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Posted: Sun Feb 12, 2006 10:05 am
Thank You again, and i have another question. What would Quicksilver Foutain do to a Watery Grave or Steam Vents considering both cards are part island and part swamp or moutain. It seems to me that Quicksilver Foutain is in a Paradox. And congratulations Tohma_Seguchi_San! I hope that you too will expand my understanding.
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Posted: Sun Feb 12, 2006 11:53 am
Quicksilver fountain will erase everything and Put "Island" there. So the type on the grave and vents becomes nothing but "Island" so long as the fountain is in play and the flood counters are on it. Meaning it will only tap for blue, it'll be destroyed by boil, boiling seas and what not. 3nodding
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Posted: Sun Feb 12, 2006 1:25 pm
You cannot put a flood counter on an Island card, it says right there on Quicksilver Fountain text. So you cannot put a counter on Steam Vents nor Watery Grave
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Posted: Sun Feb 12, 2006 9:05 pm
Thats what i thought but i guess one rule just supersedes another rule.
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Posted: Mon Feb 13, 2006 3:48 am
gonk I totally forgot the text of "target non-island land" nevermind then sweatdrop I'm already forgetting mirrodin crying
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Posted: Mon Feb 13, 2006 10:08 am
so what does happen then?
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Posted: Mon Feb 13, 2006 12:13 pm
Here's one me and my friends haven't resolved yet: can you play spells to give a creature pluses or minuses after blockers are declared and before damage is dealt and if so what kinds of spells or abilities?
I'll try to pay more attention to replies this time, sorry... sweatdrop
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Posted: Wed Feb 15, 2006 4:36 pm
rhadeof_valceca so what does happen then? Nothing really. The fountain can't put flood counters on them. But if all other lands have flood counters then they are counted as island (thus making every land an island) and the counters are all taken away.
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Posted: Wed Feb 15, 2006 4:37 pm
fk3241 Here's one me and my friends haven't resolved yet: can you play spells to give a creature pluses or minuses after blockers are declared and before damage is dealt and if so what kinds of spells or abilities? I'll try to pay more attention to replies this time, sorry... sweatdrop Yes. There is now a step between declaring blockers where damage goes "on the stack" before damage goes onto the stack players can play instants and activated abilities on creatures then let damage resolve to make their creatures survive or die based on the + or - factor
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Posted: Wed Feb 15, 2006 9:28 pm
Oh...oh well that nocks that deck idea from my list, but thank you anyway this thread is the MOST useful forum in this guild and your work is much apprieciated. Thank You Again.
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Posted: Wed Feb 15, 2006 11:18 pm
Lord Yawgmoth fk3241 Here's one me and my friends haven't resolved yet: can you play spells to give a creature pluses or minuses after blockers are declared and before damage is dealt and if so what kinds of spells or abilities? I'll try to pay more attention to replies this time, sorry... sweatdrop Yes. There is now a step between declaring blockers where damage goes "on the stack" before damage goes onto the stack players can play instants and activated abilities on creatures then let damage resolve to make their creatures survive or die based on the + or - factor And, you can use any instant spell, or ability from creature, artifact, land, etc. UNLESS it specifies on the card that it can only be used as sorcery.
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Posted: Thu Feb 16, 2006 2:29 pm
Kleber Lord Yawgmoth fk3241 Here's one me and my friends haven't resolved yet: can you play spells to give a creature pluses or minuses after blockers are declared and before damage is dealt and if so what kinds of spells or abilities? I'll try to pay more attention to replies this time, sorry... sweatdrop Yes. There is now a step between declaring blockers where damage goes "on the stack" before damage goes onto the stack players can play instants and activated abilities on creatures then let damage resolve to make their creatures survive or die based on the + or - factor And, you can use any instant spell, or ability from creature, artifact, land, etc. UNLESS it specifies on the card that it can only be used as sorcery. X.x That kinda cheap. make them think it's not worth it so they don't block it them slam it with boosts and they can't do anything about it.
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Posted: Fri Feb 24, 2006 11:05 am
fk3241 Kleber Lord Yawgmoth fk3241 Here's one me and my friends haven't resolved yet: can you play spells to give a creature pluses or minuses after blockers are declared and before damage is dealt and if so what kinds of spells or abilities? I'll try to pay more attention to replies this time, sorry... sweatdrop Yes. There is now a step between declaring blockers where damage goes "on the stack" before damage goes onto the stack players can play instants and activated abilities on creatures then let damage resolve to make their creatures survive or die based on the + or - factor And, you can use any instant spell, or ability from creature, artifact, land, etc. UNLESS it specifies on the card that it can only be used as sorcery. X.x That kinda cheap. make them think it's not worth it so they don't block it them slam it with boosts and they can't do anything about it. Well, they can, because they get a chance to respond. So they could kill your creature before damage was dealt, or somesuch.
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Posted: Tue Mar 07, 2006 1:58 am
There's been a few threads about rules questions so this post is to push this up towards the top to hopefully bring in some 'business' and stop people from making rules threads that clutter the forum sweatdrop
So yes, in all basic aspects..This post is a bump ._.;;
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Posted: Tue Mar 07, 2006 1:16 pm
hmm.. i have a realy easy/simple one that i dont see as a problem, but my friends seem to fail at understanding this; so i am forced to ask what happens.
one of my decks uses a lot of gold cards, and i was saying that the cards have all of the colors in its mana cost and thus would be effected by things such as a circle of protection, (one of them was saying that if theye should be prevented that way than there would be a circle of protection: gold) and (this one im not so sure on though): be effected twice by something that effects two colors such as Nightscape Familiar, which lowers the cost of blue spells by one and red spells by one.
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