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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Fri Aug 08, 2014 12:53 am


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xxxxxxxxxxWATASHI WA NINGEN
[I am Human.]


xxxxxHISTORY
Let's go back now. Back to the time before. Back before Xhu, before the demons, before Han. There was once a spectacular race known as the Saigon. They were sort of like the demons of now, except far more numerous and far more benevolent. They wielded extraordinary power -- the power to create, the power to bring about new life. They were masters of senjutsu and the Yin-Yang energies. They were the caretakers of human-kind and animal-kind, they being known only as "spirits" or sometimes, by awe-inspired villagers, "Gods". However, they were not Gods. They were not infallible. They did not expect for their creations to be such greedy, hateful, ambitious creatures.

As humans began to learn jutsu and grow in strength, their vast numbers allowed them to overpower the Saigon. The eternal peace that was protected by the bond of humans, animals and spirits was completely disrupted by one especially violent tribe that sought to control other humans and rule the world. The Saigon were defeated and sealed one by one, and eventually a powerful nation rose to prominence that gained a monopoly on these fifty creatures. They created a retainer for them and sealed them away, hoping to use it as a weapon to conquer the other nations and tribes that resisted them. However, the retainer they created held so much power and energy that it eventually became a life form of its own. It gained sentience, though only a wild instinct at first. It greedily consumed the other Saigon and continued to grow in power until -- eventually -- it was an unstoppable, God-like monster with absolutely no equal. It could create worlds and destroy worlds in an instant. In a moment, all life on the planet faded and this creature that now hailed itself 'Xhu' began a new story of its own devising.

It created a new, improved race of humans that could control natural energy and could protect and rely on themselves, without the need for Saigon. It created the Oni, that were meant to look after the humans and keep their bloodlines pure. It then went on to create the world around them, though at first it restricted them to a land known as the Demon Country.

Xhu developed culture, language and society far remiss from the teachings of old. It desired to exist as the God of the world with every creature alive dancing to its tune. It was a dark and corrupt manifestation of the once glorious, bright, and loving caretakers of the world.

Regardless, the bloodline it created existed long after its eventual demise. The Facets -- also known as the humans, the "Ningen", began to die with the passing of the years, but they remained. The Oni that protected their bloodlines and taught them jutsu began to slaughter them in rebellion, but they remained. Now, only a few survive out of the billions of humans that walk the earth. They have no special name for their blood. They only call themselves "human" -- the true humans, the way they were meant to be.



xxxxxDESCRIPTION

The Facet of the Void involves pulling things into the nothing, into the void. This resembles the use of black holes, not really always destroying something but usually moving it from one place to another.



xxxxxRULES
The Ningen are essentially an apex form of humans, almost like an "evolution". They are humans with Saigon capabilities -- the ability to masterfully manipulate sage energy without the incessant need to draw the energy through their body with meditation and other practices. It naturally clings to them and they know how to use it perfectly. They can manipulate the environment the way they please. However, they can generally only use one element masterfully, much like their Saigon counterparts. This element can be virtually anything -- fire, wind, water, earth, lightning, lava, ice, etc. They can create it from nothing and use it better than anyone else. However, they are rather limited to this practice.

To be clear, this is the strongest bloodline in the world. It is similar in strength to hosting the Kyuubi. The Ningen were actually known to be capable of surpassing Oni, even Saigon. It is the true kekkei tota of the world, a raw power that is unyielding to others. Han was known to have a form of this bloodline's power -- one that allowed him to use the natural and refined version of other people's elements. This makes him superior to a Ningen, with the added versatility. The reason for this is that Han was created as an anti-Ningen weapon. He was meant to be able to kill them and quell a potential rebellion if they were ever to rise to prominence.



xxxxxRULES
• You may not have a clan with this bloodline. You may only pick the sage class. You are a "sage" of whatever element you choose, be it one of the five major or a different one. You may not have another bloodline with this either. You cannot host demons or Saigon.
You may use every technique that falls into your element's jurisdiction, indiscriminate of class, clan, or bloodline. For example, someone with the Blaze Release as their Ningen ability could use the Amaterasu. Someone with Lava could use Terumi abilities of that element.
The Ningen can create their own path. They are capable of wielding completely original abilities made of their own will. Ningen have even been known to create their own elemental releases; for example, the dust release, the gravity release, the rust release.



xxxxxWEAKNESSES
• Highly restrictive; only sage class, no other asset (clan/bl/demon), no universal techniques save for water/tree/air walking, and the three basic techniques.
• The bloodline crusher absolutely pummels you.
• Saigon, Mingxiang and Oni are made to counter you.
Facet of the Void: They still need to create the void energy manifestations using their hands. No exception.
Facet of the Void: Though the void has no elemental weakness, the elements can still combat against it.
Facet of the Void: The pull of some of the void techniques are no instantaneous, it drags/pulls things in but doesn't automatically suck things in.



xxxxxSTRENGTHS
• No elemental weaknesses; fire isn't weak to water, etc
• No chakra reserves. You have absolutely no chakra. You naturally store up energy over the course of the battle. This means that long, drawn out battles are exceptionally favorable for a Ningen. They generate fifty chakra per post. This means it's best to try and kill them as fast as possible. Their senjutsu chakra reserves are virtually limitless, piling up to the thousands if the battle is really that long. However, they revert back to zero once the battle ends. 50 chakra is generated on the first post of the battle; you are not helpless.
• Can passively manipulate and create their element. This is done very quickly and powerfully; they can often use this in place of taijutsu in close range ordeals and come out dramatically ahead. Your usage of your element is limited only by your imagination.
Facet of the Void: The void has no elemental weakness, meaning that it cannot be bested by a single element.
Facet of the Void: The Facet of the Void holds dominion over the endless void. With this dominion he may create black holes and dark energy at will.
Facet of the Void: Through use of black hole manipulation the Facet is capable of drawing in techniques and opponents and transporting them through space and dimension.



xxxxxPASSIVE ABILITIES

The Duel of the Fates -
This ability is what makes a Ningen truly limitless. It is one that the Saigon possessed, passed down to Xhu and then his creations. It allows the Ningen to connect to outside forces, beyond the fabric of the earth. It allows them to draw from the spirits and the universe beyond. This is what allows them to generate so much natural energy, to create elements from nothing, and also to store limitless reserves of energy.

It also connects them to nature -- to the birds, the trees, the skies. They can communicate with other species, plants and animals alike. Their six senses are enhanced and they take on animal-like qualities when it comes to these senses. They also have exceptionally long lifespans, their energy dispersing and creating wonders and new species when they die.

The World Around Me -
The Ningen, using their immense control of natural energy, can fiercely detect changes in energy. They are the best at noticing disturbances in chakra, and can even tell the exact technique being used by someone if they've encountered it beforehand, in RP only.

Facet of the Void:
Hop
The user can teleport themselves from one place to another using the Void Hop passive, their body is covered in a black mist as they basically teleport. This can only be done out of battle. The user must think of the place they wish to go and then jump, they will then be swallowed by the void and appear at their destination.

Blanket
The facet of the void is able to cover themselves in the void, protecting them from an incoming attack on the third post for free and it does not work on S-rank techniques and higher.



xxxxxTECHNIQUES

Facet of the Void: Yui Mikami

Rend D-S
The user releases a medium-sized physical ball of energy at the opponent, if hit by this black ball, it proceeds to dismantle whatever it touches. It can also shred flesh, crush bones, and weaken muscle integrity if it touches the opponent, but this only works for the variants that are B-rank and above.

Cry SS
The user creates a dome of black energy around himself, any attacks that connect with the dome are eaten and then regurgitated somewhere at random on the battlefield. Because of the rank of the barrier, any attack lower than SS won't even make a dent in the barrier.

Eat S
From direct physical contact, the user can move the target to a specific destination within 50 feet around him/her. The target is moved by being pulled into a black mist and then teleports to the destination. This technique has a 2 post cooldown after its use.

Strike C or B
The user holds out their palm and fires a black cone of energy shoots out towards the opponent. The cone is small upon release and increases in size as it extends to the opponent. This cone of energy can cause serious damage to the body, breaks bones and shreds flesh, even grazing it can be dangerous.

Distract/Attack/Avoid B - S
The user can take a specific part of their body and pull it into the void, transporting it to the opponent as a distraction or as a direct attack or moving far away to dodge an attack.. The B-rank version would be able to move a limb, the A-rank version would be able to move a whole section of the body, the S-rank version can do both or perform the Hop passive during battle.

One S
The user can take one of the void techniques (or the Slash passive) they're currently using and mark the opponent for the other technique if physical contact can be made. This mark lasts on the opponent for two posts. The mark only works if the opponent is within twenty five feet of the opponent.

Two S
If the opponent is marked using One, then the opponent can have a limb be eaten and crushed by the void, it would resemble something huge taking a bite and tearing off the limb in question and it CANNOT be the head.

Replicate S
The user can create a clone out of the black void, which, upon death, pulls everything around it into the void and crushes it into nothing. There is an opposite variant that, upon death, can create an explosion that can severely wound an opponent. These clones can use void techniques at the cost of their additional posts of use, though they can only perform A-rank and lower techniques. These clones can also extend the length of the mark technique, using themselves as a placeholder.

Behold E-A
The user can create a blackened representation of any elemental technique using the void release, this is because the elements traveled through the void at one time and are simply being utilized from that point. The technique gets no regular elemental bonuses and acts just like the regular technique. It CANNOT replicate S or SS-rank techniques, as they involve the destruction of villages and large ranges of land which the void could not truly contain. It cannot replicate kekkei tota techniques nor custom elemental techniques.

Step Free
The user can hover and move about the air freely, his body becomes covered in black energy, seeming as if he's covered in a dark aura.

Cringe SS
Once marked using the One technique, the user can pull the opponent's vital organs into the depths of the void and destroys them. The opponent must be successfully marked in order for the technique to work. The opponent must be within 25 feet for the technique to take effect.

Fortify E-S
The user can reinforce a limb or weapon with same dark energy of the void and provide it the same dismantling effects as the void techniques, this allows for any part of the body to dismantle an incoming technique or severely damage the opponent, depending upon how much is given. This fortification lasts for 3 posts.

Convert SS
As the opponent is marked, the user can turn the opponent's physical being into a black void that sucks in everything around it within 10 feet of the marked target. It doesn't pull them in immediately but will drag them in without proper means to hold yourself down. The marked target is killed upon conversion and anyone caught within the void will be ripped to shreds once caught inside. The void only lasts for 2 posts, the post of creation and the post after.

Pluck Depends upon the rank of the technique that you're moving
The user can take techniques they've created and used in the post and move them anywhere on the battlefield, though this passive cannot be within 4 feet of the opponent and it has a 4 post cooldown afterwards. This can also be used to move opponent's techniques somewhere else at random but this involves a 5 post cooldown aftwards.

Homebase S-Rank-SS-Rank
The Facet of The Void is able to create a rift in space that brings them to a pocket deminsion of their control. The natural rules of this dimension are the same as our own. However, while outside of the pocket dimension the Facet may alter one rule of the universe to their suiting. For example, they may write the rule that everything is made of green jello. If SS-Rank chakra is used the new rule may be an ultimatum. Ultimatums make the universe entirely fatal. Such as the removal of all oxygen.





xxxxxADDITIONAL COMMENTS
Sneaking through cornfields
Freedoms proclaimed by rockets
Trying to reach them


xxxxxRESTRICTIONS
• No clan/other bls/demons/saigons/sub-elements/no class but sage


xxxxxMEMBERS




[ Created by: Shane, Facet of the Void by: Hadou ]
PostPosted: Fri Aug 08, 2014 1:37 am




                      User Image


                          XXXXXXX вαsιc ιиғoямαтιoи


                      Name: ץυι мιкαмι
                      Nickname: ғαcєт σғ тнє vσιם

                      Age: 19
                      Gender: Male
                      Height: 5' 10"
                      Weight: 157 lbs.
                      Personality: Outgoing | Ecstatic | Strange

                      Sexuality: Bi
                      Family: He was disowned by his family.

                      Theme Song: They Fought As Legends
                      Nindo: "Watashitoisshoni kiete ikunode, watashi wa kaisha o motsu koto ga dekimasu."
                      Background Info:
                      A Hole In The Soul Yui's memory has been eroded overtime, dissolved due to corruption. He was once known as a Jashinist named Rei Homura, but during a mission that involved infiltration into the Dao Xhu, he was captured. Rei's whereabouts were unknown, but Yui's appearance and Rei's disappearance happened on the same day, almost by sheer coincidence. Yui is Rei's existence fully realized and without the constant praising of Jashin. Yui harness the will of the void at a young age, being thrown into absolute darkness when he was only 5 years old and was left there for weeks. He was left to suffer and starve before being released after a few weeks.

                      Other Info: He also enjoys baking, cooking entirely. He dislikes tyrants and miscreants that try to change too much or alter too little.


                          XXXXXXX иιиʝα ιиғoямαтιoи


                      Strength: Extremely proficient usage of one of the most powerful elements in the world; Void Release
                      Essentially infinite chakra reserves, if he can survive long in battle
                      Weakness: Lack of diversity. Extremely vulnerable in the early stages of battle.
                        ↬ Fears

                      Village: Dao Xhu
                      Rank: Jounin
                      Class: Sage
                      Bloodline: Watashi wa Ningen
                      Clan: N/A


                      Chakra Points:

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: 11.
                      Battle Theme: Let The Stars Fall Down


                          XXXXXXX тєcниιqυє ιиғoямαтιoи



                            Quote:


                      Jutsu List:
                        ↬ Some
                        ↬ Not Enough

                      Ninjutsu
                        VOID

                      All
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE



                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                      Genjutsu
                        Universal

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n


                          Other Info:


                        Quote:


                      Style:
                        ↬ List

                        ↬ It

                        ↬ Here


The Town Taunts Hadou

Hilarious Werewolf

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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Fri Aug 08, 2014 3:51 am



            XXXXXXUser Image


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PostPosted: Sun Aug 10, 2014 3:31 am



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The Town Taunts Hadou

Hilarious Werewolf

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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Sun Aug 10, 2014 3:49 am



            User ImageUser Image




                                                                    Han and Arnol stood, conversing amongst one another, or at least, that was what the Jounin saw through his eye. From the blackened mist of the infinite nothing, Yui stepped into their vicinity with a bag strapped to his back. His face looked uninterested as it always did. The two would know this more than anyone in the entire world that Mikami was a man that didn't hold interest for too long, whether its his ADHD or not, you be the judge. His snow white hair glistened in whatever light was nearby the group and his eyes reflected an infinite black abyss. Smoke projected from his nostrils as he removed the cigarette from his mouth and pressed it into his palm, setting them up was one of the finer things in life but putting them out was a major annoyance, one false flick and he could set things on fire by accident. Yui looked to the two and did a rather nonchalant wave, his expression dulled out by the fact that he had lost most of his happiness years ago. What he used to be was a raving madman that enjoyed digging his nails into fresh flesh and tasting the dry muscle of civilian's insides.

