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Kai Merah

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PostPosted: Sun Nov 17, 2013 4:24 am


Feiyimei
Kai Merah
Ohhmaru-Concoo-Tanoweichi

Moonlight Calamity


Excuse me. But may I know when my updated profile might be approved? Or what needs to be done so it can be approved? I would really like to confirm my spells and stats.


In addition to what Moonlight mentioned, would it be possible to convert your Booster's buff into stat points? Something about how it affects hit/dodge rate?


Okay, did that, but... Since dodge doesn't seem to be a proper stat, is there any way of increasing your dodge or hit rate besides spells or racial ability? Or do you just basically have to count on Luck and Target?
PostPosted: Sun Nov 17, 2013 5:24 am


Also, couple more questions...

When you level up, do you automatically increase by one ❖, ۞ , and ◎?

The warrior ability says that weapons do +20 damage for body spells. Does that mean it only works when you cast a spell of the body element which either conjures or uses a weapon in it? Or does it just increase damage by 20 for all offensive spells in the body element?

To level up in rank, one of the possible requirements is to do X points of damage before any other increases. This just applies to spells or boosters right? Increases in damage from your class or element or race or whatever, which are in effect all the time without need for activation, are not counted as 'any other increases'?

Finally, when you level up and put your skill points in various places, are you meant to just update your profile, or update your profile and then also post in the profile update request thread?

Kai Merah

Enduring Elocutionist

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Moonlight Calamity

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PostPosted: Sun Nov 17, 2013 8:46 am


Kai Merah
Moonlight Calamity
Kai Merah
Ohhmaru-Concoo-Tanoweichi

Moonlight Calamity


Excuse me. But may I know when my updated profile might be approved? Or what needs to be done so it can be approved? I would really like to confirm my spells and stats.

Put a limitation on how frequently the shapeshifting can take place. Maybe every 4-5 posts.
We no longer use those spell categories or have a speep stat, so you'll need to fix that.


Okay, fixed the spell categories. I'm aware we no longer have a speed stat, but speed is still an important part of combat right? Or are we just assuming everyone is of the same speed? I gave Kai that booster just in case she ever needed to run away actually, and I wanted to make sure there'd be a good chance no one would be able to catch her.

Also, Kai shapeshifts pretty much involuntarily based on her mood. I'd rather not restrict it to every 4 or 5 posts. How about every full body transformation costing 5 stamina per non-combat RP post, and 10 stamina if it occurs during combat?

How about 10 stamina per non combat post and 15 stamina per combat post.
You restore 5 stamina per not combat post anyway, so if you make something only cost 5 stamina is't basicly free.
PostPosted: Sun Nov 17, 2013 9:28 am


Kai Merah


Okay, did that, but... Since dodge doesn't seem to be a proper stat, is there any way of increasing your dodge or hit rate besides spells or racial ability? Or do you just basically have to count on Luck and Target?


Sorry if I wasn't really clear. I meant it in the sense of translating the description in how it will affect concrete numbers during battle. What you did was basically it, but I am having some problem with the numbers. 9/ 10 is a bit too high in my opinion, at least, when it only harms her body by 10 HP per turn and when there is no cooldown between the spell and with the Stamina and HP pool she has. Usually high evasion classes are the rogues/thiefs/ninja/stealthy s**t class that are low HP/Crit classes so I'm having trouble accepting this spell.

As far as I know, there are only inherent abilities and spells that affect dodge/hit rates. I've yet to find an item that do, but I haven't gone through all items Ohhmarrow has made so far.

Feiyimei

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Feiyimei

Invisible Gawker

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PostPosted: Sun Nov 17, 2013 9:35 am


Kai Merah
Also, couple more questions...

When you level up, do you automatically increase by one ❖, ۞ , and ◎?

The warrior ability says that weapons do +20 damage for body spells. Does that mean it only works when you cast a spell of the body element which either conjures or uses a weapon in it? Or does it just increase damage by 20 for all offensive spells in the body element?

To level up in rank, one of the possible requirements is to do X points of damage before any other increases. This just applies to spells or boosters right? Increases in damage from your class or element or race or whatever, which are in effect all the time without need for activation, are not counted as 'any other increases'?

Finally, when you level up and put your skill points in various places, are you meant to just update your profile, or update your profile and then also post in the profile update request thread?


