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Posted: Sun Nov 12, 2006 11:36 am
axero d.d. swap (normal spell) you can only activate this card by removing from play a monster on your side of the field with d.d. in it's name. you may special one of your monsters removed from play. (weather it has d.d. in it's or not) (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ grave angel (effect monster) light attribute fiend type attack 300 defense: 1800 4 stars effect: as long as this card remains in your graveyard, you can draw one extra card from your deck per grave angel in your graveyard. (so three in your graveyard means drawing nine extra cards per turn) (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ chaos prince dragon (effect monster) dark attribute dragon type attack 300 defense 250 1 star effect: this card can only special from your hand by removing a dark monster in your graveyard from play. this card may attack your opponants life points directly. when this card inflicts damage to your opponants life points this card is automatically switched to defense. when this card switched to defense position, your opponant loses 100 life points and skips his/her next draw phase. (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Squire (effect monster) light attribute warriar type attack 1000 defense 500 3 stars effect: this card can only be special sumoned from your hand by removing a light monster in your graveyard from play. this card cannot be targeted as an attack target as long as you have another light attribute or warriar type monster on your side of field. when this card destroys a monster, that monster is returned to owners hand instead of being sent to the graveyard. whenever this effect happans increase your life points by 300. (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apprentice Sorceror (effect monster) light attribute spellcaster type attack 1700 defense 1400 4 stars effect: this card cannot special summoned, only normal summoned or set. when this card is normal summoned or flip summoned remove all monsters in your graveyard from play. as long as this card remains face up on the field and you have no monsters in your graveyard graveyard, this card cannot be destroyed. (damage calculation is applied normally) (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ d.d. probe (counter trap) this card can only be activated when of your monsters is removed from play by a card efect controlled by your opponent. remove from play a monster on your opponants side of the field of the same level as the monster removed from play or lower. (C) of the axeblade corporation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master of Chaos: Envoy of Time (fusion/effect) chaos emperor dragon envoy of the end + black luster soilder envoy of the beginning + chaos sorceror light attribute dragon type Attack ???? defense ???? 12 stars effect: this card can only be special summoned by the use of polymerization on the 3 fusion material monsters. when this card is summoned remove from play all chaos sorceror, black luster soilder envoy of the beginning and chaos emperor dragon envoy of the end from your graveyard field, hand and deck. increase this cards attack and defense by 1000 for each monster removed from play. (opponants your yours) when this card destroys an oppoants monster it is removed from play. (no damage calculation applied when battle is done with monster) this monster, under no circumstances can attack your opponant directly. this card cannot be removed from play. this card is not affected by any magic, traps or monster effects other than chaos end. (C) of the axeblade corporation I don't mean to be nit-picky, but wouldn't "Skill Drain" effect it if "Skill Drain" was played before that card was summoned due to it eliminates all effects of monsters on the field immediatley?
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Posted: Wed Dec 06, 2006 11:48 am
Samurai-in-training -Hirako Earth 4 (Warrior/effect) When this card is normal summoned or special summoned, place one Bushido Token on it. As long as this card has at least one Bushido Token on it, it cannot be destroyed as a result of battle. ATK:1100 DEF:1200
Samurai-in-training -Koshin Earth 5 (Warrior/effect) This monster cannot be normal summoned or set. This monster can only be special summoned by the effect of "mamori-gatana." ATK:2000 DEF:1900
Full-fledged-Samurai -Hirakoshin Earth 8 (Warrior/effect) This monster cannot be normal summoned or set. This monster can only be special summoned by the effect of "Genbuku." When this monster is summoned, place two Bushido tokens on it. When this monster is attacked by an opponent's monster whose ATK is higher than the ATK of this monster when it is in ATK mode, or DEF when this monster is in defense mode, remove on Bushido token to prevent this monster from being destroyed. ATK:3000 DEF:2900
Mamori-gatana Sacrifice one "Samurai-in-training -Hiraku" with one Bushido Token on it to special summon "Samurai-in-training -Koshin." Monsters used as tributes for tribute summons or other card effects do not count. This card is removed from play instead of going to the graveyard.
Genbuku Sacrifice one "Samurai-in-training -Koshin" with one Bushido Token on it to special summon "Full-fledged-samurai -Hirakoshin." Monsters used as a tribute summon or other cards effect do not count. This card is then removed from play instead of going to the graveyard.
