|
|
|
|
|
|
Posted: Sat Jan 14, 2017 11:39 pm

Username: Alba Derosso Name: Jericho Stein Nickname: The Dude Race: Human Ethnicity: Caucasian Gender: Male Orientation: Heterosexual Alignment: Neutral Good Affinity: Fire Age: 25 Birthday: June 6th Height: 5'11 Weapon: Fists Magic: Evocation
Fire Bolt: A simple ranged Fire spell that sends a small fireball at a target. Rank D
Burning Hands: A meele ranged Fire attack. Not very strong but can set flammable objects ablaze. Rank D.
Fireball: A Fire spell that creates a small bead of Fire that explodes, damaging surrounding foes. Rank C.
Searing Grasp: A more powerful Burning Hands. Rank C.
Nova: A localized Fire spell that creates an explosion of fire from where the user is standing. Rank B
Incinerate: A Cone style Fire spell that will set fire to anything before it, reducing flammable targets to ash. Rank B.
Relationships: ❖ The Old Man (Adoptive Father Figure)
Strengths: ✔Unbreakable Mind: Whether this stems from consistent drug abuse or an unusual mental state of calmness, Stein's mind is his own. He displays unusual resistance to mind affecting spells and illusions. ✔Soothing Aura: Something about Stein is oddly calming, and many who have met him claim that being in his presence makes them feel warm and calm. Be it his easy demeanor or the soothing fiery aura that surrounds him, Stein has a knack for putting even the most tense of people at ease. ✔Unnatural Appetite: It's the munchies, folks. Stein is a stoner, and he perpetually has mad munchies.
Weaknesses: ✘ Drug Dependency: One of Stein's most tragic flaws is that he is an addict: he is addicted to a plant substance known as Twilight Haze. If he goes too long without smoking Twilight Haze, he enters withdrawals that only grow more severe with each passing day. Without help from healers of experienced care takers, Stein may day from withdrawal. ✘Altered Perceptions: Being high all the time has its drawbacks. While he can competently use magic, fight, and otherwise function, he isn't as perceptive as others and tends to hear things wrong, leading to all sorts of wacky situations. ✘Lack of Motivation: It becomes difficult for Stein to get motivated when he is on one of his downswings or major highs, meaning he becomes lethargic and burnt out. These don't last too long, but it does make people who want missions or jobs completed on a time schedule quite angry with Stein.
Likes: ✔ Getting high ✔Campfires ✔Long walks on the beach ✔Eating new kinds of food
Dislikes: ✘ Carnage ✘ Crooked morals ✘ Injustice ✘ People who take advantage of others
Personality: ❖ Some may consider Stein to be the typical burnout: lazy, too high to function, and a mooch. That is not the case; Stein is quite gentle and soft spoken, a keen observer of life and an accomplished pyromancer in his own right. While he prefers peace to violence and resorts to diplomacy first, he does not mind fighting if it means confronting injustice or if the job demands it. His personality withdraws when he is no longer high or having withdrawals, making him paranoid and jittery. It is like two different people, leading to odd rumours about Stein and his condition.
History: ❖ Stein's history is rather hard to place, as far as the young man knows he is an orphan. The earliest records of his existence only stem from when he was nine years old, living in a mountain monastery under the care of the Head Warden. Stein was a troubled youth, lashing out at any and all around him as his anger and rage went untamed. For a time, it looked like he would have to leave the monastery as he was too violent and untameable. The Head Warden, whom Stein always referred to as The Old Man, held a deep patience for the troubled youth, constantly trying to help guide him to a more righteous path. On the eve of his tenth birthday, Stein got into a fight with another child, and his fire based powers manifested themselves in the fight. The Head Warden, who had been observing this scuffle, intervened before anyone was seriously injured and whisked young Stein away to an unused part of the monastery. It was here that he was sequestered, and where the Head Warden spent a copious amount of time explaining to Stein that he was special, blessed with a gift that he shouldn't squander or use to hurt others. He was strong, but he had to be responsible with it: and that meant getting his anger under control.
