Summon's Rank: S Rank Description of Summon: A peculiar creature. Adriel comes from a family of Nocturne-based nobles with a unique problem. After their father died, their mother went a little bonkers. She renamed all of the children (including the girls) to Adriel, and despite their differing appearances, their mother raised them to become the same exact people. She'd give them the same outfits, the same toys, hobbies, she'd even refuse for them to play with differing friends. She very clearly had some weird mental issue where she wanted replica of everything, and this forced her children into very awkward circumstances. Differing from the will of their mother resulted in harsh punishment. So harsh, in fact, that one of their siblings was killed in an aggressive beat-down of the kids. Learning from that example, they never disobeyed again. All five of the Adriels continued to act exactly the same. The girls would cut their hair to look like the boys, they'd all play sports and do every single thing their mother wanted. She was breeding clones, at least in mentality. Of course, this sort of treatment only lasts until one of them comes to know better. Considering they were supposed to have identical mindsets, the five Adriel decided unanimously to kill their mother, with the oldest son (the one now serving Azazel) orchestrating the plan. They ended her life in a swift feat of retribution.
Of course, they really had no idea where to go from there. Their mother was a renowned freak, and so the other noble families didn't question them. They only pitied the children; they believed they'd become gutter trash, dying hungry and homeless. Luckily, Adriel... A, was old enough to inherit, so they managed to continue on. They hunted and farmed their food, and things continued as normal for the most part, if you don't include their obvious need to gain their own identities. Adriel kept his name, with his two sisters becoming Castile and Benshira, his two brothers becoming Aden and Asyr. Leading a family full of mentally-scarred children was hard, especially when you were still recovering from a life of turmoil yourself. He became extremely stressed, and considering he was going through changes in his body (as he had become of age) he felt the sting of loneliness and lackluster. He broke down quite often, being crushed under the weight of his responsibility.
It was then that he met Azazel. The young man was the son of the King, and the Grand Cleric. He was the rightful heir to the throne of Nocturne, as well as a ward of the church. He too felt like his mother was trying to change who he was -- from an adventurous young man to a servile little priest. They got along swimmingly, becoming great friends. They joined the military together, training together and going on great hunts alongside each other. When the shroud of darkness overcame the nation, though, Adriel had to leave Azazel's side to protect his siblings from the armies of hungry peasants. Azazel went his own way, although the first thing he did upon becoming a vampire was to come to his friend's estate. What he found was a massacre, very obviously done very recently. All of the man's siblings lay dead, though this was no surprise. What he was surprised to see was that their brother, his friend, was quite obviously the perpetrator. He loomed over them, his fangs bore. He was very obviously hungry. Starving.
But he'd calmed down by the time Azazel swung by. He was quite obviously different; his voice and attitude seemed malevolent, almost demonic. He'd been changed into a monster, focused only on self-preservation. This was a strange time for Nocturne. All manner of beasts and demons were appearing where they'd never existed before; even one that could infest the body of a man and turn him into something else. The man-turned-monster came to realize that Azazel was much more powerful than him, and saw what his emotional attachment for him could do. So, he agreed to be employed by the vampire, becoming the hand that would carry out his will. The friendship they had before was long gone, replaced by a relationship of convenience. It never quite changed back from that. In fact, the longer Azazel kept Adriel at his side, the longer he realized how much he began to despise him. Whatever this monster was, it turned his friend from a loving 'brother' to a selfish leech.
The situation didn't ever evolve, though, as Azazel was killed right as he'd made the resolution to end his comrade's misery. The monster eventually changed over time. It started to want to live and act like a human, rather than maintain its malevolent persona. Ironically, it started to develop a complex similar to the one Adriel's mother had; it wanted to act like Adriel. It did everything he did, even if it seemed beneath it or child-like. Some of Azazel's progenies believe that the monster infesting the man is the spirit of his mother, come to assure that he doesn't stray from what he used to be. And, like how Adriel used to be, he often thinks about Azazel, although his expectations of him returning are slim-to-none.
As for the powers of this man-turned-monster, he's a fist-fighter. He has many useful abilities for this sort of combat-style, including the ability to increase the strength of surrounding allies by one point. He is also extremely sturdy, being able to take B-ranked attacks to the face and shrugging them off. Anything higher is heavily reduced in damage, but it will still hurt him.