Daisho + This card can only be equipped to "Samurai-in-training -Koshin." While this card is equipped to a monster, increase the ATK of the equipped monster by 700 points. As long as this card is equipped, each time the equipped monster destroys a monster as a result of battle, place one Bushido Token on it, then decrease the ATK by 100 points.
BUSHIDO! ! This card can only be activated when you or your opponent declares an attack. This card remains on the field for the rest of the duel. Negate all damage dealt directly to your lifepoints as long as a monster with "Samurai" in it's name is on the field.
BUSHIDO!! ! This card can only be activated when you or your opponent activates a spell card. This card remains on the field for the rest of the duel. As long as a monster with "Samurai" in it's name remains on the field, negate the effect of spell cards that sends cards to your graveyard.
BUSHIDO!!! ! This card can only be activated when you or your opponent activates a trap card. This card remains on the field for the rest of the duel. As long as a monster with "Samurai" in it's name remains on the field, negate the effect of all trap cards that prevent you from dealing damage to your opponent's lifepoints.
Seppuku + This monster can only be equipped to a monster with "Samurai" in it's card name. If that monster has no Bushido Tokens on it, that monster is destroyed and removed from play.
Rank 8 This card can only be activated while a card with "Samurai" in it's name is on the field. Once per turn, you may play "Foot Soldier Rank," "Horseback Rank," "Kenin Rank," and "Shogun Rank" in that order. This card remains on the field for the rest of the duel. If one of the mentioned cards are removed from the field, this card is removed from the game along with any card mentioned on the field. If you have "Rank," "Foot Soldier Rank," "Horseback Rank," "Kenin Rank," and "Shogun Rank" on the field, then your opponent removes cards from his/her deck equal to the amount of cards in your graveyard. This card is then removed from play after its effect is activated.
Foot Soldier Rank 8 This card can only be played by the effect of "Rank."
I'll edit later. Feel free to talk about these. I got the idea for these cards from a report I'm doing in English class.
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Crono Leonhart Vice Captain
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Posted: Thu Dec 07, 2006 6:21 pm
Those seem pretty cool :nods:
There should be something that removes counters from your weaker samurai...like some sort of effect, so that its more difficult to get the stronger samurai out
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Posted: Fri Dec 08, 2006 5:24 am
Crono Leonhart Those seem pretty cool :nods: There should be something that removes counters from your weaker samurai...like some sort of effect, so that its more difficult to get the stronger samurai out I've been working on that. When I get to a part for that in my class, then I'll create a card for that... I just thought of one. Ronin ! Remove one Bushido Token from any monster with "Samurai" in it's name. That monster gains 100 ATK points until the end phase of the turn this card was played.I know that it my not sound good, but if there's any changes you like to add to it or any cards you think would be good, then feel free to do what you want.
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Posted: Fri Dec 08, 2006 5:35 am
These are the rest of the cards that I was gonna edit later. Kotaro_Saranoska Rank 8 This card can only be activated while a card with "Samurai" in it's name is on the field. Once per turn, you may play "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" in that order. This card remains on the field for the rest of the duel. If one of the mentioned cards are removed from the field, this card is removed from the game along with any card mentioned on the field. If you have "Rank," "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" on the field, then your opponent removes cards from his/her deck equal to the amount of cards in your graveyard. This card is then removed from play after its effect is activated.Foot Soldier Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 ATK points.
Mounted Samurai Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 DEF points.
Kenin Rank 8 This card can only be played by the effect of "Rank." Special summon 1 Samurai Token (500ATK/500DEF/1 star/Earth/Warrior), this monster cannot be used as a tribute for a tribute summon nor can have any counters placed on it.
Shogun Rank 8 This card can only be played by the effect of "Rank." Double the ATK and DEF of all token monsters on the field for the remainder of the duel.
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Posted: Fri Dec 08, 2006 2:11 pm
Kotaro_Saranoska These are the rest of the cards that I was gonna edit later. Kotaro_Saranoska Rank 8 This card can only be activated while a card with "Samurai" in it's name is on the field. Once per turn, you may play "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" in that order. This card remains on the field for the rest of the duel. If one of the mentioned cards are removed from the field, this card is removed from the game along with any card mentioned on the field. If you have "Rank," "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" on the field, then your opponent removes cards from his/her deck equal to the amount of cards in your graveyard. This card is then removed from play after its effect is activated.Foot Soldier Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 ATK points.
