Pae'il Name: Asher Parent 1's Name and Power: Kolgae 1) Nightwalker: During nightfall, Kolgae has the ability to change into a biological female so long as they wish to do so. 2) Living Shadow: Kolgae can merge themselves with another's shadow. If they activate this ability while female, they can conceal their presence, but are unable to submerge themselves in the shadows. 3) Fleeting Shadow: Kolgae can steal memories of themselves from others Parent 2's Name and Power: Harlow 1) Cleansing Flame - Harlow creates a flame that cleanses Taint from Pae. It doesn't burn, just creates a warm sensation that may feel uncomfortable depending on the amount of Taint in the Pae. 2) Drunken Fairies - Harlow has the ability to summon 'fairies' that resemble golden balls of light and they can fill any glass/cup/mug/etc with the holder's alcoholic drink of choice.
Primary Power: Drown Your Sorrows - Asher can craft an alcoholic beverage that causes the recipient to forget that which they wish to forget.
The recipient cannot regain a memory that's been lost - what's done is done. It will present as "blackouts" surrounding certain events. To take effect, the recipient must become so intoxicated as to "blackout" at the time of consumption, though they will remember this time vividly (and perhaps with much cringing). It is all or nothing. The recipient cannot forget multiple memories at a time, nor does forgetting their memories affect the memories of others.
Secondary Power: Hair of the Dog - Asher can craft an alcoholic beverage that cleanses the recipient of taint.
The recipient must already be highly drunk or have been so recently for this ability to work. It is more effective at nightfall, and it is more effective the stronger the mixed drink is and the drunker the recipient is. After a period of intoxication while the power is working (dependent on the strength), the recipient will feel as if they have a nasty hangover once they begin to sober up. Not fun.
This ability cannot be chained in attempt to fight off the worst of taint - nasty hangovers.
(staff feel free to offer suggestions i was a bit iffy on this second one)
Moved to new forum
Posted: Tue Sep 06, 2022 6:18 am
DaemonGabrielle
Pae'il Name: Lumellia Concept: wilwarin, so i don't think this applies. But gypsy is my concept
Primary Power: Thief's Friend: Lumellia can pull a key out of any object to unlock any door. Think of it as turning random objects into keys. The item in question must always be submerged in some way or halfway hidden. She literally has to unsheath it. Think....a pile of books. She can pull out the bottom book and open it, and there will, magically, be a key inside that fits whatever door she needs it to. Or she pulls a flower out of a vase, at the end of the flower's stem, a key like shape that magically fits the door she needs unlocked. She can pull a hair pin out of her hair, and it will become the key she needs. It's all random.
Once the door is unlocked, the key will vanish. If she puts the key out of her touch, the key will vanish. If she takes her eyes off the key, it will attempt to vanish. No matter what the key is made of, nor how it was found. The key shaped object will return to it's orginal shape/the key will vanish.
Secondary Power: Proper Tea When Lumellia makes tea, she can add medecinal effects and flavors by singing to it.
Downside: Lumellia only knows bawdy love songs, so every tea she brews has a bitter taste and low quality healing.
Pae'il Name: Khelek Parent 1's Name and Power: Killa 1) Arctic Hare: Killa has bonded with the arctic hare, allowing her to transform into one. She retains an enhanced sense of hearing outside of this transformation, along with naturally strong legs and a high tolerance for colder weather. Unfortunately, predators may find they have a peculiar affinity towards her. 2) Snow Bunny: Killa can temporarily transform others into 'snow bunnies' by bopping them on the nose. Afflicted pae remain sentient of their surroundings while transformed but are unable to do anything. Parent 2's Name and Power: Ranuin 1) Dire Wolf - Ranuin can shapeshift into a dire wolf, an ancient species of wolf whose length is greater than most Pae's height, and possessing a strong bite.
Primary Power: Chinchilla: Khelek has bonded with the long-tailed chinchilla, allowing him to transform into one. He retains a thicker, silky fur outside of this transformation, along with exceptionally high tolerances for colder weather and higher altitudes.
These resistances come from the chinchilla's natural habitat, which includes the freezing mountaintops of up to 16,400ft in elevation. The chinchilla has the thickest fur of any land mammal, and this fur provides a natural barrier to skin parasites, such as ticks and fleas.
Conversely, due to this increased body hair, he is more prone to overheating when participating in high-exertion activities or on warmer days. He is quite at risk of developing heat exhaustion or heat stroke as temperatures go beyond 80F/26C.
Secondary Power: Herd Mentality: While transformed, Khelek can temporarily transform others into long-tailed chinchillas as well by bopping them with his nose.
Their transformation lasts for the remaining duration of his own - when he transforms back, so will they. They cannot use their abilities while transformed, but they acquire the same natural abilities as Khelek. Others that are transformed cannot make more. Number of pae Khelek is able to transform at a time TBD by staff.
Reposted in new forum
Posted: Mon Oct 03, 2022 11:48 pm
Guardian_Iris
Honeysuckle
Strawberri Stardust
Pae'il Name: Honeysuckle Concept: Beekeeping Primary Power: Bee Smoker - Honeysuckle emits a pheromone-like scent that can calm Pae and bees down. It works for about 5-10 minutes on a Pae, depending on their strength of mind. Strong-minded Pae are not susceptible to her scent. It works on bees as long as she keeps emitting it, which she can keep up for up to 20 minutes at a time. It also has a distinct smell so if she's put someone out with it before, they can avoid it if she tries it again. Secondary Power: Dancing Queen - Honeysuckle knows the basic steps to get any bee to follow her. Each swarm or hive has a distinct "dialect" so sometimes things get lost in translation so to speak until she learns their steps. Tertiary Power: (rare, for PLOT purposes and must be approved by RP mod beforehand) Magical Item: (some fae will have unique items, but most will have a default staff only)
There is currently another Pae who is able to communicate with bees via their powers. Some suggestions that staff came up with is: Dancing Queen- She can do a bee dance to make bees follow her. She has to learn different dance patterns for different swarms like a 'bee language'. So she can lead them to flowers that need pollinating or things like that.
OR if you would like to do a combo of your powers: What if she can use the pheromones to communicate with them. So like a pheromone to calm, one to anger and send them after someone...
I know this has been forever but uh >.> Changed her secondary power to the dancing queen one 83