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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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Chaoscarrier
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PostPosted: Mon Nov 28, 2016 5:04 pm


InuVash255


InuVash255
[content replaced and ignored]

- My idea of the the Academy is that it actually teaches something.

- 2000 Words is a completely arbitrary choice in word count. It's also almost twice as big of a hurdle as the original NFS. I don't get why you're knocking old-NFS when this tradition started there.

- Obtaining a level-up or two isn't. For two level ups, that's 340 words. For three level ups, that's 1360 words.


Yeah. That was my view as well and my purpose for advancing it beyond "100 lines and bounce somewhere else" Taking one good look over the Academy as it is clearly shows that it was never finished. It's still a ways off from any kind of proper completion. It's open for use as any normal Academy regardless.

I'm not bashing the old NFS. I often pondered what it'd have been like if I could've been around for it, but I fail to see how using the line/word count from old NFS (1040 words, right?) is any less arbitrary than setting a rounded number like 2000 as the requirement. It honestly seems pretty pointless to debate a word requirement and constantly belittle it as 'arbitrary' if all you're going to do is propose a smaller, yet equally arbitrary value. In the original ideas that I discussed with Sai for the Academy, I even proposed incentive rewards beyond established practicing of the system in various ways. From there, I also began tossing ideas back and forth for how to give a little more connection to the workings of the Naruto World--hence the option to skip the Academy and it's rewards, so that a player could jump into the open world to participate in on-going events if they either knew the system or didn't care about the learning process (or, late starters jumping in on fun events). All ideas that I was tinkering with and discussing with Mercer and Sai at various points. The idea was simply that completion yielded potential rewards like Ryo, and a Headband item unique to each country that held a country-specific small buff. A first-hand experience with a meaningful starter item.

The Academy I envisioned, and what drove me to advance it was not a petty basic thread with a cheap line requirement and almost 0 guidelines. The ability to create settings/places of the Naruto World through sub-forums and threads is a beautiful thing. It allows us to shape the world without having to constantly imagine it's entirety from a single simple blank thread. The world itself, through each country and the established rules of the world from the series, as well as the mathematical system that keeps everything regulated are all structure bringing NFS to life as something more. Systems like building destruction/village sieging, Ranking up to utilize perks, so on and so forth were all born to create meaning within the structure. To make things more interesting.

I set out to create a tangible structure in the guild that would utilize the Academy to it's utmost potential while also breaking down the system step by step and explaining it in a very user-friendly easy way to understand. Keeping all relevant information together and organized in clearly marked threads all under the one part of the guild it'd make the most sense to be located at. Making every point crystal clear and providing useful information along the way that might not normally have been addressed. (IE: What ifs, connections/relations to other content, situational rulings, etc etc)

The last time I had started giving any legitimate effort to it was the last attempt to breathe life into the guild, and before I could do a whole lot everyone vanished. It was kind of unreasonable to sit and spend a ton of my free time working on it when there was no one there to appreciate and make use of it, so I left it, and after some conversations with Sai about the guild, I was convinced NFS wasn't ever gonna be a thing again. If some real commitment stems from these modded campaigns and whatnot, I'd have no problem picking back up from where I left off and completing it.

InuVash255
Quote:
The point of advancing the academy in the first point was to provide some form of structure. We already went the route of "Let them free to the world and see what happens."


No it wasn't.

No we didn't.


I've taken the liberty of reviewing and then removing the rest of the post because it seems as if you misunderstood what I said entirely. It's now bold in my initial quote. The Academy itself was nothing more than a very simple thread with a weak requirement. There were countless people who did nothing to teach themselves the system at hand in it, including plenty of people that would've done well by it. There were no guidelines or incentives. It was plain and very very lackluster despite having so much potential as the first real form of the guild anyone experiences. The gateway to NFS. The academy itself was a product of the show, not me. But, the project to advance NFS's Academy into something greater was mine. I proposed it and it's purpose. So, I can say with confidence: "Yes, it was, and still is, the purpose for advancing the academy." Lol

More or less, the guild was being fleshed out each which way, and it made absolutely 0 sense to me that the academy's overwhelming potential go to waste. At the time, I had also been discussing some of the confusing factors of the system and noticed that often I'd have to bother Sai to get clarification on how something might process in relation to another; situational, or otherwise.