1. I assume so since its written "Gain 1 each level up "
2. Although the wording make it sound like the former, I think it would more logical to go for the 2nd especially since hand-to-hand combat is also considered a weapon skill. I say, add 20 damage to all offensive body spells.
3. That, I'll leave it to Moonlight, cuz I'm still struggling to figure how to calculate one's damage ninja Edit: In hindsight, if it is "reach X amount of damage all abilities and class boost excluded", that would be effin' unfair in terms of skill points. It says that ever 5 points dropped in a weapon skill adds 10 damage to it so to reach the "Apprentice level", one needs to have dropped at least 20 points while to learn a new basic element, only 15 points are needed. Unless they take into account that a normal poke with a weapon isn't said to use up any Stamina anywhere ninja
4. I would just update my profile while highlighting the changes in another color, but that's just me being my sneaky self. ninja
PostPosted: Sun Nov 17, 2013 4:47 pm


Moonlight Calamity
Kai Merah
Moonlight Calamity
Kai Merah
Ohhmaru-Concoo-Tanoweichi

Moonlight Calamity


Excuse me. But may I know when my updated profile might be approved? Or what needs to be done so it can be approved? I would really like to confirm my spells and stats.

Put a limitation on how frequently the shapeshifting can take place. Maybe every 4-5 posts.
We no longer use those spell categories or have a speep stat, so you'll need to fix that.


Okay, fixed the spell categories. I'm aware we no longer have a speed stat, but speed is still an important part of combat right? Or are we just assuming everyone is of the same speed? I gave Kai that booster just in case she ever needed to run away actually, and I wanted to make sure there'd be a good chance no one would be able to catch her.

Also, Kai shapeshifts pretty much involuntarily based on her mood. I'd rather not restrict it to every 4 or 5 posts. How about every full body transformation costing 5 stamina per non-combat RP post, and 10 stamina if it occurs during combat?

How about 10 stamina per non combat post and 15 stamina per combat post.
You restore 5 stamina per not combat post anyway, so if you make something only cost 5 stamina is't basicly free.


Yes, but it shouldn't matter if it's a non-combat post, right? It's just a way of showing her mood to make things more interesting. It's not even that useful for spying because all the RPers read the posts and know where she is anyway, and most of their characters have sensory abilities of some sort which are able to detect her.

Kai Merah

Enduring Elocutionist

13,150 Points
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Kai Merah

Enduring Elocutionist

13,150 Points
  • Forum Junior 100
  • Millionaire 200
  • Elocutionist 200
PostPosted: Sun Nov 17, 2013 4:51 pm


Feiyimei
Kai Merah


Okay, did that, but... Since dodge doesn't seem to be a proper stat, is there any way of increasing your dodge or hit rate besides spells or racial ability? Or do you just basically have to count on Luck and Target?


Sorry if I wasn't really clear. I meant it in the sense of translating the description in how it will affect concrete numbers during battle. What you did was basically it, but I am having some problem with the numbers. 9/ 10 is a bit too high in my opinion, at least, when it only harms her body by 10 HP per turn and when there is no cooldown between the spell and with the Stamina and HP pool she has. Usually high evasion classes are the rogues/thiefs/ninja/stealthy s**t class that are low HP/Crit classes so I'm having trouble accepting this spell.

As far as I know, there are only inherent abilities and spells that affect dodge/hit rates. I've yet to find an item that do, but I haven't gone through all items Ohhmarrow has made so far.


How about 8/10 then? Thanks for answering all my questions by the way. Hope Moonlight can get back to my on that leveling by damage thing soon.
PostPosted: Sun Nov 17, 2013 4:59 pm


Kai Merah
Moonlight Calamity
Kai Merah
Moonlight Calamity
Kai Merah



Excuse me. But may I know when my updated profile might be approved? Or what needs to be done so it can be approved? I would really like to confirm my spells and stats.

Put a limitation on how frequently the shapeshifting can take place. Maybe every 4-5 posts.
We no longer use those spell categories or have a speep stat, so you'll need to fix that.


Okay, fixed the spell categories. I'm aware we no longer have a speed stat, but speed is still an important part of combat right? Or are we just assuming everyone is of the same speed? I gave Kai that booster just in case she ever needed to run away actually, and I wanted to make sure there'd be a good chance no one would be able to catch her.