Time passed as Stein refined his gift under the Old Man's tutelage, and his demeanor softened as he tried to articulate why he felt so angry all the time. He never knew his parents, and raged that life was unfair to him. The Old man, through parables, guidance, and teaching, had opened his eyes to trying things another way. The beginning was apologizing to the children he terrorized in the monastery, and as he turned sixteen he became an older brother to many of them. They looked up to him, and thus he began to work on becoming a role model that they could be proud of. It was here that Stein began to discover his self worth. When he turned eighteen, he had become too old to stay at the monastery, and with a heavy heart but one full of hope, the Old Man gifted Stein with food and water and some clothing, and sent him on his way.
Stein's first steps into the open world set him on the path of who he was to become today. He stood up to injustice where he could, guided by the principles of the Old Man and his own sense of justice. It was after successfully completing his first mission that he went to celebrate his success, and found out about Twilight Haze. The drug could alter one's mind and elevate their emotional state, and Stein was only too excited to try; he lacked the education to know how dangerous it was. Thus began his descent into addiction, the duality of always being high and always needing his fix, and working to support his habits as well as try to make the world a better place. He is terrified that one day the Old Man or a fellow orphan will see what he is doing to himself, but at the same time he is proud of his accomplishments.
Only time will tell if he ever makes something more of himself of be crushed under the weight of his addiction.
Outfits: ❖ Dark boots, jeans, shirt and vest. ❖ A well worn cloak
Items: ❖ Clothing ❖ Cloak ❖ Messenger Satchel with food and water ❖ A leather case full of Twilight Haze Cigarettes
Other: ❖ Stein's deepest desire is to be free of Twilight Haze. He wishes to find himself a nice girl, maybe have a family.
Themes: ❖ Main Theme: Walking to the Sun - Shook ❖ Battle Theme: Dark Sythnwave - Egyptian Night Club ❖ Emotional Theme: Silent Hill Homecoming OST - Homecoming
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 12:44 pm
Made the changes you suggested, all ready for a second look, if you don't mind? smile
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 2:14 pm
Thanks for the submission! He looks like fun! Accepted, feel free to post him.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 5:45 pm
Username: Paris_Decay Name: Philomena Nickname: " Mena " // " Philo " Race: Djinn // Human Form Gender: Female Orientation: Heterosexual Alignment: Chaotic Neutral - A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society. Affinity: Spirit Age: 201 (( relatively young )) Birthday: June 16th Height: 5 ' 8 Weapon: Massive Gunbai - 5 ' 4 - Red Steel Magic: Enchantment // Conjuration
[[ Passive ]] - Beauty of the Djinn The user possesses a level of grace, physical beauty, sense of style and social poise above that commonly found on earth. This is the level of beauty of a storybook princess or fairy-tale prince charming, but is below the level found in goddesses of love and beauty, such as Aphrodite, or heavenly beings like angels and archangels. [[ When used in conjunction with the Enchanted Stones: D - Ranked to Cast // F - Rank to sustain ]]
Offensive: - Manifested Guardian " User can create/summon a guardian that may be physical or purely spiritual being, with appearances varying greatly from humanoid (with various weaponry and skills) to animal or even mythical being and will protect the user at all costs, and fight on their behalf. The guardian's strength may be driven by the user's force of will or physical movements, or by it's own independent will. "
• E Ranked Summon: Ghostly Shield and Sword • D - C [[ Two maybe summoned at this stage but only this stage ]] Ghostly Shield and Sword [[ Speed and Strength Increased ]] • B - A Ghostly Torso w/ Weapons [[ Strength and all Defense sharply increased ]]
- Defensive Enhancement She has the ability to enhance the defensive abilities of others upon her own whim. She only enhances the ability or armour one rank. [[ D - Ranked to cast // E - Rank to sustain ]]
- " Calling of the Savage Beast " Through her travels and wondering, she has seen a variety of beasts around the kingdoms. She can summon these creatures from pocket dimensions. [[ Rank: Varies on Size and Species // Refer to this chart // Must be Encountered and 1 post to place it into a pocket dimension ]]
Relationships: ❖
Strengths: ✔ Defensive Spells ✔ Enhancements ✔ Beautiful Social Graces : Philomena is a well mannered woman, she has taken the time to study social customs. Its rather had to not get along with her. ✔ Well Trained Songstress: She has an immaculate singing voice from her time alone. She uses her affinity in Enchantment to hone and polish the sound of her voice; speaking and singing.