The Fist of My FriendsPassive; C-S As an ability of his race, Adriel has gained the ability to channel all of the strength of his surrounding allies, as well as the strength in his other joints, into one punch. This punch can become so horribly devastating that it can cause tremors in the surrounding environment, and can rip straight through almost anything. The punches strength can surpass 15, and the energy cost depends on how high beyond 15 it can get (15 and less is free). 16-20 C 21-25 B 26-30 A 31+ S. It should be noted that a 31+ punch would be similar to a supersonic blast of power; anything it collides against will be absolutely annihilated into the smallest molecules. Adriel has the ability to pull only a certain amount of strength into the attack, categorizing it into a lower-tier than it otherwise would be.
WarcryPassive Warcry gives a bonus of +1 strength to all nearby allies, and also increases the amount of damage they can sustain before pain/injury. It is essentially a magical 'aura' around their bodies that decreases incoming damage, while increasing the damage they can deal by a modest sum.
The ImmortalC-S The body of Adriel is said to be made of stone, although it's evident that it's even thicker and sturdier than that. Adriel, after taking a wound, can literally just grab a slab off of the ground and stick it into his body. The material will merge into his flesh, and mend the wound as if it never happened. This material can be anything as long as it's stone/metal. The amount of regeneration it can perform depends on the energy usage. C rank can repair gashes, B rank can repair deep gashes, A rank can repair mutilations (such as the loss of a hand) and S rank can repair almost anything.
DemoralizeB With an enraged scream, Adriel can demoralize an enemy from continuing attack. Any ability that requires a post of charging time can be canceled this way. If the enemy is very close to him, the scream can send them into shock, distracting them from their surroundings for a few seconds.
AntiochA Igniting the spiritual energy inside of his body, and raising his hands upwards, Adriel creates a massive boulder, being held up by his arms. The boulder is about the size of a small house, and can be flung with ease, completely crushing through almost anything it flings into. It can also be used as a defense against attacks, and can even be controlled with telekinesis. This serves as a useful, and somewhat versatile ability of Adriel.
The Dragon's VeinsA This ability is meant for physical contact with someone too thick/dense to puncture. The Dragon's Veins can be applied upon physical contact, and will sear all of someone's veins within one foot of contact with Adriel's hand. This can easily annihilate someone's vein network, and will kill most people within seconds. His hand will visibly glow a terrible red as he uses this ability, with his eyes glowing a similar shade.
HeraclesD This ability starts with Adriel ducking his head, bending his back slightly, and then dashing forward. It's a skill meant to make up for his lack of mobility, assisting in dominating physical combat. It can also be used offensively, as being rammed into by Adriel is like getting a boulder thrown against you.
Glory To AdrielS Glory to Adriel is his final warcry. While this is active, the effects of 'Warcry' are disabled, so they do not stack. It gives everyone the resistance bonus that he has with lesser effect; 2 strength, and high resistance. They cannot use his abilities. While this is active, they will not bleed, and are resistant to poison. This means this can be used almost as a healing ability, preventing one from bleeding out or dying to the effects of poison (very powerful poisons may still kill them). This will last for ten posts, and during this time, Adriel's Fist of My Friends is unparalleled in power.
His stats are (Strength/Speed) 11/8
Tone down Fist of My Friends. It's a passive, it costs no energy to use a skill like that. Not only does he seem to retain the strength while in battle, he seems to get super sonic punches? Tone it down slightly. Dragon's veins is also too excessive. It kills anyone upon contact. You could easily use this skill all of the time and just kill anyone with a single tap. It's ridiculous. Remove it. After that, it's all good.
