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Tags: Fighting, Fantasy, Roleplay, Original, Magic 

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HeadlessKoko

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PostPosted: Wed Jan 12, 2011 9:06 pm


Knock yourself out blaugh .
PostPosted: Wed Jan 12, 2011 10:56 pm


_Manpish_
Since there is no Claymore style.... can i make one? xd
Claymores are a type of greatsword, so there's already two styles, but feel free to make more.

Ro Mayvine

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Angeles Valentine

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PostPosted: Thu Jan 13, 2011 12:59 pm


Saves me from making one.

I have several, mostly unrelated questions:

Can summons come in pairs?

Can talents be 'upgraded,' provided they make sense with the original talent?

If an assassin does not use a sword or bow, but an other weapon (such as a scythe or staff), can they still only learn up to B-rank of that specific weapon style?

How does one determine if a weapon is too heavy for an assassin?

Can custom weapon abilities be upgraded?

What is the difference between pets and summons?

There are more, but that's it for now.
PostPosted: Thu Jan 13, 2011 1:04 pm


Pets don't aid in battle, I believe.

SorceressJacklyn

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SorceressJacklyn

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PostPosted: Thu Jan 13, 2011 1:12 pm


I have a question. In the strength/speed thread, it says adept tricksters run on walls. But in the trickster thread itself, it says novice tricksters can run on walls. which one is right?
PostPosted: Thu Jan 13, 2011 1:34 pm


The one that's not left.

And it says in the thread that one pet can aid in battle, the others can't, and that the amount of pets counts towards the max amount of summons, four, but you can have as many pets as you want. Hence my confusion.

Angeles Valentine

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Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Thu Jan 13, 2011 1:34 pm


Angeles Valentine
Saves me from making one.

I have several, mostly unrelated questions:

Can summons come in pairs?

Can talents be 'upgraded,' provided they make sense with the original talent?

If an assassin does not use a sword or bow, but an other weapon (such as a scythe or staff), can they still only learn up to B-rank of that specific weapon style?

How does one determine if a weapon is too heavy for an assassin?

Can custom weapon abilities be upgraded?

What is the difference between pets and summons?

There are more, but that's it for now.

I'll do my best to answer these.

1: Are you meaning like a left and right combination, complementing each other? Or are you meaning summoning two at once? Because the first is yes, while the second I'm not sure about.

2. No. Talents cannot be upgraded. Once you make it, that's what you have. Fall is running into this problem himself- he created his Talent without an element, and now he wants to upgrade it to include one, but Fenrir has vetoed it.

3. I think this is worded poorly in the rules, and I might be mistaken here, but you can still only learn up to B rank. When this guild was created the weapon selection was a bit more limited than it is now.

4. It's a question of size of the weapon, what your character's strength is (A human assassin is going to be a bit more limited than say, a werewolf or vampire assassin). But generally, it's something like, if you can hold it and wield it with one hand, then it's not too heavy. So greatswords, double handed axes, scythes, are all too heavy/unwieldy for an assassin. But for scythes, you could easily wield a hand-scythe, and negate its issue.

5. Weapon abilities, I believe can be upgraded. I may be wrong, but if I am I'm going to run into problems later when I go to upgrade my own XD.

6. Pets are always with you, and can die. Summons are used for specific situations and are not always around, and if they 'die' they are sent back to their summoning realm for a time and you cannot resummon them.
PostPosted: Thu Jan 13, 2011 2:01 pm


Are the countries given to us here the only countries in the world or are their others?

Basically what I'm asking is is it possible for a person to have come from another continent to these continents or is the world presented the entire world?

Pad Chief

Winner


Ro Mayvine

Pesky Ghost

PostPosted: Thu Jan 13, 2011 2:08 pm


@Pad: Fenrir's Arete is french so maybe?

@Angeles:
1. Summons only come in multiples if they make up some kind of hive mind or something, but you can't summon more then one thing at a time.

5. If there's someway for you to upgrade the weapon, I don't see why not.

6. Pets are either non-combat, or there's the unique combat versions that Rangers can have. Summons are everything else.
PostPosted: Thu Jan 13, 2011 2:10 pm


Pad: Yes, there are some other places, I assume the place we're in is just one continent.

The Urban Superstition

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StickyHighFive

PostPosted: Thu Jan 13, 2011 2:16 pm


SorceressJacklyn
I have a question. In the strength/speed thread, it says adept tricksters run on walls. But in the trickster thread itself, it says novice tricksters can run on walls. which one is right?
Originaly Adept tricksters were able on water, our speed was godly.Until it was nurfed. I was so devistated. v.v
PostPosted: Thu Jan 13, 2011 2:18 pm


Since vampires get bruned by simply touching holy water. Do werewolves get burned the same way when they touch silver?

StickyHighFive


Ro Mayvine

Pesky Ghost

PostPosted: Thu Jan 13, 2011 2:30 pm


@Jacklyn: The skill needs to be updated, the chart is accurate.

@Cry: Vamps are getting a re-work, and no, Werewolves don't burn, they feel pain. It'd probably be pretty intense too.
PostPosted: Thu Jan 13, 2011 3:11 pm


Dammit. I already did my novice speed training under the idea he could go on walls...

SorceressJacklyn

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StickyHighFive

PostPosted: Thu Jan 13, 2011 3:13 pm


SorceressJacklyn
Dammit. I already did my novice speed training under the idea he could go on walls...
I know how ya feel crying When I found out that I couldn't run on water, I was so sad...*sniffle*....why...? crying
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