The key that flipped the switch in my head was actually my experience outside of NFS. I noticed that RPGs with undefined or understructured systems (even none at all) had a tendency to draw tons of active players, where as places like NFS, even with exposure to these individuals and promoted to the general public--did not get a good reception. I found from studying the system myself, helping friends, etc that actually sitting down and learning the system was a difficult hurdle of it's own. The more I read the more questions, not detailed anywhere within those systems, arose. I felt one of the strongest ways NFS could rebound and bridge the hurdle of getting beyond a very small player base was by essentially creating the setting to learn in a fun way with incentives, and then siphoning the system as it was into something far more informative and clear. Something, that if it really raised any questions--they were few and could be adapted into the respective "classes" for all following readers.

I could be mistaken, but the little I have completed is rather presentable and the translation is simple and clear. I feel that it delivers the necessary information in full without the feeling of tediousness. It's something you could thumb through and really find the answers for yourself most times. I get a much better feeling sitting and re-educating myself through my work than I did sitting through the original system threads.



[P.S.: Sorry. I accidentally selected "Edit" out of habit from all the recent rearranging work I did, so I mistakenly ended up replacing your post with the chopped up and addressed post of mine. The only missing information was the presumptions that were nigh, so it should be alright to simply post this to keep things on track]
PostPosted: Mon Nov 28, 2016 5:19 pm


Capt Kool-Aid
Chaoscarrier
Capt Kool-Aid
Raven62


Wish I could give any sort of insight on that, but honestly I don't know this battle system basically at all. sweatdrop Haven't really touched a battle system since NFS1 so I'm trying to figure out what's most effective and then decide which way to take my character. Tis not easy, my friend hahaha. I'm too indecisive

I also don't sleep until the wee hours of the night. Most nights, like tonight for example, I'm usually wide awake until three or four. It's more of a curse than a blessing, that's for sure Haha.


Naturally, if you have questions or need advice, you can always PM me. I wouldn't say I'm 100% on every little detail, but I know more than enough to nudge the decision making process along.


I probably will PM you for advice, I always do like seeing everyone's insight and ideas on things.

To the 2,000 word thing. I do think it's a pinch high just for the academy. I think we can all agree that starting off in the academy, although an old tradition, is pretty boring to say the least. An argument can be made saying "this is time to build your character" or "2,000 isn't a lot of words in comparison" but I mean, it's one of those things that we've done a million times over and it gets repetitive if anything. The story building thing I also think is a false argument as well, just for the fact that if we're being honest, nobody else is probably gonna read that post besides the person who wrote it, right?

I mean if anything else, you get what you give. Make the requirement 1,000 words. If someone writes 1,000 words, and I write 2,000 words anyways, I'm already ahead of them. Let them do as they please.


I do, and I don't see all of your points, but really the situation that validates the player base concern over more words is the way it's being used. Despite advancing the Academy's structure and getting some work into it--it was never completed, and thusly it's being used as if it were still just an empty thread without guidelines. In that scenario it wouldn't be all that fulfilling if you didn't care about any sense of growth and real character definition. I would encourage you to read through my post at the top of Page 1111 to see what it was the original concepts in mind for the Academy and why it was never completed.

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PostPosted: Mon Nov 28, 2016 5:35 pm


DenShazo
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@Den -- Interested to see what you do this time around.


Thought it up on the fly, though it's been growing on me.

I have to agree with Vash on this one. More than 2000 words is pushing it, especially for me since i haven't RP'd in years (since the guild went inactive). RPing with others makes it easier to cope with, but those who want to solo the Academy shouldn't have to do so much just to pass.

Hey Captain!

Are you planning to do anything interesting/original with it like you have with particular prior characters?

