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A.R.G.U.S Mykal

PostPosted: Sat May 13, 2006 2:01 am


Mat
yeah but thats why I am ramping up my heavy weapons to deal with armie immune to pinning il be laying down heavy fire



If I was you, I'd use conscript platoons. Besides the fact it takes a lot of painting, the benefit is there's a whole lot of saves your enemies will have to make.


-Mykal
PostPosted: Sat May 13, 2006 2:43 am


Mortars are not to be underestimated. Taking a squad of them gives you a nice barrage weapon effect.

Hoxtalicious

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A.R.G.U.S Mykal

PostPosted: Sat May 13, 2006 2:59 am


Lt. Brookman
Mortars are not to be underestimated. Taking a squad of them gives you a nice barrage weapon effect.



I'm not underestimating them one bit. Pinning squads is great. Just with the new Chaos Teminator Lord, Lucius, and posessed units coming out, a lot of famkids will play their horribly painted Slaaneshi armies, and with the mark of Slaanesh, pinning won't work.


-Mykal
PostPosted: Sat May 13, 2006 6:09 am


A.R.G.U.S Mykal
Lt. Brookman
Mortars are not to be underestimated. Taking a squad of them gives you a nice barrage weapon effect.



I'm not underestimating them one bit. Pinning squads is great. Just with the new Chaos Teminator Lord, Lucius, and posessed units coming out, a lot of famkids will play their horribly painted Slaaneshi armies, and with the mark of Slaanesh, pinning won't work.


-Mykal
Thats why you let em meet mr.krak 3nodding

Reddemon


Mat

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PostPosted: Sat May 13, 2006 6:43 am


im not worried about anything thats not gonna be out before 3 June
PostPosted: Sat May 13, 2006 7:33 am


I'm not that narrow in mind to think that I will be facing just chaos because Lucius finally gets his model, besides it's a preferred style of play. I like mortars because they have their uses.

Hoxtalicious

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Mat

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PostPosted: Sat May 13, 2006 7:57 am


Doctrines.
- Drop Troops
- Iron Discipline
- Storm troopers
- Sharpshooters

HQ.

Senior Officer - Power Fist, bolt pistol and Iron Discipline
Veteran - Medic with lasgun
Veteran - Standard bearer with company standard, laspistol and ccw
Guardsmen (2) - Grenade launcher and lasgun

Anti-tank support squad - Missile launcher, lascannons (2) and sharpshooters

Fire support squad - Autocannons (3) and sharpshooters

Motar support squad - Motars (3)

Elites.

Storm trooper squad 1.
Veteran sergeant - Hellpistol and power weapon
Storm troopers (7) - Plasma gun and meltagun
Deep strike or Infiltrate

Storm trooper squad 2.
Veteran sergeant - Hellpistol and power weapon
Storm troopers (9) - Flamer and grenade launcher
Deep strike or Infiltrate

Troops.

Infantry platoon.

Junior officer - Bolt pistol, Power Fist and Iron Discipline
Veteran - Medic with lasgun
Guardsmen (3) - Heavy bolter and lasgun

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer

Infantry Platoon.

Junior officer - Bolt pistol, Power Weapon and Iron Discipline
Veteran - Medic with lasgun
Guardsmen (3) - Melta, Plasma, Lasgun

Sergeant - Laspistol and ccw
Guardsmen (9) - Meltagun

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer

Armoured Fist squad.
Veteran sergeant - Laspistol and ccw
Guardsmen (9) - Meltagun
Chimera - Multi-laser, heavy bolter and smoke launchers

Fast Attack.

Hellhound - Extra armour and smoke launchers

Heavy Support.

Leman Russ Demolisher - Lascannon, plasma cannons, extra armour.

Leman Russ Exterminator - Heavy bolters (3), heavy stubber and smoke launchers

Leman Russ Exterminator - Heavy bolters (3), heavy stubber and smoke launchers

ok just a little editing i didnt check points yet but with these new number i still have 4 Heavy Weapons teams not in use
PostPosted: Sat May 13, 2006 8:04 am


Lt. Brookman
I'm not that narrow in mind to think that I will be facing just chaos because Lucius finally gets his model, besides it's a preferred style of play. I like mortars because they have their uses.



I'm not narrow minded. I just know how marketing works and why they do it. They'd not do all this stuff if they didn't want people to buy.

Check out the Tau thread. It's gotten a few more posts than normal this month, it seems.


