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Tojju

PostPosted: Fri Aug 19, 2005 3:36 pm


DarkElf27
As to his actualy question, I do belive that it can count as a weapon destroyed. Might ask someone at GW, though, because if it CANT be destroyed, it seems awful beardy...
Yeah, that's a pretty crazy rule. I would say that instead of a weapon destroyed result the whirlwind itself just blows up... not like it's useful once the missle launchers gone anyways...
PostPosted: Fri Aug 19, 2005 8:09 pm


Lt_Brookman
Hey guys,

I'm having this conversation with a chap in the States about the Whirlwind and he has the idea that the Whirlwind launcher with Castellan missiles cannot be taken out when rolling a "Weapon Destroyed" result when damaging it.

Rule book states that weapons from str. 4 and upwards may be selected as weapons that can be taken out. The Castallen missile launcher has no stated strength and AP. The marine guy tells me that when I hit the damn thing with a Weapon Destroyed result, that I can't pick the missile launcher as the destroyed weapon and instead get a Vehicle Immobilized result!

I know it sounds stupid and trival, but I need this sorted out as this could *mean* that the Whirlwind could keep on firing until hell freezes over.

So is the Castellan Launcher really untouchable or can it be disabled like any other weapon?


Unfortunately that is true...but I did get this info a while back from that stupid battle for maccrage rule book, but it is still fourth edition.

Vinnicius


Mat

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PostPosted: Fri Aug 19, 2005 9:15 pm


he is what they said from my sources

Lokust
Seems logical to me that you would go off of the mines' STR of 6 in that situation, for determining if you can pop the launcher. However, consider that this can work in the favor of the player attacking the whirlwind too. It means that you get half VP's if you roll a weapon destroyed result which gets swapped to immobilized. It also means the vehicle is easier to destroy, in the sense that there are fewer (none) weapons to blow off before getting immobilized and then destroyed.
PostPosted: Sat Aug 20, 2005 2:21 am


Still, it bugs me to no end that they get assed out of this so cheaply. Not many vehicles mounts weapons with a strength lower then 3. This rule was most likely implemented because of the Chimera, which has six hull mounted lasguns (Str. 3).

I'll just give my GW store a ring and wait for replies from other forums.

Hoxtalicious

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Mat

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PostPosted: Sat Aug 20, 2005 10:46 am


Morganti
I thought the Castellan missile launcher was an alternate form of ammo? So, you could counter argue that the weapon characteristic is still S5 AP5 and would be destroyed.

Anyway, IMO this is a form of weaselling in the worst way. I suppose you could let it stand that way, but once he is immobilized, then without a weapon and already immobile, he destorys that much easier.

Besides, Immobilized means 50% VPs and non-scoring unit, where weapon destroyed doesn't.
PostPosted: Sat Aug 20, 2005 11:44 am


Hmmm... My father has decided to become a Marine player as well. His chapter? The Fists of Ulric. Done in the Empire Middenheim colors from the Fantasy range and made with various Space Wolf parts.

I personally think it will do quite well for a Space Wolf Successor Chapter.

Plus, I'm making a Chapter Master for him based of the Sons of Thor Terminator bloke from the Chapter Master Competition. 3nodding

The Death Masque


Reddemon

PostPosted: Sat Aug 20, 2005 1:43 pm


You should check out the WD supplement in the canadian edition. Its got a wicked lookin SM with wolves to boot
PostPosted: Sat Aug 20, 2005 2:55 pm


I'm a Brit so I only get the British edition. I highly doubt I'll be able to get the Canadian edition. Could you try and find a picture?

W00t! We made the game! xd

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Reddemon

PostPosted: Sat Aug 20, 2005 3:00 pm


Sorry I cant. But it weilds a axe & a hammer & is in power armour with a wolf skull on it
PostPosted: Sat Aug 20, 2005 3:05 pm


Sounds cool.

I just have to figure out how to make a cool kickass hammer. I'd probably end carving it out of green stuff.

Another idea that caught my dad's attention was the use of Marines who are the equviliant of the Teutogen Guard. Armed with hammers and bolt pistols. mrgreen

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Mat

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PostPosted: Sat Aug 20, 2005 3:09 pm


Get some from the assualt terminator sprue
PostPosted: Sat Aug 20, 2005 3:18 pm


I hate Thunder Hammers... I want a really big and arcane looking hammer on the Chapter Master. All the best for my dad. xd

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Ophiuchus

PostPosted: Sat Aug 20, 2005 3:21 pm


Zin Okami
Lt_Brookman
Hey guys,

I'm having this conversation with a chap in the States about the Whirlwind and he has the idea that the Whirlwind launcher with Castellan missiles cannot be taken out when rolling a "Weapon Destroyed" result when damaging it.

Rule book states that weapons from str. 4 and upwards may be selected as weapons that can be taken out. The Castallen missile launcher has no stated strength and AP. The marine guy tells me that when I hit the damn thing with a Weapon Destroyed result, that I can't pick the missile launcher as the destroyed weapon and instead get a Vehicle Immobilized result!

I know it sounds stupid and trival, but I need this sorted out as this could *mean* that the Whirlwind could keep on firing until hell freezes over.

So is the Castellan Launcher really untouchable or can it be disabled like any other weapon?


eek I haven't a clue. sweatdrop
Read the rules. Castellan missiles are listed as STR 6 AP -, ALWAYS on the back armor of a vehicle. We (Me and Cags) use a whirlwind with castellans a lot, So we know.
PostPosted: Sat Aug 20, 2005 3:24 pm


but if it shoot mines its supposedly has not strength

Mat

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Reddemon

PostPosted: Sat Aug 20, 2005 3:30 pm


are those missles any good
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