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Posted: Wed Nov 19, 2008 9:14 pm
That's why adding rivets, plates and redness to the wagons will make them unique as well. ;D
But many people don't convert ordinairy ork vehicles, thus going against the fluff, like "No 2 trukks are the same" and the player have loads of identical trukks, I make a few differences with my own, not too big since I still want some "uniformity" along my ranks.
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Posted: Wed Nov 19, 2008 10:56 pm
Likewise, all my ork vehicles are one hundred percent custom. Everything with wheels or trakks is either a total looted tank chassis kitbash or a plasticard abomination of doom. Note I said everything with wheels, as my deffcoptas were kinda a gift from gork and mork, and they didn't get anything special. I might rig a bigbomm to one of them though.
I do think that it is possible for two trukks to be the same, let's say that an ork warlord makes use of some imperial automated factories to build imperial transport trucks, and adds shootas made in an adjacent automated arms factory. I bet a few intrepid meks have done just that in the past. Cookie-cutter trukks from ork factories, manned by grots and/or human slaves. But would they all look just like the old golfcarts they tried to call wartrukks? I think not.
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Posted: Thu Nov 20, 2008 1:33 am
The whole "human/grot slaves" in factories makes alot of sense, it's a fact that orks do capture worlds to force the habitants making them weapons and "looted" tanks, and making them build trukks at factories could also be a possibility.
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Posted: Fri Nov 21, 2008 2:54 pm
Orks are now available for Advance Order!Looks like no Deffrolla or Killkannon, but damn if those Nobz don't come with a ridiculous amount of Bitz! Sluggaz, combi-rokkits, a kombi-skorcha, choppaz, big choppaz, power klaws, ammo runts and a Painboy! Best. $25. EVER.
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Posted: Sat Nov 22, 2008 12:18 am
The killkannon is available, saw some pictures over at the-waaagh with one, the only thing we complain about is no deffrolla, but it's easy converting one, or you could just order one from FW and bolt it onto it. ;D
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Posted: Sat Nov 22, 2008 2:06 am
Would you be so kind as to direct me to the post? Because much as I thought it wasn't before, I'm steadily finding the big gun on the GW site's wagons to be far too weedy to be Ordnance, even an S7. Okay, that's a Killkannon all right. I still think it's weedy, though.
Also, listening to Live365 while writing this, one of the live mixes has a vocal sample that says, "Dreams / come in all sizes / but the green / always rises / green always rises to the top".
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Posted: Fri Nov 28, 2008 1:21 pm
Silly hummies us orks iz made fer rockin'!
o.O Jon
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Posted: Sat Nov 29, 2008 2:50 pm
Speakin' of rokkin'...
Just for the fun of it, I'm thinking of making a Fantasy Orcs army using 40k models. Maybe their space hulk got sucked into a wormhole and popped towards the Fantasy world or something. Their shootaz ran out of ammo fighting demons and their batteries are all dead, so they have to resort to good old-fashioned head-krumpin!
Also, Goff Rokkerz as unit Musicians.
Is this awesome? Y/N
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Posted: Sat Nov 29, 2008 8:52 pm
Harrum...Really, if they're there...the Meks would still grow, which means that they would make more ammo and build more generators. So, fluffwise, it wouldn't work. Sorreh.
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Posted: Sat Nov 29, 2008 11:12 pm
I have influences from all manner of bands in my orkish horde. From the Gwar-lookalike warboss Gorzag, to Nob Marley and da Waylaz. My nob squad, da Moshers, love to rok out.
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Posted: Sun Nov 30, 2008 1:36 am
Ianator: The fantasy orcs are orks, there's been talking that the old ones probably removed the oddboy genes from them when the spores followed them through the warpgate up north as it's said in the fantasy rulebook that the old ones accidently brought greenskin spores along through the gate, the very race they created to fight the necrontyr with.
Though there are 2-3 kinds of oddboyz left, wyrdboys through shamans, runtherders through those who "train" boars and goblins (and some snotlings) and brewboyz who make the boyz beer, but that's mostly night goblins who do that, but one or another orc also have that skill.
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Posted: Tue Dec 02, 2008 3:19 pm
Really? I was under the impression that the 40k and Fantasy universes were being kept completely seperate.
Anyways, I'm just trying to figure out ways to keep their guns away, like they actually ran out of ammo and all da Mekboyz got killed, then the hulk lands in the oh-so-deep ocean and all the survivors wash up somewhere with little more than their most favoritest Choppaz and straying more into Feral Ork territory as time goes by - since da new Mekz aren't surrounded by 41st millenium tech, their inventions lean more towards, say, automatic crossbows than actual shootaz, or hand kannonz instead of rokkit launchaz.
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Posted: Wed Dec 03, 2008 3:27 am
They both are and aren't.
The old ones that came to the old world are the same ones in the 40K universe, they also brought the ork spores as mentioned in the rulebook fluff, there's several 40K weapons and armours in Fantasy (from the albion campaign, high elves got what would be a power armour for humans, dwarfs a power weapon, dark elves a power fist and plenty of other stuff), there's chaos siege-warmachines (Khorne) from old 40K in the chaos wastes, the chaos gods already existed when the old world was sprouting life, thus it means the Emperor is or have already set out on his conquest to unite the galaxy, this I base upon Slaanesh.
And most important is the Liber Chaotica book, where a human from the empire gets visions and explores and such and writes the book liber chaotica, where it shows visions that the dark gods showed him which he drawed, and if I remember correctly it's an image of a Dark Eldar and a Noise Marine.
It might be that the universes are sepparate, but they're still linked, or it could be that the Fantasy world is just a backwater planet.
-finishes ranting- xD
Also, to be honest me myself isn't fond of the ork-orc idea, it would be WAY off, and even if the meks got killed there will always be new meks due to the spores, the spores doesn't have to come from a mek to make him become a mek when he emerges from the ground.
But if you want to do it then go for it, it could look good if done right. ;D
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Posted: Wed Dec 03, 2008 10:14 am
Meh, it was really more of an idea for a joke army than anything else. I could go through with it and just cite "Rule of Cool".
Actually, I might be getting an Orc Warriors regiment soon, so I can introduce some more variety to my Boyz. Hello rusty cleavers!
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Posted: Fri Dec 05, 2008 6:36 am
The first time i played with Orks was with some friends and i didnt have alot of time to read the codex, so when i made my army i forgot to give my HQ weapons XD I got him into CC and took a few minutes to realize he didnt come with any weapons lol. My friend made a joke that all he had was glow sticks cause i personaly LOVE Glow sticks cool So thus my "Rave Orks" were created, and alot of them in theory have bright colors in their hair and armor and stuff, and instead of Big Choppas they have Big Glowas XP "Uz Orks iz made fer ravin'! Et tizz Et tizz Et tizz"
And one time i was thinking that i wanted to take a big gun to shoot me some tankz...and since i mostly play tau and wasnt thinking very good when i made my army list this one time...i some Big Zappas (i think thats what it was...its been awhile for me XD) and yeah they didnt work so well, espically with BS of 2 >.< o.O Jon
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