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Gielwich


Lonely Phantom

PostPosted: Thu Oct 14, 2010 11:36 am


keishi_rin
User Image
Name: Valkyrie no Enzeru or known as Banin no Tenma, depend on which branch the person falls under.

Description:
This came from the fact demonic beings and angelic beings seemed to go down to earth an fall for humans, without knowing it really. Orochimaru discovered this in his labs, and it is considered in two branches, the Enzeru branch, and the Tenma branch. Sadly, this unique bloodline is never found in villages. Never. They always seem to be in small towns and marketer's families... Now, they have a split personality type of disorder. It is known that their, well, feral sides can come out, and their personalty would be the exact opposite of the user. This, would cause rather problems, and most are dubbed insane because of this feral side. The people of this clan, and different branches, have to earn the right to become a ninja, by doing various tasks for the kage closet to their home town. This could take weeks, months, even years. They do not start with the transformation, clone, and body switch techniques. they start with the necessary jutsu from the list of jutsu capable to learn: The chakra bite for Tenma, and Healer's revenge for Enzeru.

Strengths:
Tenma branch:
- Can learn Ninjutsu and Genjutsu with -1 posts.
- Can learn Genjutsu one rank higher, up to three extra from the limit.
- Flight (After a few stages)
- Can sense what bloodline the opponent has
- Vampiric chakra ability

Enzeru branch:
- Can learn Medical jutsu and Taijutsu with -1 posts
- Can learn medical jutsu one rank higher, up to three jutsu
- Skilled with poisons, acids, etc.
- Flight (after a few stages)
- Can sense where demonic beings are

Weaknesses:
Tenma Branch:
- incapable of using medical jutsu
- taijutsu is very hard for them, so +3 posts. (I'm serious.)
- Cannot get along with the Enzeru branch, and will attack the opposite branch.
- Easily possessed (required)
- Tenma have low chakra, but start only enough to preform E-rank tech (If person gains clan head boosts in this branch, medium chakra)
Enzeru Branch:
- incapable of using genjutsu
- Ninjutsu is very hard for them, so +3 posts. (I'm serious,)
- cannot get along with the Tenma branch, and will attack the opposite branch.
- Easily possessed (required)
- Incapable to withdraw from chakra biting. (aka, once someone uses it, they auto-paralyze to cooperate)
Ability:
Tenma branch:
The capability of become possessed by a demonic being, without control, and is called the Tenma's true self. and can grow demon wings, from the seal from their back. All jutsu elements appear black. They cannot produce chakra on their own, so they must resort to taking other people's chakra during battle, and only enough to produce a jutsu and live. They will try to kill an Enzeru branch, but might steal chakra from them first, making them the worst/best tag team known in the ninja world.

Enzeru
The capability of getting possessed by an angelic being without control, and it's the Enzeru's true self: it's soul. They can gain angelic wings, for the feathers have many properties on restoring chakra, and because of this have a higher supply than normal bloodline user. They can sense demon, including Bijuu, in which can cause the fact that the Akatsuki will try to use them. Though which will not happen because of the fact they do not help people whom are trying to achieve to become hosts. The Tenma will go after them for their chakra first, though tries to kill them also. This makes them the worst/best tag team in the ninja world.

Bloodline/Clan Jutsus:

Tenma branch :
Name of Jutsu: chakra bite
Rank of Jutsu: E (it is a basic, and is required for them to live)
Range of Jutsu: 5mm
Description: because of the age old factor of people incapable to produce chakra. Rock lee's situation is actually quite common to this branch. Sadly, it's more dangerous. The user can grow fangs, and suck chakra from the chakra lines. Lasts 3 posts. The amount of chakra taken is as follows:

Academy: the chakra amount the user will get is worth two E rank jutsus, so 4 chakra is gained every time, though the user will only gain 2 chakra for the fact of the use of the technique.... making it take awhile to get enough chakra.
Genin: the chakra amount these guys would get from biting should be 6 chakra, but instead, 4 chakra, and so on.
Chunin: 8 points
Jounin: 16 points
Kage/Sanin: 18 points

The missing nin: whatever the rank the highest jutsu is, they can calculate into ranks, and go by the rank chakra gain from above.

Name of Jutsu: Take off: demon
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of demon wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
the barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.



Name of Jutsu: Buff up
Rank of Jutsu: B
Range of Jutsu: on self
Description: This makes an armor cover their skin, and the fact they make the user stronger, up to two posts.... Here are the added stats:

- +3 endurance
- +5 strength
- - 4 speed
- +3 defense
- - 4 chakra
- -2 dexterity (unsure what that does but still)


Name of Jutsu: Demon warp
Rank of Jutsu: A
Range of Jutsu: 1-20 meters
Description: This, is exactly what it sounds. The user grows horns and a tail by this point, their skin becomes a dark grey. This allows them to warp out of an un-needed battle, or for travel wise. Though, this also increases the chances of becoming possessed. If in battle, this jutsu is incapable of being used, and will take double the chakra, and will damage the user.


Enzeru branch

Name of Jutsu: Sacred mark
Rank of Jutsu: C
Range of Jutsu: the size of a feather
Description: This, restores other people's Chakra, by giving their chakra away. this is how it works:

Chunin: 5 points
Jounin: 7 points
Kage/Sanin: 9 points


The person receiving the treatment must bite the feather that gives the chakra. This is only usable after the Bloodline user know how to gain their wings.

Name of Jutsu: Healer's revenge
Rank of Jutsu: Depends on level of damage.
Range of Jutsu: body
Description:
This is a unique medical jutsu for this branch, in which when this healing jutsu is performed, the user 'absorbs' the damage taken, from the areas that was gotten hurt. for instance, if the target was hurt in the arm, the user heals them, then the cut appears of the user's arm. Next, the user can put the damage onto another person, that is, if they can hit them with their hand, with a firm hold onto them. it can appear of plants rocks, and the ground, but it would just become a hole. of course, if the damage there is higher than the medical jutsu they can use, they cant do it.



