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Shinobi_8745

PostPosted: Fri Feb 20, 2009 1:38 am


The deffdread is a conversion, I found the model at the GW site.

And the "buggy" is the front of one of his trukks.


http://www.games-workshop.com/gws/content/article.jsp?categoryId=600002&pIndex=2&aId=11100011&start=3

I don't know if you get directed to the right thing, if you don't I'll provide with direct pictures. ;D
PostPosted: Fri Feb 20, 2009 3:05 am


I wish they'd stop being so vague with their releases, they aren't exactly making a whole lot of people happy with this.

Lady Blodwynn

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Shinobi_8745

PostPosted: Fri Feb 20, 2009 3:30 am


Pft, you know we all love it as it is~


On the Flash git model it will as said most likely be a direct sale only miniature... >:
PostPosted: Fri Feb 20, 2009 4:53 am


It is a nice model, I really hope they release it as it's to me one of those models you buy and keep on the shelf just because. He's pretty neat with the subtle pirate theme.

But the current release schedule is.. vague. We don't know what's coming out when or if it's even coming out at all.

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Commissar Hark

Dangerous Smoker

PostPosted: Mon Feb 23, 2009 3:42 am


I'm very impressed with GW for being so on top of all the great new ork stuff. OI for one am super glad to call myself a greenskin.

I just can't wait for a chance to try a plastic mob of kanz. Maybe they'll even try some other ideas than the waddle-legs. I love the vision-slit canned look, but I wish those legs were just a touch more articulate. I even thought of just getting some sentinel or SM dreadnought legs and do up some plasticard conversions.
PostPosted: Mon Feb 23, 2009 4:18 am


The Imperial Guard Sentinel might get more articulate legs, so who knows what the Killa Kan and Deff Dread might be getting when they are finally turned into plastic kits? A plastic kit with all weapon options would be a nice thing to release.

Though I believe that Buggies, Trakks and multi-part Deff Koptas are higher on the release list as of now. ninja

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Shinobi_8745

PostPosted: Mon Feb 23, 2009 5:51 am


What do I hear? Do I hear a greenskin talking about using un-converted stock models? BLASPHEMY!

Kiddin' kiddin'~


Why should they try any other ideas for the kanz (and dreads), the way their legs walk is the proppa stompy way! That's why they walk like they do. THEY STOMP THE ENEMY TO THE GROUND! STOMP! SMASH! KILL! WAAAGH! Theyz call me stompy~

-stomp-
...
-stomp-
...
-kerrunch-
...
-stomp-



I'm gonna quote Kr00za for this.

"DRED N KAN MOVEMENT


Here are some basic facts worth concidering when posing your GW Ork Dred or Kan into a more dynamic pose.
Ive put this together as it seems some people are a bit confused when it comes to posing Dredz and Kanz correctly.
I say correctly in the mechanical sence. Oviously you can pose them any which way you like winkingOrk.gif
This just explains the mechanicaly correct way to pose a GW Dred or Kan taking into account the design of the legs.

Due to the way the legs are constructed and the limited directions in which the pivotz can move an Ork Dred or Kan doesnt kick its legs forward like a Russian soldier marching, it is mechanicly impossible for it to do so.

The pivots connecting the legs to the rubber seals on the pelvic section only allow for vertical movement.

The rubber seals on the pelvic section will also only allow for vertical movement... but with a small amount of forward/backward movement to soak up some of the stress caused by all that twisting n hammering. But they will not allow the leg to rotate in an upwards kicking motion.

Which meanz the Dred has to twist its pelvic area from left to right quite dramticly in order to move.
This is why the pelvic section is noticeably seperate from the upper hull, so when the dred walkz along the cockpit section can remain pointing forwards.

With one leg raised the other would rotate above the ankle section where it's cylinder shaped to provide forward momentem. So there must be some kind of werky gubbinz housed within the upper section of the leg to provide this rotation. These cylindrical parts are the shock absorbers and so also have a vertical expansion and retraction. This should be taken into account when you pose your Dred. If you want it to look like the foot has just slammed into the ground then the shock absorber should be contracted making the leg noticeably shorter than the other.

This basic diagram shows how an Ork Dred or Kan would walk. As you can see, if the maximum rotation of the pelvic section was 90 degrees '45 degrees to the left and to the right' it would be able to make quite sizeable stompy stridez.
Theres a design fault with the Dred model as the front armour plate restricts the amount of twist the pelvic section can acheive, but this can be corrected. The Kill Kan's upper and lower torso are cast in one peice which means it will need to be cut and seperated with a small disc to allow the pelvic section to twist seperatly from the upper body. The Kan's legs and feet are also cast as one peice making repositioning the ankle joint a real problem.

The diagram below shows the three main poses a Dred performs when walking.
Firstly a static standing pose, this is the pose the standard GW model has.
Secondly is a fully raised leg pose. And thirdly a stompy pose depicting that the foot has just come krashing down.

Below these you will see a plan view of a Dred walking. Purple depicts a foot that is on the ground. Blue depicts a foot that is raised.
This plan view also shows how a Dred would sway slightly from left to right as it walks along.


http://www.the-waaagh.com/forums/index.php?act=attach&type=post&id=25238"
PostPosted: Tue Feb 24, 2009 3:17 am


It actually makes sense. 3nodding

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Inquisitor Brock

PostPosted: Wed Feb 25, 2009 3:12 am


The AoBR kit has given me a pretty decent starting WAAAGH!
PostPosted: Wed Feb 25, 2009 3:35 am


Only got the AoBR set? Or other stuff as well?

Shinobi_8745


Inquisitor Brock

PostPosted: Wed Feb 25, 2009 2:40 pm


Ork wise, I've only got the AoBR set, I got a few extra SM though.
PostPosted: Wed Feb 25, 2009 3:40 pm


Then welcome to the fun side of 40k~ ;3

Shinobi_8745


Caleidah

Eloquent Lunatic

PostPosted: Wed Feb 25, 2009 4:55 pm



That Deffdread movement explanation is incredible, Shinobi. Really, it's great. And it makes so much sense to look at it and look at the model again.
PostPosted: Wed Feb 25, 2009 5:28 pm


Shinobi_8745
Then welcome to the fun side of 40k~ ;3


I'm gonna try both the SM and the Green Skins. See which is more fun.

Inquisitor Brock


Shinobi_8745

PostPosted: Wed Feb 25, 2009 11:49 pm


Orks is the more fun army to play, but they might not be suiting you.

Playing orks is an art, and you'll need dakka, plenty of it, so you need other stuff than those in the starter pack. ;D

A mob of shoota boyz perhaps?

But as you say, try them out, but the orks of the start pack is only combat oriented, the koptas is the only shooty stuff in there sadly, since you'll need covering fire as your horde footslogs in.
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