                                                                    He did this for no god, for no man, only for himself. He believed he could take on the world and enjoyed the freedom he had. For you see freedom is needed just as a much as air is needed and without that, there is nothing left but darkness. Yui, the joyous mass murderer was imprisoned and re-educated during what seemed to be a previous life in most regards. He was starved, tortured, pained, and forcefully pleasured, all until his brain had rotted out from the inside. The Jounin knew he wouldn't be able to survive, but found comfort in the darkness of his room, within the endless void, he regained his freedom but at what cost. Mikami was just another husk that wanted to continue living in order to see how things played out. To be an observer, and if needed, a mediator was a personal aspiration. Though trivial, it was something that belonged to him. The black mist faded completely, leaving the three standing there demanding answers to questions or just simple greetings. More would come, Yui knew this as an absolute fact.

                                                                    With his wave, he presented an audible,

                                                                    "good day everyone who is present, its a pleasure to see all of you."


                                                                    User ImageXXXXXXXXXX



PostPosted: Mon Aug 11, 2014 2:02 am



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                                                                    1xx3xx0xxxx/xxxx1xx3xx0




The Town Taunts Hadou

Hilarious Werewolf

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The Town Taunts Hadou

Hilarious Werewolf

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PostPosted: Mon Aug 18, 2014 9:43 pm




Invulnerable Areas:
Appendage #1: Left Arm/Wings?
Lars's left arm become thin and segmented while three wing-like appendages hang from his body, all of these are adorned with feather like blades that can cut through flesh and bone. If the wing-like appendages are destroyed, it takes a two post cooldown for the appendages to return. If the additional appendages are summoned, the shoulder tendrils cannot sprout.

Appendage #2: Right Arm
Lars's right releases multiple tendrils with replica heads attached, only five tendrils can sprout at a time and if they are summoned, the shoulder tendrils cannot sprout. The replica heads are always individuals that Lars himself has interacted with in his time, all of them having closed eyes and vicious jaws, these jaws, once grabbed onto something, will almost never let go and even getting bitten by one of the heads is ill advised. The tendrils can only extend to 15 feet and can retract back into Lars' body as easily as they exited. If the tendrils are destroyed, it takes two posts to regenerate a single head.

Appendage #3: Neck
Lars' neck is hard, hard and strong, tearing it off/out is impossible, cutting it off is impossible, only through absolute obliteration can the neck be destroyed.

Appendage #4: Legs
Lars' legs can shift to become more beast like, when shifted, the sannin moves at improbable speeds, being seen as a distorted flicker when he moves to those with doujutsu, those without doujutsu will only see a blur come and go, only while his legs are shifted. His kicks are like receiving kicks from a full grown horse at full power, being stomped on would be like receiving an elephant's stomp on your head.

Appendage #5: Shoulders
Lars' shoulders release thin tendrils, 5 for each shoulder that can attack and defend, they are strong enough to hold weapons and swing with the same strength as Lars. These tendrils extend to 12 feet and can retract back into the sannin's body with the same speed as they would be extended. If the left or right arm appendage is used, the shoulder appendages cannot be released.

Appendage #6: Lips
Upon physical contact with lips, Lars can drain the blood of the opponent through kissing, adding their blood to his own for sustenance, though he does not rely on it like vampires, think of it as a leech. The opponent would feel a light pull and lightheadedness. The lips can touch anywhere and drain the blood.

Appendage #7: Lower Back
His lower back can sprout medium-sized wings that extend to 6 feet. The wings flap at intense speeds, becoming a blur and causing the air around him to grow intense. Those who attack him from behind can be diced to bits by the fast wings or stabbed right through if they're too close in before the wings sprout.


Appendage #8: Waist
Lars' waist is a spherical waist with an array of blades protruding from it. The blades can be used as projectiles and be manipulated as they're apart of Lars' flesh. He can only produce a total of seven of these blades.
PostPosted: Sat Oct 18, 2014 10:34 pm


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                                                                  Chakra: --- | ---

                                                                  Technique(s) Used






The Town Taunts Hadou

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PostPosted: Sat Nov 08, 2014 8:13 pm


User ImageUser Image
PostPosted: Wed Nov 12, 2014 6:01 pm



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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Illumi Sengoku
Nicknames:
Gender: Male
Age: 17
Birth date: March 4th
Sexuality: Pansexual

Culture:
Religion: War

Birth Country: Grass Country
Country of Residence: Grass
Position: Shinobi | Genin
Social Class: Middle

Race: White
Alignment: Lawful Evil

XXXXXXXX appearance
Personality: He's a d**k, basically



Take on warfare: Loves it.
Loyalty to Village- He will call the kage's decisions into question if they ever seem to be...odd or unjust.
Theme song: Those Who Fight
Height: 5' 10"
Weight: 154 lbs.
Build: Lean
Hair Color: Blonde
Eye Color: Crimson
Complexion: Pale

XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
City: Kusagakure
Country: Fire Country
Culture:

XXXXD I S L I K E S
City: Konohagakure
Country: Earth Country

XXXXXXXX backgroundXstory
            (story here)

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
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XXXXXXXX abilityXinfo
Class: Sage
Rank: Genin
Chakra: 130
Elements: Ice
Sub-Element(s): N/A

Bloodline: Pale Demons
Clan: N/A

Speed:
Strength:


xxxSKILLS

          Universal
          Clone
          Substitution
          Transformation
          Water/Wall Walking

          Ice



          Pale Demons

          Demonic Innervation C-S
          Using chakra, the Pale Demon may apply a slow to the enemy based on the rank of the technique. -1 at C, -2 at B, -3 at A, and -4 at S. This sticks to them for as long as the battle remains, unless the Pale Demon shifts the speed alteration to a different target (such as themselves). This counts as a base speed reduction.

          Pale Innervate C-S
          Using your chakra as a base, you may create, craft, mold any amount of ice (within reason) and manipulate it to your specific needs. This technique is the go-to for bad situations where the rest of the skillset can't cut it, and you need to create your own defense/offense mechanism.

          Seigi C-S
          An extremely powerful ability at higher ranks. This ability creates an X number of ice spears (depending on the rank; hundreds from C-A, thousands from S-SS) that will launch after the target rapidly (can be speed augmented) and will seek to impale them. The greatest thing about this ability is that the spears can not only be slowly redirected by their user, but they ricochet off of surfaces that are not the designated target(s), and thus their augmented speed can enable an endless battle royale where they constantly pursue the opponent, being shoved in from many directions. The user can also set up a "roof" as to where the spears will ricochet if they begin to aimlessly fly upwards, making them capable of continuous bouncing.

