"Try not do die. GWAHAHAHAA!!!" The instructor laughed maniacally once again, sticking to his evident trend "USE POWDER SNOW!" Those three words would herald the true start of the battle. Shivering slightly the Snorunt's small eyes would begin to glow a bright icy-blue. Teeth would chatter and the Pokemon would open it's arms wide, releasing with it a barrage of a small crystalline flecks accompanied by a blast of wind. If the Beldum allowed itself to be hit however it would find that this little snow storm was more than just a little chilly!
((For the record the person with the lower SPD can still post/roll first. They just have to do so defensively.))
Grey Moonfang IV rolled 1 20-sided dice:
10Total: 10 (1-20)
Posted: Sat Oct 26, 2013 7:41 am
XX_Clous_XX
In regards to Jay the instructor would actually heave a sigh "Children. So impatient these days" It wasn't that he particularly cared if the boy lived or died, Such restless fools tended to die quickly after all, but he liked to 'play' with the little snots a bit first. "Try not to ruin my fun child, the carnage is merely beginning! GWAHAAHAHAHA!!!" The voice cackled, the Spinda stumbling slightly as the voice gave it's command "Use Tackle!" A simple order but one the Normal-Type would act on with gusto. Wobbling to the left, then to the right, the Pokemon would spontaneously twirl every few steps as it drew closer. A haphazard dance, and that wasn't even the actual attack. When the Spinda did get within range it would flick itself at the Trapinch, throwing it's weight forward in a simplistic but dangerous Tackle attack.
[Now as previously explained if a Defense Roll is higher than the Attack Roll the move misses so your Trapinch doesn't take any damage; but let's say the rolls were reversed for the sake of explanation.]
[Damage is calculated using the following formula.]
(Opponents Accuracy Roll - Your Accuracy Roll) + (Oppoents Attack - Your Defense) = Damage
[Now that's a little wordy, so let me show you the Math. This is what it would look like if I had rolled the 14, and you had rolled the 10 isntead.]
(14 - 10) + (8 - 7) = 5 DMG
Trapinch HP: 9/14
[Understand?]
[Note that for the above Formula in the event a move such as Ember is used simple use the SP-ATK/SP-DEF stat instead of the ATK and DEF stats.]
[Another important thing to keep in mind is that within Akumu Academy Pokemon CAN AND WILL die. Once a Pokemon dies there is no returning. They are dead, and no number of Revives or trips to the Pokemon Center will save them.]
[When a Pokemon's HP drops to 0 it will faint, however their HP doesn't stop at 0. After 0 they will continue to take whatever remaining damage they have received and drop in to the negatives. Should a Pokemon's HP drop below -7 they will die. ]
"Trapinch Dodge!" Jay quickly commanded as Trapinch dived to the side avoiding the tackle. "Don't get too cocky... That's my thing!"
The tide of battle had quickly changed and now Jay was on the offensive. His Trapinch knew what to do. Without hesitation Trapinch quickly dashed forward as it opened its razor sharp jaw open! "Nows your chance! BITE!" Jay exclaimed.
Trapinch Used Bite! Currently at full health, and no status effects hindering ability. [Current Phase] [Offensive] ( 18 - X ) + ( 9 - 8 ) + 5 = Dmg ? Possible Flinch QA: Whats pp for? Trapinch lvl:2/Naughty Hp: 14 [][][][][][][][][][][][][][] Pp: 16 [][][][][][][][][][][][][][][][] Att: 9 Def: 7 Spd: 6 Sp Att: 7 Sp Def: 6 Moves: Bite, Giga Drain Exp: 0/100
"Try not do die. GWAHAHAHAA!!!" The instructor laughed maniacally once again, sticking to his evident trend "USE POWDER SNOW!" Those three words would herald the true start of the battle. Shivering slightly the Snorunt's small eyes would begin to glow a bright icy-blue. Teeth would chatter and the Pokemon would open it's arms wide, releasing with it a barrage of a small crystalline flecks accompanied by a blast of wind. If the Beldum allowed itself to be hit however it would find that this little snow storm was more than just a little chilly!
