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An RP guild set in an alternate universe of the RWBY series. 

Tags: RWBY, Roleplay, Ruby Rose, Beacon Academy, Vale 

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Weeamoo
Vice Captain

PostPosted: Mon Jan 22, 2018 7:49 pm


TheVikingWay
Weeamoo
Lupa Fur

Accepted! You know the drill.
n do we need to clone you? You always seem way to busy to even think. Hope youre remembering to eat and sleep at the least.

Hnng- you noticed v.v;; It's mostly 'cause I'm a space case and bite off much more than I can chew. Nothing to worry about^w^ Eating is required [I suffer from ungodly hanger], sleep is optional. Besides, cloning usually ends in weird, predictable plots. Can't have that meow, can we?
PostPosted: Mon Jan 22, 2018 8:09 pm


Weeamoo
TheVikingWay
Weeamoo
Lupa Fur

Accepted! You know the drill.
n do we need to clone you? You always seem way to busy to even think. Hope youre remembering to eat and sleep at the least.

Hnng- you noticed v.v;; It's mostly 'cause I'm a space case and bite off much more than I can chew. Nothing to worry about^w^ Eating is required [I suffer from ungodly hanger], sleep is optional. Besides, cloning usually ends in weird, predictable plots. Can't have that meow, can we?
nooo, that could be pretty bad


TheVikingWay

Crew

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Lupa Fur

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PostPosted: Fri Jan 26, 2018 4:51 pm


User Image


Username:Lupa Fur
Name:Xyno (Zee-No) Maurus
Nickname:Leviathan
Race:Humanoid Grimm
Ethnicity:Hispanic
Gender:Male
Orientation:Heterosexual
Alignment:Chaotic Evil
Academy:Beacon
Age:36
Birthday:June 5th
Height:6'8 ft
Combat Type:Medium one handed,Heavy one handed,Heavy two handed,short ranged shotgun
Weapon(s):
Natsu no Arashi-A lightning dust infused longsword with a silver skull with red gems in the eye sockets,giving it a sinister appearance to match it's user.He wields it with styles he's taken from victims,the blade is 100 lbs in comparison to the 80 lbs longsword he wields as well
Reijinga Faia-A fire dust infused longsword,5'8 ft in length and 80 lbs.The blade has one flat edge and then an incredibly sharp edge which channels fire dust when the handle is turned,producing a revving noise.
Oto to Ikoriv-The combined form of his two blades,forming into a large two handed axe,with each blade corresponding to a sword.The handle is 6'4 ft in length and in total its 180 lbs,despite its size he wields it quite effortlessly
Mukanshin-And finally the secondary form of the axe,turning into a large wall like shield which is 6'5 ft in height and 180 lbs,making a very strong defense,similar to a wall because walls just don't care.The top of the shield has shotgun barrels which can be fired at the pull of a trigger on the shield grip
Dust Skill:
Fire-Expert
Lightning-Near Mastery
Abilities:Monsters Trophy-Technically it's two abilities where one ability has to rely on the other one to work.He can partially return to the state of his original grimm form,mainly transforming his head and increasing his strength,in this "form" consuming a grimm such as an ursa would enhance his physical ability by a matching strength until another grimm is consumed,this effect won't stack no matter how many of a single grimm type he's consumed.
Aura Technique Level:
None

Relationships:
❖ Glau Majorelle-Adoptive Father(Killed)
❖Bon Majorelle-Adoptive Mother(Killed)
❖Turk Majorrelle-Adoptive sibling(Hospitalized)

Strengths:
✔Intimidation-There's something about him that terrifies people,maybe its his ability,or maybe his size,whatever it is,he's the guy you want for scaring people
✔Versatility-While he is limited to taking sword styles,,he still has loads of styles to use against enemies to overwhelm and confuse them
✔Terrifying Strength-Like his arsenal of sword styles his strength will only grow as he consumes Grimm.By now his weapons feel nearly weightless to him.
✔Durable-Considering he doesnt have an aura,he's incredibly tough,what this toughness could be attributed to is likely whatever Grimm he used to be
✔Reflexes-Lucky him,most of the sword styles come with some very fast reaction speeds,not to mention he already has an incredible reaction time
✔Endurance-While he isn't exactly the fastest monster of a man out there,he is as enduring as he is relentless
✔Loyal-Surprisingly he's loyal when he chooses to willingly follow someone,of course he'll have to recieve sufficient payment for his services
✔Intelligence-He did and still does spend time studying,although back then it used to be practical school subjects...now it's human/faunus anatomy for his own purposes


Weaknesses:
✘ Bloodthirsty-He views this as a strength...but the issue is that theres always a huge bloody mess,which ends up putting him at odds with employers and co-workers
✘High Functioning Sociopath-While he is a high functioning one,he's a sociopath nonetheless
✘Speed-He isnt exactly the fastest person around;he's never really cared for movement speed,focusing the most on the means to kill
✘Sadistic--He enjoys other people's pain a little too much,often making him waste time,but he really doesn't care
✘masochistic-Yep,he enjoys feeling pain almost as much as he likes inflicting it,which causes obvious problems
✘Irritable-While there aren't many things that actually make him mad,but there are certain things that serve as a trigger of sorts
✘Range-He hardly carries any ranged weapons,the barrels on his shield and some throwing knives are all he's really good with from a distance

Likes:
✔ Pain
✔The sight of blood
✔Meat
✔Pickles...oddly
✔Bloody combat
✔Jobs well done
✔New styles
✔Dark colors
✔Coffee
✔Some occasional silence
✔Hot springs
✔Danger
✔Spicy foods

Dislikes:
✘ Impudence
✘Incompetence
✘Tea
✘Hunger
✘Overconfidence
✘Sugary snacks
✘White Fang Leader
✘Loud Music
✘Long Ranged Combat
✘Beowolves...they taste bad

Personality:
❖ All right,well lets see...he loves hurting people and likes pain almost as much.He's flippant and often sarcastic,offering remarks that any person who gave a damn would never use,this is basically derived from his sociopathic tendencies,not really knowing what the proper reaction is,so naturally he does what he wants.Despite this he has no trouble figuring out who's in charge and acting accordingly.He's quite merciless,the only no-no being children,fourteen or younger are safe,otherwise you'd best make sure...his blades ain't aimed at you

History:
❖ Oof,this'll be a doozy,where to begin...