          Spear of the Sacred C-S
          The Pale Demon will descend into the air, a large icy spear in hand. After aiming at the target, they will loose the spear from their hands and . . . almost instantly, the spear will hit the mark. The propulsion of the icy spear in this technique is so incredibly hyper-driven that it will almost seem as if teleporting. It's wise if you see the initial wind-up of the technique to form a defense, or to begin erratically moving. The spear may be manipulated once thrown.

          The Angel's Aegis C-S
          The Angel's Aegis is a shield that is known to expand and retract; it can expand to the point of appearing as if a towering wall of energy, or retract to the size of a very small arm-guard. Generally, this would take some time, but with propulsion, it can expand and retract nearly instantly. This technique can be created as a clutch defense against enemy attacks, and is diverse enough to be used for a wide array of things.

          Styles

          Style #1 Learned

          Style #2 Learned

          Style #3 Learned



The Town Taunts Hadou

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PostPosted: Sat Jan 10, 2015 9:33 pm


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xxxxxxxxxxCRIMSON SCARAB
[A velvet garb surrounds me...]


xxxxxHISTORY

Members of the Crimson Scarab bloodline have lived for thousands of years, passing their bloodline on to their children and continuing the lineage which dated back to the early primitive ages. A man was said to have been able to turn his muscle, skin, and blood tissue into a living weapon, strong enough to defend against metal weaponry. This bloodline is not the first bloodline ever to be made, but it is considered to be high ranking bloodline that only a select few may have. At the early stages of birth, children are given the blood of both parents, taking and ingesting a droplet through the mouth. If the blood rejects the child, then the child becomes nothing but bone as the rest of the body erodes to a puddle. If the blood accepts the child, then they walk upon the earth as a carrier. The Crimson Scarab members believe not of true love at first sight or saving lives, they aim to become the best and take things as possessions and nothing more.


xxxxxDESCRIPTION

Members of the Crimson Scarab have attack and defense abilities, their skin, muscle, and blood tissue can be converted into a crimson red form of matter that is stronger than steel and can defend against most attacks. Though they convert their body into a living weapon, their skeletal structure lays out in the open and can be considered a weakness.



xxxxxRULES

• You may only have two sub-elements, the crimson scarab believe that the little parlor tricks you have, the better.
• Your eyes can change from their usual color from black and golden when using your bloodline, this gives the use of your bloodline away if you use it more than once against the same enemy.
• Over use of the bloodline can result in adverse side effects like loss of balance and dizziness during battle, I mean, you ARE tearing apart your body to fight.



xxxxxWEAKNESSES

• Your skeletal structure is exposed, one good hit can kill you if your not careful.
• The crimson red material may be stronger than steel, but it isn't the best defense in the world, pretty damn close but not the best. A rank higher attack power can crush the defense.
• Your eyes give away the use of your bloodline.
• You have a very greedy nature about you and simply giving things away can be considered a real task, this may not seem like much, but it can lead to a lot of trouble in the future.
• Fire techniques are a rank higher.



xxxxxSTRENGTHS

• The crimson red material you use is stronger than steel, no matter the rank and can be considered deadly if used correctly.
• The crimson red material is easy to manipulate, even at lower ranks. Every last drop of it can be manipulated as well as every last body part. The crimson red material can be liquefied and solidified almost instantly.
• At Sannin rank, you can draw this crimson material from the world around you, all materials (except for the opponent himself and things he/she puts chakra into) can be converted into the crimson material for your use (though you must use physical contact). In the meantime, at ranks lower than Jounin, the crimson material is highly regenerative once destroyed, but remember the overuse.
• Even without any skin, muscle, or blood, you can still live. You are incapable of simply bleeding out. Watch out for the skeletal structure though.



xxxxxPASSIVE ABILITIES

Conversion
The user is able to convert and use the area around them, shifting it into the crimson red material. Depending upon the rank, a certain amount of the material can be converted and manipulated outside of the body before it can also be considered overuse. Genin have 50 gallons, Chuunin have 115 gallons, Jounin have 215, Sannin have 305 gallons, and Kage have 400 gallons. It is up to the individual to regulate themselves and when you've overused, you've overused. They are able to recover 10 gallons of the material every post that action is not done.

Regeneration
At ranks lower than Jounin, the cells of this crimson material are highly regenerative, allowing for quick attacks and quicker defenses to be made. This ability ceases at Jounin rank and the regeneration ability will return back to quick speed.



xxxxxTECHNIQUES


Pharaoh Genin (5 Gallons)
The user forms blades from their arms which can be manipulated in shape, size, and length at will. The blades can be liquefied and the form altered near instantaneously. Once the blades are broken, it has a 2 post cooldown before it can be used again.

Ankh Genin (10 Gallons)
The user medium-sized shield around themselves using the material on their arms. This shield can be turned into a projectile by throwing it as a projectile or releasing spikes from the surface upon physical contact with the opponent.

Harot Genin (20 Gallons)
The user creates a long and rather thick tail from their back which can be manipulated in shape, form, and length at will. This tail can be used to increase mobility, attack, defend, capture, and lunge. Once the tail is destroyed, it takes 3 posts of cooldown before it can be used again.

Anubis Chuunin (35 Gallons)
The user forms two more arms out of the material from their entire arm. These arms can form handseals (for chuunin-ranked techniques and below), attack, and defend. Once destroyed, it has a 3 post cool down before it can be used again.

Mordecai Chuunin (45 Gallons)
The user creates two thin long whips from their hips that can be manipulated in shape, form, and length. These whips do not require full body motions or any gyration of the hips, only a clear and able mind. These whips last for 2 posts before the material return to the body, then it requires 2 more posts to cool down.

Malachi Jounin (80 Gallons)
The user takes the blood from their lower half and forms a jagged-circular saw blade around their hips. This saw blade can be detached and thrown or used for opponents that attack from up close. If the blade connects with the opponent, it will proceed to tear through the body like scissors through paper.

Anubis II Jounin (135 Gallons)
The user can create replicas of themselves out of the material, a total of two of them at a time. These replicas can use any of the lower-leveled Crimson Scarab abilities and have a default pool of 60 Gallons to work with. Once the 60 gallons is gone, they will dissolve. Once dissolved, this technique has a 3 post cooldown before it can be used again and it can only be used twice during any battle situation.

Cleopatra Jounin (190 Gallons)
The user forms four medium-sized wings from the back. These wings can allow for the user to glide, defend, and move faster on the ground. These wings also serve a second purpose, their "feathers" can be used as a projectile and pierce even the toughest of defenses. There is also a secondary technique that can be used with this one, though the wings cannot glide, defend, or attack while the second technique is in use. If the wings are destroyed, then it has a 4 posts cooldown before it can be used again.

Ra/Medusa Sannin (+50 Gallons added to Cleopatra)
The user's wings will reveal four large eyes, one upon each wing that will release a bright light. Now, only one of two effects can be done. Ra will release a bright light that will blind the enemy for 2 posts. Medusa will petrify the enemy for 2 posts and leave them unable to strike as long as they keep eye contact with the wings. This technique can only be used twice during any battle situation and cannot be used consecutively.

Libra Sannin (250 Gallons)
The user can create large skulls, a total of four, and have them attack the opponent. These skulls move at the same speed as the user and when the bite down on something, they will almost never let go. These skulls will follow the opponent, hunting them down like a beast.