((For the record the person with the lower SPD can still post/roll first. They just have to do so defensively.))
Artemis pulled away from her Pokemon. She watched as the Snorunt used powder snow. Artemis looked over at her Beldum. "Beldum! Dodge!" She shouted. Her Beldum responded in kind by attempting to move out of the way.
The ember would hit ...as the flames would flare as the Vulpix touches down lightly. She would spread all of her tails before snapping them shut into one tight ....press like she was closing a fan.
She would flick her tails around as she snicker almost cattishly as the girl would chime in again.
"oh, how nasty I think you might have gotten a little burn after that one. You do understand how burns work right?"
She would ask as her pokemon ready herself to dart away again.
Grey Moonfang IV rolled 1 20-sided dice:
16Total: 16 (1-20)
Posted: Sat Oct 26, 2013 6:40 pm
XX_Clous_XX
"GWAHAHA! It's showtime! SPINDA! DANCE THE DANCE OF YOUR PEOPLE!" The Instructor cackled the command, the temperature dropping a few degrees as his voice got louder. Without a second of hesitation the Spinda would step forward...and immediately stumble. This was not an act of clumsiness however, at least not in the typical sense. After her initial stumble the Spinda would sway to the left, pivoting sharply and spinning several steps back. When the Normal-Type was good and dizzy she'd begin flailing for balance, teetering haphazardly in all directions. The Spinda had begun moving in a fashion so disorganized she'd swiftly become a rather difficult target to hit!
[What was the + 5 for? No wait, I have a guess. The +5 in the move description indicates that if the roll is 5+ that of your opponent it causes Flinch. So, for example, if I had rolled 13 or lower I would have flinched.]
[As for what PP is for...that comes later. Much later. So just ignore it for now.]
[Now on to the next topic. Critical Hits and Fumbles.]
[When you roll a 20 you will get a Critical. This will add +1 to your Attack or Defense Roll for the remainder of the battle. Which turn it applies to depends on when you rolled it. If you rolled the Critical while Attacking it will be a +1 to your Attack Roll. Ergo, if you roll a 20 while defending you will receive +1 to your Defense Rolls.]
[Opposite this we have a FUMBLE. A Fumble will occur whenever you roll a 1 in combat. This will subtract (-1) from your future rolls. If you rolled it during an attack it will be -1 to your attack rolls, if you roll it during a defense it will take place during your defense rolls.]
With a light 'pnk pnk' like hail bouncing off of steel the Powder Snow would skip off the Beldum's hide without leaving so much as a single dent. Seemed this Pokemon had some weather proofing done. "Boooooorring" The instructing voice complained quite audibly "Snorunt avoid whatever they throw at you" He directed, giving a less than complicated command. Apparently he was quickly losing interest in this fight...and it had barely even started! Lacking any real orders the Snorunt would panic, quivering in place for a moment before releasing a high pitched squeak and running about frantically. Was he trying to dodge...or just having an anxiety attack?
[Now as previously explained if a Defense Roll is higher than the Attack Roll the move misses so your Beldum doesn't take any damage; but let us say the rolls were reversed for the sake of explanation.]
[Damage is calculated using the following formula.]
(Opponents Accuracy Roll - Your Accuracy Roll) + (Oppoents Attack - Your Defense) = Damage
[Now that's a little wordy, so let me show you the Math. This is what it would look like if I had rolled the 18, and you had rolled the 10 instead.]
(18 - 10) + (7 - 8 ) = 9 DMG
Beldum HP: 5/14
[Understand?]
[Note that for the above Formula in the event a move such as Ember is used simple use the SP-ATK/SP-DEF stat instead of the ATK and DEF stats.]
[Another important thing to keep in mind is that within Akumu Academy Pokemon CAN AND WILL die. Once a Pokemon dies there is no returning. They are dead, and no number of Revives or trips to the Pokemon Center will save them.]