Weaknesses: ✘ A Great distain for Genies and other Female Djinn ✘ Running out of energy ✘ Being somones servant ✘ Jewelry Obsession Diamonds are a girls best friend, parent, cousin.... everything. Philomena loves shiny jewels and gems. She is adorned with silver and precious gems though collection and part of the transformation ( see 'Enchanted Stones ).
Likes: ✔ Human Fruit: Though she has no craving for food, she likes the taste of fruit like Peaches and Dragon Fruit ✔ Human Boys ✔ Reptiles ✔ Wines and Ales
Dislikes: ✘ Female Djinn // Fae ✘ Magic Elitists ✘ People whom are rude for no reason ✘ Beer smell
Personality: ❖ Philomena is a quiet and reflective woman, she is always on the hunt for new magics and wishes to have a library at her disposal one day. Motivated and Defensive; Philomena enjoys the "black and white" of the conversation. Though she is a bit chaotic, she is a very loyal djinn.
History: ❖ Philomenas lifespan cannot be traced, wondering the world and seeing the different sides of the world. Bond to an old gem, she waited for her time to make someone set her free. She was picked up by a young girl by the name 'Philomena'; she was a beautiful, young and curious girl. Upon holding the gem to her chest, the djinn was freed... though her plan was to kill whomever freed her but her mind was suddenly changed. Instead of slaying her, she would take the humans name in special honor to her.
Outfits: ❖ Yellow ❖ Red and Most Common Outfit ❖ Blue
Items: ❖ Enchanted Stones - Holder Transformation: This allows Philomena is assume a human form, while they are on her person; she has complete control over her form. ❖ Enchanted Satchel: Philomena placed a small enchantment at the bottom of her small satchel that enables her to hold ALL of her jewelry within it.
Other: ❖ [any other information not covered by the stuff above]
Themes: ❖ Main Theme: Show Me - Alina Baraz ❖ Battle Theme: Neon Demon - Demon Dance ❖ Emotional Theme: Get Free - Whissell
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 6:41 pm
Only thing I see is that Giant's Strength would be more appropriately ranked with a solid B!
Once that's done, you should be all set!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 7:32 pm
Thanks for the submission! Just a couple things need to be mentioned: 1. Beauty of the Djinn, Manifested Guardian, and Defensive Enhancement all need ranks. 2. Deflection is more along the lines of Abjuration or even Evocation. I would suggest conjuring some form of shield from another plane or something along those lines.
Let us know when you've got that covered! That's about all I have to say, but we'll look it back over when you're done^^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2017 8:30 pm
Living Eternally Thanks for the submission! Just a couple things need to be mentioned: 1. Beauty of the Djinn, Manifested Guardian, and Defensive Enhancement all need ranks. 2. Deflection is more along the lines of Abjuration or even Evocation. I would suggest conjuring some form of shield from another plane or something along those lines.
Let us know when you've got that covered! That's about all I have to say, but we'll look it back over when you're done^^ Made quite a few edits and added " Calling of the Beasts ". I think that would be a good offensive spell for her.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 10:56 am
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 11:19 am
I still think it'd be either B-A even with the supply of mana^^; S-SS are ridiculous levels and rather hard to have regular magic or natural abilities reach them.
