What do I hear? Do I hear a greenskin talking about using un-converted stock models? BLASPHEMY!
Kiddin' kiddin'~
Why should they try any other ideas for the kanz (and dreads), the way their legs walk is the proppa stompy way! That's why they walk like they do. THEY STOMP THE ENEMY TO THE GROUND! STOMP! SMASH! KILL! WAAAGH! Theyz call me stompy~
-stomp-
...
-stomp-
...
-kerrunch-
...
-stomp-
I'm gonna quote Kr00za for this.
"DRED N KAN MOVEMENT
Here are some basic facts worth concidering when posing your GW Ork Dred or Kan into a more dynamic pose.
Ive put this together as it seems some people are a bit confused when it comes to posing Dredz and Kanz correctly.
I say correctly in the mechanical sence. Oviously you can pose them any which way you like winkingOrk.gif
This just explains the mechanicaly correct way to pose a GW Dred or Kan taking into account the design of the legs.
Due to the way the legs are constructed and the limited directions in which the pivotz can move an Ork Dred or Kan doesnt kick its legs forward like a Russian soldier marching, it is mechanicly impossible for it to do so.
The pivots connecting the legs to the rubber seals on the pelvic section only allow for vertical movement.
The rubber seals on the pelvic section will also only allow for vertical movement... but with a small amount of forward/backward movement to soak up some of the stress caused by all that twisting n hammering. But they will not allow the leg to rotate in an upwards kicking motion.
Which meanz the Dred has to twist its pelvic area from left to right quite dramticly in order to move.
This is why the pelvic section is noticeably seperate from the upper hull, so when the dred walkz along the cockpit section can remain pointing forwards.
With one leg raised the other would rotate above the ankle section where it's cylinder shaped to provide forward momentem. So there must be some kind of werky gubbinz housed within the upper section of the leg to provide this rotation. These cylindrical parts are the shock absorbers and so also have a vertical expansion and retraction. This should be taken into account when you pose your Dred. If you want it to look like the foot has just slammed into the ground then the shock absorber should be contracted making the leg noticeably shorter than the other.
This basic diagram shows how an Ork Dred or Kan would walk. As you can see, if the maximum rotation of the pelvic section was 90 degrees '45 degrees to the left and to the right' it would be able to make quite sizeable stompy stridez.
Theres a design fault with the Dred model as the front armour plate restricts the amount of twist the pelvic section can acheive, but this can be corrected. The Kill Kan's upper and lower torso are cast in one peice which means it will need to be cut and seperated with a small disc to allow the pelvic section to twist seperatly from the upper body. The Kan's legs and feet are also cast as one peice making repositioning the ankle joint a real problem.
The diagram below shows the three main poses a Dred performs when walking.
Firstly a static standing pose, this is the pose the standard GW model has.
Secondly is a fully raised leg pose. And thirdly a stompy pose depicting that the foot has just come krashing down.
Below these you will see a plan view of a Dred walking. Purple depicts a foot that is on the ground. Blue depicts a foot that is raised.
This plan view also shows how a Dred would sway slightly from left to right as it walks along.
http://www.the-waaagh.com/forums/index.php?act=attach&type=post&id=25238"