-Mykal

A.R.G.U.S Mykal


Hoxtalicious

Greedy Partner

PostPosted: Sat May 13, 2006 11:27 am


Mat
"Stuff"

ok just a little editing i didnt check points yet but with these new number i still have 4 Heavy Weapons teams not in use


You might as well throw close order drill in as your fifth doctrine, it's cheap and has it's uses. I'll do a quick point calculation.
PostPosted: Sat May 13, 2006 11:30 am


i just thought about my armoured company... drool...

I realised that running two elite exterminators could reduce most infantry units to a smouldering crater in one turn of shooting.

Mat

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Hoxtalicious

Greedy Partner

PostPosted: Sat May 13, 2006 1:45 pm


Mat
i just thought about my armoured company... drool...

I realised that running two elite exterminators could reduce most infantry units to a smouldering crater in one turn of shooting.


Top them off with a heavy stubber each and then we're talking.
PostPosted: Sat May 13, 2006 1:54 pm


Points are in and the revised list mentioned above is 1.876 pts. Which is 26 pts. over the allowed amount. Shave it or back to the drawing board.

Hoxtalicious

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Mat

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PostPosted: Sat May 13, 2006 5:04 pm


well I could dro p the hellhound freeing up 115 point bringing me down to 1761 that will give me 4 Hvy bolters bringing me up to 1801 then I can buy one more Hvy Weapon and spend the rest on doctrine points
PostPosted: Sun May 14, 2006 1:14 am


Mat
well I could dro p the hellhound freeing up 115 point bringing me down to 1761 that will give me 4 Hvy bolters bringing me up to 1801 then I can buy one more Hvy Weapon and spend the rest on doctrine points


May I suggest Sentinels? Seeing as you are using the Drop Troops doctrine, it may be a good idea to drop in some walkers as support for the Guardsmen squads.

Also, Improved Comms is something of a must with Drop Troops, so bolt that onto the Demolisher.

Hoxtalicious

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Mat

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PostPosted: Sun May 14, 2006 9:36 am


yes reflecting on Drop Troops the armoured fist doesnt seem to fit right with the rest of the Army. The Leman Russ Tanks can hold their own and if I run into escalation Ill want the Sentinal on the ground at the start to move toward any possible objective. So if I take away the Chimera and attach that squad to first platoon ill save aobut 85 points so if I add the Sentinal it'll readjust the point too.

1818. Then I buy improved comms

1838

Doctrines.
- Drop Troops
- Iron Discipline
- Storm troopers
- Sharpshooters

HQ.

Senior Officer - Power Fist, bolt pistol and Iron Discipline
Veteran - Medic with lasgun
Veteran - Standard bearer with company standard, laspistol and ccw
Guardsmen (2) - Grenade launcher and lasgun

Anti-tank support squad - Missile launcher, lascannons (2) and sharpshooters

Fire support squad - Autocannons (3) and sharpshooters

Motar support squad - Motars (3)

Elites.

Storm trooper squad 1.
Veteran sergeant - Hellpistol and power weapon
Storm troopers (7) - Plasma gun and meltagun
Deep strike or Infiltrate

Storm trooper squad 2.
Veteran sergeant - Hellpistol and power weapon
Storm troopers (9) - Flamer and grenade launcher
Deep strike or Infiltrate

Troops.

Infantry platoon.

Junior officer - Bolt pistol, Power Fist and Iron Discipline
Veteran - Medic with lasgun
Guardsmen (3) - Heavy bolter and lasgun

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer , Heavy Bolter

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer , Heavy Bolter

Infantry Platoon.

Junior officer - Bolt pistol, Power Weapon and Iron Discipline
Veteran - Medic with lasgun
Guardsmen (3) - Melta, Plasma, Lasgun

Sergeant - Laspistol and ccw
Guardsmen (9) - Meltagun , Heavy Bolter

Sergeant - Laspistol and ccw
Guardsmen (9) - Flamer , Heavy Bolter

Veteran sergeant - Laspistol and ccw
Guardsmen (9) - Meltagun , Heavy Bolter

Fast Attack.

Armageddon Sentinal

Cadian Sentinal

Heavy Support.

Leman Russ Demolisher - Lascannon, plasma cannons, extra armour., Immproved Comms

Leman Russ Exterminator - Heavy bolters (3), heavy stubber and smoke launchers

Leman Russ Exterminator - Heavy bolters (3), heavy stubber and smoke launchers
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