Anyway, I'm not gunna make you re-submit for that, so just be sure to change it, and you can create your character profile and begin posting^^ Accepted.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 11:35 am
Calling of the Beasts is pretty cool! There are a couple things regarding your changes that I'd like to mention: 1. Manifested Guardian: "S-SS" are essentially "game breaking" ranks. I think Ghostly Torso and Complete Warrior are capable of A-Rank and no higher (unless Ren disagrees with me). I would also refrain from describing Complete Warrior as being like another Knight. It can be a highly combat-proficient summon as to where it may be able to take on some or even most Knights, but describing it being akin to one makes it seem as though its an attempt at one without consequence. 2. Deflection: I thought I mentioned this before, but I may have not: your Philomena's Deflection spell is more akin to either Abjuration or Evocation, the use of mana as a defensive force. I'd suggest making an edit that would either allow it to fall under your character's two schools. 3. Calling of the Savage Beast: This is very interesting the way it is; however, just be aware that some encounters may be restricted to something like this. Just be sure to check over your additions with us when you add them^^
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 4:44 pm
Living Eternally Calling of the Beasts is pretty cool! There are a couple things regarding your changes that I'd like to mention: 1. Manifested Guardian: "S-SS" are essentially "game breaking" ranks. I think Ghostly Torso and Complete Warrior are capable of A-Rank and no higher (unless Ren disagrees with me). I would also refrain from describing Complete Warrior as being like another Knight. It can be a highly combat-proficient summon as to where it may be able to take on some or even most Knights, but describing it being akin to one makes it seem as though its an attempt at one without consequence. 2. Deflection: I thought I mentioned this before, but I may have not: your Philomena's Deflection spell is more akin to either Abjuration or Evocation, the use of mana as a defensive force. I'd suggest making an edit that would either allow it to fall under your character's two schools. 3. Calling of the Savage Beast: This is very interesting the way it is; however, just be aware that some encounters may be restricted to something like this. Just be sure to check over your additions with us when you add them^^I have all intention of making the Calling completely transparent and informing any Crew or VC of any changes smile Was the Snake alright? I just thought of something that she could have just as a starter or something to keep her company until she can find someone to pair with or something lol. I decided that I was going to get rid of the deflection spell... I'm going to be honest; I couldnt think of anything that would suffice. I think that conjuring a ghosty shield and sword is enough lol.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 5:03 pm
Seems like you did what was asked of you.
Accepted.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2017 5:22 pm
Rengato Seems like you did what was asked of you.
Accepted. Where is a good place to post? I figured that her being a Djinn that the desert would be best but I'm not too sure.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jan 19, 2017 3:00 pm
Username: unlimited blades Name: Genji Hendo Nickname: None Race: Half-Genie, Half-Homunculi Ethnicity: White Gender: Male Orientation: Straight Alignment: CG Affinity: Spirit Age: 15 Birthday: June 16th Height: 5' 11" Weapon: Two handed Spear (Magic made) Magic: Schools of Abjuration and Conjuration
❖Weapon Craft: Spear - He learned to create a weapon despite his difficulties with magic and was able to create one. When using it, it can hold for about three days max, its construct is strong and durable but can have issues on re-creating it if it breaks too many times in one battle. Rank B
❖Summon: Knights of the Code: He can summon creatures from another dimension. However, they take interesting forms and he can only call those that are made of Iron and copper. He believes this is due to his affects on the world he does to it, but the creatures look at him with respect and dignity. Each one returns to their Plains of Origin until they are called upon again. when they return to their home, they look like their falling apart before they fade into the ground. Knight of Hope - This walking suit of metal comes in at the max of three, it is usually random of how many and tends to be one or two but the knight always stands near the summoner and willing to help. once he returns, he must wait for two hours before it can be summoned again, additional two hours is added depending on each extra shows up (Dice roll 1d20, 1-10 