Name of Jutsu: Take off: Angel
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of angel wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
The barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.


Name of Jutsu: Angel's salvation
Rank of Jutsu: S (it's a death sentence)
Range of Jutsu: er, How big is a wing span?
Description: This allows the user to resurrect a loved one, or the person they are sworn to protect. sad thing is, once they do, the user dies.

Name of Jutsu: Angelic tornado
Rank of Jutsu: A-S
Range of Jutsu: 50ft
Description: This make the wings disperse into a ring around the user, and cuts up anything in the 50ft radius. this, though, can be easily avoided.

Name of Jutsu: Acid wing.
Rank of Jutsu: B
Range of Jutsu: Range of kunai (1-20 feet)
Description: Basically, the wings become a dark green color, as disperse. when controlled, can be used as darts that burns through metals and flesh objects. used mainly for infiltration....


And on the obvious note, you cant be in both branches like the girl above. Angelic demons just dont happen. And one more thing for requirements:

Enzeru branch requires:
- the word "Enzeru" Somewhere's in their name. first, middle last, whatever.
-a tattoo design in their profile of angel wings
- to already choose whom they were to protect before hand
- to act somewhat snotty towards the other branch
- Must not have a village to start out, state which one your aiming for. Try to gain entry Through RP.

Tenma branch requirements:

- the word "Tenma" Somewhere's in their name. first, middle last, whatever.
- need fangs.
-a tattoo design in their profile of demon wings
- to already choose whom they were to protect before hand
- to attack the other branch and be quite mean to them.
- Must not have a village to start out, state which one your aiming for. Try to gain entry through RP.

One with Clan Head Benefits:[ reserved for my character ninja ]


Leader of Tenma:
Tenma Members:
-
-
-
-

Leader of Enzeru: [ reserved for my character ninja ]
Enzeru Members:
-
-
-
-
PostPosted: Thu Oct 14, 2010 1:23 pm


keishi_rin
keishi_rin
User Image
Name: Valkyrie no Enzeru or known as Banin no Tenma, depend on which branch the person falls under.

Description:
This came from the fact demonic beings and angelic beings seemed to go down to earth an fall for humans, without knowing it really. Orochimaru discovered this in his labs, and it is considered in two branches, the Enzeru branch, and the Tenma branch. Sadly, this unique bloodline is never found in villages. Never. They always seem to be in small towns and marketer's families... Now, they have a split personality type of disorder. It is known that their, well, feral sides can come out, and their personalty would be the exact opposite of the user. This, would cause rather problems, and most are dubbed insane because of this feral side. The people of this clan, and different branches, have to earn the right to become a ninja, by doing various tasks for the kage closet to their home town. This could take weeks, months, even years. They do not start with the transformation, clone, and body switch techniques. they start with the necessary jutsu from the list of jutsu capable to learn: The chakra bite for Tenma, and Healer's revenge for Enzeru.

Strengths:
Tenma branch:
- Can learn Ninjutsu and Genjutsu with -1 posts.
- Can learn Genjutsu one rank higher, up to three extra from the limit.
- Flight (After a few stages)
- Can sense what bloodline the opponent has
- Vampiric chakra ability

Enzeru branch:
- Can learn Medical jutsu and Taijutsu with -1 posts
- Can learn medical jutsu one rank higher, up to three jutsu
- Skilled with poisons, acids, etc.
- Flight (after a few stages)
- Can sense where demonic beings are

Weaknesses:
Tenma Branch:
- incapable of using medical jutsu
- taijutsu is very hard for them, so +3 posts. (I'm serious.)
- Cannot get along with the Enzeru branch, and will attack the opposite branch.
- Easily possessed (required)
- Tenma have low chakra, but start only enough to preform E-rank tech (If person gains clan head boosts in this branch, medium chakra)
Enzeru Branch:
- incapable of using genjutsu
- Ninjutsu is very hard for them, so +3 posts. (I'm serious,)
- cannot get along with the Tenma branch, and will attack the opposite branch.
- Easily possessed (required)
- Incapable to withdraw from chakra biting. (aka, once someone uses it, they auto-paralyze to cooperate)
Ability:
Tenma branch:
The capability of become possessed by a demonic being, without control, and is called the Tenma's true self. and can grow demon wings, from the seal from their back. All jutsu elements appear black. They cannot produce chakra on their own, so they must resort to taking other people's chakra during battle, and only enough to produce a jutsu and live. They will try to kill an Enzeru branch, but might steal chakra from them first, making them the worst/best tag team known in the ninja world.

Enzeru
The capability of getting possessed by an angelic being without control, and it's the Enzeru's true self: it's soul. They can gain angelic wings, for the feathers have many properties on restoring chakra, and because of this have a higher supply than normal bloodline user. They can sense demon, including Bijuu, in which can cause the fact that the Akatsuki will try to use them. Though which will not happen because of the fact they do not help people whom are trying to achieve to become hosts. The Tenma will go after them for their chakra first, though tries to kill them also. This makes them the worst/best tag team in the ninja world.