Mezzo Kage (300 Gallons)
The user uses every last ounce of material from their body to create cloth that extends for the opponent. The cloth will reach out and aim to encase the opponent in the crimson red wrappings. Once completely wrapped up, the opponent will be strangled to death by the cloth and their body will be converted into the material, adding a permanent +50 gallons for the user.

Tomb Kage (350 Gallons)
The user encases themselves within a strong, immovable ball of the red material. While inside, the user's wounds are healed and he rests within the ball. This red orb will then release all of that material onto the battle field and catch all opponents that are within range (25 feet). Once caught, the crimson material will draw back in and proceed to mangle and crush the bodies, converting them into a permanent +50 gallons for the user. Now, the user can also manipulate any of the material on the battlefield while its in the released state instead of drawing it all back in if they want to.



xxxxxADDITIONAL COMMENTS


xxxxxRESTRICTIONS
• No demons or curse marks
• No elements, only two sub elements
• Only five members can exist at a time



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]
PostPosted: Tue Feb 17, 2015 10:08 pm



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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Sabur Eban Lamar
Nicknames: Nicknames are an illusion brought by human standards to create some idiotic moniker and stand out from the social hierarchy.
Gender: Male
Age: His age, to this very day is a mystery, though he lies and says hes 1,000 years old to scare children.
Creation date: March 2nd
Sexuality: Pansexual (Cast-iron skillets make him harder than diamond)

Culture: Greek
Religion: Arachnaism

Birth Country: Water
Country of Residence: Water
Position: Genin
Social Class: Upper

Race: Spider Incubus
Alignment: Righteous Evil

XXXXXXXX appearance
Personality: He's rather vain and greedy, believing others that are not of his kind to be beneath him unless he takes a liking to someone, but that only means that they are his possessions.

            Sabur is definitely a pretty boy, and became so vain from being told over and over again by his precious "mother-figure" that he was better than everyone else. Royalty even. He spent his childhood bullying others and emotionally scarring kids for ages.

Take on warfare: The path to glory is always paved through bodies and blood.
Loyalty to Village- If he had to turn on his people and way of life, he wouldn't do it.
Theme song: Battle Cry
Height: 5' 11"
Weight: 198 lbs.
Build: Lean
Hair Color: Black
Eye Color: Crimson Red
Complexion: Fair

XXXXXXXX personalXinfo
Relationships: None
XXXXL I K E S
City: Hidden Cloud Village
Country: Lightning
Culture: Roman

XXXXD I S L I K E S
City: Hidden Leaf Village
Country: Water

XXXXXXXX backgroundXstory
            I remembered it vividly, the day I came to be and the hell I was thrown into at such a young age. I could smell the hospital and the scent of elderly all around me. Despite my age, even I turned my nose to such a stench. The doctor smacked my bottom to give me a good wake up call and congratulate me for not kicking the bucket before I made it out. I was placed into the loving arms of a caring woman, one of the age of 22 who went by the name of Teia Lamar. This woman would die soon, I could see it in her eyes. She had the look of loneliness, despair, sadness, greed. I had no abilities then, but my eyes could everything clearly, she would be the first of many.

            While Teia would work at the local ichirakus in the Hidden Leaf to provide for me, I received training in that village, or rather, I went to school there and learned under the watchful eye of the Hokage then. It was miserable...for them. They all watched me like a hawk, staring at me as I would sit by the window sill and play with the spiders who danced along my finger tips. I looked at the multiple eyes of the insect, stared deep into it as I tore off its legs one by one, watching it slowly crawl or wiggle away. Kids always wondered why I would do that every time I saw one, it was because the insect was lesser than me and knew I was tougher than it.

            The teacher would talk to Teia and ask if I had any problems at home or if I was acting out for a reason. Teia lied and said that nothing was wrong. She could never tell the teacher what she did, because then, her good feelings would disappear. On late nights in the dark, I'd sit by the window sill of my room and gaze at the stars, only to have Teia come in and close the door behind her, locking it in the process. She could never make up all of the nights I screamed and begged, or the words she uttered as she made me this way. She'd never be able to repay me for my torment, only through her blood would she be able to make even one cent count as penance.

            On the night of the yellow moon, it gave a solid golden glow to everything it touched. I could even feel it caress my cheeks as I'm forcefully thrown down onto the bed by Teia. It wouldn't end the way she or any of you thought it would this night. She gazed into my eyes with a look of longing and lust, just like the other nights. But something was amiss tonight, she was lost in my eyes. I waved a hand left and right to check if she was even still there, finding out that she was trapped in a genjutsu. One that I cast without even forming a hand sign but brought the will of it and prayed for her death like the subjects would pray to a golden idol. My wish was granted.

            As she was trapped, lost in her fantasies as well as a web of sin, I burned down the home as well as tearing away the memory of her. Even now, my memories of her are faded. I never wanted to remember her again and I wanted to work on creating a world where I'm the sane one, where I'm the better of the bunch.

            I ran to mist...and never looked back.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Genjutsu
Rank: Genin
Chakra: 175
Elements: Venom/Silk/Genjutsu
Sub-Element(s):

Bloodline: The Black Widows, The Samara
Clan: N/A

Speed: 6
Strength: 2


xxxSKILLS

          Universal
          Start with Clone, Substitution, and Transformation

          Black Widows

          An infinite army of us: 5 chakra per 3 abilities
          In order to use abilities you must use your spiders. Unfortunately, it costs energy to generate them. Creating spiders is simple; they will crawl out of your pours (literally) in a puny size, expanding once they exit your body. The feeling of them leaving your body is actually somewhat relaxing. If you generate spiders but don't use abilities with them, then you can simply use them as projectiles.

          I laughed so hard I died: Passive
          Bites from your spiderlings will cause enemies to laugh outrageously hard for eight posts, throwing off their focus (obviously) until they drop dead. Medics can cure this. However, your spiderlings are not as venomous as you and in order to fully poison the enemy you have to get them bitten by your spiderlings on two separate occasions. Another way for you to poison them is to stab them with your fingernails, which leak poison when they dig into something.

          Venom Disc: D-rank
          The venom disc is a sub-solid form of the venom element. Because the Black Widow venom is unlike any liquid or solid, the venom disc acts as both a liquid, a gas and a solid at the same time. It doesn't hurt the enemies very much, and doesn't burn them much either, but it's still a bit faster than your average genin technique.

          I'm not there anymore: D-rank
          This technique will first grab the Black Widow with a silk string, and once they rise about twenty feet from the ground (the ascension is very quick; it scales with their speed), they'll disappear, going invisible for a few seconds. They will then re-appear again, falling down on you from above. This move can only be used to travel to an enemy and it can be used from up to one-hundred feet away. It can only be used once every three posts.

          Zoom! D-rank
          The Black Widow will launch silk from its mouth, and fling itself towards wherever the silk hits, as if swinging on a vine. The thread can be jumped off of for extra speed and force in the pounce. This is easily the most useful move for the Black Widow's mobility.

          Trapped in my web: D-rank
          The Black Widow will launch a net from its mouth, and if this net hits an enemy, it will bind them for a few seconds. It's rather easy to tear off, but it leaves a big fat opening. Not to mention the enemy can't really see most likely, depending on where they were hit.