Mounted Samurai Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 DEF points.
Kenin Rank 8 This card can only be played by the effect of "Rank." Special summon 1 Samurai Token (500ATK/500DEF/1 star/Earth/Warrior), this monster cannot be used as a tribute for a tribute summon nor can have any counters placed on it.
Shogun Rank 8 This card can only be played by the effect of "Rank." Double the ATK and DEF of all token monsters on the field for the remainder of the duel.By the way you've worded "Kenin Rank", you've made it possible to keep summoning the Samurai Tokens as long as you want and as much as you want. Pretty broken.
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Posted: Sun Dec 10, 2006 10:35 am
Santuary of Justice #Field Spell
All card's that have " Elemental Hero " in their name, or are named " Hero Kid " gain 400 atk and def.
Once per turn, you may special summon 1 card with " Elemental Hero" in its name or " Hero Kid " from your graveyard. ( Fusion monsters are excluded from this effect. ) Any card special summoned by this card's effect may not attack, use any effects, or be used for a tribute or fusion summon during the turn in which they are special summoned.
(C) Raven Stormrider
I tried to make a card for the E-Heroes that would be a little more of a help to them than Skyscraper, but not make it too godly. I'm still not set on the name though, so any help in that area would be appeciated as would constructive criticism.
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Posted: Mon Dec 11, 2006 10:45 am
Ark Zevin Kotaro_Saranoska These are the rest of the cards that I was gonna edit later. Kotaro_Saranoska Rank 8 This card can only be activated while a card with "Samurai" in it's name is on the field. Once per turn, you may play "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" in that order. This card remains on the field for the rest of the duel. If one of the mentioned cards are removed from the field, this card is removed from the game along with any card mentioned on the field. If you have "Rank," "Foot Soldier Rank," "Mounted Samurai Rank," "Kenin Rank," and "Shogun Rank" on the field, then your opponent removes cards from his/her deck equal to the amount of cards in your graveyard. This card is then removed from play after its effect is activated.Foot Soldier Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 ATK points.
Mounted Samurai Rank 8 This card can only be played by the effect of "Rank." All warrior monsters gain 200 DEF points.
Kenin Rank 8 This card can only be played by the effect of "Rank." Special summon 1 Samurai Token (500ATK/500DEF/1 star/Earth/Warrior), this monster cannot be used as a tribute for a tribute summon nor can have any counters placed on it.
Shogun Rank 8 This card can only be played by the effect of "Rank." Double the ATK and DEF of all token monsters on the field for the remainder of the duel.By the way you've worded "Kenin Rank", you've made it possible to keep summoning the Samurai Tokens as long as you want and as much as you want. Pretty broken. Actually, if you read correctly, it says special summon 1 Samurai Token, not just special summon many samurai tokens. If you are still unhappy, then I'll try to be more 'technical'. Kenin Rank 8 This card can only be played by the effect of "Rank." Special summon 1 Samurai Token (500ATK/500DEF/1 star/Earth/Warrior), this monster cannot be used as a tribute for a tribute summon nor can have any counters placed on it. This effect can only be used when this card is first played.There, that better? I forgot to place on my last post that I will add more later.
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Posted: Mon Dec 11, 2006 11:07 am
Speaking of adding more cards, here's a couple other ones I've created.
Castle Town Field card All cards with "Samurai" in the card name or are Samurai tokens gain 300 DEF points. If no cards with "Samurai" in the card name or are Samurai tokens are on the field, this card is automatically sent to the graveyard.
Farm Home Field Card All cards with "Samurai" in the card name or are Samurai tokens gain 300 ATK points. If no cards with "Samurai" in the card name or are Samurai tokens are on the field, this card is automatically sent to the graveyard.
Edo Period 8 This card is can only be played when a warrior-type monster is on the field. This card prevents "Castle Town" from being sent to the graveyard regardless of its effect.
Samurai Payment ! Regain lifepoints equal to the number of monsters with "Samurai" in the card name or are Samurai tokens on the field x 1000. This card cannot be used for the rest of the duel by the same user.
Katana + Equip this to a monster with "Samurai" in the card name. Increase the monster's ATK points by 500 and decrease the monster's DEF by 300. If this card is sent from the field to the graveyard, send the equipped monster to the graveyard also.
