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Posted: Sat Jul 29, 2006 10:50 pm
Dressy, babe, you have to realize, not everybody can smell, or can deny such an ability. XD I sure as hell know a handful of my characters can. For any associated with Mindblaze its simply a matter of shutting down connections between pieces and the consciousness.
That and what Gelgel said. XD
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Posted: Sat Jul 29, 2006 10:52 pm
Binatica And, actually, I already gave the reason why Imageshack sucks. Are you people ******** ILLITERATE today? Three ******** people at once who can't read a goddamned thing I ******** type! Huh. Read every post you've made thus far. The only point you made, was that you can't "modify links" without you being banned from ImageShack, which I already discredited. Anything else?
And just because a human's smell isn't "ultra high", doesn't mean an attack wouldn't -effect- them or overwhelm them involving their sense of smell & sinuses. Obviously, a character with a high level of smell [a part-'animal' character, for example] would be effected more, but, there you are.
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Posted: Sat Jul 29, 2006 10:53 pm
Binatica It's not that ******** difficult. Unless you're playing a wolf-style character, there's no point to preserving nose functionality anyway. Example Reasons 1. Smelling a person's odor in case of invisibility. 2. Odor has a possible chance of giving off nearby happenings such as firing starting, various gasoline related events, etc. 3. Body odor on extra appendages such as arms, tentacles, etc. giving off location of such appendages to a blind man 4. In the case of our fight, bring your character into a more vulnerable state/position/etc.
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Posted: Sat Jul 29, 2006 10:53 pm
Tacitus Dressy, babe, you have to realize, not everybody can smell, or can deny such an ability. XD I sure as hell know a handful of my characters can. For any associated with Mindblaze its simply a matter of shutting down connections between pieces and the consciousness. That and what Gelgel said. XD Now see, THAT, I could understand. domokun Just "ignoring" it would, overall, not work out, though. Unless you had reason for being able to not be effected in the slightest.
..And GelGel? Pshhh. Call him GelGel20x6. It's a lot better.
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Posted: Sat Jul 29, 2006 10:55 pm
Tacitus Dressy, babe, you have to realize, not everybody can smell, or can deny such an ability. XD I sure as hell know a handful of my characters can. For any associated with Mindblaze its simply a matter of shutting down connections between pieces and the consciousness. That and what Gelgel said. XD I understand some people can't smell, but it needs to be stated in the post. Which s/he failed to do.
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Posted: Sat Jul 29, 2006 11:00 pm
*expects an incoming essay-long post from Binatca about how the possibly good attack doesn't work despite BS defense given from him/er in the post.*
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Posted: Sat Jul 29, 2006 11:02 pm
I'd rather not give away my character's attributes unnecessarily. Even something as simple as whether or not a character is human is something I'd rather hide as long as I possibly can. If he's not affected by a smell-based attack, maybe you could ******** FIGURE OUT that he's immune to smell-based attacks! It's not ******** difficult to realize why he doesn't even notice your attack. If I tell WHY he's not affected by a smell-based attack, then you not only know that he's not affected by a smell-based attack, but you also know WHY he's not affected by a smell-based attack - and since your character doesn't know that and it's not exactly a controversial or important point, there's no need for you to know that.
Maybe if he'd taken an actual direct attack, I'd at least bother to give a hint why, but an indirect attack that might not affect everyone, will not affect people who do not possess a certain attribute (as you yourself stated), might not have the same effect on everyone (at least a dozen of my characters don't even have a ******** gag reflex), and is not the appropriate range of attack (unless you're within three feet or in a confined space, neither of which are the case, a fart isn't exactly going to be fearsome)? ******** THAT s**t.
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Posted: Sat Jul 29, 2006 11:05 pm
Binatica I'd rather not give away my character's attributes unnecessarily. Even something as simple as whether or not a character is human is something I'd rather hide as long as I possibly can. If he's not affected by a smell-based attack, maybe you could ******** FIGURE OUT that he's immune to smell-based attacks! It's not ******** difficult to realize why he doesn't even notice your attack. If I tell WHY he's not affected by a smell-based attack, then you not only know that he's not affected by a smell-based attack, but you also know WHY he's not affected by a smell-based attack - and since your character doesn't know that and it's not exactly a controversial or important point, there's no need for you to know that. Maybe if he'd taken an actual direct attack, I'd at least bother to give a hint why, but an indirect attack that might not affect everyone, will not affect people who do not possess a certain attribute (as you yourself stated), might not have the same effect on everyone (at least a dozen of my characters don't even have a ******** gag reflex), and is not the appropriate range of attack (unless you're within three feet or in a confined space, neither of which are the case, a fart isn't exactly going to be fearsome)? ******** THAT s**t. But it's so vague and open to interpretation, it -should- be specified. You could at least say, "Whatever whatever klol blolol isn't able to smell lol". Something very simple like that, instead of just utterly ingoring it.
It'd be the equivalent of someone shooting fire at me, and I have a fire-proof suit - but I decide to not say it because I don't want what the suit's made of to be revealed.
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Posted: Sat Jul 29, 2006 11:21 pm
Binatica I'd rather not give away my character's attributes unnecessarily. Too late. It is gonna hafta be given away to an extent. Quote: Even something as simple as whether or not a character is human is something I'd rather hide as long as I possibly can. Good luck at that. Even some humans can't smell very good. Making this kinda point pointless. Quote: If he's not affected by a smell-based attack, maybe you could ******** FIGURE OUT that he's immune to smell-based attacks! The issue isn't whether or not your character is immune to the general topic of "smell-based attacks." The issue is that you didn't post a good enough defense to state your character not being affected by the smell of the fart. Not the generality of "smell-based attacks." Quote: It's not ******** difficult to realize why he doesn't even notice your attack. If not stated why, then you can be called out for godmodding. Quote: If I tell WHY he's not affected by a smell-based attack, then you not only know that he's not affected by a smell-based attack, but you also know WHY he's not affected by a smell-based attack I would know why he isn't affected by the attack, but my character won't know. The issue is the smell of the fart, not the generality of "smell-based attacks." The stating of why the immunity helps to avoid arguments like this. Quote: Since your character doesn't know that and it's not exactly a controversial or important point, there's no need for you to know that. The attack has been made and will affect future uses of the attack. So yes, it is important to know. Case in example, Me versus Ikibe in lieu of staff in teeth versus his foot. Normally, a staff being held in one's teeth isn't very important. In that case it is with me wind up legitly breaking his foot and he wants to be a baby about it. Not wanting to accept the damage outcome or possible future damage caused by his actions or mine. Quote: Maybe if he'd taken an actual direct attack, I'd at least bother to give a hint why, The issue is the indirect attack. Not a direct attack. Quote: an indirect attack that might not affect everyone, will not affect people who do not possess a certain attribute (as you yourself stated), might not have the same effect on everyone (at least a dozen of my characters don't even have a ******** gag reflex), Yet, you failed to state the appropriate failing attribute or that character amongst the dozen characters that don't even have a ******** gag reflex in your post. Helping to lead to this argument. Quote: is not the appropriate range of attack (unless you're within three feet or in a confined space, neither of which are the case, a fart isn't exactly going to be fearsome)? ******** THAT s**t. Yet, you did not state in your post that my character wasn't in the appropriate range for such an attack to be useful. -edited-
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Posted: Sat Jul 29, 2006 11:41 pm
Typhoon_Omi But it's so vague and open to interpretation, it -should- be specified. You could at least say, "Whatever whatever klol blolol isn't able to smell lol". Something very simple like that, instead of just utterly ingoring it.
It'd be the equivalent of someone shooting fire at me, and I have a fire-proof suit - but I decide to not say it because I don't want what the suit's made of to be revealed. More like the equivalent of someone spraying water or throwing sand and small rocks at you. And, yeah, if someone sets my character on fire and my character is fireproof, I'm going to ******** say "My character is completely unaffected by your fire", and if my character is performing any active actions I'll note them in the post - but if it's an intrinsic ability or a natural attribute, forget it. Dreslin Quote: If he's not affected by a smell-based attack, maybe you could ******** FIGURE OUT that he's immune to smell-based attacks! The issue isn't whether or not your character is immune to the general topic of "smell-based attacks." The issue is that you didn't post a good enough defense to state your character not being affected by the smell of the fart. Not the generality of "smell-based attacks." Don't have to post a defense for immunities. Dreslin ] Quote: It's not ******** difficult to realize why he doesn't even notice your attack. If not stated why, then you can be called out for godmodding. Untrue. Dreslin Quote: If I tell WHY he's not affected by a smell-based attack, then you not only know that he's not affected by a smell-based attack, but you also know WHY he's not affected by a smell-based attack I would know why he isn't affected by the attack, but my character won't know. The issue is the smell of the fart, not the generality of "smell-based attacks." The stating of why the immunity helps to avoid arguments like this. No, "the stating of why the immunity" will bias how you treat my character, and I ******** like surprises. I can count on one hand the number of people I've seen able to successfully and consistently seperate their knowledge from their character's knowledge. Even if your character doesn't instantly know it right away, it'll still bias your reading of hints - so if I tell you "Secret A" and then later I drop a hint in my posts that alludes lightly to "Secret A", most people use it as an excuse to have their character realize "Secret A". I'd rather avoid that when possible. Dreslin Quote: Since your character doesn't know that and it's not exactly a controversial or important point, there's no need for you to know that. The attack has been made and will affect future uses of the attack. So yes, it is important to know. Case in example, Me versus Ikibe in lieu of staff in teeth versus his foot. Normally, a staff being held in one's teeth isn't very important. In that case it is with me wind up legitly breaking his foot and he wants to be a baby about it. Not wanting to accept the damage outcome or possible future damage caused by his actions or mine. Not really. You're half-right in that it would affect future uses of the attack - in that if I say "he's smell-immune", you won't try to use smell attacks again, and if I say "he's not smell-immune but did something else", you're likely to try it again later when I can't do whatever I did to stop the smell attack. And if I don't tell you either one, and you're too stupid to figure things out on your own, then you'll try it again but I'll interrupt and wound you. Two of these outcomes are disadvantageous to me, one works very much to my advantage. Guess which is which? Dreslin Quote: Maybe if he'd taken an actual direct attack, I'd at least bother to give a hint why, The issue is the indirect attack. Not a direct attack. That's exactly what I said - it's an indirect attack, so why bother? Dreslin Quote: an indirect attack that might not affect everyone, will not affect people who do not possess a certain attribute (as you yourself stated), might not have the same effect on everyone (at least a dozen of my characters don't even have a ******** gag reflex), Yet, you failed to state the appropriate failing attribute or that character amongst the dozen characters that don't even have a ******** gag reflex in your post. Helping to lead to this argument. Why do I have to state the appropriate failing attribute? Are you worried that I might be cheating to stop your attack? Why the hell would I cheat at something like this? Rule of thumb is not to yell "Godmoding!" on something ******** insignificant, otherwise the judges get pissed.