Posted: Fri Oct 11, 2013 1:19 pm
Hiro Allday Errday
Unicorn Haiku Guru
A D R I E L: THE KNIGHT OF VENGEANCE
Summon's Rank: S Rank Description of Summon: A peculiar creature. Adriel comes from a family of Nocturne-based nobles with a unique problem. After their father died, their mother went a little bonkers. She renamed all of the children (including the girls) to Adriel, and despite their differing appearances, their mother raised them to become the same exact people. She'd give them the same outfits, the same toys, hobbies, she'd even refuse for them to play with differing friends. She very clearly had some weird mental issue where she wanted replica of everything, and this forced her children into very awkward circumstances. Differing from the will of their mother resulted in harsh punishment. So harsh, in fact, that one of their siblings was killed in an aggressive beat-down of the kids. Learning from that example, they never disobeyed again. All five of the Adriels continued to act exactly the same. The girls would cut their hair to look like the boys, they'd all play sports and do every single thing their mother wanted. She was breeding clones, at least in mentality. Of course, this sort of treatment only lasts until one of them comes to know better. Considering they were supposed to have identical mindsets, the five Adriel decided unanimously to kill their mother, with the oldest son (the one now serving Azazel) orchestrating the plan. They ended her life in a swift feat of retribution.
Of course, they really had no idea where to go from there. Their mother was a renowned freak, and so the other noble families didn't question them. They only pitied the children; they believed they'd become gutter trash, dying hungry and homeless. Luckily, Adriel... A, was old enough to inherit, so they managed to continue on. They hunted and farmed their food, and things continued as normal for the most part, if you don't include their obvious need to gain their own identities. Adriel kept his name, with his two sisters becoming Castile and Benshira, his two brothers becoming Aden and Asyr. Leading a family full of mentally-scarred children was hard, especially when you were still recovering from a life of turmoil yourself. He became extremely stressed, and considering he was going through changes in his body (as he had become of age) he felt the sting of loneliness and lackluster. He broke down quite often, being crushed under the weight of his responsibility.
It was then that he met Azazel. The young man was the son of the King, and the Grand Cleric. He was the rightful heir to the throne of Nocturne, as well as a ward of the church. He too felt like his mother was trying to change who he was -- from an adventurous young man to a servile little priest. They got along swimmingly, becoming great friends. They joined the military together, training together and going on great hunts alongside each other. When the shroud of darkness overcame the nation, though, Adriel had to leave Azazel's side to protect his siblings from the armies of hungry peasants. Azazel went his own way, although the first thing he did upon becoming a vampire was to come to his friend's estate. What he found was a massacre, very obviously done very recently. All of the man's siblings lay dead, though this was no surprise. What he was surprised to see was that their brother, his friend, was quite obviously the perpetrator. He loomed over them, his fangs bore. He was very obviously hungry. Starving.
But he'd calmed down by the time Azazel swung by. He was quite obviously different; his voice and attitude seemed malevolent, almost demonic. He'd been changed into a monster, focused only on self-preservation. This was a strange time for Nocturne. All manner of beasts and demons were appearing where they'd never existed before; even one that could infest the body of a man and turn him into something else. The man-turned-monster came to realize that Azazel was much more powerful than him, and saw what his emotional attachment for him could do. So, he agreed to be employed by the vampire, becoming the hand that would carry out his will. The friendship they had before was long gone, replaced by a relationship of convenience. It never quite changed back from that. In fact, the longer Azazel kept Adriel at his side, the longer he realized how much he began to despise him. Whatever this monster was, it turned his friend from a loving 'brother' to a selfish leech.
The situation didn't ever evolve, though, as Azazel was killed right as he'd made the resolution to end his comrade's misery. The monster eventually changed over time. It started to want to live and act like a human, rather than maintain its malevolent persona. Ironically, it started to develop a complex similar to the one Adriel's mother had; it wanted to act like Adriel. It did everything he did, even if it seemed beneath it or child-like. Some of Azazel's progenies believe that the monster infesting the man is the spirit of his mother, come to assure that he doesn't stray from what he used to be. And, like how Adriel used to be, he often thinks about Azazel, although his expectations of him returning are slim-to-none.
As for the powers of this man-turned-monster, he's a fist-fighter. He has many useful abilities for this sort of combat-style, including the ability to increase the strength of surrounding allies by one point. He is also extremely sturdy, being able to take B-ranked attacks to the face and shrugging them off. Anything higher is heavily reduced in damage, but it will still hurt him.