[When a Pokemon's HP drops to 0 it will faint, however their HP doesn't stop at 0. After 0 they will continue to take whatever remaining damage they have received and drop in to the negatives. Should a Pokemon's HP drop below -7 they will die. ]
Posted: Sat Oct 26, 2013 7:01 pm
Yaku looked on with a twinge of dismay crossing his face. This battle was completely one sided. How was this pokemon unable to beat a vulpix? Much less hurt it worse than it had managed to. He didn't have to be a professor to know that his pokemon was on it's last legs.
Engulfed in flames, Kaiga fell first to his knees, then on his face as his entire body sizzled a bit. He laid there, motionless, his eyes open and his whole body singed and hurting. "S-s-scrag..." It uttered, putting one hand to the ground trying to push itself up.
"Just stay down, we both know you're in no condition to fight right now Kaiga." Yaku said running his hand through his hair. He really wished he would have been allowed to give Kaiga one of his old switchblades. "Sure, explain what burns do while I heal this thing if you're going to give me a second chance."
Artemis grinned, obviously happy that her Beldum came through. "Okay, Beldum! Lets show this Snorunt how we roll!" Her Beldum looked confident as Artemis spoke. " Beldum, use Take Down!" She shouted as her beloved Beldum move to crash into the enemy Snorunt.
Grey Moonfang IV rolled 1 20-sided dice:
18Total: 18 (1-20)
Posted: Sat Oct 26, 2013 7:38 pm
sillyshinigami
"My my, keep that up and we'll have to scrape him off the floor....EXCELLENT! GWAHAHAHAHA!!!" The voice laughed maliciously. Clearly no matter who lost in this carnage called a battle, he ultimately won! "Go forth Snortunt! Another Powder Snow!" The instructor commanded, well aware of how little such an attack would do even if it were to succeed. Regardless it would pluck itself up off the floor, opening it's arms and mouth wide as it released another swirl of snow and cold. Perhaps it would possess better luck the second time?
[Now on to the next topic. Critical Hits and Fumbles.]
[When you roll a 20 you will get a Critical. This will add +1 to your Attack or Defense Roll for the remainder of the battle. Which turn it applies to depends on when you rolled it. If you rolled the Critical while Attacking it will be a +1 to your Attack Roll. Ergo, if you roll a 20 while defending you will receive +1 to your Defense Rolls.]
[Opposite this we have a FUMBLE. A Fumble will occur whenever you roll a 1 in combat. This will subtract (-1) from your future rolls. If you rolled it during an attack it will be -1 to your attack rolls, if you roll it during a defense it will take place during your defense rolls.]
Artemis smiled at Beldum "You know what to do Beldum! Dodge!" The ebony haired girl pointed at the enemy Snorunt. "Lets finish this!" Artemis shouted. She was becoming very confident. Her Beldum once again did it's best to evade the oncoming cold weather coming from the enemy.
The girl sounded more than a bit happy to declare those words.
"Anyway, first thing first ...recall your pokemon. I am a good first match for you, because, I am not taking advantage of you ....but if you leave a injury pokemon out like that you risk someone trying to finish it off.
Because, you do know, that pokemon can die right?"
The girl asks as her Vulpix started to do a victory wave with her tails as she shook all over.
"Second, burn every ...time your pokemon goes to defense loses 2 hp. Also, it lowers your pokemon's attack by 1 level, so it's pretty nasty thing to get effected with."
The girl adds after that.
"Finally, since you have surrendered ...head to the pokemon center and get healed. You will find it in the academy, and come back for a second time around. Maybe, next time, you will have more success. THough if not, I don't want to be you."
She would chuckle a bit at the last point as reddish light would seem to come from the ceiling as the Vulpix was recalled. The pokemon would disappear as the voice wouldn't response again as the screens showing their stats would close.
Jay sighed as his attack didn't deal enough damage, but none the less it did land. Now it was his turn to be on the defensive. "Trapinch brace yourself for impact!" Jay commanded to his Trapinch.
