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Posted: Sun Mar 17, 2013 11:10 am
Quote: [ Round 3: ] - The palace itself is quiet, peaceful, oddly beautiful despite its decaying and ruined nature. You see strange statues everywhere, depicting odd figures. You begin to hear a song and then feel slow, sluggish almost. - All players must roll 1d10. If any player rolls a 4 this is everyone ends up turned into a minipet and you are stuck like this for an IC 24 hours. You will immediately get portaled back home. (YES THIS INCLUDES HUNTERS). Otherwise match your rolls to the results: 1: You are now a minipet (just for you) 2: Nothing happens 3: You are now a minipet (just for you) 4: Everyone is now a minipet (and are portaled out) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: You are now a minipet (just for you) - All players need to roll 3 times to make it to the next round EACH - If you are turned into a minipet (individual) you can still continue on with the quest! - If you are turned into a minipet twice you simply change species. - If you are portaled out you must start again from Round 1! Yes, you can attempt this quest again as a minipet!
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Toshihiko Two rolled 3 10-sided dice:
10, 4, 6
Total: 20 (3-30)
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Posted: Sun Mar 17, 2013 11:12 am
"Sure," he said, trying to blow some of his hair out of his face, "maybe I can pin my bangs back. Gee, I always keep my hair pretty short compared to this!"
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Toshihiko Two rolled 4 20-sided dice:
17, 20, 19, 12
Total: 68 (4-80)
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Posted: Sun Mar 17, 2013 11:14 am
Quote: [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. - If a character runs out of stamina or HP, they must try again from Round 1! Pickles: 37 Sibyl: 32 Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2.
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Eight rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Mar 17, 2013 11:15 am
Now Sibyl was an itty bitty little puffball of a puppy. This would be fun! "I'm used to long hair, I like your hair though!"
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Toshihiko Two rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun Mar 17, 2013 11:15 am
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Toshihiko Two rolled 4 20-sided dice:
4, 15, 3, 3
Total: 25 (4-80)
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Posted: Sun Mar 17, 2013 11:16 am
Quote: [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. - If a character runs out of stamina or HP, they must try again from Round 1! Pickles: 19 Sibyl: 6 Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2.
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Eight rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Mar 17, 2013 11:17 am
"...What happened to your fur.."
Sibyl giggled.
"You're NAKED!"
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Toshihiko Two rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sun Mar 17, 2013 11:18 am
"You're still really fluffy though?" Pickles hedged.
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Posted: Sun Mar 17, 2013 11:19 am
Quote: [ Round 2: ] - All players must now navigate the labyrinth. Roll 1d100. - If you roll 75 or higher you have found the palace gates, perhaps only through a stroke of luck. That's odd, you could have sworn your friend was with you... - If you did NOT roll 75 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 75 or higher. - For ever time you do not roll 75 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3.
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Eight rolled 3 100-sided dice:
78, 32, 1
Total: 111 (3-300)
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Posted: Sun Mar 17, 2013 11:20 am
"I'm adorable~." She even demonstrated this by prancing through the labyrinth.
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Toshihiko Two rolled 3 100-sided dice:
5, 95, 73
Total: 173 (3-300)
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Posted: Sun Mar 17, 2013 11:20 am
And then, registering what Sibyl had told him, did a lot of tail tucking and paw covering.
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Posted: Sun Mar 17, 2013 11:23 am
Quote: [ Round 3: ] - The palace itself is quiet, peaceful, oddly beautiful despite its decaying and ruined nature. You see strange statues everywhere, depicting odd figures. You begin to hear a song and then feel slow, sluggish almost. - All players must roll 1d10. If any player rolls a 4 this is everyone ends up turned into a minipet and you are stuck like this for an IC 24 hours. You will immediately get portaled back home. (YES THIS INCLUDES HUNTERS). Otherwise match your rolls to the results: 1: You are now a minipet (just for you) 2: Nothing happens 3: You are now a minipet (just for you) 4: Everyone is now a minipet (and are portaled out) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: You are now a minipet (just for you) - All players need to roll 3 times to make it to the next round EACH - If you are turned into a minipet (individual) you can still continue on with the quest! - If you are turned into a minipet twice you simply change species. - If you are portaled out you must start again from Round 1! Yes, you can attempt this quest again as a minipet!
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Eight rolled 3 10-sided dice:
4, 9, 3
Total: 16 (3-30)
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Posted: Sun Mar 17, 2013 11:24 am
 Sibyl sat and waited for Pickles. She sat right on a trap that portaled them both out.
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Toshihiko Two rolled 4 20-sided dice:
1, 14, 2, 3
Total: 20 (4-80)
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Posted: Sun Mar 17, 2013 11:25 am
Quote: [ Setting and Rules: ] The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. - If a character runs out of stamina or HP, they must try again from Round 1! Pickles: 15 Sibyl: 5 Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2.
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Eight rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sun Mar 17, 2013 11:26 am
 Sibyl wasn't fluffy anymore. "Ummm...I don't.." She lifted a goopy paw and looked as confused as a slimy cat could manage.
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