Also, Kai shapeshifts pretty much involuntarily based on her mood. I'd rather not restrict it to every 4 or 5 posts. How about every full body transformation costing 5 stamina per non-combat RP post, and 10 stamina if it occurs during combat?

How about 10 stamina per non combat post and 15 stamina per combat post.
You restore 5 stamina per not combat post anyway, so if you make something only cost 5 stamina is't basicly free.


Yes, but it shouldn't matter if it's a non-combat post, right? It's just a way of showing her mood to make things more interesting. It's not even that useful for spying because all the RPers read the posts and know where she is anyway, and most of their characters have sensory abilities of some sort which are able to detect her.

The think that concerns me the most is the health regenerations. I don't want the to be something you can end up abusing.

Moonlight Calamity

Devoted Man-Lover


Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Sun Nov 17, 2013 5:10 pm


Kai Merah
Feiyimei
Kai Merah


Okay, did that, but... Since dodge doesn't seem to be a proper stat, is there any way of increasing your dodge or hit rate besides spells or racial ability? Or do you just basically have to count on Luck and Target?


Sorry if I wasn't really clear. I meant it in the sense of translating the description in how it will affect concrete numbers during battle. What you did was basically it, but I am having some problem with the numbers. 9/ 10 is a bit too high in my opinion, at least, when it only harms her body by 10 HP per turn and when there is no cooldown between the spell and with the Stamina and HP pool she has. Usually high evasion classes are the rogues/thiefs/ninja/stealthy s**t class that are low HP/Crit classes so I'm having trouble accepting this spell.

As far as I know, there are only inherent abilities and spells that affect dodge/hit rates. I've yet to find an item that do, but I haven't gone through all items Ohhmarrow has made so far.


How about 8/10 then? Thanks for answering all my questions by the way. Hope Moonlight can get back to my on that leveling by damage thing soon.
How about 8/10 and a cooldown of 1 post after the effect wears off before she can cast it again? /barters
PostPosted: Sun Nov 17, 2013 5:12 pm


Moonlight Calamity
Kai Merah
Moonlight Calamity
Kai Merah
Moonlight Calamity
Kai Merah



Excuse me. But may I know when my updated profile might be approved? Or what needs to be done so it can be approved? I would really like to confirm my spells and stats.

Put a limitation on how frequently the shapeshifting can take place. Maybe every 4-5 posts.
We no longer use those spell categories or have a speep stat, so you'll need to fix that.


Okay, fixed the spell categories. I'm aware we no longer have a speed stat, but speed is still an important part of combat right? Or are we just assuming everyone is of the same speed? I gave Kai that booster just in case she ever needed to run away actually, and I wanted to make sure there'd be a good chance no one would be able to catch her.

Also, Kai shapeshifts pretty much involuntarily based on her mood. I'd rather not restrict it to every 4 or 5 posts. How about every full body transformation costing 5 stamina per non-combat RP post, and 10 stamina if it occurs during combat?

How about 10 stamina per non combat post and 15 stamina per combat post.
You restore 5 stamina per not combat post anyway, so if you make something only cost 5 stamina is't basicly free.


Yes, but it shouldn't matter if it's a non-combat post, right? It's just a way of showing her mood to make things more interesting. It's not even that useful for spying because all the RPers read the posts and know where she is anyway, and most of their characters have sensory abilities of some sort which are able to detect her.

The think that concerns me the most is the health regenerations. I don't want the to be something you can end up abusing.


Oh, right. How about if I promise that if Kai is so grievously injured as to need regeneration outside of combat, then she will only be able to do one healing transformation back to her base form, and that's it? I'll even add the limitation that transforming during non-combat does not heal at all, except for the one post right after combat when she reverts to her base form. During combat, full body transformation will cost 15 stamina, and partial body transformations cost 5 stamina.

Kai Merah

Enduring Elocutionist

13,150 Points
  • Forum Junior 100
  • Millionaire 200
  • Elocutionist 200

Kai Merah

Enduring Elocutionist

13,150 Points
  • Forum Junior 100
  • Millionaire 200
  • Elocutionist 200
PostPosted: Sun Nov 17, 2013 5:27 pm


Feiyimei
Kai Merah
Feiyimei
Kai Merah


Okay, did that, but... Since dodge doesn't seem to be a proper stat, is there any way of increasing your dodge or hit rate besides spells or racial ability? Or do you just basically have to count on Luck and Target?