Guess it starts when he's taken in,he was seven and had just been roaming around for a while,finding some way to survive without support from others,although...even when he got lucky and ate enough to fill a grown man,there was always this gnawing feeling in his stomach that would never go away.By the time he was eight he was taken in,the family treated him like their actual child,one of which they already had.

Overtime he grew to be big,stronger than most kids his age,as of now he was ten and ate healthily for the most part...except the when he had nearly raw,bloody meat.Before anything is said the meat was not human for one,it was cooked(if you can call it that) and served to him per request by his family.He did this because it took the edge off the hunger he still felt,at least for a time.

Four years later and the hunger as grown,to assist he's begun occupying himself with many different activities,along with training with his adoptive mother and father who,coincidentally,were sword fighters who were quite skilled with axes as well,he decided to take up the axe since he felt it fit him better.

And now things escalate quite alot,you've been warned

Six years later and his hunger is no longer something he can suppress and ignore,voices forming in his head,demanding he feed,that he kills someone...anyone,and it had the perfect idea of who.By now he's already left his adoptive family,but of course...he's not done with them just yet.He'd return to his childhood home,happening to show up the same day his "sibling" was visiting,entering when the door was opened with sword in hand,when everyone had gotten nice and comfortable...he attacked.Now won't go into detail,but lets just say there wasn't much to be found aside from a few blood splatters.Whether out of remorse of pity he had left Turk alive but disabled,likely for life.

Ten years pass and he's been very busy,his body count rising dramatically,he gladly reverts to a grimm,happily consuming both hunters and the creatures he's become,taking up the mercenary business as it quite assisted with his goals.In those ten years he's had some vert special weapons made for him,for free of course.

Ahead just six more years and he's managed to attract some attention,a somewhat organized group wanted his services,who was he to refuse?While his methods disturbed some members,he proved much too valuable to kick out over it,besides...who'd be dumb enough to talk about what he does

Outfits:
❖ Combat-what he's most seen in,featured in picture
❖Casual-A black and grey t-shirt,normally featuring black finger-less gloves and black jeans
❖Formal-A stylish yet breathable tuxedo,complete with a white rose corsage(coincidental)

Items:
❖ 2 BC-41 Combat Knives
❖6 Throwing Knives
❖Bandolier of shotgun rounds
❖Thermos
❖Bag of beef jerky
❖Satchel with varying contents

Other:
❖ He calls himself leviathan since he has no clue what grimm he originally was


Themes:
Main Theme: Sociopath
Battle Theme: Pyromanic
Emotional Theme: Shadow of Myself


Weeamoo
PostPosted: Sun Jan 28, 2018 7:08 am


Lupa Fur


Seems good so far! The only thing I have qualms about is the weight of his sword. 300 lbs is ridiculously heavy. I think nearly 2000 is a bit much; however, I'm just gunna run a few things by Ren when he gets back from con later today :3

Weeamoo
Vice Captain


Lupa Fur

Fuzzy Werewolf

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PostPosted: Sun Jan 28, 2018 8:20 am


Weeamoo
Lupa Fur


Seems good so far! The only thing I have qualms about is the weight of his sword. 300 lbs is ridiculously heavy. I think nearly 2000 is a bit much; however, I'm just gunna run a few things by Ren when he gets back from con later today :3


Oh crap i put an extra weight,a bit much is definitely an understatement i'll fix that,and the axe weight is 300 cause its the two swords put together,i figured anything less wouldnt make sense since some of the weight would just vanish
PostPosted: Sat Feb 03, 2018 3:42 pm


User Image


Username:Zylvanness
Name:Onyx Dusk (Relating to the mineral that comes in black and red.)
Nickname:Dusk - he often uses this name when hiding his identity.
Race:Grimm
Ethnicity:Caucasian
Gender:Male
Orientation:Asexual
Alignment:Neutral Evil
Academy:N/A
Age:29
Birthday:21 December
Height:6' 2"
Combat Type: close-range, heavy type, slashing, piercing.
Weapon(s):Servi autem Crepusculum (Servants of Twilight) is Onyx's double-sided Jian sword (also similar to a double-sided glaive), with a silver edge and black core, and his similarly fashioned gauntlet. The double Jian blade can become two swords, but the disassembly forces one blade to shorten. The longer blade that is left alludes to the sun's dying rays of light during dusk. This is because it is decorated with Burn dust crystals down it's length, like orange-red light amidst the growing blackness of the sky. His gauntlet resembles the silver twilight that exists alongside it, each finger socketed with Ice dust crystals. The smaller blade, when separated, double's as a small gun loaded with normal ammunition. ((This is an updated design compared to what he used when he first joined the Wanderers.))
Dust Skill: Burn - Adept
Ice - proficient
Bright-Orange - Training
Onyx has learned to use his Burn dust crystals to incinerate corpses and cause explosions.
He has also taught himself to use Ice as a means of gaining an advantage on his opponent. This involves blocking with his gauntlet or grabbing them, using Ice to slow them down.
Onyx is currently learning how to use Bright-Orange dust in his skill set, but it is different to other dusts and is more volatile. But when executed correctly, he's found he can extend his blade's length or strength, as well as other possibilities he has yet to accomplish.

Abilities: Primal Instinct: Onyx' has retained his ability to sense negative emotions, and although these senses are not as sharp as they once where, he can still focus himself to track them like most other Grimm can.

Negativity Well: Onyx can concentrate to create a source of negative emotions. Whilst ultimately fake and short-ranged, he can temporarily attract the attention of nearby Grimm without causing a scene.

Relationships:
❖ Members of the Nevermore Wanderer faction...


Strengths:
✔ Manipulative - Onyx, through his existence, has learned how to make humanity resourceful for his own gain. The key to wiping them out... was themselves.
✔ Apathetic - He claims that this allows him to have a clear understanding of the existence, but, in reality, this has warped his mind into believing that only anger, hatred, and other negative emotions are what will drive the world into what is ought to be.
✔ Calm - Onyx is calm to such an extent that he is able to convey superiority over his Wanderer faction.
✔ Devotion to Salem - Whilst he has never met the lady he believes her to be the rightful ruler of the world (and thinks he should rule with her), he entirely devotes his existence to her. He's only heard shreds of who or what she is, but it drives him to new heights. This can also cause him to be blinded and hungry for power.