The Fist of My FriendsPassive; C-S As an ability of his race, Adriel has gained the ability to channel all of the strength of his surrounding allies, as well as the strength in his other joints, into one punch. This punch can become so horribly devastating that it can cause tremors in the surrounding environment, and can rip straight through almost anything. The punches strength can surpass 15, and the energy cost depends on how high beyond 15 it can get (15 and less is free). 16-20 C 21-25 B 26-30 A 31+ S. It should be noted that a 31+ punch would be similar to a supersonic blast of power; anything it collides against will be absolutely annihilated into the smallest molecules. Adriel has the ability to pull only a certain amount of strength into the attack, categorizing it into a lower-tier than it otherwise would be.
WarcryPassive Warcry gives a bonus of +1 strength to all nearby allies, and also increases the amount of damage they can sustain before pain/injury. It is essentially a magical 'aura' around their bodies that decreases incoming damage, while increasing the damage they can deal by a modest sum.
The ImmortalC-S The body of Adriel is said to be made of stone, although it's evident that it's even thicker and sturdier than that. Adriel, after taking a wound, can literally just grab a slab off of the ground and stick it into his body. The material will merge into his flesh, and mend the wound as if it never happened. This material can be anything as long as it's stone/metal. The amount of regeneration it can perform depends on the energy usage. C rank can repair gashes, B rank can repair deep gashes, A rank can repair mutilations (such as the loss of a hand) and S rank can repair almost anything.
DemoralizeB With an enraged scream, Adriel can demoralize an enemy from continuing attack. Any ability that requires a post of charging time can be canceled this way. If the enemy is very close to him, the scream can send them into shock, distracting them from their surroundings for a few seconds.
AntiochA Igniting the spiritual energy inside of his body, and raising his hands upwards, Adriel creates a massive boulder, being held up by his arms. The boulder is about the size of a small house, and can be flung with ease, completely crushing through almost anything it flings into. It can also be used as a defense against attacks, and can even be controlled with telekinesis. This serves as a useful, and somewhat versatile ability of Adriel.
The Dragon's VeinsA This ability is meant for physical contact with someone too thick/dense to puncture. The Dragon's Veins can be applied upon physical contact, and will sear all of someone's veins within one foot of contact with Adriel's hand. This can easily annihilate someone's vein network, and will kill most people within seconds. His hand will visibly glow a terrible red as he uses this ability, with his eyes glowing a similar shade.
HeraclesD This ability starts with Adriel ducking his head, bending his back slightly, and then dashing forward. It's a skill meant to make up for his lack of mobility, assisting in dominating physical combat. It can also be used offensively, as being rammed into by Adriel is like getting a boulder thrown against you.
Glory To AdrielS Glory to Adriel is his final warcry. While this is active, the effects of 'Warcry' are disabled, so they do not stack. It gives everyone the resistance bonus that he has with lesser effect; 2 strength, and high resistance. They cannot use his abilities. While this is active, they will not bleed, and are resistant to poison. This means this can be used almost as a healing ability, preventing one from bleeding out or dying to the effects of poison (very powerful poisons may still kill them). This will last for ten posts, and during this time, Adriel's Fist of My Friends is unparalleled in power.
His stats are (Strength/Speed) 11/8
Tone down Fist of My Friends. It's a passive, it costs no energy to use a skill like that. Not only does he seem to retain the strength while in battle, he seems to get super sonic punches? Tone it down slightly. Dragon's veins is also too excessive. It kills anyone upon contact. You could easily use this skill all of the time and just kill anyone with a single tap. It's ridiculous. Remove it. After that, it's all good.
Arduinna, Nature's Huntress Summon's Rank: S Description of Summon:
This sword was once known as the Goddess of Nature, representing the very heart and soul of all that life within a forest can give and take. This sword is said to only answer to one who can bend nature to his will. Among one of the abilities that this sword bears is that it can call upon the spirits of nature and invoke a storm, a large rain, or a sunny day with a matter of 50 energy from it's bearer. The bearer can summon a rain, sunlight, or snow for 5 posts
The longsword is made of Adamantium, that is only conjured up from the earth or a tree, weighs like a feather to the summoner, and it is 4 feet in length. Another user who tries to lift it up will not be able to do so. It takes a 100 energy just to summon up this unbreakable sword. Why does it cost so much to summon? Because once Korok holds this sword, he's able to detect everything that moves within a sub-forum, while holding it, and his nature-based magic costs 10 points less. Free, if they cost less than that. The sword lasts for 10 posts, and no more. Then mother earth takes it back to the true goddess of nature.