Wakazashi + This card can only be equipped to a monster with "Samurai" in the card name. Increase the ATK of the monster by 400 points. If this card is sent from the field to the graveyard, send this card to the top of your deck instead.
Tanto + This card can only be equipped to a monster with "Samurai" in the card name. Increae the DEF of the equipped monster by 500 points. If this card is sent to the graveyard from the field, place this card on the top of your opponent's deck. When this card is drawn during your opponent's draw phase, your opponent loses lifepoints equal to the number of cards in his/her hand x500 points. This card is then sent to your graveyard. This effect can only be used once.
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Posted: Wed Jan 10, 2007 2:12 pm
Magic Continuous spell card
Name: Negative Energy
Effect:
The attack and defence of all monsters are switched, when a card is activated to increase the attack or defence of a monster the effect is switched and used to decrease the attack and defence of that monster, the rest of the cards effect is still useful, any increases to anyones lifepoints decrease, and decreases to anyones life points increases.
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Posted: Wed Jan 10, 2007 2:16 pm
DJ Twissta Magic Continuous spell card Name: Negative Energy Effect: The attack and defence of all monsters are switched, when a card is activated to increase the attack or defence of a monster the effect is switched and used to decrease the attack and defence of that monster, the rest of the cards effect is still useful, any increases to anyones lifepoints decrease, and decreases to anyones life points increases. (except battle damage i guess)
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Posted: Wed Jan 10, 2007 4:06 pm
axero DJ Twissta Magic Continuous spell card Name: Negative Energy Effect: The attack and defence of all monsters are switched, when a card is activated to increase the attack or defence of a monster the effect is switched and used to decrease the attack and defence of that monster, the rest of the cards effect is still useful, any increases to anyones lifepoints decrease, and decreases to anyones life points increases. (except battle damage i guess) Yeah, 3nodding
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Posted: Thu Jan 18, 2007 6:31 pm
DJ Twissta axero DJ Twissta Magic Continuous spell card Name: Negative Energy Effect: The attack and defence of all monsters are switched, when a card is activated to increase the attack or defence of a monster the effect is switched and used to decrease the attack and defence of that monster, the rest of the cards effect is still useful, any increases to anyones lifepoints decrease, and decreases to anyones life points increases. (except battle damage i guess) Yeah, 3nodding Geez......... this card would make Injection Fairy Lily and Demise such little tramps!
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Posted: Mon Jan 22, 2007 5:52 pm
Zero Hiru - Master of Fire **** fire warrior/effect atk 1600/ def 1000 this monster cannot be destroyed as a result of battle against fire attribute monsters. if this monster destroys a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire and Earth from your hand or deck
Zero Hiru - Master of Fire and Earth **** Earth warrior/effect atk 1800/ def 1200 if this monster was summoned by the effect of Zero Hiru - Master of Fire, it is not destroys as a result of battle involving fire or earth attribute monsters and has both the fire and earth attribute. if this monster destroyed a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire Earth and Water from your hand or deck
Zero Hiru - Master of Fire Earth and Water ***** Water warrior/effect atk 2200/ def 1500 if this monster was summoned by the effect of Zero Hiru - Master of Fire and Earth, it is not destroyed as a result of battle involing fire earth or water attribute monsters and has the fire earth and water attributes. if this monster destroys a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire Earth and Water from your hand or deck. discard one card from your hand to the grave to negate the activation and effect of a spell trap or monster effect that would destroy this card or remove it from play then destroy that card. this effect can only be used once per turn and can be used during either player's turn
Zero Hiru - Master of Fire Earth Water and Wind ****** Wind warrior/effect atk 2500/ def 1800 if this monster was summoned by the effect of Zero Hiru - Master of Fire Earth and Water, it is not be destroyed as a result of battle involing fire earth water or wind attribute monsters and has the attributes: fire earth water and wind. discard one card from your hand to activate one of the following effects: *negate the activation and effect of a spell trap or monster that would destroy this card or remove it from play then destroy that card. *negate the attack of one of your opponent's monsters and take damage equal to the difference between half that monster's attack and this monster's defense.(if the difference is negative then the damage is 0) only one of these effects can be used per turn and can be used during either player's turn
Zero Hiru - Master of the Elements ******** Light warrior/effect atk 3500/ def 2400 This card cannot be normal summoned or set. this card cannot be special summoned except by sacrificing one Zero Hiru - Master of Fire Earth Water and Wind. this monster is not destroyed as a result of battle involing fire earth water wind or dark attribute monsters and has the attributes: fire earth water wind and light. if this monster destroys a monster as a result of battle, remove that monster from play. discard one card from your hand to activate one of the following effects: *negate the activation and effect of a spell tarp or monster that would destroy this card or remove it from play then destroy that card. *negate the attack of one of your opponent's monsters and take damage equal to the difference between half that monster's attack and this monster's defense.(if the difference is negative then the damage is 0) Only one of these effects can be used per turn and can be used during either player's turn.