Weaknesses:
✘ His lack of emotion deprives him of remorse for his actions.
✘ Apathetic - See above.
✘ Devotion to Salem - See Above.

Likes:
✔ Spreading fear
✔ Torturing Humans, Faunus... Robots.
✔ Night
✔ Piano - he finds that it... resonates with his body in a way that nothing else can.

Dislikes:
✘ His disciples failing him, or worse than that, disobeying him.
✘ Feats of courage by his enemies, it shows that his plans aren't working.
✘ Not feeling - whilst most of the time he enjoys the benefits of being apathetic, Onyx has been known to rarely become frustrated by this knowledge.
✘ Jam - it's far too sweet for his taste.

Personality:
❖ Onyx carries himself with a certain amount of superiority that isn't brash, yet isn't quite subtle either. The way he speaks is as though a cape of velvet, like the velvet words that roll of his tongue, flows behind his every step. He's calm and complacent, ever the thinker and is readily able to give a speech. Some would say his fascination with talking with his enemies, or allies, is to make up for his melodramatic, apathetic attitude. But his goal is to first and foremost analyse who he is speaking with and understand them. Only when he believes he has completely exhumed all information he can does he usually act or cut-down to the chase. Onyx prefers to play mind-games, but will resort to using Servi Crepusculum when he has to. To him, mankind is something to learn from, and that any life destroyed must first be used for all of its benefits first. In his goal to reach ascension, that being to have some sort of true connection with Salem, or to become as powerful as she is, controls much of his drive. His entire life is devoted to his goal, and he takes no time to loosen up. Some would say he's gone as far as to believe he is the strongest. Others would just say he is wise... but few would say... he's simply a fraud.

History:
❖ Onyx began in nothingness. His very first fragments of life were that of voices, of lights, of darkness; all spiralling around him, throwing past him, charging towards feet. After a while, he began to call these his chain of memories. Onyx recalls his awakening, a moment in his life that he believes was the closest thing to his birth. In the middle of nowhere was a pool of black liquid, a thick substance that stuck to his skin and peeled away slowly. As he took his first breath his lungs filled with air and everything was a tinge of red. He could see some trees sparsely spaced ahead of him, but much of the ground here was bare. As he looked down, mid-crawl, he saw black cascading down over his shoulders, he came to realise this was his hair, and in the pool around his hands was the reflection of the broken moon in the sky above him. He instinctively looked up, suddenly realising that he wasn't quite in control of his body, not yet. For a second Onyx glimpsed upon the twilight moon before his body began to crawl further forwards, as if he was a puppet controlled by someone else. His hands were black and covered with black bone-like plates, the same for his arms that had spikes at his elbows. Once he was free from the pool he spent countless hours roaming, mostly on his knees, the red tinge causing everything to look bloody. Whenever a creature moved past him he would chase it. If he got close enough he would kill it, not that he felt he needed too, he did it for sport. As the red in his vision began to fade, however, he noticed that his skin began to pale. Very slowly, after a few days of roaming the wilderness and seeing other kinds of Grimm he was able to begin controlling his actions. Once he did, he stood on his feet, his ankles clicking and crunching into place, as if adjusting to the way that he wanted walk. Days became weeks, and his body continued to change as his vision finally became clear and untainted. Onyx avoided temptation, he resisted the urge to needlessly kill, knowing there was nothing to come of it afterwards.

Onyx learned of Mankind, strolling through a village, discovering how they all stared at him and gawped, some shocked. He had come to a stop when some armed men and women of the village crossed his path in the centre. Onyx blinked, watching them as they came closer, shouting things at him that he couldn't understand. He reached out to them with an open hand, some thumb-sized bone-like plates still covering parts of his arm and hand. But one of them attacked him, firing an arrow into his shoulder, throwing his body off balance and to the ground at the sudden impact. That was the first time that Onyx felt pain, and it forced a gasp out of his body. The pain rang out through his body and made his arm tremble. But that didn't stop him. When the villagers came towards he jumped up and dived on one of them, using strange moments and rather brutal punches and kicks to defeat them all whilst at the same time sustaining more damage. During his arduous fight he kept hearing the same word being repeated. "Huntsman, Huntsman!" He didn't know what it meant, nor what they were trying to do or why they wanted to kill him. He had been alive for what he thought was nothing more than weeks, double the amount of moons that he could count on his hands. But he felt the instinct to survive, so he followed it. Once he defeated them all, Grimm began to leak into the village, small Grimm, all ones that he recognised. And as they ignored him they attacked the village. He stayed a while to watch until he saw others arrive, others with more colour, with faster movements and harder attacks. He knew it was time to retreat.

Onyx spent the coming weeks being more watchful and careful of Mankind, witnessing first hand how beings he had come to learn as Huntsmen, and later Huntresses as well, could decimate his kind. He then noticed how his killer-instincts began to fade, as if the animal that controlled him during his Awakening was dying, as if he was gaining full control of himself - yet at the same time, losing his ability to survive. As time passed he became more savvy with how Man-kind worked. He also noticed how the white parts of his body were either receding or falling off, as if he outgrew them. He used the reflection in pools of water he came across to check himself with each passing day. His eyes glowed red, his hair was black, his complexion was fair and his body was similar to that of man-kind. This was confusing for him at first, but then he realised this could work to his benefit. He could blend in.

To better-understand his enemy he began walking among small villages again, having this time learned than Man dislikes revealing all of their skin. He stole clothes before anyone saw him and had fashioned a mask too and began to then study Man up-close. Mostly ignoring anyone that tried to interact with him. He was curious of everything. He knew if they knew what he was, they would most likely try to kill him, as they always did the Grimm that waited outside their walls. Onyx then had a new mission, he must learn their language. Onyx spent years learning about Humans, even going as far to live among them and hide he's secrets in the smallest of villages, befriending the little ones, posing as a lost young boy. He made sure to cover up any remaining white-plates on his skin. As for his eyes, a young child had once asked him "is this your semblance?" at which point, Onyx knew the meaning of Semblance, at least enough to know "yes" was the right reply. The boy became a young man, and he witnessed the fall of Beacon, witnessing how it shattered the world and caused a chain of events. And through out the whole time... he was unsure of who exactly he was, or why he was born the way he was. But since his Awakening, he knew one thing. Humanity... needed to end. If man kind, or even the Faunus, knew what he was. They would kill him.