Rp Sample: The Shadow of the Forest is stuck in a very dire situation where he cannot let the Rogue from Nocturne escape further into the Yuran Dynasty and he started talking in his Entish language to help him pursue the perpetrator. He lays his right hand upon the ground with his heavy armor, and Arduinna answers his prayers. She rises from the earth and into Korok's hands, as he feels the energy flowing through his body. He can sense everything that moves, everything that lives, and everything that dies. He's at the peak of his speed, as he dashes forward unto dawn.
The user calls forth a storm in the midst of his running, even though it consumes him more energy, but it might help slow down the one escaping. He finds himself closer to the escape artist that flees his grasp, and uses his Master of Nature spell with less energy used to capture the villain and put an end to his cruel crimes. The vines show no mercy, slicing up one of his legs in the middle of the rainstorm. Korok sees the man perfectly among the blurry background like a green among all the darkness. Korok then firmly places the sword on the ground, a root rises up from the ground, and Arduinna goes back down into the abyssmal beauty of the forestland.
Summon's Name: Leshy, Leaf (Leafayette) Summon's Rank: D Pic: Description of Summon: Str/Spd 3/9
This little plant person is clad in a winglike leaf cloak and pine cone armor, wielding a twig as a makeshift spear.
Leaf Leshys tend to the well-being of trees, whether natural stands or cultivated orchards. In appearance, they have soft, pulpy-looking bodies and wear clothing made of dozens of leaves. They love to play at war. When not laboring on their trees, they wheedle any companions to engage in mock duels with their twig spears, resorting to private weapon drills when they must. In actual battle, they are much more cautious, sticking to cover and harrying their foes with hit-and-run tactics, as they have a strongly developed sense of self-preservation. Rp Sample: This is the plot concerning the capture and (ab)use of the Leaf Leshy. I'm going to make a garden, and it's going to tend to my garden so I can have fresh supplies when I need them. And at some point, i wouldn't mind attempting to clone the leshy, and then genetically fuse them with some of the plant materials in Axiom, so I can summon fresh ingredients even in the heat of battle, thusly providing a simple, and economic way of gathering without killing time. I'll most likely attempt this with several different creatures and what not. One for each material I need for biochemistry. And then some. So, I can i has it? Do you like Pie?: Prefer's Cheese Cake
It's actually a creature that already exists in Axiom. I'm attempting to tame one in RP at this very second. Halp?
Summon's Name: Leshy, Leaf (Leafayette) Summon's Rank: D Pic: Description of Summon: Str/Spd 3/9
This little plant person is clad in a winglike leaf cloak and pine cone armor, wielding a twig as a makeshift spear.
Leaf Leshys tend to the well-being of trees, whether natural stands or cultivated orchards. In appearance, they have soft, pulpy-looking bodies and wear clothing made of dozens of leaves. They love to play at war. When not laboring on their trees, they wheedle any companions to engage in mock duels with their twig spears, resorting to private weapon drills when they must. In actual battle, they are much more cautious, sticking to cover and harrying their foes with hit-and-run tactics, as they have a strongly developed sense of self-preservation. Rp Sample: This is the plot concerning the capture and (ab)use of the Leaf Leshy. I'm going to make a garden, and it's going to tend to my garden so I can have fresh supplies when I need them. And at some point, i wouldn't mind attempting to clone the leshy, and then genetically fuse them with some of the plant materials in Axiom, so I can summon fresh ingredients even in the heat of battle, thusly providing a simple, and economic way of gathering without killing time. I'll most likely attempt this with several different creatures and what not. One for each material I need for biochemistry. And then some. So, I can i has it? Do you like Pie?: Prefer's Cheese Cake
It's actually a creature that already exists in Axiom. I'm attempting to tame one in RP at this very second. Halp?