If I'm not mistaken, I've been away from the guild and RPing in general ever since the falling out of those last modded campaigns. I even participated in your ROUS event with Mercer during it. It's been just as long, but I mean.. motivation changes, but I've never really experienced or heard of someone losing the ability to write simply by staying away from RPs for a handful of years. O.o

I think it goes back the point of how the Academy is being used. It was never finished, so it's basically just being used as all the prior Academies were until otherwise completed. It had a lot more purpose in it's initial design, it just never got past paper since the guild went down. I have a post at the top of 1111 that gives a lot of incite into original ideas, inspiration for working on it, so on and so forth. Worth a read if you're interested in what it was shaping into.
PostPosted: Mon Nov 28, 2016 5:43 pm


I'll be rolling out some buffs/nerfs to several Effects, Perks and Stats sometime during this week. I HIGHLY doubt any of these changes will affect any current builds as most content will require you to lv10+ but may incentive players towards particular routes they'd otherwise not consider.

ssAntonio
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PostPosted: Mon Nov 28, 2016 5:55 pm


Chaoscarrier


InuVash255


If you guys put half this much effort into posting right now, your characters would already be jacked. xD

I see both of your points. It aught to be somewhere in the middle. Because, as it is right now, the Academy is a joke. It doesn't teach you anything about the system at all, and it doesn't promote any learning about how you level or how it works. Which is a problem.

It aught to be more tight goals. Learning your first custom technique, as well as gaining a level or two, are definitely good starts. Even having to go through 1-3 rounds of a fake combat with an NPC proctor or something, so it forces you also to learn the basics of the combat system. *shrug* But, as it is, it does not currently educate anyone on how anything works.

This coming from a member who DOESN'T know how everything works. Haha. I still feel lost, and that shouldn't be the case when I've finished the academy requirements already. xD
PostPosted: Mon Nov 28, 2016 6:20 pm


Raven62
If you guys put half this much effort into posting right now, your characters would already be jacked. xD


So true. I could've passed the academy with ease and been RPing with a friend for all that effort.

Raven62
I see both of your points. It aught to be somewhere in the middle. Because, as it is right now, the Academy is a joke. It doesn't teach you anything about the system at all, and it doesn't promote any learning about how you level or how it works. Which is a problem.

It aught to be more tight goals. Learning your first custom technique, as well as gaining a level or two, are definitely good starts. Even having to go through 1-3 rounds of a fake combat with an NPC proctor or something, so it forces you also to learn the basics of the combat system. *shrug* But, as it is, it does not currently educate anyone on how anything works.

This coming from a member who DOESN'T know how everything works. Haha. I still feel lost, and that shouldn't be the case when I've finished the academy requirements already. xD


I highly suggest you read the post I dropped at the top of 1111 before spouting discontent for the Academy's faults in it's current shape. Ya know. Reasons and stuff. And, stuffable reasons. And, maybe a touch of insight. Who knows.

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PostPosted: Mon Nov 28, 2016 6:38 pm


Chaoscarrier


A note on the "arbitrary" thing.

arrow I call 2000 arbitrary because it doesn't have any real meaning. It doesn't relate to anything. It's just a number.

arrow The 1080 words from NFS1.0 wasn't something you actually referenced- it was an estimate to compare to what we have going now. In NFS1.0, you counted lines of text. Every four lines was a post- and that was a metric of "power". 1 post was equal to learning 1 level of a jutsu. 10 posts were equal to 1 stat point. Using those numbers, you could figure out that a Level 100 jutsu was 100 posts, or 400 lines. Likewise, putting your stat from 0 to 100 was 1000 posts, or 4000 lines.

arrow Raven basically summed up what I had to say. You don't need to make this big majestic thing out of it. Set the number to a meaningful number (i.e. write X words to get Y level-ups) and make them make a custom technique. If you're super-duper ambitious, do a mock battle with each new person (I feel like that'd get tiring quick, though).