Bloodline/Clan Jutsus:

Tenma branch :
Name of Jutsu: chakra bite
Rank of Jutsu: E (it is a basic, and is required for them to live)
Range of Jutsu: 5mm
Description: because of the age old factor of people incapable to produce chakra. Rock lee's situation is actually quite common to this branch. Sadly, it's more dangerous. The user can grow fangs, and suck chakra from the chakra lines. Lasts 3 posts. The amount of chakra taken is as follows:

Academy: the chakra amount the user will get is worth two E rank jutsus, so 4 chakra is gained every time, though the user will only gain 2 chakra for the fact of the use of the technique.... making it take awhile to get enough chakra.
Genin: the chakra amount these guys would get from biting should be 6 chakra, but instead, 4 chakra, and so on.
Chunin: 8 points
Jounin: 16 points
Kage/Sanin: 18 points

The missing nin: whatever the rank the highest jutsu is, they can calculate into ranks, and go by the rank chakra gain from above.

Name of Jutsu: Take off: demon
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of demon wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
the barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.



Name of Jutsu: Buff up
Rank of Jutsu: B
Range of Jutsu: on self
Description: This makes an armor cover their skin, and the fact they make the user stronger, up to two posts.... Here are the added stats:

- +3 endurance
- +5 strength
- - 4 speed
- +3 defense
- - 4 chakra
- -2 dexterity (unsure what that does but still)


Name of Jutsu: Demon warp
Rank of Jutsu: A
Range of Jutsu: 1-20 meters
Description: This, is exactly what it sounds. The user grows horns and a tail by this point, their skin becomes a dark grey. This allows them to warp out of an un-needed battle, or for travel wise. Though, this also increases the chances of becoming possessed. If in battle, this jutsu is incapable of being used, and will take double the chakra, and will damage the user.


Enzeru branch

Name of Jutsu: Sacred mark
Rank of Jutsu: C
Range of Jutsu: the size of a feather
Description: This, restores other people's Chakra, by giving their chakra away. this is how it works:

Chunin: 5 points
Jounin: 7 points
Kage/Sanin: 9 points


The person receiving the treatment must bite the feather that gives the chakra. This is only usable after the Bloodline user know how to gain their wings.

Name of Jutsu: Healer's revenge
Rank of Jutsu: Depends on level of damage.
Range of Jutsu: body
Description:
This is a unique medical jutsu for this branch, in which when this healing jutsu is performed, the user 'absorbs' the damage taken, from the areas that was gotten hurt. for instance, if the target was hurt in the arm, the user heals them, then the cut appears of the user's arm. Next, the user can put the damage onto another person, that is, if they can hit them with their hand, with a firm hold onto them. it can appear of plants rocks, and the ground, but it would just become a hole. of course, if the damage there is higher than the medical jutsu they can use, they cant do it.



Name of Jutsu: Take off: Angel
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of angel wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
The barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.


Name of Jutsu: Angel's salvation
Rank of Jutsu: S (it's a death sentence)
Range of Jutsu: er, How big is a wing span?
Description: This allows the user to resurrect a loved one, or the person they are sworn to protect. sad thing is, once they do, the user dies.

Name of Jutsu: Angelic tornado
Rank of Jutsu: A-S
Range of Jutsu: 50ft
Description: This make the wings disperse into a ring around the user, and cuts up anything in the 50ft radius. this, though, can be easily avoided.

Name of Jutsu: Acid wing.
Rank of Jutsu: B
Range of Jutsu: Range of kunai (1-20 feet)
Description: Basically, the wings become a dark green color, as disperse. when controlled, can be used as darts that burns through metals and flesh objects. used mainly for infiltration....


And on the obvious note, you cant be in both branches like the girl above. Angelic demons just dont happen. And one more thing for requirements:

Enzeru branch requires:
- the word "Enzeru" Somewhere's in their name. first, middle last, whatever.
-a tattoo design in their profile of angel wings
- to already choose whom they were to protect before hand
- to act somewhat snotty towards the other branch
- Must not have a village to start out, state which one your aiming for. Try to gain entry Through RP.

Tenma branch requirements:

- the word "Tenma" Somewhere's in their name. first, middle last, whatever.
- need fangs.
-a tattoo design in their profile of demon wings
- to already choose whom they were to protect before hand
- to attack the other branch and be quite mean to them.
- Must not have a village to start out, state which one your aiming for. Try to gain entry through RP.

One with Clan Head Benefits:[ reserved for my character ninja ]


Leader of Tenma:
Tenma Members:
-
-
-
-

Leader of Enzeru: [ reserved for my character ninja ]
Enzeru Members:
-
-
-
-
just add +25 to defense and strength , -10 to agility, and a cool down time of 5 posts as the effects of buff up and I'll approve the clan

duckmasta
Crew

Dapper Businesswoman



Gielwich


Lonely Phantom

PostPosted: Thu Oct 14, 2010 2:35 pm


User Image
Name: Valkyrie no Enzeru or known as Banin no Tenma, depend on which branch the person falls under.

Description:
This came from the fact demonic beings and angelic beings seemed to go down to earth an fall for humans, without knowing it really. Orochimaru discovered this in his labs, and it is considered in two branches, the Enzeru branch, and the Tenma branch. Sadly, this unique bloodline is never found in villages. Never. They always seem to be in small towns and marketer's families... Now, they have a split personality type of disorder. It is known that their, well, feral sides can come out, and their personalty would be the exact opposite of the user. This, would cause rather problems, and most are dubbed insane because of this feral side. The people of this clan, and different branches, have to earn the right to become a ninja, by doing various tasks for the kage closet to their home town. This could take weeks, months, even years. They do not start with the transformation, clone, and body switch techniques. they start with the necessary jutsu from the list of jutsu capable to learn: The chakra bite for Tenma, and Healer's revenge for Enzeru.