Approved, just make sure you apply for whatever customs you plan on attaching to it
Description of Summon: Str/Spd; 0/3 A living thing that is not so much a organism but a moving liquid. It's a slime type of a monster that has no organ function and a non threaten appearance. Not having a solid body, any physical attacks can not harm the living blob. But those enchanted with energy or magic attacks can.
Being a blue slime, Bugle is a water element. Making it able to control and use Water skills up to C Ranks, but thus also take the elements weakness to go with it. (Water is weak against Wind, right?)
When ever it gets defeated, it will just turn into a puddle and seep down into the ground and wait to be summon again. Pix has to wait for a day before the slime can recover. Rp Sample: I couldn't think of anything. Do you like Pie?: Pizza Pie!
Arduinna, Nature's Huntress Summon's Rank: S Description of Summon:
This sword was once known as the Goddess of Nature, representing the very heart and soul of all that life within a forest can give and take. This sword is said to only answer to one who can bend nature to his will. Among one of the abilities that this sword bears is that it can call upon the spirits of nature and invoke a storm, a large rain, or a sunny day with a matter of 50 energy from it's bearer.
The longsword is made of an unknown material, that is only conjured up from the earth or a tree, weighs like a feather to the summoner, and it is 4 feet in length. Another user who tries to lift it up will not be able to do so. It takes a whooping 400 energy just to summon up this unbreakable sword made from the purest amount of forestland energy. Why does it cost so much to summon? Because once Korok holds this sword, he's able to detect everything that moves within an entire nation, his speed increases by 4 while holding it, and his nature-based magic costs 100 points less. Free, if they cost less than that. The sword lasts for 10 posts, and no more. Then mother earth takes it back to the true goddess of nature.
Rp Sample:
The Shadow of the Forest is stuck in a very dire situation where he cannot let the Rogue from Nocturne escape further into the Yuran Dynasty and he started talking in his Entish language to help him pursue the perpetrator. He lays his right hand upon the ground with his heavy armor, and Arduinna answers his prayers. She rises from the earth and into Korok's hands, as he feels the energy flowing through his body. He can sense everything that moves, everything that lives, and everything that dies. He's at the peak of his speed, as he dashes forward unto dawn.
The user calls forth a storm in the midst of his running, even though it consumes him more energy, but it might help slow down the one escaping. He finds himself closer to the escape artist that flees his grasp, and uses his Master of Nature spell with less energy used to capture the villain and put an end to his cruel crimes. The vines show no mercy, slicing up one of his legs in the middle of the rainstorm. Korok sees the man perfectly among the blurry background like a green among all the darkness. Korok then firmly places the sword on the ground, a root rises up from the ground, and Arduinna goes back down into the abyssmal beauty of the forestland.
Do you like Pie?: Go ******** yourself heart
Okay... It should be made from one of these metals: Tungsten Carbide, Plutonium, Adamantium, Vibranium; so you pick which is best. You can detect in the sub forum to which you are in, an over all nation is too large scale. Any stat increase can not go more than 2. So only +2.
Ahhh A rank and down is a bit much. Maybe a rank less in cost? Or C rank and below become passive for your nature-skills? And this is an S rank summon, maybe it boosts the rank of a preferred weapons style also?
As far as someone else holding your sword, it is your summon. Call it back to you.
Description of Summon: Str/Spd; 0/3 A living thing that is not so much a organism but a moving liquid. It's a slime type of a monster that has no organ function and a non threaten appearance. Not having a solid body, any physical attacks can not harm the living blob. But those enchanted with energy or magic attacks can.
Being a blue slime, Bugle is a water element. Making it able to control and use Water skills up to C Ranks, but thus also take the elements weakness to go with it. (Water is weak against Wind, right?)
When ever it gets defeated, it will just turn into a puddle and seep down into the ground and wait to be summon again. Pix has to wait for a day before the slime can recover. Rp Sample: I couldn't think of anything. Do you like Pie?: Pizza Pie!
>.> I swear this is from a manga I just read and the 'slime girls' name was Suu. Is it using water from itself for a supply? Does it absorb water? Does it get larger? How big is it normally?