          Genjutsu

          The Burning Plains
          The shinobi will gather chakra around their lips and begin to whistle a tune using the chakra to alter the pitch. Anyone who hears this high pitched whistling will see the user start to smoke and spark drawing them deeper into the genjutsu. When they have seen and heard the jutsu the opponent will see the user burst into a image of flame and the fire will quickly spread around them making everything around look as if it is on fire. All the opponent will be able to hear is the roar of flames and it would be difficult to see the user do to the fact hat they are shrouded in fire. The opponent will feel excruciating pain if they come into contact with the fire.

          Kasumi Juusha no Jutsu (Mist Servant Technique)
          Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.

          Kokohi Arazu no Jutsu (False Place Technique)
          Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.


          The Samara

          Samara's Trail - Passive
          No one is able to pinpoint what or who you are without you telling them. For some reason, you are simply an enigma; background information cannot be found, your class and bloodline cannot be identified, even by dojutsu . . . this gives you a clean slate in every situation.

          My One Resort - D-S+
          If in case you have literally no method of escaping/blocking against a skill or a series of attacks, this technique can be pulled out. This ability is a scaling energy bubble that will block attacks. It will destroy attacks of lower rank and hold fast against attacks of equal rank; however, it must pop a post after encountering an attack of equal rank. That equal ranked attack will then after be destroyed as well. You can move with the bubble active.




The Town Taunts Hadou

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The Town Taunts Hadou

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PostPosted: Tue Feb 24, 2015 11:13 am


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Artifact of the Samara: Book of Solomon



Your Rank: Genin
Who owns the weapon: Sabur Lamar (Haydoh)
Where it was found/Who made it: Solomon (old Samaran of the past) had it hand crafted and tailor made to reach into the deeper recesses of the mind. It was then passed down and given to Sabur as a means of being his tribal artifact.
Users Class: Genjutsu
The Range of the weapon: Its a long range range weapon that uses genjutsu
Weakness: The book can burn and it can get wet, if pages are torn out, then the effects can be removed as well.
Description: The book of Solomon was made as a means to record Solomon's history from beginning to end and when something was simply predicted and written down in the book, it ended up happening the next day. The other Samarans planned to burn the book and let it be, but one elderly Solomon requested that they keep the book and give it to the next Samaran to be brought up. Sabur was that next Samaran. The book is a genjutsu casting book, rules on the battlefield can be written down and the effects can alter the fighters as well as the arena in question. Sometimes, it can just initiate changes in weather or the loss of all weapons, other times it can involve the removal of voice or splitting migraines. It makes these changes by writing it in the book and then speaking it. Upon hearing what is said from the book, the rules are added, manipulating the opponent's mind to believe the rule via genjutsu and consider it as reality. It DOES NOT bend reality to make these rules real, it just manipulation of the mind.

The book of Solomon can cast the bloodline genjutsu techniques and the regular genjutsu techniques by writing down what happens to the target and then speaks it. Upon hearing this written scripture, the target will receive the effect of the genjutsu. Now, the trigger for the genjutsu can also be written down as other things, like the cawing of a nearby crow or the barking of the pet dog of a shinobi rather it being Sabur's own voice. He must write it down though and it does take up the action for that post (meaning, he can't cast any other jutsu or do any other attacks that post if he chooses to write in the book). Though the book withstood the sands of time, it cannot withstand natural causes of book damage, fire and water are the best ways to destroy it and tearing out the pages will work too. If destroyed, the book can be remade through one whole RL week.

As a final bonus to this book, if anyone else other than Sabur looks into the pages and attempts to read what hes done in the book, they will thrown into a deep hypnosis that will erase their memory of the book's existence.

Sabur, at his current rank of genin, can only create small rules and cast genjutsu of his rank and below from the book, and only genjutsu that he knows.


PostPosted: Sun Mar 01, 2015 12:19 am


Bloodline

User Image

xxxxxxxxxxHENSHIN []
[ My soul burns for justice! ]


xxxxxHISTORY
This bloodline existed over many years, passed down from one member of the henshin to the next. It all started when a young child named Katsuro Mishki was given a silver bracelet with an amethyst gem. He ran his hand across the gem and realized its mystical powers, transforming into a being that exceeded the limits of regular human capabilities. From that day on, he devoted his life to use the bracelet he was given for good. He even found comrades who would help him. Years passed and soon mortality would reach Katsuro's doorstep. He grew old and would soon pass the bracelet down to another child, but this bracelet would change and become a pendant for the next wearer, as if meeting the needs of the next user.


xxxxxDESCRIPTION

Henshin is a bloodline that dives into transformation, not the usual regular henge, but transformation into a super-powered being that exceeds the limits of regular human capabilities. Making them faster, stronger, have higher perception etc.



xxxxxRULES
• Henshin cannot be paired with another other clan or bloodline. There is a copycat henshin that can allow you to copy a bloodline or clan from the opponent and use it against them in battle, but thats the only exception.
• Henshin's transformations are quicker than what fiction has brought it to believe. The long-winded transformations are imaginations forged in the user's head but in reality, they transform near instantaneously.
• In your alter ego regular form, you are an unknown shinobi and hold a secret identity. It is your choice whether you reveal that secret or not.



xxxxxWEAKNESSES
• Henshin can sustain damage and be hurt just like anyone else.
• In Berserker Henshin mode, you lose all rationality and become a creature of habit and instinct, meaning you forget your allies and enemies and place them into one single dossier. Prey.
• Have one less element no matter the class and you have -30 chakra in your chakra pool.



xxxxxSTRENGTHS
• When no action of attack is taken, you regenerate 30 points of chakra each post. You can dodge, evade, and move and still regenerate chakra
• There many henshins and depending upon which one you choose, you get a special ability, a rank boost for the specific trait, a reduction of damage when that trait attacks you, aaaaand complete mastery of that trait.
• +2 can be allocated to either strength or speed and be switched out of battle at will.
• When chakra drops to 0, rather than dying, you enter the Beserker Henshin mode which will be discussed later.



xxxxxPASSIVE ABILITIES
• PASSIVE HERE
• PASSIVE HERE



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
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xxxxxRESTRICTIONS
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The Town Taunts Hadou

Hilarious Werewolf

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The Town Taunts Hadou

Hilarious Werewolf

4,550 Points
  • Brandisher 100
  • Dressed Up 200
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PostPosted: Fri Mar 13, 2015 6:32 pm


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xxxxxxxxxxYamikonton (Darkness Element)
[Bring me pain.]


xxxxxHISTORY

"The moment man devoured the fruit of knowledge, he sealed his fate...
Entrusting his future to the cards, man clings to a dim hope.
Yet, the Arcana is the means by which all is revealed...
Beyond the beaten path lies the absolute end.
It matters not who you are...
Death awaits you "



xxxxxDESCRIPTION

The Konton Bloodline Users are a group of people who have leaned to harness there inner hatred and use it as power. This power comes in the form of dark energy, breeding and thriving on the pain and hatred of others. This power exists in everyone, but few have been able to tap into it's fury and use it as a weapon. The few who have bear the “Mark of Chaos.” A symbol that creates a bridge between the person and the darkness. This symbol can be found on the users dominate hand, but as it matures, it will spread and drive the user deeper into chaos.



xxxxxRULES
• Evil evil evil eeeeeeeeeviiiiiiihl!

