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Posted: Wed Nov 07, 2012 3:55 pm
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Baneful rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed Nov 07, 2012 3:56 pm
Rep took a deep breath, eyeing the hellish end gauntlet with trepidation.
But there was nothing else to do but go for it.
He ported out just as the spear hit the floor beside him, quickly followed by various others.
[EXIT]
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Toshihiko Two rolled 3 10-sided dice:
8, 5, 8
Total: 21 (3-30)
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Posted: Wed Nov 07, 2012 4:03 pm
The spears forced Harrison into a rush anyhow.
He didn't chance looking back, jumping over floor spikes, narrowly avoiding another opening pit- and...
and...
holy s**t.
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Posted: Wed Nov 07, 2012 4:07 pm
Quote: - You finally make your way to the very epicenter, where inside, you see the glowing volcanic center of where the labyrinth is situated and several items. However, the area is very unstable. Roll 1d12. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully!
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Toshihiko Two rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Wed Nov 07, 2012 4:11 pm
A volcano. That was what kept this place from being...well, if not clammy as hell clammier than hell.
He gaped at the sizzling, boiling lava. The pits bubbled and erupted, spewing geysers which splashed onto the ceiling and floor before subsiding again.
Wow, cool!!!!!! B0nez said, Don't have time to ogle the FX, but this is some really nice coding.
Harrison stepped over the cracked floor, and just like in the Temple of Doom, items were lined up on rocky pedestals. He didn't have time to think too hard. There was another eruption. The crust cracked under his feet, and he felt a rush of searing heat. He grabbed something silvery, because it looked expensive, and shouted the return command into his pendant.Quote: 6. Selene's Spyglass: Once used by the titan Selene to watch the moon during her stay on Earth. The silver artifact is unremarkable save for the phases of the moon etched around it's circumference. Status Effect: After looking through the spyglass, you feel no desire to sleep, and suffer no ill effects from staying awake. This may persist for up to a week, and may be used once every OOC month.
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Toshihiko Two rolled 2 20-sided dice:
3, 1
Total: 4 (2-40)
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Posted: Wed Nov 07, 2012 5:21 pm
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (3 stamina) Player 2 - Rep (1 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Nov 07, 2012 5:25 pm
[Enter]
Rep had listened to Harrison's description of what lay at the heart of the labyrinth with rapt attention and just a smidge of irritation that he hadn't been there too alongside him. Treasure called to him like a siren song.
"I don't remember any Sun guys, no. I guess in like, old religions and s**t, the sun was like, the main dude usually."
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Toshihiko Two rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Wed Nov 07, 2012 5:26 pm
"Yeah, you'd think there would be. Maybe it was too big a deal for Titans. Like uh, B0nez says god-tier." Pause, "And he thinks it's really ******** funny."Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 1 100-sided dice:
49
Total: 49 (1-100)
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Posted: Wed Nov 07, 2012 5:27 pm
Rep didn't expect to get far into the maze.
He didn't.
[EXIT]
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Posted: Wed Nov 07, 2012 5:31 pm
Harrison stayed with Rep, this time. When he hit a dead end, they both got out of there.
[exit]
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Toshihiko Two rolled 2 20-sided dice:
16, 12
Total: 28 (2-40)
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Posted: Wed Nov 07, 2012 5:44 pm
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (16 stamina) Player 2 - Rep (12 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Wed Nov 07, 2012 5:46 pm
"At least we know there's s**t to be had in here." he said intently.
"I could ******** go with some treasure. If I get anything I'm just like, going to curl up in bed with it and ******** stay there for a few days."
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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Nov 07, 2012 5:48 pm
"Gotta admit, with all the work we been doing, I'm kinda reluctant to turn it over. Even if there was a s**t ton of bonuses involved."
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Toshihiko Two rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Wed Nov 07, 2012 5:50 pm
"Incoming!" Harrison warned, raising B0nez to cast aside a shadowy hand.
Defending: Rep Stamina: 15
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Baneful rolled 2 10-sided dice:
1, 2
Total: 3 (2-20)
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Posted: Wed Nov 07, 2012 5:52 pm
"On it." he stated grimly. This time he was actually paying attention to the thing.
He might as well have not been though as the ******** things seemed to be learning and this time, it dodged him.
HP: 48/50 Boss: 50/50 DMG: Miss Sta : 12 Charge: 0/3
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