Strengths:
Tenma branch:
- Can learn Ninjutsu and Genjutsu with -1 posts.
- Can learn Genjutsu one rank higher, up to three extra from the limit.
- Flight (After a few stages)
- Can sense what bloodline the opponent has
- Vampiric chakra ability

Enzeru branch:
- Can learn Medical jutsu and Taijutsu with -1 posts
- Can learn medical jutsu one rank higher, up to three jutsu
- Skilled with poisons, acids, etc.
- Flight (after a few stages)
- Can sense where demonic beings are

Weaknesses:
Tenma Branch:
- incapable of using medical jutsu
- taijutsu is very hard for them, so +3 posts. (I'm serious.)
- Cannot get along with the Enzeru branch, and will attack the opposite branch.
- Easily possessed (required)
- Tenma have low chakra, but start only enough to preform E-rank tech (If person gains clan head boosts in this branch, medium chakra)
Enzeru Branch:
- incapable of using genjutsu
- Ninjutsu is very hard for them, so +3 posts. (I'm serious,)
- cannot get along with the Tenma branch, and will attack the opposite branch.
- Easily possessed (required)
- Incapable to withdraw from chakra biting. (aka, once someone uses it, they auto-paralyze to cooperate)
Ability:
Tenma branch:
The capability of become possessed by a demonic being, without control, and is called the Tenma's true self. and can grow demon wings, from the seal from their back. All jutsu elements appear black. They cannot produce chakra on their own, so they must resort to taking other people's chakra during battle, and only enough to produce a jutsu and live. They will try to kill an Enzeru branch, but might steal chakra from them first, making them the worst/best tag team known in the ninja world.

Enzeru
The capability of getting possessed by an angelic being without control, and it's the Enzeru's true self: it's soul. They can gain angelic wings, for the feathers have many properties on restoring chakra, and because of this have a higher supply than normal bloodline user. They can sense demon, including Bijuu, in which can cause the fact that the Akatsuki will try to use them. Though which will not happen because of the fact they do not help people whom are trying to achieve to become hosts. The Tenma will go after them for their chakra first, though tries to kill them also. This makes them the worst/best tag team in the ninja world.

Bloodline/Clan Jutsus:

Tenma branch :
Name of Jutsu: chakra bite
Rank of Jutsu: E (it is a basic, and is required for them to live)
Range of Jutsu: 5mm
Description: because of the age old factor of people incapable to produce chakra. Rock lee's situation is actually quite common to this branch. Sadly, it's more dangerous. The user can grow fangs, and suck chakra from the chakra lines. Lasts 3 posts. The amount of chakra taken is as follows:

Academy: the chakra amount the user will get is worth two E rank jutsus, so 4 chakra is gained every time, though the user will only gain 2 chakra for the fact of the use of the technique.... making it take awhile to get enough chakra.
Genin: the chakra amount these guys would get from biting should be 6 chakra, but instead, 4 chakra, and so on.
Chunin: 8 points
Jounin: 16 points
Kage/Sanin: 18 points

The missing nin: whatever the rank the highest jutsu is, they can calculate into ranks, and go by the rank chakra gain from above.

Name of Jutsu: Take off: demon
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of demon wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
the barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.



Name of Jutsu: Buff up
Rank of Jutsu: B
Range of Jutsu: on self
Description: This makes an armor cover their skin, and the fact they make the user stronger, up to two posts; the cool-down 5 posts. Here are the added stats:
- 10 agility
+ 25 defense
+ 25 strength.

Name of Jutsu: Demon warp
Rank of Jutsu: A
Range of Jutsu: 1-20 meters
Description: This, is exactly what it sounds. The user grows horns and a tail by this point, their skin becomes a dark grey. This allows them to warp out of an un-needed battle, or for travel wise. Though, this also increases the chances of becoming possessed. If in battle, this jutsu is incapable of being used, and will take double the chakra, and will damage the user.


Enzeru branch

Name of Jutsu: Sacred mark
Rank of Jutsu: C
Range of Jutsu: the size of a feather
Description: This, restores other people's Chakra, by giving their chakra away. this is how it works:

Chunin: 5 points
Jounin: 7 points
Kage/Sanin: 9 points


The person receiving the treatment must bite the feather that gives the chakra. This is only usable after the Bloodline user know how to gain their wings.

Name of Jutsu: Healer's revenge
Rank of Jutsu: Depends on level of damage.
Range of Jutsu: body
Description:
This is a unique medical jutsu for this branch, in which when this healing jutsu is performed, the user 'absorbs' the damage taken, from the areas that was gotten hurt. for instance, if the target was hurt in the arm, the user heals them, then the cut appears of the user's arm. Next, the user can put the damage onto another person, that is, if they can hit them with their hand, with a firm hold onto them. it can appear of plants rocks, and the ground, but it would just become a hole. of course, if the damage there is higher than the medical jutsu they can use, they cant do it.



Name of Jutsu: Take off: Angel
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of angel wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
The barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.


Name of Jutsu: Angel's salvation
Rank of Jutsu: S (it's a death sentence)
Range of Jutsu: er, How big is a wing span?
Description: This allows the user to resurrect a loved one, or the person they are sworn to protect. sad thing is, once they do, the user dies.

Name of Jutsu: Angelic tornado
Rank of Jutsu: A-S
Range of Jutsu: 50ft
Description: This make the wings disperse into a ring around the user, and cuts up anything in the 50ft radius. this, though, can be easily avoided.

Name of Jutsu: Acid wing.
Rank of Jutsu: B
Range of Jutsu: Range of kunai (1-20 feet)
Description: Basically, the wings become a dark green color, as disperse. when controlled, can be used as darts that burns through metals and flesh objects. used mainly for infiltration....


And on the obvious note, you cant be in both branches like the girl above. Angelic demons just dont happen. And one more thing for requirements:

Enzeru branch requires:
- the word "Enzeru" Somewhere's in their name. first, middle last, whatever.
-a tattoo design in their profile of angel wings
- to already choose whom they were to protect before hand
- to act somewhat snotty towards the other branch
- Must not have a village to start out, state which one your aiming for. Try to gain entry Through RP.