Trapinch quickly stood still as it prepared it self for a possible attack. "Now "Trapinch when it gets close counter him with a bite!"
Trapinch Waits Carefully. Trapinch will attempt a Counter! Currently at full health, and no status effects hindering ability. [Current Phase] [Counter]
QA: This is how you counter right? Trapinch lvl:2/Naughty Hp: 14 [][][][][][][][][][][][][][] Pp: 17 [][][][][][][][][][][][][][][][][] Att: 9 Def: 7 Spd: 6 Sp Att: 7 Sp Def: 6 Moves: Bite, Giga Drain Exp: 0/100
Grey Moonfang IV rolled 1 20-sided dice:
5Total: 5 (1-20)
Posted: Sun Oct 27, 2013 8:11 am
sillyshinigami
Such a simplistic dodge wasn't going to to work twice again this particular opponent however! Snow and cold would wash over the Beldum, ice briefly coating it's metallic skin before shattering like simple glass. "Now that's more like it!" The instructor called out, his voice never quite losing it's malice "Snorunt defend yourself! NOW!" That scream would cause the little Ice-Type to leap up slightly, but when it came back down it was with it's arms and legs tucked it, it's eyes and mouth shut. It was now little more then a cone sitting perfectly still upon the floor. A simple defense to meet a simple attack it seemed.
[Your next lesson is about using Items in battle. Items can only be used during your own Attack Turn, and it will use that turn. This means quite simply that you can't use an item AND attack. You can only do ONE. If you use an item you lose your chance to attack.]
[Obviously certain items such as TMs and Key Items cannot be used in the middle of battle (excluding certain flutes) and Held Items cannot be equipped in the middle of a fight.]
[Now this should be obvious already, but PokeBalls can only be thrown on your own attack turn. When throwing a PokeBall you must roll 1D20 same way you would for an Accuracy Roll. This is called a Capture Roll. To succeed it needs to be higher than the wild Pokemon's Capture Rate. To learn the Capture Rate simply ask the mod in charge. The Capture Rate lowers with the Pokemon's HP so its a good idea to try weakening it first.]
[To make is clear lets say you roll a 15 and the capture rate was 9, the capture would succeed.]
[However if the Capture Rate was 9 and you roll an 8 it would fail.]
Surprisingly both Jay and his Trapinch would feel a simultaneous slap across the face from unseen hands, the later of which forcing the Ground-Type to defend "Not yet kiddo. Much as I enjoy the splatter they want me to teach you to survive after you leave" The instructors malicious voice took on a rather stern tone this time, followed shortly by an unexpected command "Spinda, Disable!" Swirly eyes glowing the Spinda would wobble back and forth as it invaded the Trapinch's mind, trying to block off it's knowledge, stripping it of the ability to Bite!
[That is indeed how you counter, HOWEVER, YOU DO NOT. New Students do not learn the counter attack. A failed counter-attack comes with SEVERE consequences, and so you are certainly not ready for it when you have little experience in the very basics. Wait till you've gotten a few battles under your belt first!]
[Your next lesson is about using Items in battle. Items can only be used during your own Attack Turn, and it will use that turn. This means quite simply that you can't use an item AND attack. You can only do ONE. If you use an item you lose your chance to attack.]
[Obviously certain items such as TMs and Key Items cannot be used in the middle of battle (excluding certain flutes) and Held Items cannot be equipped in the middle of a fight.]
[Now this should be obvious already, but PokeBalls can only be thrown on your own attack turn. When throwing a PokeBall you must roll 1D20 same way you would for an Accuracy Roll. This is called a Capture Roll. To succeed it needs to be higher than the wild Pokemon's Capture Rate. To learn the Capture Rate simply ask the mod in charge. The Capture Rate lowers with the Pokemon's HP so its a good idea to try weakening it first.]
[To make is clear lets say you roll a 15 and the capture rate was 9, the capture would succeed.]
[However if the Capture Rate was 9 and you roll an 8 it would fail.]