In the time after the defeat of Salem's forces, Onyx had become independent and able to fully understand the common language. He began travelling more, now with a completely human body all except for his red eyes that often glowed in the dark. Luckily, it wasn't as noticeable in broad daylight, but on rainy days it was still noticeable. A problem he dealt with, knowing that more savvy Huntsman might see a connection between himself and the Grimm. He fashioned a long black robe, complete with a red mask. It was now, during these travels that he realised he wasn't alone. Rumours of 'manlike Grimm' passed him, and each time he heard it he began to believe it more and more. He needed to meet these... new Grimm. Eventually he hunted down some reports, following Huntsmen towards a target of a feral Grimm boy. He watched as the kid lashed out and was quickly defeated. Onyx knew that could have been him if he had not retreated from that village years ago. He knew the now cold husk on the ground could have been him... and his life would have been wasted.

That image kept with him for some time, especially as his dreams began to fill with the voices of his Awakening again. A woman's voice, memories, he thought, a chain of memories leading him closer to the truth. Some more years passed and more Grimm men, women and children began to emerge. And Onyx's knowledge grew, he began researching whatever remnants of Salem's attack on Beacon that he could find. He learned off the involvement of the White Fang, of it's past, or what it was going to be. He learned of Cinder's infiltration, and of some very specific Huntsmen and Huntresses. Any other information... was hard to come by, harder even. But he got there...he finally got the name he wanted. Salem. A being so dark, so pure, so... Grimm. He was certain it was her voice he heard. Onyx took it as a new purpose and devoted himself too it.

Onyx' life changed forever when he discovered a large group of Grimm that would come together and form... alliances. No, that wasn't the word. Rebellions? Attacks? Yes, attacks. The Wanderers they called themselves. He joined them and quickly did his best to climb to the higher rankings, and as soon as he had the chance he challenged the leader of the Nevermore group to a duel. It was supposed to be a duel til near-death. But Onyx doesn't like anyone that can't prove themselves useful. He persuaded the leader to meet him at a disclosed location, somewhere secret. The Nevermores had several of the other highest ranking members follow to observe. Onyx had told them to watch from afar, and that they did. What they saw was their leader emerging into the clearing and instantly become ambushed by Huntsmen. Amongst them was a man in a long robe, with white sleeves and hood, with crimson edges. They were horrified to witness such a swift attack, completely orchestrated by the robed figure. They watched, knowing they were probably out-skilled. When the Huntsmen began to leave the figure turned on them, revealing a long black sword. He dispatched one of them quickly, thrusting his blade through her back, shattering her aura in one hit. Then the dust crystals embedded within the blade of his weapon began to glow a furious red, burning her gut to ashes as he pulled the blade free. After a second he spun his blade above him and stepped forwards, pulling free a wakizashi blade from the hilt of his sword. He flung his arm left and used it like a dagger into the second Huntsmen's neck, and with his right arm swung out right to behead the second, but this strike was blocked. Two were down, two more to go. Quickly moving himself to the side and backwards he yanked his wakizashi blade free and let the body drop. The two remaining Huntsmen could've screamed, but they were quick to focus, coming at the figure with immense speed. He executed a cartwheel to dodge and reacted with several attacked from his sword, but the second huntsmen came at him from his side. He sacrificed his wazikashi and threw it at the oncoming foe. With a spare hand he quickly grabbed the huntsman he was already fighting. In each finger of his gauntlet a white-blue crystal glowed and began to slowly freeze the Huntsman's neck. As the other huntsman came back to attack to save his last remaining teammate the figure turned and used the freezing huntsman as a human shield. In a final blow he thrust his swordthrough both of their bodies together.

The small group of Nevermore members watched in astonishment, and then gasped when the figure pulled down his hood and mask to reveal a cascade of black hair and blood red eyes. Onyx. He collected his wazikashi blade and re-inserted it into his sword before making his way to the group. A single sentence of words stuck with them ever since that day. It was when Onyx passed them and said "if you can't make yourself useful, you will be a martyr to my cause."

Ever since Onyx has been leader to the Nevermore Wanderers, leading them unconventionally. Instead of brute force he would use mankind to go against itself, or he would place a seed of fear into them, letting the Grimm come to clean up. He has also developed his agenda. It was no longer to devote himself completely to the great Salem, if she ever did or will exist. It was to eradicate Man and Faunus... and to be as great as Salem once was, to lead all the Grimm. His main goal... ever since the beginning. Was to endure.

Outfits:
❖ His true attire is that of black leather that closely fits his body, along with a long black trench coat with some black fur at the base of his hood. This attire also contains metal wrist guards and a gauntlet on his fighting hand.
❖ He also has a more common outfit , which includes a robe of mostly black down the body, white hood and sleeves, and crimson accents. This outfit also has a mask. He uses this to conceal his identity.

Items:
❖ A silver sand timer. He often uses the magnetic composition between it and his gauntlet to let it hover or spiral in his hand. This is often a sign of his patience to wait, or as a countdown to when he will decide upon something.

Other:
❖ NA

Themes:
Main Theme: Another Side
Battle Theme: Chains of Fate
Emotional (His apathetic theme? xD Theme: End of the World


Weeamoo

Zylvanness

Deathly Prophet

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Duronva Sol

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PostPosted: Fri Feb 16, 2018 11:56 am


User Image - Blocked by "Display Image" Settings. Click to show.

Username: Duronva Sol
Name: Ivory Winona
Nickname: Nona
Race: Faunus
Ethnicity: Native American
Gender: Female
Orientation: Heterosexual
Alignment: Neutral Good
Academy: Beacon
Age:19
Birthday: January 25
Height: 5'4"
Combat Type: Long-range, piercing, close range

Weapon(s):
❖ Bo-Staff: A collapsible staff infused with fire, water, air and lightning dust. It is capable of stunning opponents when enough pressure is applied to the center of the quarter staff itself. She has yet to learn how to electrocute or freeze her enemies without bringing harm to herself or others.

❖ Bow and Arrows: The transformation of the staff into a bow is accompanied by an quiver of arrows that is constantly present during battle. They are capable of disabling machinery, if needed, but also have the ability to take down enemies from a distance.