Arduinna, Nature's Huntress Summon's Rank: S Description of Summon:
This sword was once known as the Goddess of Nature, representing the very heart and soul of all that life within a forest can give and take. This sword is said to only answer to one who can bend nature to his will. Among one of the abilities that this sword bears is that it can call upon the spirits of nature and invoke a storm, a large rain, or a sunny day with a matter of 50 energy from it's bearer.
The longsword is made of an unknown material, that is only conjured up from the earth or a tree, weighs like a feather to the summoner, and it is 4 feet in length. Another user who tries to lift it up will not be able to do so. It takes a whooping 400 energy just to summon up this unbreakable sword made from the purest amount of forestland energy. Why does it cost so much to summon? Because once Korok holds this sword, he's able to detect everything that moves within an entire nation, his speed increases by 4 while holding it, and his nature-based magic costs 100 points less. Free, if they cost less than that. The sword lasts for 10 posts, and no more. Then mother earth takes it back to the true goddess of nature.
Rp Sample:
The Shadow of the Forest is stuck in a very dire situation where he cannot let the Rogue from Nocturne escape further into the Yuran Dynasty and he started talking in his Entish language to help him pursue the perpetrator. He lays his right hand upon the ground with his heavy armor, and Arduinna answers his prayers. She rises from the earth and into Korok's hands, as he feels the energy flowing through his body. He can sense everything that moves, everything that lives, and everything that dies. He's at the peak of his speed, as he dashes forward unto dawn.
The user calls forth a storm in the midst of his running, even though it consumes him more energy, but it might help slow down the one escaping. He finds himself closer to the escape artist that flees his grasp, and uses his Master of Nature spell with less energy used to capture the villain and put an end to his cruel crimes. The vines show no mercy, slicing up one of his legs in the middle of the rainstorm. Korok sees the man perfectly among the blurry background like a green among all the darkness. Korok then firmly places the sword on the ground, a root rises up from the ground, and Arduinna goes back down into the abyssmal beauty of the forestland.
Do you like Pie?: Go ******** yourself heart
Okay... It should be made from one of these metals: Tungsten Carbide, Plutonium, Adamantium, Vibranium; so you pick which is best. You can detect in the sub forum to which you are in, an over all nation is too large scale. Any stat increase can not go more than 2. So only +2.
Ahhh A rank and down is a bit much. Maybe a rank less in cost? Or C rank and below become passive for your nature-skills? And this is an S rank summon, maybe it boosts the rank of a preferred weapons style also?
As far as someone else holding your sword, it is your summon. Call it back to you.
I edited and decreased some stuff hammy 3nodding
Posted: Sun Feb 09, 2014 6:57 am
XSK Ambrosia
I edited and decreased some stuff hammy 3nodding
You gotta decrease the speed boost. No more than 2 is allowed.
As for the invoking weather...Maybe just the rain, not a crazy storm or anything, but a good downpour for 5 posts.
You gotta decrease the speed boost. No more than 2 is allowed.
As for the invoking weather...Maybe just the rain, not a crazy storm or anything, but a good downpour for 5 posts.
Hold up.
No speed increases. Also, considering how the only thing above 100 points is an S Rank, I won't allow this. The tradeoff is not balanced. You spend 400 energy in order to use S Ranks for 150 and everything else is free?
This summon is denied.
Posted: Sun Feb 09, 2014 10:21 am
Hiro Hates Nothing
shut up hamlet
Hammy, read the original. Hiro you too.
Done editing everything you both said. Decreased it quite a lot to your standards.
>.> I swear this is from a manga I just read and the 'slime girls' name was Suu. Is it using water from itself for a supply? Does it absorb water? Does it get larger? How big is it normally?
scream It is adorable.
I guess on dry land it'll use it's own water supply. I would say it's water body is the size of a 40 gallon drum. So it's blub body outside a barrel would be around like 3ft withe, and height.
Anything else I should add?
Posted: Sun Feb 09, 2014 2:17 pm
Chilling2
shut up hamlet
>.> I swear this is from a manga I just read and the 'slime girls' name was Suu. Is it using water from itself for a supply? Does it absorb water? Does it get larger? How big is it normally?
scream It is adorable.
I guess on dry land it'll use it's own water supply. I would say it's water body is the size of a 40 gallon drum. So it's blub body outside a barrel would be around like 3ft withe, and height.