I get that you had big plans for it or whatever, and as cool as that all sounded- it can be easier for everyone involved.
PostPosted: Mon Nov 28, 2016 6:46 pm


InuVash255
Chaoscarrier


A note on the "arbitrary" thing.

arrow I call 2000 arbitrary because it doesn't have any real meaning. It doesn't relate to anything. It's just a number.

arrow The 1080 words from NFS1.0 wasn't something you actually referenced- it was an estimate to compare to what we have going now. In NFS1.0, you counted lines of text. Every four lines was a post- and that was a metric of "power". 1 post was equal to learning 1 level of a jutsu. 10 posts were equal to 1 stat point. Using those numbers, you could figure out that a Level 100 jutsu was 100 posts, or 400 lines. Likewise, putting your stat from 0 to 100 was 1000 posts, or 4000 lines.

arrow Raven basically summed up what I had to say. You don't need to make this big majestic thing out of it. Set the number to a meaningful number (i.e. write X words to get Y level-ups) and make them make a custom technique. If you're super-duper ambitious, do a mock battle with each new person (I feel like that'd get tiring quick, though).

I get that you had big plans for it or whatever, and as cool as that all sounded- it can be easier for everyone involved.


Albeit being a bit more complicated than running people through a tutorial jutsu or mock fight, I was trying to give it meaning in terms of rank, and be it's own event to start the guild off. I feel like the bulk of the work really came straight down to it's presentation. The work load was enormous simply for that. I just feel if I'm going to take time out of my day to invest in something, I'm gonna do so in a manner I can be proud of as opposed to a mundane or underachieving approach.

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PostPosted: Mon Nov 28, 2016 7:54 pm


I'ma need to cancel our fight sai. Also a heads up to everyone I'm not gonna be able to be as active as I had hoped to be, gonna be spending more time getting rl stuff rolling and I'm not sure if I'll have the free time to dedicate to the guild at this time. maybe later but we'll see, for now I'll be floating around on occasion. 3nodding
PostPosted: Mon Nov 28, 2016 7:59 pm


Zavits W
I'ma need to cancel our fight sai. Also a heads up to everyone I'm not gonna be able to be as active as I had hoped to be, gonna be spending more time getting rl stuff rolling and I'm not sure if I'll have the free time to dedicate to the guild at this time. maybe later but we'll see, for now I'll be floating around on occasion. 3nodding
That's a shame. I'll leave it open for when you return and I hope everything clears up on your side with a positive result.

ssAntonio
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PostPosted: Mon Nov 28, 2016 8:10 pm


Zavits W
I'ma need to cancel our fight sai. Also a heads up to everyone I'm not gonna be able to be as active as I had hoped to be, gonna be spending more time getting rl stuff rolling and I'm not sure if I'll have the free time to dedicate to the guild at this time. maybe later but we'll see, for now I'll be floating around on occasion. 3nodding


Sucks to hear that, hope everything is all good! If there's anything I can do, let me know!
PostPosted: Mon Nov 28, 2016 9:18 pm


Raven62
DenShazo

I could take it or leave it, but if i'm around i tend to check back every 10-20 mins to see if anything new happened lol

I'm a medic that can double as a tracker if necessary >:3 The Aburame bonus does come in handy


Wonderful. ^-^ I check really often when I am at work, too. Haha.

But, in any case, I tossed another one up there for you. Sorry for the massive amount of talking from him. xD He is nervous / feels like he has to explain himself a lot because he is in such a new place.

Now we see if Juugou can actually help him learn how to use his chakra for something useful. Hahaha.

No worries. The more natural the interaction feels the better i can get into character.

The plot will thicken!

DenShazo
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PostPosted: Mon Nov 28, 2016 10:43 pm


Starting to really get into this guild, haven't been this hyped for anything on Gaia in a while. This is exciting stuff! ninja
PostPosted: Mon Nov 28, 2016 10:49 pm


Capt Kool-Aid
Starting to really get into this guild, haven't been this hyped for anything on Gaia in a while. This is exciting stuff! ninja

I definitely know that feeling ninja This is the most i've been on gaia in the past 4 years

DenShazo
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Chaoscarrier
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PostPosted: Mon Nov 28, 2016 10:57 pm


DenShazo

Capt Kool-Aid


Good, gooood. Let the narrative tendencies flow through you.. like some kind of potato/gravy volcano erupting with justice.
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