Welcome to Gaia! ::

Naruto - The Forbidden Scrolls 2017

Back to Guilds

A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

Reply main
OOC Goto Page: [] [<<] [<<] [<] 1 2 3 ... 1187 1188 1189 1190 1191 1192 ... 1206 1207 1208 1209 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

The Froggy Girl

Hilarious Prophet

PostPosted: Sun Mar 19, 2017 9:48 pm


DenShazo

NEW PERSON DETECTED!!

Hello and welcome smile Hope you're finding everything easy to understand. If you have any questions feel free to ask around ^_^
Your systems is kind of confusing but are interesting. It feels like the system is more controlled and possible allows for a much more fair fight. That was a problem in my last guild that is closing down. Everyone became gods and couldn't kill each other. A question that I have is there a list of regular jutsus that a person uses, or are they based off of your perks?
PostPosted: Sun Mar 19, 2017 9:53 pm


The Froggy Girl
DenShazo

NEW PERSON DETECTED!!

Hello and welcome smile Hope you're finding everything easy to understand. If you have any questions feel free to ask around ^_^
Your perk system is kind of confusing but maybe not so much. Just got to read a lot to figure things out.


Let's see. You get Perks every 5 levels, and they're supposed to be a way of giving your character specialized abilities that not many others would be able to duplicate. For example: If you are a medic, there's a perk that allows you to buff your ability to remove negative effects on others. If i don't have that perk i won't be able to be as good at removing those effects as you are.

DenShazo
Vice Captain


The Froggy Girl

Hilarious Prophet

PostPosted: Sun Mar 19, 2017 10:14 pm


DenShazo
How is something like a puppet effected by stats? I'm interested in recreating my strange puppeteer. Also what would be a good village to join at the moment?
PostPosted: Sun Mar 19, 2017 10:33 pm


The Froggy Girl
DenShazo
How is something like a puppet effected by stats? I'm interested in recreating my strange puppeteer. Also what would be a good village to join at the moment?

Puppets are gained through the Perk system. They don't have their own Chakra or Focusing Stat, and the Stamina is equal to the level of the item. For example: a level 80 Puppet would have 8,000 Stamina. Every other stat is identical to your own.

DenShazo
Vice Captain


ssAntonio
Captain

PostPosted: Sun Mar 19, 2017 10:51 pm


The Froggy Girl

You can thematically create anything you want, it is just a matter of finding how you want it represented systematically. For example for your fungal ninjutsu: let's say one such ability causes a fever that deteriorates the body from the inside out, I would suggest investing into the boiling element to have your character be able to have a jutsu that constantly damages the target internally every single turn you sustain the ability until they remove it Or you stop it. Or you can make it super simple and just set your technique to do internal damage and activate every turn and every turn you hit the target they take damage.

There are several different ways to approach the guild's systems and it's designed in hopes that every player's build is unique to themselves. There's no rush to learn it all at once and we have several active mods to answer any questions.

As for your clan, you can set yourself as No Clan system wise and gain bonus exp and bonus buffs and then thematically be apart of your clan.

And right now the active countries are Fire, Water, Lightning and Wind in that order. The other locations are barren at the moment.
PostPosted: Mon Mar 20, 2017 12:00 am


The Froggy Girl
Well at least you have an Idea I had one then keep getting weapons as rewards

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150

Kakone

PostPosted: Mon Mar 20, 2017 5:07 am


come play

The NFS gods must be telling you something I take it?

The Froggy Girl

Hello! The system is pretty easy once you really read into and the mods are super amazing. Do keep in mind that the guild is undergoing some construction, so while there will be a Jutsu Library of sorts... that's not projected to be out for some time; however, that does not stop you from creating your own!
PostPosted: Mon Mar 20, 2017 5:10 am


Kakone
Nah a lot of it is luck, and seeing as I am getting them I should build to use them which mean Taijutsu, also Nisha is kinda looking like she will be a treasure hunter with her new Greed Perk

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150

The Froggy Girl

Hilarious Prophet

PostPosted: Mon Mar 20, 2017 8:02 am


ssAntonio

.
Mushroom clan Don't think you want this in your guild. I was kidding about it. It wouldn't work for this guild but I like the system.
PostPosted: Mon Mar 20, 2017 8:17 am


ssAntonio

.
the mushroom clan that I use acts similar to the Aburame clan, where they act as a host to a fungus that resides inside of them. The person with it has the ability to lay mycelium fields that then allow for the user to grow mushrooms. The mushrooms would do several different things based off of what the user wanted, such as growing into long thin stocks that would swing around and hit there opponents for form a mushroom cap that would protect from attacks. They were also created to combat the Aburame clan as they carried a Cordyceps mushroom that targeted the Aburame clan bugs. When it was created it was made to combat a clan of Aburame clan that had become to powerful and was made to quell the power of them.

The Froggy Girl

Hilarious Prophet


ssAntonio
Captain

PostPosted: Mon Mar 20, 2017 8:21 am


The Froggy Girl
ssAntonio

.
Mushroom clan Don't think you want this in your guild. I was kidding about it. It wouldn't work for this guild but I like the system.

Hmm, I actually like it's concept and how developed it is, though I did not finish it all the way through I would say it could be made with what our current system provides.

Using our System...
I would say it would probably center around Water, Earth and Wood Elements. Water/Earth being the conceptual usage, Wood for the bonus abilities. You could easily use World of Trees Ability but RP it out thematically as the forest created is laced with your Mushrooms. There is another Ability in the Wood Element that allows you to capture your opponent and immobilize them before a flower opens and releases a mist to incapacitate them, that could be RP'd in a way that thematically it is a mushroom releasing a cloud of spores instead.