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Posted: Sat Jul 29, 2006 11:47 pm
Binatica More like the equivalent of someone spraying water or throwing sand and small rocks at you. And, yeah, if someone sets my character on fire and my character is fireproof, I'm going to ******** say "My character is completely unaffected by your fire", and if my character is performing any active actions I'll note them in the post - but if it's an intrinsic ability or a natural attribute, forget it. A spray of water in the eye, sand at the right spot, rocks in the correct spot can be deadly. Same as this.
And is that so? If the situation would ever occur, expect an arguement and Clash to ask you how you're able to do so, than. Sorry to say, things don't always work your way, Gelmax. If you just went "lol i resistant to dat!" and refused to take the damage without explanation? I'd merely post, ignoring the fact you weren't wounded - since you made no leginiment defense - and assume you're wounded or dead. Tough luck.
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Posted: Sat Jul 29, 2006 11:57 pm
...do I have to give my opinion? Do I?! DO I b***h?!
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Posted: Sun Jul 30, 2006 12:03 am
Binatica More like the equivalent of someone spraying water or throwing sand and small rocks at you. And, yeah, if someone sets my character on fire and my character is fireproof, I'm going to ******** say "My character is completely unaffected by your fire", and if my character is performing any active actions I'll note them in the post - but if it's an intrinsic ability or a natural attribute, forget it. Without a proper explanation, can be seen as.. AMP The people who can't be hit or just shrug it off (god-moders). Quote: Don't have to post a defense for immunities. Without a proper explanation, can be seen as. *points to AMP quote* If not true, then why? Quote: No, "the stating of why the immunity" will bias how you treat my character, and I ******** like surprises. I can count on one hand the number of people I've seen able to successfully and consistently seperate their knowledge from their character's knowledge. Even if your character doesn't instantly know it right away, it'll still bias your reading of hints - so if I tell you "Secret A" and then later I drop a hint in my posts that alludes lightly to "Secret A", most people use it as an excuse to have their character realize "Secret A". I'd rather avoid that when possible. If the fart doesn't work, itll bias the way I treat your character versus farting. Not "smell-based attacks in general." The argument is about a fart not "smell-based attacks in general." Please stop switching the argument. Quote: ]Not really. You're half-right in that it would affect future uses of the attack - in that if I say "he's smell-immune", you won't try to use smell attacks again, and if I say "he's not smell-immune but did something else", you're likely to try it again later when I can't do whatever I did to stop the smell attack. And if I don't tell you either one, and you're too stupid to figure things out on your own, then you'll try it again but I'll interrupt and wound you. Two of these outcomes are disadvantageous to me, one works very much to my advantage. Guess which is which? Someone's seems to be paranoid. If the fart attack doesn't work, then likely the fart attack is likely not to be used again. Not "smell-based attacks in general." One of the requirement factors is that you state WHY it doesn't work. Otherwise, I get to say that it does work because you wouldn't state how it doesn't work IC. Dreslin That's exactly what I said - it's an indirect attack, so why bother? Cause you are going down the "I need to poke and prod to see what works and what doesn't" route. And this gives you leeway to conveniently change around your character's abilities to work best for you. Quote: ]Why do I have to state the appropriate failing attribute? Are you worried that I might be cheating to stop your attack? Why the hell would I cheat at something like this? Rule of thumb is not to yell "Godmoding!" on something ******** insignificant, otherwise the judges get pissed. Stating the failing attribute helps to avoid arguments like this and helps to reduce the accusations of cheats. Also, this is significant since, if it works, it could brign your character to a more vulnerable state. If it doesn't work, it needs to be stated why.
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Posted: Sun Jul 30, 2006 12:05 am
Tacitus ...do I have to give my opinion? Do I?! DO I b***h?! Might as well. Passes time all the same.
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Posted: Sun Jul 30, 2006 12:09 am
Why can't we be friends... Why can't we be friends...
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