Tenma branch requirements:

- the word "Tenma" Somewhere's in their name. first, middle last, whatever.
- need fangs.
-a tattoo design in their profile of demon wings
- to already choose whom they were to protect before hand
- to attack the other branch and be quite mean to them.
- Must not have a village to start out, state which one your aiming for. Try to gain entry through RP.

One with Clan Head Benefits:[ reserved for my character ninja ]


Leader of Tenma:
Tenma Members:
-
-
-
-

Leader of Enzeru: [ reserved for my character ninja ]
Enzeru Members:
-
-
-
-
PostPosted: Thu Oct 14, 2010 2:37 pm


Six_Paths_God
Six_Paths_God
Pic: User Image(Mandatory)
Name: The Aburame second stage: The three paths
Description: When you see an aburame you automaticaly think beetles and stoic-ness right? Well after a certain point in their life and with the proper motivation, an aburame's insects go through permanent mutations that alter their behavior and patterns. Their are three major mutations, each with it's own different strengths and weaknesses, added onto the ones already present. NOTE that when you choose a path you are stuck with it forever. Depending on the path you may lose your jutsu to keep things fair, or you may not.

Path 1 The Path to Poison
The insects lose their ability to steal chakra. Instead they now have the ability to transmute minute ammounts of poisons. The poisons in small doses are useless and will be easily absorbed into the insects's prey. But in large quantities, say a group of more than seventy bugs, the poisin can become lethal. If you are continuously attacked by these insects, the effected area will become paralyzed until the poison is diffused by antibodies, or antidotes are given. The poison can only kill if a swarm of the insects were to attack you. Prolonged poison from smaller groups can cause nausea or dizzyness.
Strengths:Poison, still have the stealth aspect.
Weaknesses: You have much less bugs now, and the chakra siphon is gone now. Al previous weaknesses are present. Also you can't keep any of the jutsu you had before accept Bug wall, insect sphere, and Hive mind. You cannot learn them back either, you can only learn the jutsu provided for the jutsu, or maybe some customs.
Ability:Gives immunnity to most poisons. These insects are undetectable in small groups, and give the host knowledge of poisons through toxins they create. They are capable of creating antidotes.
Bloodline/Clan Jutsus:
Kikaichu-poison Host
C
This jutsu turns the bugs permanently into the poison bugs and gives the user slight immunity to poisons. The poisons will be effective at high doses, but the insects will be able to absorb and emulate the poison's effects with some acceptions. ((Like Rokubi))

Kikaichu-poison Poison Mutation
A
THis jutsu allows you to form different poisons inside the kikaichu, with varying effects. The effects cannot be lethal, but can be paralytic or hallucigenic, or induce vomiting, nausea, or dizzyness. Whatever is chosen ((ONLY ONE)) will be highly potent, effective to the max in low doses.


Path 2- The Army
As the name suggests. This stage will effectively triple the already huge number of insects the host carries. These insects have the added effect of being capable of heavily mutating into other insects. Specifically, they can form into extremely long centipedes, which act like striking shadow snakes in that they shoot out with razor sharp legs. The second form is that of a swarm of moths. This will turn a group of kikaichu into a group of moths that will seek out hidden enemies much easier. The third is that of team of ten fist sized spiders that can create a web that is extremely sticky, but takes a full post to create. The fourth form makes the insects into Wasps that have a venom strong enough to set off all the pain receptors in any area they hit for a post. These mutations can be doled out rapidly, but take up a lot of chakra.
Strengths: Triples the users insects, meaning you will run out of chakra before bugs always. The number is illogical to the host, but it was already that way wasn't it? This path allows you to keep all the jutsu you know for the clan and won't limit you to the ones you have.
Weaknesses: Uses up chakra EXTREMELY FAST for the new techniques, and these insects are easier to kill with fire. The insects also begin to take over the user to a degree, causing him to have flawed out looks. This often leads to takers of this path going insane.
Ability:See Description
Bloodline/Clan Jutsus:
Rapid Mutations
A
Any mutation you chosse, not counting those from the FEM guild wide custom will take up A rank chakra each time one is created. For example, creating a unit of moths, then two salamanders, and a group of spiders will equal the cost of using four A rank techniques.

___youwillknownihilism


duckmasta
Crew

Dapper Businesswoman

PostPosted: Thu Oct 14, 2010 8:36 pm


keishi_rin
User Image
Name: Valkyrie no Enzeru or known as Banin no Tenma, depend on which branch the person falls under.

Description:
This came from the fact demonic beings and angelic beings seemed to go down to earth an fall for humans, without knowing it really. Orochimaru discovered this in his labs, and it is considered in two branches, the Enzeru branch, and the Tenma branch. Sadly, this unique bloodline is never found in villages. Never. They always seem to be in small towns and marketer's families... Now, they have a split personality type of disorder. It is known that their, well, feral sides can come out, and their personalty would be the exact opposite of the user. This, would cause rather problems, and most are dubbed insane because of this feral side. The people of this clan, and different branches, have to earn the right to become a ninja, by doing various tasks for the kage closet to their home town. This could take weeks, months, even years. They do not start with the transformation, clone, and body switch techniques. they start with the necessary jutsu from the list of jutsu capable to learn: The chakra bite for Tenma, and Healer's revenge for Enzeru.