Dust Skill:
❖ Wind Dust: Medium Skill
❖ Burn Dust: Medium Skill
❖ Water Dust: Medium Skill
❖ Ice Dust: Low Skill
❖ Lightning Dust: Low Skill



Semblance:
❖ Enhanced hearing - Winona has highly sensitive hearing that allows her to keep track of her opponents from a distance in thick forested or rough areas. While this semblance has benefits, it also makes social interaction mildly difficult in buildings with loud noises and large gatherings.


Aura Technique Level: Student


Relationships:
❖ Aponi Winona (Mother, deceased)
❖ Niyol Winona (Father, alive)


Strengths:
✔Stealth
✔Evasion
✔Agility
✔Marksmanship
✔Strategy
✔Intelligence


Weaknesses:
✘ Hand-to-Hand Combat
✘ Raw Strength
✘ Needles
✘ Pride
✘ Stubborn



Likes:
✔ Strategy Games
✔Travelling and exploring
✔Reading
✔Astronomy
✔History
✔ Art
✔Spicy and sour food

Dislikes:
✘ Insults and abuse directed towards Faunus
✘ Crowds
✘ Sweets
✘ Loud Noises
✘ Jump scare pranks




Personality:
❖ Many describe Winona as soft-spoken and gentle in social situations. She suffers from social anxiety if she finds herself in large crowds but rarely gives off this impression in a group of close knit friends and family. As a result, Winona is often the target of insults by individuals who mistake her as the type of person to act like a door mat. What praise she receives is often dismissed but not unwelcomed for her artwork.

Her observation skills has helped excel as an strategist and intelligence specialist at Haven Academy. Even this also contributes to introverted personality, she puts what friends she is able to make first regardless of the cost and lengths it takes to protect them. It has also been noted in the past she is a rather secretive individual as well.


History:
❖ Winona was born in the region of Mistral where villages are known are to meet their destruction at the jaws and claws of Grimm in surrounding areas, especially the most isolated settlements. Her parents migrated from Menagerie in their teenage years to attend Haven Academy in the hopes of proving that Faunus were no different than humans in terms of how they lived their lives. Growing up under the constant threat of a Grimm attack did not make life in a human village any easier under her parents' training, but that did not stop them from protecting the inhabitants.

As a girl, many thought of her as emotionally distant due to the insults some people have been known to use. She isolated herself on the edge of the village as a result of this. This time was spent training under the watch of her mother, if she permitted it. At the age of ten, however, she was ambushed by a group of Ursa on a day like this. The Grimm killed her mother as she attempted to protect to her from the pack. While her attempt was successful, no one was able to get her mother in time before they could treat her injuries.

Her father never recovered after that. Winona blamed herself despite what others told her, but this is what motivated her to become a huntress. Against his wishes, she enrolled in Haven Academy at the age of sixteen. Her first two years were spent mastering her semblance and aiming when it came to her weapon, but she also proved to do well on stealth missions. It was at this age where things started looking up when she was offered an opportunity to shadow one of her history professor as part of a exchange program for the students in the top of her class.

Two weeks after her eighteenth birthday, she officially transferred to Beacon in the hopes of preventing the tragedy played out in the outer villages of Mistral.

Outfits:
❖ Winona wears a sleeveless black shirt as well as a pair of white pants, black belt and a pair of knee high-boots as a civilian. She also wears a white fur scarf.

❖ In battle, her quiver is slung over her right shoulder. Her collapsible staff/bow, her left shoulder.

Items:
❖ Black quiver filled with arrows.
❖ She wears an oxen pendant woven from brown leather.

Other:
❖ She is a deer faunus.
❖ There is a scar on her right cheek.
❖ She has a silver-white aura.
❖ Winona is a Dakota name meaning "Firstborn Daughter."

Themes:
Main Theme: Assassian's Creed III - Lindsey Stirling
Battle Theme: The Arena - Lindsey Stirling
Emotional Theme: Inner Demons - Julia Brennan
PostPosted: Thu Mar 01, 2018 7:23 pm


User Image


Username: fireshadow0908

Name: Oliver Nix

Nickname: Ollie

Race: Human

Ethnicity: Caucasian

Gender: Male

Orientation: Heterosexual

Alignment: Chaotic Good

Academy: Beacon

Age: 17

Birthday: January 10

Height: 5'9"

Combat Type: close range/slashing and long range/piecring
Weapon(s): Caelus

Dual Swords Form: The standard form for Caelus. This provides the best opportunity to fight single opponents or small groups. Dust can be added to add different elemental affects or increase in edge sharpness. Oliver tends to wield them in a unique way which is that his off hand is a reverse grip that is used for parrying attacks. The main hand is used for most attacks unless he decides to go for an all out attack which both blades are used in succession. The runes along the blade display which dust is currently being used

Double Bladed Staff Form: Both blades are attached at the hilt to provide a melee weapon that is better suited for crowd control. Dust can still be used to enhance the weapon abilities still show by the rune color. Each blade faces opposite directions to provide a safety measure to where a dual edge is always towards Oliver's body. The fighting style is of that more of a staff user for better effectiveness and efficiency of said weapon.

Bow Form: One of the blades is rotated 180 degrees in order to have the blunt edge facing towards Oliver. The blades then proceed to curve back to allow the user to use the long range bow form. With the blades facing outward it allows for some close quarters capabilities by slashing at enemies that get to close. The string and arrow are provided by the dust being used as well as affect the type of arrow. Wind dust is the general use for better piercing qualities, Ice for freezing a small area upon impact, and Burn for setting things ablaze for consistent damage.


Dust Skill:
Wind dust: Medium skill
Burn dust: Medium skill
Lightning dust: Medium skill

Semblance:

Glyphs: Due to his Schnee heritage, Oliver inherited the hereditary semblance of glyphs. This allows him to be able to create solid platforms even in midair and push or pull objects as a main form. He can use dust in combination with his semblance to add to different effects which can even augment teammates in one way or another like other people can do with their own semblances. Due to his mother's bloodline being stronger than his father's, Oliver can't summon defeated enemies like Weiss, Winter, or the others can. What makes his unique is that he can instead place multiple glyphs as markers to teleport between them at the cost of using a good portion of his aura essentially summoning himself or his teammates to the glyphs. Another limitation is that the glyphs have to be within his eyesight, plus he can't currently make more than five because of the drain it causes.