• During each stage of your rpc's life, they will encounter a dark moment that traumatizes them and causes them to increase in stage, this can be done with other rpc's (a death in the family or the murder of another shinobi) or can be done with npc's. The last event, at S-rank, the rpc can choose to become an uncontrollable and dangerous man/woman, filled and/or tainted with hate no matter what.



xxxxxWEAKNESSES
• Yamikonton are weak to light, the damage light causes is boosted by one rank.
• Members of the Yamikonton cannot be healed by medics, attempting to heal them using medical jutsu will hurt them, they cannot heal themselves either unless by the regenerative passive.
• Members of the Yamikonton are unable to advance in stages of power until they've experienced the traumatic event described in the stages, how they experience it is up to you. They must also be in the same rank as the stage in question.
• Instead of dying from 0 points in chaka, they will go into a deep sleep and regain their chakra while resting in the darkness. Though, any wounds that have been inflicted to the unconscious body will not heal or regenerate. If unconscious, your character is still active and can be killed if caught, this unconscious ninja will stay asleep for two irl weeks while their chakra is regenerated and they must be in a plausible dark area to regenerate. If they are unconscious for three days and do not find a dark place to sleep in, they will fade into nothing, unable to be revived, even by a queen's drop.



xxxxxSTRENGTHS
• Elements used with the Yamikonton (combinations or regular) will be converted into the Darkness element, all forms of elemental attacks will receive a black aesthetic to it and its natural affinity weakness will no longer work (dark fire cannot be stopped by water, dark lightning cannot travel through dark water, etc) When the darkness element is pit against itself, the two elemental affinities will cancel each other out, but one will not overpower the other. NOTE: you can also apply sub elements to the darkness element but only if you are of sage class.

• Your darkness element techniques require gestures instead of handseals, opening and closing the hand, pointing, thrusting palms forward. It must be put within the post and it must be a noticeable gesture. The darkness element also receive a rank boost as well.

• Each stage receives a passive ability as well as a set of techniques. The passive abilities do not stack but at the highest stage, you switch among the forms.

• Physical classes (Weapon, Samurai, Taijutsu, Assassins) with little to no ninjutsu can release darkness from their hands and feet as an extension of themselves, like waves and blasts of energy with A-ranked strength, able to cut deep and damage bones/muscles when in contact. Any darkness that makes contact with the opponent will be treated as a darkness latching prerequisite for the techniques. Taijutsu and Weapon techniques gain a darkness affinity and can be used to cancel out elemental techniques of the same rank as well as the darkness element itself. This physical manipulation has a two post cool down after use.

• The more kills the user gets throughout his life, +20 pts. of chakra is permanently added to their base points, leading a person to death counts. The rpc starts off with an extra +20 pts. because of a past murder at the beginning of their life, the murders cannot be given through a deal OOC or etc. It MUST be earned.



xxxxxPASSIVE ABILITIES
• My Terrible Life
• Over the rpc's life, they will go through multiple traumatizing events that will cause their mark of chaos to increase in length and travel from one side of the body to another.

• My Dark Soul
• Depending on the rank, the user can regenerate wounds as the darkness will proceed to heal damaged cells and repair organs. Genin can fix and repair cuts and stabs of kunai and needle size, as well as bruises, aches, and pains. Chuunin can heal tear in muscles, sword cuts, and deep gashes. Jounin can heal abrasions, missing limbs, missing organs, and afflictions of illness. Kage can reattach their heads if decapitated, reassemble their brain or skeletal structure, and even defend infections to the bloodstream of any kind. This regeneration only works if the user has chakra and they will not heal in battle, unless no action (movement/evading does not count) has occurred that post.

• A Big Ol' Storm of Chaos
• The user's darkness and chaos can be manipulated and can infect the area around them. The darkness and chaos works like a defense and as an attack mechanism (like Gaara's Sand). The darkness and chaos manipulation's strength, only goes to A-rank, no higher. Things of natural born entities (trees and plant-life, etc.) dies around the darkness and chaos. They also have a choice, if they choose not to manipulate any darkness, it can add a rank to the darkness element's strength.



xxxxxTECHNIQUES


Stage One -- The Tainted Genin (Begins with the death of a family member or anything close in tragedy)
The rpc's life begins in great tragedy as something happens to break the rpc's heart and makes them lose trust and belief in the world, tainting their heart with darkness. The manipulation and tainting using darkness and chaos is very little at this rank and the transformation only causes the marks to glow during activation, which only happens during high amounts of stress or anger. The user's perception is heightened and if the user obtains a small fraction of the opponent's blood, the user can sense the opponents heartbeat while they are hidden, even behind walls, making sneaking pretty much impossible to them, receiving more of the opponent's blood will allow for them to be tainted by the user(the rpc must insert darkness into the opponent through physical contact), being tainted will cause their movements to weaken, their body to also constantly be in pain(though small), the tainting will cause them to lower one of their stats by 2 for the rest of the battle. This stage has a limit of 15 posts, no further. +3 pts. of chakra would have to be given each post afterwards to extend the use. You may add +1/+1 to both stats permanently.

Stage Two -- The Pained Chuunin (Begins with the murder of a close friend or the death of someone closer than a family member)
The rpc's life takes another dangerous turn as the friend's blood traces along the rpc's face, the lover's blood if need be, the rpc's heart darkens and becomes a more...dreary existence, life becomes more painful as each day goes by but not without a benefit. The user's manipulation and tainting using darkness and chaos increases, along with more special abilities. The user is given multiple wings that resemble that of an insects, these wings move quickly, so quick that they become a blur upon movement. The wings, touch as they pass each other, giving off a harsh sound, the sound, if heard, gives off a dangerous madness-based genjutsu of Chuunin-ranked (chakra points must be given for the jutsu to activate), the genjutsu causes the opponent to become enveloped in darkness, pulled into the darkness and seems to be eaten alive even, the darkness devours them until there is nothing left but the darkness itself...did I also forget to mention the darkness? The wings also give flight. The user can taint the opponent's heart with more darkness than before, making their movements more...sluggish and also give them average amounts of internal pain. This stage has a limit of 12 posts, no further. +5 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+1 to both stats permanently, does not stack with stage one stats.

Stage Three -- The Engulfed Jounin (Begins with the shinobi's home village being destroyed or the shinobi leaving their village to become a rogue)
The shinobi's life dives into a darker world as their entire life shatters before their very eyes, clarity is scarce and very thought of being strong comes from the very hatred that lies in your heart. The user's tattoos spread around the arms and turn both arms into a darkened black. During this stage, the user grows 4 more arms, each made from the darkness and chaos of one's heart. These arms are easy to be destroyed but will always grow back, no matter the circumstance, only when the user exits the form will these arms disappear, these arms can be used for handseals, launching jutsu, holding weapons, or regular taijutsu, nothing more. The tainting of one's heart with darkness grows stronger and causes them to receive heavier damage when tainted(more prone to damage), this is the limit of this tainting and will go no higher in the fourth stage. This stage has a limit of 8 posts, no further. +10 pts. of chakra would have to be given each post afterwards to extend the use. Add +2/+2 to both stats and extend the base stat cap if need be, permanently.