Effects... I would say your techniques seem to take a while to charge up so I would suggest making use of Delayed Attack as well as Required Offense/Defense. This would make it so your Jutsu don't immediately trigger at once, they take a certain amount of time before you gain their effects but they would be much stronger for their level than normal. Similarly your other Jutsu wouldn't be able to be used used into the base Jutsu are either effecting you or your opponent.
... Then I would supplement this with Snare, Debuffs and Buff effects as that is what you seem to specialize in, correct me if I'm wrong?

Finally, I would suggest picking up the Boiling Affinity so you could gain access to it's Unique Effect which allows you to put Corrosive Damage onto a target, essentially damaging them every turn without the need to reactivate the jutsu. Also, from the Wood Affinity, you could unlock their Unique Effect which would allow you to Heal yourself with your mushrooms.


I'm sure there's more ways, maybe even better ways to bring your particular style to life in our system, I'm just shooting out ideas real quick as I'm at work atm. Um, I would also note that we are reworking and expanding our class system and in that class system includes Engineering and Poison. It should be out by the end of May, early June.
PostPosted: Mon Mar 20, 2017 8:40 am


ssAntonio

Hmm, I actually like it's concept and how developed it is, though I did not finish it all the way through I would say it could be made with what our current system provides.
Quote:
I'm surprised.


Using our System...
I would say it would probably center around Water, Earth and Wood Elements. Water/Earth being the conceptual usage, Wood for the bonus abilities. You could easily use World of Trees Ability but RP it out thematically as the forest created is laced with your Mushrooms. There is another Ability in the Wood Element that allows you to capture your opponent and immobilize them before a flower opens and releases a mist to incapacitate them, that could be RP'd in a way that thematically it is a mushroom releasing a cloud of spores instead.
Quote:
It could be considered something along the lines of a wood release. It originally was its own type similar to the Aburume clan using their bodies as host for their bugs, the Enoki clan was a host for the fungus that they used. If I remember correctly, I took that wood style trapping technique and turned it into a fungus trap. But if I was to introduce the clan, I would redo it some. Several of the moves are not quite so necessary.


Effects... I would say your techniques seem to take a while to charge up so I would suggest making use of Delayed Attack as well as Required Offense/Defense. This would make it so your Jutsu don't immediately trigger at once, they take a certain amount of time before you gain their effects but they would be much stronger for their level than normal. Similarly your other Jutsu wouldn't be able to be used into the base Jutsu are either effecting you or your opponent.
Quote:
You are correct that it is a slow jutsu. The way that the clan works is that you have to lay a mycelium field to begin your attacks. Except for one or two different attacks,
Quote:
ETA. Kill the bug techniques,{moves based sole on taking out Aburume clan bugs}
they require two to three turns before they truly activate.

... Then I would supplement this with Snare, Debuffs and Buff effects as that is what you seem to specialize in, correct me if I'm wrong?
Quote:
Yep. It was original a very defensive based jutsu relying more on trapping the opponent or slowing them down. Another large weakness of the jutsu line is that your moves only go as far as the mycelium that you lay down, so it requires opponents to come to you for the attacks to work. Long range attacks also are very effective against them.


Finally, I would suggest picking up the Boiling Affinity so you could gain access to it's Unique Effect which allows you to put Corrosive Damage onto a target, essentially damaging them every turn without the need to reactivate the jutsu. Also, from the Wood Affinity, you could unlock their Unique Effect which would allow you to Heal yourself with your mushrooms.
Quote:
But you can only have a single clan and the boil release is very different to the wood release.


I'm sure there's more ways, maybe even better ways to bring your particular style to life in our system, I'm just shooting out ideas real quick as I'm at work atm. Um, I would also note that we are reworking and expanding our class system and in that class system includes Engineering and Poison. It should be out by the end of May, early June.
Understand how it is with work and Gaia. Also if you want a engineering list, I can provide you one as I did a revamp of one for a past guild that used engineering. Engineering If you want it go ahead and use it. Most of the moves are of my own creation.

The Froggy Girl

Hilarious Prophet


Kurosu Daiku
Crew

PostPosted: Mon Mar 20, 2017 9:02 am


Someone shoot me or get me a beer... preferably both.. and preferably absinthe or vodka... or rum... or whiskey... something like that.
PostPosted: Mon Mar 20, 2017 9:25 am


The Froggy Girl

Surprised that I like it or that it can work in our System? Because I like anything that is well thought out and dynamic in design, regardless of whether it suits my own personal preferences. Also our system is very flexible, or at least I like to believe it is.

Mmm, unfortunately you wouldn't be a direct counter to Aburame anymore. Our system currently doesn't provide that level of counter, at least not at the base system, maybe at more advanced applications but... I don't know yet as the Aburame's Clan Abilities and System was recently reworked and we've yet to see one fight.

We have separated Clans from Combined Elemental Releases. It goes against Cannon but it was a design choice we went with to allow for more customization. As such you may unlock, through experience, up to 5 Separate Elements and your choices include all 5 of the Base Elements as well as, I believe, 9 of the Combined Elemental Releases(But you must have their corresponding Base Elements first - as such you can ultimately only have 2 Combined Elemental Releases. Such as Ice and Wood.)

So essentially you could be lets say a Aburame with the Earth, Water and Fire Elements and then have the option of unlocking: Lava(Fire/Earth), Boil(Fire/Water), or Wood(Water/Earth).



Thank you, I'll keep this to draw ideas from, I appreciate that.

ssAntonio
Captain

Reply
main

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 1187 1188 1189 1190 1191 1192 ... 1206 1207 1208 1209 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum