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Divine Entropy Vice Captain
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Posted: Fri Aug 12, 2016 10:45 pm
CelestePhoenix Divine- How about 20 kg for weight? Would 10 ft be reasonable for distance? Scroom- Oh yeah definitely! I would like to know her job is. True, she wouldn't need to be a weapon smith if she is a spy, but since she works at tech shop, would be also useful if she knew how to repair/design weapons as well. I would say basic weapons like guns, swords, etc. Anything more advance, it would take her time to figure out how it works, how it functions and how to repair it. Sounds reasonable? Yo thats still heavy for something shes going to be tossing around and doing tricks with. If its too heavy its not going to realistically move the way it should. Unless its a wire of some sort to support the weight. Even then 44 pounds is still a bit much. Lets just go with a max of 20 pounds. Ten feet is fine.
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Posted: Fri Aug 12, 2016 10:55 pm
CelestePhoenix Divine- How about 20 kg for weight? Would 10 ft be reasonable for distance? Scroom- Oh yeah definitely! I would like to know her job is. True, she wouldn't need to be a weapon smith if she is a spy, but since she works at tech shop, would be also useful if she knew how to repair/design weapons as well. I would say basic weapons like guns, swords, etc. Anything more advance, it would take her time to figure out how it works, how it functions and how to repair it. Sounds reasonable? Well right now we have positions like my character who specialize in making the body parts on androids like the muscles, the skin, the limbs, stuff like that, and then there are positions who make and design new androids. I imagine there are mechanics who fix up things and repair stuff, your person could specialize in biomechanics, which i would imagine is cyborgs and stuff, any of those looking good?
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Posted: Fri Aug 12, 2016 11:20 pm
Yeah, that's fine. Would she still know how to also repair/make androids as well and not just cyborg?
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Posted: Fri Aug 12, 2016 11:39 pm
CelestePhoenix Yeah, that's fine. Would she still know how to also repair/make androids as well and not just cyborg? Whats fine? I was listing different jobs. You should pick something she specializes in from those options. Your character realistically wouldn't know much other than one field since they were a scientist before, so maybe repairing cyborgs and androids specifically will be best, but making them would be out of the question. It'd be way to advanced for someone like her.
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Divine Entropy Vice Captain
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Posted: Fri Aug 12, 2016 11:40 pm
CelestePhoenix Yeah, that's fine. Would she still know how to also repair/make androids as well and not just cyborg? This is what you told me in pms "Well her mind is 30 years old (She was human once), but cyborg body its 10 years old. So I would say 8 years of working there. " From my understanding her human life was mostly dedicated to being a scientist, there is no time for her to be dabbling around with androids and what not. Now she is ten years old and living a different life one that two years was spent to even be qualified to work in a engineering type job. In short she can't have all the jobs.
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Posted: Sat Aug 13, 2016 12:05 am
Biomechanic will be fine, Scroom.
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Posted: Sat Aug 13, 2016 12:10 am
Abilities I chose: -Electrokinesis/Electricity Control -Technokinesis
Third one I was thinking Metallokinesis. If not, then unnatural speed.
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Posted: Sat Aug 13, 2016 12:15 am
CelestePhoenix Abilities I chose: -Electrokinesis/Electricity Control -Technokinesis Third one I was thinking Metallokinesis. If not, then unnatural speed. No to metallokinesis unless someone states otherwise/talks with you about it. So to play it safe i'd go with unnatural speed for now. Start coming up with restrictions and what not for the other two and post them up.
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Divine Entropy Vice Captain
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Posted: Sat Aug 13, 2016 12:40 am
Electrokinesis: Controls minor electronic currents, shock people as though struck by lightning. Technokinesis: Hack and manipulate minor electronic devices such as computers, phone, or anything electronic. She has to be in close range (2 ft from the outlet) or direct contact to the device to be able to hack into it. Limited time to remain in the database before causing damage to herself.
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Posted: Sat Aug 13, 2016 2:30 pm
CelestePhoenix Electrokinesis: Controls minor electronic currents, shock people as though struck by lightning. Technokinesis: Hack and manipulate minor electronic devices such as computers, phone, or anything electronic. She has to be in close range (2 ft from the outlet) or direct contact to the device to be able to hack into it. Limited time to remain in the database before causing damage to herself. The first thing is almost fine, except electricity and lightning are different as is. Not to mention lightning is enough to kill someone (as with some voltages), so having a jump from minor electronic currents to suddenly being able to shock someone to the amount of lightning doesnt really add up. So how about it stuns people for a small amount of time? The second ability is fine for the most part just some stuff that needs to be taken into consideration. You need to keep in mind things now would have defensive measures in place and some viruses and such that can destroy the android / cyborgs system or even mess with them. So she has the potential to be stopped/kicked out, or again screw up her own system. So that needs to be another limitation on there. And should you choose to hack into someone's stuff that is a non npc or an important store/building (ie gov building, another gang's base) of some kind, you must ask permission of what can be taken by quoting the respective person in the ooc.
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Divine Entropy Vice Captain
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Posted: Sat Aug 13, 2016 3:19 pm
Electronkinesis: Controls minor electronic currents, shock people for a limited time as though tazed. With Technokinesis, would you recommend it based on defensive systems these days or think I need pick another ability?
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Posted: Sat Aug 13, 2016 3:47 pm
CelestePhoenix Electronkinesis: Controls minor electronic currents, shock people for a limited time as though tazed. With Technokinesis, would you recommend it based on defensive systems these days or think I need pick another ability? The first one is fine. But um? I already said the second one was fine as long as you included the extra stuff that I wrote on there?
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Divine Entropy Vice Captain
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ShadowxOfxAxHeart Vice Captain
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Posted: Sat Aug 13, 2016 4:00 pm
Okay, because you keep asking different people different things I am just laying everything out right here. No you cannot be a weapon smith. It's not need for your position, it doesn't fit in with the backstory you have and your character would not have that much time to dedicate to it, nor does she have the sources to learn it. She can know how to fix parts relating to her job, but that's it. Not to mention you keep arguing with me for it and going around to every vp just for them to tell you the same thing. So my final answer is no. For the self healing thing. You have asked me about this with like every character. You character's body is a machine. She needs replacement parts when damaged. Which she can either buy, or fix herself if it is something Tetra Tech would have had her work on. She doesn't need the healing she has plenty of resources to fix herself. You can have the ability to manipulate electricity with restrictions. You can have the ability to hack into minor electronics with restrictions. (androids are not minor electronics) Now, magnetic manipulation and metalkinesis are not the same thing. There are even listed as two different things in our rp. You can maybe have a minor version of one if you can have a discussion about it in ooc and give reasonable restrictions and such. I should not have to spend three days fighting over powers with you. Especially not over s**t i have said no to before or because you ignore rules. (i have not forgotten the FIVE RESTRICTED powers you tried to ask for) Sorry for being rude, but I am tired of dealing with this.
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Posted: Sat Aug 13, 2016 4:04 pm
How about this? Good?
Technokinesis: Hack and manipulate minor electronic devices such as computers, phone, or anything electronic. She has to be in close range (2 ft from the outlet) or direct contact to the device to be able to hack into it. Limited time to remain in the database before causing damage to herself (Stronger defensive system: risk of being stopped/kicked out system or screw up her own system. She is careful to use this ability due to the risk and doesn’t rely on it all the time unless necessary or knows the system operation)
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Divine Entropy Vice Captain
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Posted: Sat Aug 13, 2016 4:20 pm
CelestePhoenix How about this? Good? Technokinesis: Hack and manipulate minor electronic devices such as computers, phone, or anything electronic. She has to be in close range (2 ft from the outlet) or direct contact to the device to be able to hack into it. Limited time to remain in the database before causing damage to herself (Stronger defensive system: risk of being stopped/kicked out system or screw up her own system. She is careful to use this ability due to the risk and doesn’t rely on it all the time unless necessary or knows the system operation) Thats better.
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