Relationships:
❖ Scarlett Nix [Mother]
❖ Ash Schnee [Father]
❖ Schnee Family [Relatives]


Strengths:
✔ Observant
✔ Acrobatic/Athletic
✔ Emphatic


Weaknesses:
✘ Can't speak
✘ Miscommunication
✘ Brute Strength

Likes:
✔ Long walks
✔ Drawing
✔ Training
✔ Delicious Food

Dislikes:
✘ Being underestimate
✘ Heritage being found out
✘ Treated differently
✘ Arrogant people

Personality:
❖ A rather unique individual in the way that Oliver can't speak, but still make very minor sounds laughing included.This means his expressions are more important than a full able body person. On the surface, the teenager is a person that is generally kind to pretty much anyone he meets. One who tends to be curious about anything and everything the boy loves to learn new things even if it something small from people to historical events. While generally a more calm person, he loves to mimic someone who is excitable by copying their moments such as a fist pump. Oliver loves to be a bit mischievous in the ways of using his quietness to mess with others from sneaking up to them or even not letting someone know he can't speak. A partially sensitive subject would be regarding his inability to speak mainly due to not wanting to be treated differently. The boy doesn't mind "talking" about why he's a mute, but more along the lines of hating being treated like he constantly needs to be watched over or treated differently. One that loves to spend times with friends and when time permits his mother. Oliver likes to enjoy life as much as he can and learning new hobbies especially from his friends to give him a potential new way to connect with people.

He takes his training seriously as well as any potential battle. One to make sure his comrades are fine at all times to the point he would consider himself more of a support teammate due to his semblance, yet still knows how to fight on the "front lines". Even as a speechless person he tends to be the voice of reason in dire situations as much as one can be. The boy enjoys a challenge of any kind whether it be a physical contest or battle of the wits. He's even more than willing to have people point out his flaws to improve upon them, and realize the holes in other people's tactics or movement to the point he'd point them out in battle if he could. His stubbornness and training sometimes leads him to run himself into the ground because he just wants to better himself by always giving it his best. One thing he can't stand is bullying or arrogant people due to having been treated differently as a kid.

History:
❖ Born to Scarlett Nix and Ash Schnee, Oliver is a half blooded Schnee that grew up in the city of Mistral. His father actually denounced his family name in favor of Nix for reason unknown to Oliver to this day. The boy lived a normal enough childhood as one of the upper classes within the kingdom of Mistral due to his mother owning a store that deal with making outfits of different kinds from casual or fancy clothes to armor for hunters/huntresses. Oliver didn't know much about his father's past save that he was a former hunter or anything about Ash's side of the family. Regardless, not knowing these facts wasn't too big of a deal for the son. As the young boy grew, he became more interested in the idea of becoming a hunter against his father's wishes. Eventually he managed to wear his dad down, and started receiving basic training from Ash as well as the unlocking of his aura. Oliver got accepted into Sanctum Academy when he was of age, and as a reward the family of three went out to go camping just outside the city. This was sadly where things took a bit of a turn for Oliver. Both him and his father went to go bow hunting for some game to have for some food, while his mother prepared the other things for the meal. The boy had been stalking a hare to bag, and had his complete focus on the creature when he was suddenly ambushed by a young Beringel. The creature grabbed him by the throat and proceeded to crush as it roared alerting nearby Grimm as well as his father. Oliver's aura managed to hold out as long as possible, but it broke under the pressure allowing the monster to start crushing his throat right before his father appeared shooting the creature in the eye with his bow in order for his son to be freed. It was long before a pack of beowolves showed up leading his father with only a standard bow, aura, and semblance. Oliver soon passed out only to awake in a hospital with his mother at the bedside asleep with dry tears.

Oliver learned that one his throat was damaged just enough to where he couldn't talk, his father stopped the Grimm albeit at the cost of his own life, and his mother managed to get him to a hospital to be treated before he too died. Naturally, the boy went through a time of depression and rehabilitation. His attitude started improving when his mother gave him a journal detailing Ash's heritage and reasons for denouncing his family and name. This was also how he learned what his semblance was through reading experimentation and notes that were left behind. He still attended Sanctum after he was cleared to be able to do things again. In honor of his father he made his weapon to have a bow form, and as time continued his mental health returned to where it once was. The young man learned how to deal with not being able to talk to people like he once did through different ways mainly involving writing, expressions, or gestures. His semblance was unique that it didn't do the exact same things considering his mother's blood was a bit stronger than his fathers. Oliver also didn't really rely on it in public so as to not draw attention to himself not wanting to be treated anymore differently than he already was. Upon graduating he originally planed to attend Haven Academy but for reasons unknown to his mother ended up choosing Beacon.



Outfits:
❖ Beacon Uniform
Casual
Armor

Items:
❖ Scroll
❖ Ammunition for Caelus
❖ A little snowman charm given to him by his mother.

Other:
❖ Loves to draw people he finds intriguing or those he's become close with to always have a memento of them.
❖ While he can't talk, Oliver is still able to laugh normally or make minor sounds such as grunts or groans.

Themes:
Main Theme: Reclaim Your Throne [Lyric Cover] by Nathan Sharp
Battle Theme: Final Confrontation - Hiroyuki Sawano
Emotional Theme: Dearly Beloved Vocal Cover by AmaLee

InariZenko

Generous Hunter


Weeamoo
Vice Captain

PostPosted: Fri Mar 02, 2018 8:17 am


Lupa Fur

Thanks for being patient! I had to take care of some things. So! A few things I wanna ask/mention:
Weapon: Would you be willing to like...cut the weight of his weapon in half? Strength and anime-physics aside, it's still a little much for him to be able to use them near effortlessly.
Ability: I think being able to use people's sword techniques after eating them is a little much. That's a learned thing and I think would be a little odd to pick up without the help of a semblance. As for eating a grimm for their strength, would those effects be permanent?


Duronva Sol

I cannot look at your character profile until you've read the rules.


fireshadow0908

Thanks for the submission! I think I have just one question:
To what distance do you plan to use the teleportation? Will each glyph be placed within eyesight?
PostPosted: Fri Mar 02, 2018 8:25 am


Weeamoo


I forgot to add that gonk I fixed it now though let me know if there's anything else!

InariZenko

Generous Hunter


Weeamoo
Vice Captain

PostPosted: Fri Mar 02, 2018 8:40 am


fireshadow0908
Weeamoo


I forgot to add that gonk I fixed it now though let me know if there's anything else!