Stage Four -- The Cursed S-rank and Above (death of ones self, the murder of one's kage, OR the murder of a loved one by your hand)
The final stage that can be reached, as time progressed, the darkened one has lived a life of complete sorrow and misery and is now given a choice, if you lighten your heart, things can turn around and be better, but, choose the opposite and you abandon all hope for a better life, things will only get worse and nothing can change it. The user's entire body turns into a blackened slicked and slim body when this stage is used, in this stage, the user's form can create mouths upon the body and have them move about as large tendrils, only 5 can be made in total, being eaten by these...mouths...will equal death and will strengthen the user. The range of darkness and chaos used extends to a larger distance, able to infect a majority of the area. Also, one special ability from one of the other stages is given to the user but nothing more, this ability must be mentioned when you use it. The user can also apply razor sharp teeth to the attacking tendrils in order to do damage from a distance. This stage's limit is that of 5 posts, no further. +20 pts. of chakra would have to be given each post afterwards to extend the use and once this stage is reached, the user can use any of the techniques during any of the stages and transform at will without having to be angered or under stress.Add +3/+2 to both stats and extend the base stat cap if need be, permanently, unless you reach the hard stat cap.

NOTE: AT STAGE FOUR, YOU ARE ABLE TRANSFORM INTO ANY OF THE OTHER THREE PREVIOUS FORMS AS WELL, BUT YOU CAN CHANGE INTO ONE STAGE PER 5 POSTS, THEN YOU MUST WAIT ANOTHER 5 POSTS TO CHANGE AGAIN.

Konton: Grand Blast 10 Points
The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

Konton: Grand Wall Depends upon how much is used to make the defense
The user creates a wall of darkness that can defend against attacks, depending upon much chakra is used to make the defense and keep it steady. The wall of darkness' width is A whole foot wide.

Konton: Hands of the Damned 20 Points
The user can form hands from underneath the opponent to rise up and latch onto their legs, holding them in place and keeping them from moving away. If the hold is broken and the opponent escapes. These hands have an extended reach of 4 feet only and can only hold the individual in question for 3 posts before deteriorating.

Konton: Afterimage of Sin 15 Points
The user is attacked and leaves an afterimage behind, this technique is resembling of the substitution technique, though rather than logs being revealed, the afterimage will leap out and attempt to grab the opponent, latching darkness onto them for another attack.

Konton: Dark Rain 30 Points
The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy. ((Genin: 150; Chunin: 300; Jounin: 600; Sannin: 1200; Kage: 2400))

Konton: Dark Orb 35 Points
The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

Konton: Cerberus Guardian of Hell 45 Points
One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

Konton: Black Curse | Weaken 50 Points
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent loses +2 to their speed and strength while the darkness remains on them. The Black Curse can be destroyed by a technique with higher chakra.

Konton: Black Curse | Weaken II Depends on the amount of chakra used
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's techniques will lose strength and be weakened by a rank as long as the darkness remains on them

Konton: Black Curse | World of Despair 75 Points
The user creates a field that is 50 feet wide and extends into a dome that reaches 10 feet into the air, if anyone is trapped within the field, they are considered cursed. While cursed, all feel like they are dying by the worst fear, those without fear die by their greatest pleasure. Within this field, it effects the mind to alarming heights and continuously repeats until they exit the field or after 5 posts when the barrier disappears. For 10 extra points of chakra every post after, they can keep the barrier going.

Konton: Black Curse | Reverse 75 Points
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent's will lose all sense of direction and start to believe that everything is switched until the darkness is removed from them. Up is down, left is right, back is forth. Even launching techniques will look off to them.

Konton: Black Curse | Still 100 Points
The user must latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is unable to move for two posts, immobilized and trapped in a world of darkness, both physically and mentally.

Konton: Black Veil Passive
The user, who hides in the darkness and remains completely still, can regenerate chakra every post that they're not moving. They must post being embraced by the darkness or anything poetic or something while regaining chakra, once they move, the regeneration stops. They must be within a dark area, under a shadow works too, and remain still, no exception. Every post they are immobile, they receive 10 points of chakra back.

Konton: Black Curse | Indoctrination Counter 20 Points and 20 for any additional Indoctrination Counters.
The user must continuously latch darkness onto the opponent first, once attached, it places a curse on the opponent. While cursed, the opponent is coaxed into accepting the despair that surrounds them, being beaten down little by little yet finding comfort in you and only you. One counter will coax them, but they still resist. Two counters will cause them to second guess their loyalties and even refuse commands from superiors. Three counters will pull them to your side. Within this, they will join you in battle after three Indoctrination counters are placed on the opponent, believing that the death of you would be an absolute nightmare for them. As long as the darkness remains on the opponent, they will be coaxed.

Konton: Black Curse | Reaper Death Voodoo 75 Points
The user must engage in physical contact with the opponent. From physical contact, the user will take chakra from the opponent and form a voodoo doll of sorts, manifesting the chakra into a physical cloth-like form. This voodoo doll, is the end game. Whatever is done to this doll, happens to the opponent, tear it in half, rip out its stuffing, stomp on it, crush the little organ accessories inside, etc. If the opponent gets ahold of the voodoo doll, the chakra is returned to them and they are safe. If you are grabbed by physical contact, this technique can be used, avoid getting touched by the hands or by contact with manipulated darkness and you should be fine. SS-rank defense techniques can also be used to protect yourself from physical contact and contact from manipulated darkness. It can only be used twice during any battle situation.

Konton: Black Curse | Unhealing Hands Reverse 70 Points
The user can turn the healing upon the opponent with this technique. Upon placing hands on the user to heal them, the green aura will change to a ominous black and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic keeps their hands on the user. Though the opponent will be damaged, the user will also be burned because of the healing effects reaching them first before being converted. The conversion and spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Unhealing Hands Major 75 Points
The user can damage an opponent with this technique. Upon placing hands on the opponent, the ominous black aura will cover over their hands and start to deteriorate skin cells, blood cells, muscle tissue, and even bone marrow. The ominous black aura will spread along the body as long as the medic stays in contact with the user. The spreading of the ominous black aura happens fast (like every post of contact causes the black aura to spread along the limbs and attack the upper body, then lower, and finally the head. It would take 7 posts to destroy someone completely with it)

Konton: Black Curse | Eternal Night 75 Points
A technique perfect against light users, the opponent will shape and mold their chakra over a large expansion of area, about 45 feet around themselves, a dome shape overhead. Within this area, any form of light fired within this dome will be eaten alive by the darkness, the chakra used for the technique will erode and wither away. Not even the shining of the moon or the bright sun will be able to break through the barrier of night. It blinds everyone inside of the effected area except for the Yamikonton users. As an added bonus, members of the Yamikonton can manipulate this large area and have it attack the opponent. Killing the user can stop this technique, escaping the barrier's range will erase the effects from you. The created barrier does not move with the user, it remains stationary. The barrier only lasts for 6 posts before fading and it has a 3 post cool down before it can be reused again. It can only be used twice during any battle situation



xxxxxADDITIONAL COMMENTS
NOTE: Physical contact means grabbing them, planting palms on the object in question, NO POKING, NO SHOULDER BUMPS OR FIST BUMPS. THIS GOES FOR ANY TECHNIQUE THAT INVOLVES IT!

xxxxxRESTRICTIONS



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