
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Posted: Wed Nov 27, 2013 9:56 pm
Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do?
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Posted: Thu Nov 28, 2013 9:42 am
Kai Merah About the new system... What is the benefit of unlocking dual-wielding? My character is going to specialise in hand-to-hand combat, so I believe it would be a bit strange if I have to wait to put in points before being allowed to use both hands... In the case of hand to hand, logic dictates that you will be free to use both hands unless you've lost one. Dual wielding is for people that want to throw punches with their left hand while stabbing people with their right or doing stabbings with both.
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Posted: Thu Nov 28, 2013 9:43 am
Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant
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Posted: Thu Nov 28, 2013 4:13 pm
Feiyimei Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant I note a reference to evil Avatars though, right in the intro... Any details about that?
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Posted: Thu Nov 28, 2013 4:52 pm
Kai Merah Feiyimei Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant I note a reference to evil Avatars though, right in the intro... Any details about that? Not all Avatars have to be good. Ohmarrow for example is an evil Avatar. It's really up the the one granted the position which alignment they want to go with.
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Posted: Thu Nov 28, 2013 4:58 pm
Moonlight Calamity Kai Merah Feiyimei Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant I note a reference to evil Avatars though, right in the intro... Any details about that? Not all Avatars have to be good. Ohmarrow for example is an evil Avatar. It's really up the the one granted the position which alignment they want to go with. But aren't they supposed to balance the Multiverse? Does that mean an evil Avatar then is one that does not care to fulfill his responsibility of 'balance' and merely wants more power or something?
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Posted: Thu Nov 28, 2013 5:23 pm
Kai Merah Moonlight Calamity Kai Merah Feiyimei Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant I note a reference to evil Avatars though, right in the intro... Any details about that? Not all Avatars have to be good. Ohmarrow for example is an evil Avatar. It's really up the the one granted the position which alignment they want to go with. But aren't they supposed to balance the Multiverse? Does that mean an evil Avatar then is one that does not care to fulfill his responsibility of 'balance' and merely wants more power or something? Good and evil do balance each other out. Without one, the other cannot exist.
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Posted: Thu Nov 28, 2013 6:24 pm
Moonlight Calamity Kai Merah Moonlight Calamity Kai Merah Feiyimei Kai Merah Also, out of curiousity, what is the role of Avatars in this RP? Faction leaders are meant to lead their faction and drive the story, but what are Avatars supposed to do? OPed characters that would play a greater role in plot related RP mainly because they are OP and OP characters are needed to fight Ohmarrow who is also an OP/Avatar. yay! They technically "govern" the multiverse, I'm assuming helping with balance and what not, but not much has been decided upon yet. emotion_donotwant I note a reference to evil Avatars though, right in the intro... Any details about that? Not all Avatars have to be good. Ohmarrow for example is an evil Avatar. It's really up the the one granted the position which alignment they want to go with. But aren't they supposed to balance the Multiverse? Does that mean an evil Avatar then is one that does not care to fulfill his responsibility of 'balance' and merely wants more power or something? Good and evil do balance each other out. Without one, the other cannot exist. Ah. *grin* Sounds fun. I'm itching to request Kai for the position of Avatar of Body, but I think I'd like to play with her as a regular character for a little longer first. There's also the problem of her brainwashed devotion to an unnamed family of demons... Oh well. Have you looked in the profile update thread by the way? I requested a new spell for Kai since according to the new rules, we can create a new spell with each level up.
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Posted: Tue Dec 03, 2013 11:03 pm
Excuse me, I don't quite understand how Seals or Support techniques work. Does it mean that techniques cast on oneself will double in effectiveness, but every time you buff yourself, you also receive double damage?
Also, may I propose that the skill tree of the Body Element be modified? As it is at the moment, it provides an additional 1 point of damage for every 20 skill points spent on it. However, if one spends that same 20 skill points on the weapon of one's choice instead, it enhances one's damage by 4 points instead. Now granted, the Body element provides this additional damage for all weapons, not just the weapon of one's choice, but who really uses more than one weapon? Even if one dual-wields two separate weapons, investing in each weapon separately will still raise one's overall damage more than investing in the Body Element will. As it is now, there is basically no reason whatsoever to invest points in the Body element.
I would like to propose that instead of increasing weapon damage, points in the body element should either buff damage, increase HP recovery, or do something instead of increasing weapons damage, since that can already be done just by improving one's own weapon proficiency.
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Posted: Wed Dec 04, 2013 8:16 am
Kai Merah Excuse me, I don't quite understand how Seals or Support techniques work. Does it mean that techniques cast on oneself will double in effectiveness, but every time you buff yourself, you also receive double damage? Also, may I propose that the skill tree of the Body Element be modified? As it is at the moment, it provides an additional 1 point of damage for every 20 skill points spent on it. However, if one spends that same 20 skill points on the weapon of one's choice instead, it enhances one's damage by 4 points instead. Now granted, the Body element provides this additional damage for all weapons, not just the weapon of one's choice, but who really uses more than one weapon? Even if one dual-wields two separate weapons, investing in each weapon separately will still raise one's overall damage more than investing in the Body Element will. As it is now, there is basically no reason whatsoever to invest points in the Body element. I would like to propose that instead of increasing weapon damage, points in the body element should either buff damage, increase HP recovery, or do something instead of increasing weapons damage, since that can already be done just by improving one's own weapon proficiency. The technique system doesn't make much sense to me either, Feiyimei would be able to answer that better since she designed the system. As for the body element, putting points into the element also increases the effectiveness of spells of the body element, not just increased weapon damage. So, while putting points into weapon skills may be more effective to increase straight weapon damage, points into the body element also increases the max effectivness of all spells of the body element. See the Spell creation thread.
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Posted: Wed Dec 04, 2013 11:54 am
So should I alter existing spells to fit the new guidelines?
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Posted: Wed Dec 04, 2013 1:54 pm
Kai Merah Excuse me, I don't quite understand how Seals or Support techniques work. Does it mean that techniques cast on oneself will double in effectiveness, but every time you buff yourself, you also receive double damage? I wasn't too clear in retrospect. Condition to cast Seals in addition to losing SP: Both target and recipient receive minor damage. Let's say the technique is supposed to boost damage by 40 points and will inflict 20 damage to target and 20 damage to caster. If the spell is cast on oneself, it will inflict a total of 40 damage on the caster (who is also the target) instead and allow caster to increase their own attacks' damage by 40 points.
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Posted: Wed Dec 04, 2013 1:55 pm
sanisani-kun So should I alter existing spells to fit the new guidelines? Nope, since I was lazy, they will be considered Ancient Spells & Techniques emotion_awesome
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