Phoenix of Black Fire *** Dark Winged Beast/ Effect atk 1000 / def 1000 as long a this card remains face up on the field, it cannot be selected as the target of your opponent's attacks if there is a monster with "Zero Hiru" in its name on your side of th feild. if this monster is destroyed in battle, remove it from play. During your 2nd stanby phase after this card is removed from play, return it to the owner's deck and shuffle it.
Zero Hiru - Master of the Black Fire ******** Dark Warrior/Fusion/Effect atk 3000 / def 2500 1 "Zero Hiru" monster + Phoenix of Black Fire this monster cannot be special summoned except by sending face up monsters listed on this card to the grave when a monster with "Zero Hiru" in its name is attacked by a monster with a higher attack. The attacking monster must attack this card. This monster is not destroyed as a result of battle and any monster that battles with this monster is destroyed at the end of the battle phase. During the end of the damage step, return this card to the fusion deck, special summon the "Zero Hiru" monster used to summon this monster to the field and remove 1 "Phoenix of Black Fire" in your graveyard from play.
Black Phoenix Flame spell when you play this card, select and activate one of the following effect then remove this card from the game: *gain 500 lifepoints for each card with "Zero Hiru" in its card name on your side of the field and in your graveyard. *remove one monster in your graveyard from play. *pay 1000 lifepoints to special summon one of your monsters that has been removed from play, ignoring any summoning conditions.
Black Steel Sword spell equip this card can only be equiped to a monster with "Zero Hiru" in its card name. increase the attack of the equiped monster by 500. if two or more copies of this card are equiped to a monster, that monster may attack twice during the same turn
Alcarnis, King of Shadows ****** Dark Fiend/Effect [2000/2500] Durning the end phase of the turn that this card is normal summoned, flip summoned, or special summoned, remove it from play. If this card is removed from play while face up on the feild, special summon it during your 2nd standby phase after it was removed from play. Whenever this monster is special summoned while removed from play, increase its attack by 1000. if this card is removed from play, it does not lose attack points gained by its own effect. this card is not affected by trap cards as long as it remains face up on the feild. [2000/2500]
Sword of the Shadow King Spell[equip] There can only be 1 "Sword of the Shadow King" in play at any time. this card can only be equiped to "Alcarnis, King of Shadows". When ever "Alcarnis, King of Shadows" inflicts battle damage to your opponent while equiped with this card, special summon 1 "Shadow Servant" normal monster token(Fiend-type/Dark/Level 4/ATK 1900/ def 1000) to your side of the feild. if this card would be put in the graveyard from the feild, remove it from play. during the 2nd standby phase after this cards is removed from play, return it to your hand. this card is not destroyed by the effect of spell cards.