summons one, 11-17 summons two, 18 - 20 summons three) Rank C Knight of Honor - This creature stands nine feet tall, but despite its height, it can wield the katana it holds with little to no effort. Even though it can't be summoned in small places, it can be used in crowd control and fighting armies. This being takes half a day to re-summon and due to its large body, its easier to damage due to its larger size and unable to fit in small areas. Rank B Knight of Dignity - This being is the same height as the summoner, but has great strength and endurance. It can lift things twice its size, but it can only do this two times in one summon. When its time to wait, he has to wait for half a day until he is ready again. He can use his ax to cut trees down and still keep its sharpness, making building camps and bases faster. Rank B
Relationships: ❖ Desiree - mother ❖ Humunculi No. 740 - father - dead
Strengths: ✔ Mana well: Despite his awkward magic, he has a large amount of magic energy inside of him, this helps him able to focus on able to help his Knights when he has any, his summons and his Spear. ✔ Strong Will: When he was young, he never gave up on learning magic or able to get anywhere despite the lack of use in transports. He keeps on moving on, willing to face what lies ahead. ✔ Heart of Gold: Due to him breaking about anything that was magical, he tries to fix things without asking for anything in return, unless he needs something to live by. ✔Magic Negation (Birth Ability) - The cause of this is due to the strength of magic of his mother but the effects of his fathers blood also being in him. When he was born the affect shown itself when the mother tried to lift him with a spell but nothing happened, so he was sent to school many years later to control this interesting power but the only thing they were able to do is keep it locked in his body and not use it to harm his fellow mages with it unless it deems necessary. Rank S
Weaknesses: ✘ His Magic (Magic Negation) - Due to its affects, he cant use many magic powered items and has to get help from in other methods to use things and get around. Even if he gets a team, he has to depend on them with his magical energy to help him instead. ✘ Jobs - Due to his kindness, their will be a lineup of jobs but there usually too many to count and they all want done in a limited time, leaving him exhausted at the end of the day, hoping for less which never comes. ✘ His kindness - He tries not to complain too much about something, even if its something that bothers him. But people never saw him as a bother and liked that about him, even though most met him due to accidents in stores.
Likes: ✔ His Job: Loves helping people. ✔ His Mother: she always checks up on him and makes it fun even at his age. ✔ Journey: When he is outside of the city, facing monsters, ✔ His knights: He trust them as they do to him, those in his and other dimension he will fight with because of the bond they share.
Dislikes: ✘ Greedy Renter: Guy always counts if you are late and adds ridiculous amounts to the cash you have to pay on top of it. ✘ Stubborn Summons: no two are alike, some of them are still willing to listen but some just like to wait until the action starts and just stands like a statue until it happens. ✘ Fruit: its not the flavor, its the texture. ✘ Not able to use magic technology: It bugs him at times, he wishes to use the same items at times.
Personality: ❖ When he works, he gives it his all to finish it all responsibly and correctly. But no matter where you are or who you are, you will always get a good smile, a friendly gesture, and a question about your day. He always looks for a positive outlook, even when something looks bad, even about his abilities being so different. His abilities were questioned around the public but one thing was for sure, his skills to use creatures of iron and copper to help people is unique to them. But it doesn't matter to him if they saw him as an enemy, he is there to help and once he is done, he leaves to the next location due to his job is to either gather items, collect materials for forges, or help local businesses due to an item he broke by accident. Then he helps the guards for a shift and he ends the day. The work he can handle if it doesn't build up, but the owner of the building he rents out is cheap and is someone he dislikes. But he has to hold it in or else he has to pay for more for a room that worth less then it costs already due to the building is run down and was false advertised to a point. He likes the people, just the owner is a jerk he feels but it doesn't matter due to he doesn't see him unless was late with rent or so called noise complaints. But other then those small things, he is a trusting individual, willing to help and capable to give support in any way, even in the most unsuspected way.