Strengths:
Tenma branch:
- Can learn Ninjutsu and Genjutsu with -1 posts.
- Can learn Genjutsu one rank higher, up to three extra from the limit.
- Flight (After a few stages)
- Can sense what bloodline the opponent has
- Vampiric chakra ability

Enzeru branch:
- Can learn Medical jutsu and Taijutsu with -1 posts
- Can learn medical jutsu one rank higher, up to three jutsu
- Skilled with poisons, acids, etc.
- Flight (after a few stages)
- Can sense where demonic beings are

Weaknesses:
Tenma Branch:
- incapable of using medical jutsu
- taijutsu is very hard for them, so +3 posts. (I'm serious.)
- Cannot get along with the Enzeru branch, and will attack the opposite branch.
- Easily possessed (required)
- Tenma have low chakra, but start only enough to preform E-rank tech (If person gains clan head boosts in this branch, medium chakra)
Enzeru Branch:
- incapable of using genjutsu
- Ninjutsu is very hard for them, so +3 posts. (I'm serious,)
- cannot get along with the Tenma branch, and will attack the opposite branch.
- Easily possessed (required)
- Incapable to withdraw from chakra biting. (aka, once someone uses it, they auto-paralyze to cooperate)
Ability:
Tenma branch:
The capability of become possessed by a demonic being, without control, and is called the Tenma's true self. and can grow demon wings, from the seal from their back. All jutsu elements appear black. They cannot produce chakra on their own, so they must resort to taking other people's chakra during battle, and only enough to produce a jutsu and live. They will try to kill an Enzeru branch, but might steal chakra from them first, making them the worst/best tag team known in the ninja world.

Enzeru
The capability of getting possessed by an angelic being without control, and it's the Enzeru's true self: it's soul. They can gain angelic wings, for the feathers have many properties on restoring chakra, and because of this have a higher supply than normal bloodline user. They can sense demon, including Bijuu, in which can cause the fact that the Akatsuki will try to use them. Though which will not happen because of the fact they do not help people whom are trying to achieve to become hosts. The Tenma will go after them for their chakra first, though tries to kill them also. This makes them the worst/best tag team in the ninja world.

Bloodline/Clan Jutsus:

Tenma branch :
Name of Jutsu: chakra bite
Rank of Jutsu: E (it is a basic, and is required for them to live)
Range of Jutsu: 5mm
Description: because of the age old factor of people incapable to produce chakra. Rock lee's situation is actually quite common to this branch. Sadly, it's more dangerous. The user can grow fangs, and suck chakra from the chakra lines. Lasts 3 posts. The amount of chakra taken is as follows:

Academy: the chakra amount the user will get is worth two E rank jutsus, so 4 chakra is gained every time, though the user will only gain 2 chakra for the fact of the use of the technique.... making it take awhile to get enough chakra.
Genin: the chakra amount these guys would get from biting should be 6 chakra, but instead, 4 chakra, and so on.
Chunin: 8 points
Jounin: 16 points
Kage/Sanin: 18 points

The missing nin: whatever the rank the highest jutsu is, they can calculate into ranks, and go by the rank chakra gain from above.

Name of Jutsu: Take off: demon
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of demon wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
the barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.



Name of Jutsu: Buff up
Rank of Jutsu: B
Range of Jutsu: on self
Description: This makes an armor cover their skin, and the fact they make the user stronger, up to two posts; the cool-down 5 posts. Here are the added stats:
- 10 agility
+ 25 defense
+ 25 strength.

Name of Jutsu: Demon warp
Rank of Jutsu: A
Range of Jutsu: 1-20 meters
Description: This, is exactly what it sounds. The user grows horns and a tail by this point, their skin becomes a dark grey. This allows them to warp out of an un-needed battle, or for travel wise. Though, this also increases the chances of becoming possessed. If in battle, this jutsu is incapable of being used, and will take double the chakra, and will damage the user.


Enzeru branch

Name of Jutsu: Sacred mark
Rank of Jutsu: C
Range of Jutsu: the size of a feather
Description: This, restores other people's Chakra, by giving their chakra away. this is how it works:

Chunin: 5 points
Jounin: 7 points
Kage/Sanin: 9 points


The person receiving the treatment must bite the feather that gives the chakra. This is only usable after the Bloodline user know how to gain their wings.

Name of Jutsu: Healer's revenge
Rank of Jutsu: Depends on level of damage.
Range of Jutsu: body
Description:
This is a unique medical jutsu for this branch, in which when this healing jutsu is performed, the user 'absorbs' the damage taken, from the areas that was gotten hurt. for instance, if the target was hurt in the arm, the user heals them, then the cut appears of the user's arm. Next, the user can put the damage onto another person, that is, if they can hit them with their hand, with a firm hold onto them. it can appear of plants rocks, and the ground, but it would just become a hole. of course, if the damage there is higher than the medical jutsu they can use, they cant do it.



Name of Jutsu: Take off: Angel
Rank of Jutsu: C
Range of Jutsu: er, How big is a wing span?
Description: This allows the user grow a pair of angel wings, allowing them to take flight for a period of time. (5 posts) these can protect people too, by making a shield like barrier. This is used more as a travel/show off thing to use, though.
The barrier, is the wings themselves. They can stand strongly against someone their own level, but if higher, will start to rip/break after the third post... which can be a pain. the blocking can only last four of the five posts, just in the case of need to get away. They cannot do anything during this time.


Name of Jutsu: Angel's salvation
Rank of Jutsu: S (it's a death sentence)
Range of Jutsu: er, How big is a wing span?
Description: This allows the user to resurrect a loved one, or the person they are sworn to protect. sad thing is, once they do, the user dies.

Name of Jutsu: Angelic tornado
Rank of Jutsu: A-S
Range of Jutsu: 50ft
Description: This make the wings disperse into a ring around the user, and cuts up anything in the 50ft radius. this, though, can be easily avoided.