*thumbsup*
Good to go!
PostPosted: Fri Mar 02, 2018 10:30 am


Weeamoo
Lupa Fur

Thanks for being patient! I had to take care of some things. So! A few things I wanna ask/mention:
Weapon: Would you be willing to like...cut the weight of his weapon in half? Strength and anime-physics aside, it's still a little much for him to be able to use them near effortlessly.
Ability: I think being able to use people's sword techniques after eating them is a little much. That's a learned thing and I think would be a little odd to pick up without the help of a semblance. As for eating a grimm for their strength, would those effects be permanent?


Duronva Sol

I cannot look at your character profile until you've read the rules.


fireshadow0908

Thanks for the submission! I think I have just one question:
To what distance do you plan to use the teleportation? Will each glyph be placed within eyesight?


All right weapon weight will be lowered,the sword style thing is fair enough,i'll see what i can change about it,and yes i was thinking the effects would last,i was also writing a thing out for what grimm would effect what

Lupa Fur

Fuzzy Werewolf

8,875 Points
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  • Dressed Up 200
  • Brandisher 100

Weeamoo
Vice Captain

PostPosted: Tue Mar 06, 2018 8:51 pm


Duronva Sol

Alright! Sorry for the wait! It's midterm time, so things are a little hectic right meow.
Anyway~ There are only two things I see/wanna know:
1. Night Vision doesn't have to be listed under her Semblance seeing as how it comes naturally [due to being a faunus I can only imagine].
2. Mind elaborating on enhanced senses? I could see enhanced vision as a semblance, but too many things from one semblance gets a little complicated. Anyway, if you could just describe it a little, it'd be greatly appreciated.


Lupa Fur


Hey, Lupa! I don't think you've gotten a chance to change the sword style part of the semblance, but I also wanna mention something: I think the effects of eating a grimm would be interesting if they lasted until he ate another. So like...exchanged them upon eating another. That way, he doesn't stack up the strength of seven ursa or something. As a mod, that simply makes us nervous^^;; Sorry. ALSO! Don't let me forget! I wanted to bring up something about your character count, so if I don't mention it today, quote me when you read this xD
PostPosted: Wed Mar 07, 2018 4:27 am




User Image - Blocked by "Display Image" Settings. Click to show.

Username:
Confused Commissar

Name:
Rouge Stahlketten von Mantle

Nickname:
Keter

Race:
Human

Ethnicity:
Caucasian

Gender:
Male

Orientation:
Heterosexual

Alignment:
Lawful Neutral

Academy:
Atlas Academy
(He is finishing his schooling at Beacon thanks to an exchange program.)

Age:
Twenty

Birthday:
December, 22nd

Height:
Six feet, zero inches.

Combat Type:
Long-range : Light, ranged, piercing
Medium-range : Light, ranged, piercing
Close-range : Light ranged, piercing/Light, melee, slashing

Weapon(s):
Sky Breaker - On the outside, Sky Breaker appears to be nothing more than a standard suit of armor worn by most of the Atlas Forces, that has undergone some modification, the main difference being two propulsion units mounted above either shoulder. These units are capable of lifting just over 400 lbs without difficulty with a flight time of roughly fifteen seconds before having to cool down for a short period. They have a modest thrust force allowing for easy handling during flight and can attain high speeds.

(He can fly every other post, with the in-between posts being the cool down period.)

When Rouge makes a pumping motion with his arms the propulsion units transform into two beam rifles, powered by lightning dust, that pack a modest, far reaching punch. The rifles are aimed with the aid of devices mounted on either one of Rouge's wrists, firing of the weapons is achieved by him flicking his wrist down. They are capable of producing varying types of beams when different dusts are injected via an induction port located atop each rifle.

In addition Rouge carries the standard service rifle of the Atlas Armed Forces, for which he has dust enhanced ammunition, namely; fire, ice, and electricity, as well as a standard steel shortsword.

Dust Skill:
Wind: Academic Understanding
Fire: Academic Understanding
Water: Academic Understanding
Lightning: Academic Understanding

Semblance:
Yet to be discovered.

Aura Technique Level:
Yet to be unlocked.

Relationships:
❖ (To be determined)


Strengths:
✔ Without a aura or semblance, Rouge has to rely solely on his own physical and mental capabilities, as such he keeps to a strict routine meant to keep him as fit as possible. Additionally, when not attending classes, or performing his ARC duties, he spends much of his time training, honing his skills as much as he can.
✔ Due his attendance in the Atlas Academy, Rouge is just as adept at fighting other hunters as he is grimm, this lends him a certain advantage when compared to hunters of the southern nations.
✔ Rouge has a nerve few can match, even in the direst situations, he will keep his cool and carry on, for what good would panicking do him? Besides, someone has to set an example for these Valers to aspire to.
✔ Thanks to his military training he is versed in the art of small unit tactics and can easily slide into the state of mind required when working with a group, i.e. communicative, supporting, and willing to follow or take the lead.


Weaknesses:
✘ Naturally, his inability to use his aura, or semblance, leaves him at severe disadvantage compared to other hunters, he cannot use it shield himself, heal, or use dust abilities.
✘ Though he is a "team player", most people, who aren't from Mantle, find Rouge's attitude, and overall demeanor, to be a bit on the rough side, a tad to terse, seemingly curt, and dry. The "aggressively professional" attitude to be off putting, as such he has troubles socializing or forming bonds with the students of Beacon.
✘ Rogue has a morbid curiosity with grimm, often he will stop what he is doing and begin a field dissection on the spot, taking down notes of things like organ placement, tissue health, sex, presumed age, contents of stomach, color, coarseness, and thickness of fur and/or scales, etc. Due to the nature of decaying grimm's body however, he understandably has little time to study these cadavers, this leads to him seeking out particular grimm in a fight while ignoring others. Only once he is satisfied with his research into any one grimm will he give his attention to another.

Likes:
✔ A warm, soft bed.
✔ A good cup of coffee.
✔ Reading a book on technology or military history.
✔ Studying
✔ Dissecting grimm.
✔ Swimming, believe it or not.

Dislikes:
✘ Overly chatty people.
✘ The cold.
✘ Being unproductive.
✘ Tea
✘ Works of drama.
✘ Discussing politics.