History: ❖ His tale begins before he was born, where his mother is a genie and was given a wish to give life to a mage with Homunculi blood. She wasn't happy with what she got though, a scrawny young human, but was the age of 25, on top of it, has potential of magic but lack the training. But noticed something was off about this being as the master whispered something in the young man's ear, he had no control of himself. She played along and used her magic to look into the mind of the young man to find it nothing more then a hollow vessel of its old self, being controlled by the same man who made the wish. After the deed was done, she smiled that she was going to follow through creating the being, but wasn't going to be under his control and went and killed both the mindless father and the puppet master.
During the months, Desiree started to feel different coming from the action she did. The sickness, hunger, and swelling that comes from bearing a child for a weak race. In the beginning, she figured to get rid of the child, send it to an orphanage or put it in a basket as it get strong enough and put it in front of a house with a couple. But as the time came closer for the child to be born, the more she want to keep the child, to hold it, to see it grow older and stronger. The part of her she felt that she believed was gone for a long time ago. When the child was born, it was in secret to hope the little one can grow with a life she can give him without knowing she is a Genie. She came with emotions when the child was able to notice her voice, but when she tried to pick up the little one with magic, nothing happened. This worried her, due to nothing ever was able to block her level of magic in such a young age.
As years gone by, the baby grew into a smiling ball of energy of joy at the age of five. Genji Hendo abilities to make magic items insufficient anymore grew as well, but that didn't bother his mother due to it made her laugh to see him play with stuff animals and act like a hero by using cardboard boxes as armor and use a tube as a spear. He enjoyed playing with the other children, but once he touches one of their toys, they hated him and never wanted him around. But he never let it get him down, he started saving up money and gave it to the kids he hurt by accident and it was easily forgiven.
Overtime, Genji noticed his powers getting overboard to the point it needed to get in control. With his mothers approval, he was allowed to go to a school for mages, the first school he was put to and got a help from a patient teacher in the school for Abjuration. In here, he was able to learn how to harness his uncontrollable surges into a focus state, however it still effected machines and other items powered by magic and causes the to surge and break witch he still though was a problem and his teacher thought too. But during his teachings, they noticed his magic needs to be focused outwards so his teacher taught him how to summon creatures from another dimension to support him and others in battles. What shock them was the type of summons they were, and what they do in certain areas, so after naming the summon at the age of twelve, he asked for permission to keep learning from the school but take up learning from also another school so he can gain an ability to fight with his comrades in arms.
So Genji went to the school of Conjuration on top of Abjuration. Here he was focusing on making weapons out of thin air, trying to find a way to break his limits and be able to make something that can hold out. A few years passed and he was able to finally do it with help from his teachers in both of the schools, he was able to make the weapon, a spear. However, due to finishing what was needed to graduate from both schools, he needed to step out into the world. His mother, always worried about how he was doing, came by once in awhile, making sure he was getting the proper education. When she got the news, she was both excited and worried for her boy, but she knew it was going to happen eventually and let him adventure out in the world, handing him an item if he ever needed him, she will be there before he knew it.
Outfits: ❖ Normal (look at image) ❖ Black Suit
Items: ❖ Lamp: Due to not knowing his mother is a genie, she gave him an item that will respond to anyone who rubs it when they needs something. If its her son who was asking for help, its a dangerous item to have around if you are anyone else. ❖ Emblem of the Schools: Due to graduating at the school, he has the symbols of the two put together to show he graduated there despite having trouble with his magic still.
Other: ❖ Mother is disguised most of the time scene, so image on top is true self but most time she is scene as a normal woman wearing clothes that are like her son but more fitting for her style.