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Posted: Tue Jan 23, 2007 10:51 am
Eizan_Masahiro Zero Hiru - Master of Fire **** fire warrior/effect atk 1600/ def 1000 this monster cannot be destroyed as a result of battle against fire attribute monsters. if this monster destroys a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire and Earth from your hand or deck Zero Hiru - Master of Fire and Earth **** Earth warrior/effect atk 1800/ def 1200 if this monster was summoned by the effect of Zero Hiru - Master of Fire, it is not destroys as a result of battle involving fire or earth attribute monsters and has both the fire and earth attribute. if this monster destroyed a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire Earth and Water from your hand or deck Zero Hiru - Master of Fire Earth and Water ***** Water warrior/effect atk 2200/ def 1500 if this monster was summoned by the effect of Zero Hiru - Master of Fire and Earth, it is not destroyed as a result of battle involing fire earth or water attribute monsters and has the fire earth and water attributes. if this monster destroys a monster as a result of battle, you may send this card to the graveyard during your next stanby phase to special summon one Zero Hiru - Master of Fire Earth and Water from your hand or deck. discard one card from your hand to the grave to negate the activation and effect of a spell trap or monster effect that would destroy this card or remove it from play then destroy that card. this effect can only be used once per turn and can be used during either player's turn Zero Hiru - Master of Fire Earth Water and Wind****** Wind warrior/effect atk 2500/ def 1800 if this monster was summoned by the effect of Zero Hiru - Master of Fire Earth and Water, it is not be destroyed as a result of battle involing fire earth water or wind attribute monsters and has the attributes: fire earth water and wind. discard one card from your hand to activate one of the following effects: *negate the activation and effect of a spell trap or monster that would destroy this card or remove it from play then destroy that card. *negate the attack of one of your opponent's monsters and take damage equal to the difference between half that monster's attack and this monster's defense.(if the difference is negative then the damage is 0) only one of these effects can be used per turn and can be used during either player's turn Zero Hiru - Master of the Elements ******** Light warrior/effect atk 3500/ def 2400 This card cannot be normal summoned or set. this card cannot be special summoned except by sacrificing one Zero Hiru - Master of Fire Earth Water and Wind. this monster is not destroyed as a result of battle involing fire earth water wind or dark attribute monsters and has the attributes: fire earth water wind and light. if this monster destroys a monster as a result of battle, remove that monster from play. discard one card from your hand to activate one of the following effects: *negate the activation and effect of a spell tarp or monster that would destroy this card or remove it from play then destroy that card. *negate the attack of one of your opponent's monsters and take damage equal to the difference between half that monster's attack and this monster's defense.(if the difference is negative then the damage is 0) Only one of these effects can be used per turn and can be used during either player's turn. Phoenix of Black Fire*** Dark Winged Beast/ Effect atk 1000 / def 1000 as long a this card remains face up on the field, it cannot be selected as the target of your opponent's attacks if there is a monster with "Zero Hiru" in its name on your side of th feild. if this monster is destroyed in battle, remove it from play. During your 2nd stanby phase after this card is removed from play, return it to the owner's deck and shuffle it. Zero Hiru - Master of the Black Fire******** Dark Warrior/Fusion/Effect atk 3000 / def 2500 1 "Zero Hiru" monster + Phoenix of Black Fire this monster cannot be special summoned except by sending face up monsters listed on this card to the grave when a monster with "Zero Hiru" in its name is attacked by a monster with a higher attack. The attacking monster must attack this card. This monster is not destroyed as a result of battle and any monster that battles with this monster is destroyed at the end of the battle phase. During the end of the damage step, return this card to the fusion deck, special summon the "Zero Hiru" monster used to summon this monster to the field and remove 1 "Phoenix of Black Fire" in your graveyard from play. Black Phoenix Flame spell when you play this card, select and activate one of the following effect then remove this card from the game: *gain 500 lifepoints for each card with "Zero Hiru" in its card name on your side of the field and in your graveyard. *remove one monster in your graveyard from play. *pay 1000 lifepoints to special summon one of your monsters that has been removed from play, ignoring any summoning conditions. Black Steel Sword spell equip this card can only be equiped to a monster with "Zero Hiru" in its card name. increase the attack of the equiped monster by 500. if two or more copies of this card are equiped to a monster, that monster may attack twice during the same turn Alcarnis, King of Shadows ****** Dark Fiend/Effect [2000/2500] Durning the end phase of the turn that this card is normal summoned, flip summoned, or special summoned, remove it from play. If this card is removed from play while face up on the feild, special summon it during your 2nd standby phase after it was removed from play. Whenever this monster is special summoned while removed from play, increase its attack by 1000. if this card is removed from play, it does not lose attack points gained by its own effect. this card is not affected by trap cards as long as it remains face up on the feild. [2000/2500] Sword of the Shadow KingSpell[equip] There can only be 1 "Sword of the Shadow King" in play at any time. this card can only be equiped to "Alcarnis, King of Shadows". When ever "Alcarnis, King of Shadows" inflicts battle damage to your opponent while equiped with this card, special summon 1 "Shadow Servant" normal monster token(Fiend-type/Dark/Level 4/ATK 1900/ def 1000) to your side of the feild. if this card would be put in the graveyard from the feild, remove it from play. during the 2nd standby phase after this cards is removed from play, return it to your hand. this card is not destroyed by the effect of spell cards. The name 'Zero Hiru' sounds cool.
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