Personality:
❖ Having been inducted into armed forces during his more formative years it should come as little surprise that Rouge's mindset perfectly mirrors the attitude of his martial academy. He is well disciplined, well trained, and obeys without question, but can think for himself when the situation demands it. He is courageous in the face of adversity but not foolish or reckless. He has a strong belief that one's worth lies in their martial skill and loyalty, he respects those he feels exemplifies those traits, and is disgusted by those who lack them. Naturally he feels most at home when working as part of a team, though he is comfortable when working alone as well, a habit he's picked up from being a test pilot. As far as his social graces are concerned he is rather stunted in that area, his curt manner and dry way of speaking rub most the wrong way. Those who stand in position of authority however, usually appreciate his professional attitude though, as it makes him easy to work with and predictable in his actions.

All that being said he does have a few "quirks" about him, he does his best to keep them out of sight but sometimes he slips up and they come to the fore. One his more disturbing fascinations is his near fanatical obsession with understanding the grimm, their strengths and weaknesses, habitats, behavior, even their biology. He has been reprimanded several times for breaking rank to study the corpses of slain grimm, dissecting the bodies as they decayed, attempting to harvest organ, tissue, and blood samples. He has dozen of notebooks filled detailed sketches, lengthy notes, suggested strategies, and even a few prototype weapon schematics.

For his whole life he has felt haunted by the fact he cannot summon his aura, no matter how much he wills it, and he's developed an irrational sense of negative self worth. He thinks people are always judging him for it, whether its true or not, he doubts himself often, and from these misgivings a deep seeded anger has grown. It is always bubbling just below the surface, ready to leap forth in a fury when properly provoked, for the most part he can keep a firm hold on it.

History:
❖ Born into a conservative military family, with a long standing tradition of always contributing great huntsmen/huntresses to their kingdom, Rouge's upbringing was... strict, to say the least, yet it would instill within him the iron will, and discipline, he has today. His family's ties to Mantle's armed forces could traced back many dozens of generations with some of his ancestors even rising into legend, though the vast majority languished in obscurity. As such his service was beyond doubt, it was expected, nay, it was demanded, and as a result his childhood was an endless series of drills and training regimen. A problem did arise however, during his first year at combat school when it was discovered that he could not summon his aura, even stranger, no one else could either. Without an aura Rouge could not become a huntsmen, understandably this crushed the young lad, and brought upon his family a stain of shame that would likely never be washed away. A glimmer of hope came through for him however, Atlas' scientific body had caught wind of the case, their interest piqued they invited to test on the boy. Seeing no other options his family accepted and on that day, at the age of fourteen, Rouge likely became the youngest person ever enlisted in Atlas' Forces, in a non-combat role of course.

Over the course of the next half decade the boy was run through batteries of tests, submitting himself to every method imaginable, even taking part, unknowingly, in the aura transfer program, though it didn't stick. In the mean time he trained and drilled like any other soldier, he was even permitted to attend some classes at Atlas academy where he developed his obsession with studying grimm. A part of him felt that if simply studied and trained hard enough, he could become a hunter, and unlocking the mystery of the grimm was one of those avenues to success, in his mind. When he turned eighteen he was invited into the R&D branch of the military known as ARC, the Advanced Research Corps, where he would test prototypes. Since he'd been around such things for nearly three years already he was comfortable doing so and had an understanding of the testing procedures. A year later, with his desire of becoming a hunter still burning inside him, Rouge made a formal request to be transferred to the Special Operations Unit, pending a trial of course. The request was granted and he temporarily attached to a fourth year hunter team who'd recently lost a member of their team, understandably there was a great deal of doubt, and animosity. They viewed him as little more than starry eyed dreamer who just wouldn't face facts, without an aura, what good was he to them?

Needless to say this lead to... complications during the trial that ended in failure, Rouge was shipped back to ARC bowed... but not broken and if anything, more determined than ever. The very next year, just days after his twentieth birthday, he submitted another request, but this time, he had an ace up his sleeve. In the half decade he'd spent with R&D folk, he'd garnered much sympathy, and built strong friendships, as a result they pulled a few strings and managed to arrange a deal. Just weeks earlier Vale had suggested performing an out of the blue cultural exchange and technology share. With this pretense a case was argued that Rouge should be handed over to Vale, who might be able to solve his mysterious case, and if Beacon would allow it, he could audition to become a huntsmen through them. Not to mention he could show off their latest and greatest tech, he was their best tester after all. Atlas High Command relented and agreed to the transfer and so Rouge left Atlas for Vale, where he hopes he can appeal to the Beacon officials to take him on, or at the very least, find some answers to his condition.

Outfits:
❖ Sky Breaker (Combo of this and this. It keeps the color scheme and body of the black armor while using the helm and jets of the green armor.)
Dress Uniform

Items:
❖ Maneuvering Jets - Located just above either ankle are two small maneuvering thrusters designed to compliment the main boosters, and provide at least some directional control while in "jump". They are not powerful enough to move Rouge in the slightest... Unless he was standing on a sheet of ice... or glass, then he could putter along at a gentle two - three mile per hour.
❖ V.E.D. [Vision Enhancement Device] - Situated just above the rim of his helmet is a helpful little device commonly known as a V.E.D, it is an advanced ocular suite capable of running through a wide variety of visual spectrums, as well as general image enhancement, i.e. zoom, it can also take short video and has enough space for a handful of photos that can be instantly brought up on the helmet's HUD. Another important feature is a light sensor that allows the V.E.D to automatically adjust to any light level, this function also controls an auto-polarizing feature to prevent the wearer from going blind.
❖ Anchor and Cable - On the underside of his right forearm is a small device that contains 10 ft of a high tensile, steel wire attached to an anchor that can old up to 300 lbs. It is deployed by voice command, the trigger word being "Grapple", the propellant being compressed air supplied by a small canister, which can be replaced be two reserve canisters.
❖ Two instant action smoke grenades, red in color, to help conceal his movements, confuse an enemy, or signal to his teammates. They are naturally ineffective against those that can generate currents that would simply blow the smoke away.
❖ Scroll
❖ Rebreather unit.

Other:


Themes:
Main Theme:
When Johnny Comes Marching Home

Battle Theme:
FMA Brotherhood - The Intrepid

Emotional Theme:
FMA Brotherhood - All is One, One is All


Confused Commissar

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