Themes: ❖ Main Theme: FINAL FANTASY XV OST - Stand Your Ground (Battle Theme) ❖ Battle Theme: Final Fantasy XV OST - Omnis Lacrima ❖ Emotional Theme: Final Fantasy XV OST - Luna
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 19, 2017 8:03 pm
Username:KFeathers Name: Magnus Nickname: None Race:Minotaur Ethnicity: Toro Bravo Gender: Male Orientation:Hetero Alignment: Chaotic Good Affinity: Earth Age:22 Birthday: March 3 Height: 7'2 Weapon:Battle Axe/ Broad Sword Mage: N/A Natural Abilities:Natural Armor- Magnus was born with thick skin and tough muscle. So thick and tough that it gives him natural armor against physical attacks. This includes blunt, piercing, and small slashing weapons. Not damage proof but damage resistant. B Strength – Being a closely pure blooded Minotaur, Magnus is very large and very strong. He can topple trees with little effort and is a force to be reckoned with when he's angry. B+ Natural Cunning – Magnus is far from a dumb brute. He's a problem solver by nature and has a knack for solving puzzles, thinking through riddles, and creatively thinking his way out of tricky situations. He's equally tricky and many are surprised by his cunning. D Magus Abilities:N/A Unison Abilities: N/A Relationships:Gunnar – His younger adopted brother and best friend, a wolf-folk. Strengths:His size and strength – Magnus is a large, heavy beast. He is as strong as he is big but is surprisingly nimble on his feet. Clumsy he is not. Problem solver – Always tries to think around a problem than plowing through it like the brute people believe him to be. Survivalist – Magnus was trained to survive in the harshest conditions and knows basic survival technique to stay alive if ever separated from the comforts of big city technology. Weaknesses:Poor eyesight- Magnus is near sighted. Reading things and spotting targets from far away are a challenge. Acrophobia – Magnus prefers to be on firm ground. He doesn't do heights and goes to great lengths to avoid them. Most climbing structures like ladders, ropes, and creaky bridges barely hold his massive weight. Poor temper – He's more composed than this brother, but when Magnus gets angry, he lets everyone know it and feel it. He rampages like the creature he embodies and it can take a moment to calm down. This often scares off potential Maguses, coupled with his beast-like appearance. Likes:Sweets Alcoholic Drinks (especially the strong stuff) Mud wallows and hot baths Tough riddles Dislikes:Being made fun of Salty foods Being looked down on Being startled Personality:Magnus is a cool-headed fellow despite his brutish appearance. He's dutiful and isn't afraid to jump in to help an innocent if he believes it is needed. He tries to act as benign as possible so others aren't afraid of him, but his bold nature can often shine through too strongly and people mistake him as a brute with a bad temper. It doesn't help that his brother can be equally grumpy and he has to be the voice of reason. History:Magnus comes from a strong and proud lineage of minotaur, closely related to the traditional beasts. He as his family used to serve a noble family of fey mages, but as the need for Knights in Carmillion diminished so did the need for them. They moved out to the outskirts living mostly in the wilderness. Regardless, Magnus was taught by his father to keep the old traditions and was trained to be a formidable knight. When he was young, he met his adopted brother, Gunnar. They quickly took to each other and became inseparable. He supported his brother through training and was his shield against the other rowdy minotaur youngsters until Gunnar was strong enough to defend himself. When they got older they left their clan to find a Magus who would want their employ, hoping to make their family proud. They work as mercenaries, for now, doing odd jobs from running simple errands, to escorting clients. They've been traveling for a while now, often scaring off potential partners but they hope they'll find someone who would want to take them in. Outfits:Not a whole lot can tailor to Magnus's size and frame. He wears custom-made pants, to keep himself decent, and a sturdy leather back harness to keep his large battle axe. And a sheath at his side for his sword. He has a thick belt, not only to keep his pants up, but he has large bags to hold his items, like canteens, spare pants and candy. Items:Canteens of water Spare clothes Candy Other basic items for long distance travel. Other: N/A Themes: (This will get filled out as I can think of them) Main Theme:N/A Battle Theme: N/A Emotional Theme: N/A (Sorry this took so long. I wanted to draw his picture.Workng on his broher)
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|