Name of Jutsu: Acid wing.
Rank of Jutsu: B
Range of Jutsu: Range of kunai (1-20 feet)
Description: Basically, the wings become a dark green color, as disperse. when controlled, can be used as darts that burns through metals and flesh objects. used mainly for infiltration....


And on the obvious note, you cant be in both branches like the girl above. Angelic demons just dont happen. And one more thing for requirements:

Enzeru branch requires:
- the word "Enzeru" Somewhere's in their name. first, middle last, whatever.
-a tattoo design in their profile of angel wings
- to already choose whom they were to protect before hand
- to act somewhat snotty towards the other branch
- Must not have a village to start out, state which one your aiming for. Try to gain entry Through RP.

Tenma branch requirements:

- the word "Tenma" Somewhere's in their name. first, middle last, whatever.
- need fangs.
-a tattoo design in their profile of demon wings
- to already choose whom they were to protect before hand
- to attack the other branch and be quite mean to them.
- Must not have a village to start out, state which one your aiming for. Try to gain entry through RP.

One with Clan Head Benefits:[ reserved for my character ninja ]


Leader of Tenma:
Tenma Members:
-
-
-
-

Leader of Enzeru: [ reserved for my character ninja ]
Enzeru Members:
-
-
-
-
Duckmastamon digivolve into Approvemon. Hurry use the Approve technique! APPROVED!
PostPosted: Thu Oct 14, 2010 8:43 pm


Six_Paths_God
Six_Paths_God
Six_Paths_God
Pic: User Image(Mandatory)
Name: The Aburame second stage: The three paths
Description: When you see an aburame you automaticaly think beetles and stoic-ness right? Well after a certain point in their life and with the proper motivation, an aburame's insects go through permanent mutations that alter their behavior and patterns. Their are three major mutations, each with it's own different strengths and weaknesses, added onto the ones already present. NOTE that when you choose a path you are stuck with it forever. Depending on the path you may lose your jutsu to keep things fair, or you may not.

Path 1 The Path to Poison
The insects lose their ability to steal chakra. Instead they now have the ability to transmute minute ammounts of poisons. The poisons in small doses are useless and will be easily absorbed into the insects's prey. But in large quantities, say a group of more than seventy bugs, the poisin can become lethal. If you are continuously attacked by these insects, the effected area will become paralyzed until the poison is diffused by antibodies, or antidotes are given. The poison can only kill if a swarm of the insects were to attack you. Prolonged poison from smaller groups can cause nausea or dizzyness.
Strengths:Poison, still have the stealth aspect.
Weaknesses: You have much less bugs now, and the chakra siphon is gone now. Al previous weaknesses are present. Also you can't keep any of the jutsu you had before accept Bug wall, insect sphere, and Hive mind. You cannot learn them back either, you can only learn the jutsu provided for the jutsu, or maybe some customs.
Ability:Gives immunnity to most poisons. These insects are undetectable in small groups, and give the host knowledge of poisons through toxins they create. They are capable of creating antidotes.
Bloodline/Clan Jutsus:
Kikaichu-poison Host
C
This jutsu turns the bugs permanently into the poison bugs and gives the user slight immunity to poisons. The poisons will be effective at high doses, but the insects will be able to absorb and emulate the poison's effects with some acceptions. ((Like Rokubi))

Kikaichu-poison Poison Mutation
A
THis jutsu allows you to form different poisons inside the kikaichu, with varying effects. The effects cannot be lethal, but can be paralytic or hallucigenic, or induce vomiting, nausea, or dizzyness. Whatever is chosen ((ONLY ONE)) will be highly potent, effective to the max in low doses.


Path 2- The Army
As the name suggests. This stage will effectively triple the already huge number of insects the host carries. These insects have the added effect of being capable of heavily mutating into other insects. Specifically, they can form into extremely long centipedes, which act like striking shadow snakes in that they shoot out with razor sharp legs. The second form is that of a swarm of moths. This will turn a group of kikaichu into a group of moths that will seek out hidden enemies much easier. The third is that of team of ten fist sized spiders that can create a web that is extremely sticky, but takes a full post to create. The fourth form makes the insects into Wasps that have a venom strong enough to set off all the pain receptors in any area they hit for a post. These mutations can be doled out rapidly, but take up a lot of chakra.
Strengths: Triples the users insects, meaning you will run out of chakra before bugs always. The number is illogical to the host, but it was already that way wasn't it? This path allows you to keep all the jutsu you know for the clan and won't limit you to the ones you have.
Weaknesses: Uses up chakra EXTREMELY FAST for the new techniques, and these insects are easier to kill with fire. The insects also begin to take over the user to a degree, causing him to have flawed out looks. This often leads to takers of this path going insane.
Ability:See Description
Bloodline/Clan Jutsus:
Rapid Mutations
A
Any mutation you chosse, not counting those from the FEM guild wide custom will take up A rank chakra each time one is created. For example, creating a unit of moths, then two salamanders, and a group of spiders will equal the cost of using four A rank techniques.
I have not done anything with this yet because it states three paths and you have not inserted a third path yet. In addition, there is already a clan that specializes in poisons. You fail to expand on what Mutations are available. Terrible grammar and spelling, in conjunction with failure to explain properly how everything works, has lead me to the decision of Denying this clan extension. "Hal! Open pod bay doors!" "Sorry, I can't do that Dave." DENIED!

duckmasta
Crew

Dapper Businesswoman



Gielwich


Lonely Phantom

PostPosted: Fri Oct 15, 2010 3:33 am


Thank you Duckmasta! *hugs, skips out of area*
PostPosted: Sun Oct 17, 2010 9:19 pm


User Image

Name:Futton (Boil Release)

Description: A clan that dates back to the start of the First great ninja war, The Yamada Were a ruthless group of mercenaries who would sell their services to the Highest Bidder. The Yamada were ninja who could Use the byproduct of water and fire, Steam. These ninja were usually bought for the use of espionage, but it was not to say that they were not one for head to head combat. Boasting skills like the ability to blow burning hot steam in the face of an adversary, To Condensing smoke so tightly that it could be used as a weapon. These hit-men made their living through their unique affinity to steam itself. By combining these two elements in an almost instinctual manner,(not to say that they can use either element seperately) the user could completely control it. They also found that by spreading their chakras into pre-existing steam, they could control it as well. The clan though, ran into trouble after the first ninja war, and was said to be all but dead, the bloodline lost to time. Or so it seemed.

