Should I keep going? |
Yes, please! |
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51% |
[ 15 ] |
Sure, why not? |
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31% |
[ 9 ] |
Oh, Gods, no! STOP THE MADNESS! |
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17% |
[ 5 ] |
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Total Votes : 29 |
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Posted: Wed Jul 13, 2005 10:05 am
Riot of the Nymphes 3GG instant
all green creatures get +2/+2 and trample until end of turn.
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Posted: Wed Jul 13, 2005 10:47 am
wellwisher 1313.EXE Quote: -master replica 2UU -creature-copy-come's into play as the stack. yeah but i made a card. "replica, the lone warrior" Ninja's katana 5 artifact-equipment equipped creature gets +2/+0 and firststrke when attacking. Ninja's Katana can only be equipped to a ninja how much does it cost to equip?
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Posted: Wed Jul 13, 2005 10:55 am
Nymphes Blessing 2w
choose 2 of the newx abilities prevent all damage done this turn prevent all combat damge done to you creatures prevent 5 damages you gain 5 lifes redirect the next 4 damages to trget player or creature prevent 3 damage to target creature put 3 +1/+1 counters on it entwine 2ww(play all abilities)
and when thay did it all they realize that it wasnt worth it -nymph matron
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Posted: Wed Jul 13, 2005 12:04 pm
-blessing of the wicked 1BB -enchant creature
-target enchanted creature get's +7-7
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Posted: Wed Jul 13, 2005 12:37 pm
Wicked Nymph of Nature's Rage - 5GG Creature - Nymph
2G: Wicked Nymph of Nature's Rage becomes a 0/8 green Tree creature with Defender until end of turn.
2R: Wicked Nymph of Nature's Rage becomes a 4/8 red Volcano creature with "This creature can block up to three attacking creatures," until end of turn.
1UG: Wicked Nymph of Nature's Rage becomes a 3/8 blue Waterfall creature with protection from blue until end of turn.
3/3
(how do you like that Nymph?)
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Posted: Wed Jul 13, 2005 1:22 pm
Rage of the photograph sorcery 2R All cards with good pictures are twice as powerful. Rabbi_MTGRock is back!!!!! -The ruiner of card creation games
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Posted: Wed Jul 13, 2005 5:59 pm
photograph weakness 3b
enchantment players can copy all the spells casted by an opponent
??????????counter to my counter?--Meloku
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Posted: Wed Jul 13, 2005 10:29 pm
-weakness of the intellect 1B -enchant creature
-enchanted permanent can't activate, activated abilities.
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Posted: Wed Jul 13, 2005 11:11 pm
intelect of the beast enchantment 3GGRR
all creatures you control are red and green in addition to their other colors. all creatures you control have trample all non-beasts you control get +2/+2, all beasts you control get +3/+3
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Posted: Thu Jul 14, 2005 2:28 am
-beast manipulation 4R -sorcery
-you gain control of target G creature, until end of turn.
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Posted: Thu Jul 14, 2005 4:27 am
Manipulation of the Mind XUUU Sorcery As you play ~this~, you may pay an extra X, for each mana spent this way, you may play an instant card from your hand for 1. Target Player draws X cards or discards X cards.
And this is how we cast the...um....what was it again? - Minamo Academy Wizard
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Posted: Thu Jul 14, 2005 4:46 am
Mind Eater 3UU Creature - Eater
At the begining of your upkeep discard your hand and draw that many -1 cards.
Flying
When ~this does combat damage to a player draw 2 cards
"Mmmm Brains" - The eater
3/3
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Posted: Thu Jul 14, 2005 4:55 am
Eater of Worlds 10WUBRG Legendary Creature - Parasite -this- cannot attack Duing each player's upkeep, that player removes from the game a permanent he or she controls. When -this- is put into a graveyard from play, return all permanents removed this way to play, tapped, and for creatures, with a -1/-1 counter on it. 5/8
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Posted: Thu Jul 14, 2005 10:34 am
Worlds of a Desolate and Uninteresting Quality Land
TAP: Add 1 to your mana pool.
TAP: Sacrifice a creature. Put X charge counters on this, where X is the creature's converted mana cost.
TAP: Remove a charge counter from this. Add one mana of any color to your mana pool.
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Posted: Thu Jul 14, 2005 11:09 am
-quality artillery WWW -instant
-all blocking creature's this turn get +2+2.
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