Strengths:The user can control the elements of Fire, and water, in addition to their mix, Futton.

Weaknesses:Weak to Fuuton Jutsus, as the steam can be blown away/cooled off

Ability:Steam Control

Bloodline/Clan Jutsus:
=======================

Name of Jutsu:Futton:Unka no jutsu [Boil release: Haze Cloud techique]
Rank of Jutsu biggrin
Range of Jutsu:Mid
Jutsu's Element:Steam
Description: The user spews out a smokescreen around himself and his opponents The user can feel the chakra of anything inside this steam cloud.(3 post length)

Name of Jutsu:Ninpo:Moeru Yuge[Boil release:Burning Steam]
Rank of Jutsu biggrin / Variable
Range of Jutsu:long
Jutsu's Element:Steam
Description:The User expels burning Steam onto their opponent, Scalding all it touches. This technique is primarily used to eat through things; and objects by flash frying and, or melting the object. As a secondary function the technique can eat through a barrier; if you spend the chakra cost for the barriers rank when used.

Name of Jutsu:Futton: Kiteki no jutsu[Boil release: Steam whistle technique]
Rank of Jutsu biggrin
Range of Jutsu:mid-range
Jutsu's Element:steam
Description:The user blows Steam through their mouth that lets off such a sharp piercing screech that it disorients the opponents if heard (2 post length)

Name of Jutsu:Futton: Shouen[Boil release:gunpowder smoke]
Rank of Jutsu:C
Range of Jutsu:Variable
Jutsu's Element:Steam
Description:Using steam control, The user can leave wherever he wants, a condensed steam ball that will Explode when the user wills it. Can only place 3 at a time, if the user moves too far away, it will dissipate [600 ft or more]

Name of Jutsu:Futton:Ichimatsu[Boil Release:wreath of smoke]
Rank of Jutsu:C
Range of Jutsu:mid
Jutsu's Element:Steam
Description:the user blows a condensed ring of smoke that that can trap the opponent where they stand.Once the wreath has wrapped you; attempts to break free will result in the wreath Scalding the opponent. Often followed up by Futton:enshi. (lasts 2 posts)

Name of Jutsu:Futton:Jouki Yari[Boil Release:smoke spear]
Rank of Jutsu:C
Range of Jutsu:long
Jutsu's Element:Steam
Description:The user blows out a length of steam, Which condenses into a large, almost transparent spear, that he launches at his opponent.

Name of Jutsu:Futton:endoku[Boil Release:smoke pollution]
Rank of Jutsu:C
Range of Jutsu:Mid
Jutsu's Element:Steam
Description:The user blows steam after smoking a cigarette, that when it touches something it begins to melt whatever it touches,Suiton can negate the effects (could strip a large mammal in 3 turns, eats through things like wood and steel in 4)

Name of Jutsu:Futton:Murasu[Boil release:Steam cooking]
Rank of Jutsu:B
Range of Jutsu:Close
Jutsu's Element:Steam
Description:the user grabs his opponent, and seemingly kisses him/her. In actuality though, what the user is doing is filling up their adversaries lungs with steam, boiling their lungs until they're not usable.
(three posts to kill) so that the opponent has some chance to combat it, or so an ally does. on the first post, even if the user breaks free they have a coughing fit for one post, which makes it so they can't use any jutsu for that post and can only move well enough to attempt to dodge an attack

Name of Jutsu:Futton:sujouki kubochi[Boil Release: Steam pit]
Rank of Jutsu:B
Range of Jutsu:Close
Jutsu's Element:Steam
Description:The User blows a large volume of condensed steam, that expands like the goukakyu,though it is used for defensive measures. It eats any non Wind Jutsu that connects with it. (Can only affect jutsus of B-rank or lower)

Name of Jutsu:Futton:Suchi-muhanma[Boil Release:Steam hammer]
Rank of Jutsu:A
Range of Jutsu:Mid
Jutsu's Element:Steam
Description: The user Emits condensed smoke balls from it's fists/feet that he uses to Hammer into his opponent, Causing his fists and feet, to deal C rank Steam Damage( 4 turn length)

Name of Jutsu:Futton:Sumoggu no gaidoku[Boil Release:smog virus]
Rank of Jutsu:S
Range of Jutsu:Mid
Jutsu's Element:Steam
Description:The User blows out a smoke, after inhaling from a cigarette, that is so concentrated with all sorts of chemicals and toxins, that those who breathe it in, slowly begin to start having nerve damage. (in two turns the character loses his balance, after three the manual dexterity goes, after four you start to lose limb control, after five temporary blindness happens. Lasts for three hours, unless treated by medical ninja.)

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iMistah-kun
Captain

PostPosted: Mon Oct 18, 2010 7:38 am


ACCEPTED, BUT!!!

Take out Futton:Hatsuen [Boil release:emitting smoke] and make the kiss thing last three turns instead of two.
PostPosted: Mon Oct 18, 2010 9:47 am


Fixed to your liking 8D

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[Customs] Weapons, Jutsus, Summonings

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