Sorry if I wasn't really clear. I meant it in the sense of translating the description in how it will affect concrete numbers during battle. What you did was basically it, but I am having some problem with the numbers. 9/ 10 is a bit too high in my opinion, at least, when it only harms her body by 10 HP per turn and when there is no cooldown between the spell and with the Stamina and HP pool she has. Usually high evasion classes are the rogues/thiefs/ninja/stealthy s**t class that are low HP/Crit classes so I'm having trouble accepting this spell.

As far as I know, there are only inherent abilities and spells that affect dodge/hit rates. I've yet to find an item that do, but I haven't gone through all items Ohhmarrow has made so far.


How about 8/10 then? Thanks for answering all my questions by the way. Hope Moonlight can get back to my on that leveling by damage thing soon.
How about 8/10 and a cooldown of 1 post after the effect wears off before she can cast it again? /barters


How about 8/10, and if she attempts to keep it going without a cooldown of at least one post, it doubles both stamina cost and damage to her own body? So to keep the spell going for a total of six turns, it costs Kai a total of 60 stamina and will do 90 damage to her own body? And she has the option to end the spell before the full six turns to stop the damage to her own body, but she still has to pay the full stamina cost. /barters back

A bit of a trickier question for you though. Almost all Kai's spells have some offensive capability. Given what you said earlier about the warrior ability, can you take a look at Kai's spells again and tell me which should benefit from that? I mean the first one, obviously should apply for both the blast and the spear, but I'm not too sure about the others. The shield on Kai's body could technically be considered a weapon, and her third spell is basically all about sharpening the weapon that is her body. Please advise.
PostPosted: Sun Nov 17, 2013 5:42 pm


Kai Merah


How about 8/10, and if she attempts to keep it going without a cooldown of at least one post, it doubles both stamina cost and damage to her own body? So to keep the spell going for a total of six turns, it costs Kai a total of 60 stamina and will do 90 damage to her own body? And she has the option to end the spell before the full six turns to stop the damage to her own body, but she still has to pay the full stamina cost. /barters back

A bit of a trickier question for you though. Almost all Kai's spells have some offensive capability. Given what you said earlier about the warrior ability, can you take a look at Kai's spells again and tell me which should benefit from that? I mean the first one, obviously should apply for both the blast and the spear, but I'm not too sure about the others. The shield on Kai's body could technically be considered a weapon, and her third spell is basically all about sharpening the weapon that is her body. Please advise.


Sounds good enough for me. Make sure it is clearly stated in your profile though.

I would say that adding damage to overheat would be logical. The spell classification system still needs some work to be done since sometimes, spells can fit more than 1 category (and not to mention that we still need to change the skeleton a bit. WTF does "Damage able to buff from magic" mean if it's a friggin' defensive spell. You don't do damage if it's defensive jeez.. ~_~ /frustrated. )

I don't see Overdrive as an offensive Spell, really. It doesn't do damage directly so if you use that spell as well, it will only stack their effect which can then be applied to your offensive moves.

Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100

Moonlight Calamity

Devoted Man-Lover

PostPosted: Sun Nov 17, 2013 5:54 pm


Kai Merah
Moonlight Calamity
Kai Merah
Moonlight Calamity
Kai Merah


Okay, fixed the spell categories. I'm aware we no longer have a speed stat, but speed is still an important part of combat right? Or are we just assuming everyone is of the same speed? I gave Kai that booster just in case she ever needed to run away actually, and I wanted to make sure there'd be a good chance no one would be able to catch her.

Also, Kai shapeshifts pretty much involuntarily based on her mood. I'd rather not restrict it to every 4 or 5 posts. How about every full body transformation costing 5 stamina per non-combat RP post, and 10 stamina if it occurs during combat?

How about 10 stamina per non combat post and 15 stamina per combat post.
You restore 5 stamina per not combat post anyway, so if you make something only cost 5 stamina is't basicly free.


Yes, but it shouldn't matter if it's a non-combat post, right? It's just a way of showing her mood to make things more interesting. It's not even that useful for spying because all the RPers read the posts and know where she is anyway, and most of their characters have sensory abilities of some sort which are able to detect her.

The think that concerns me the most is the health regenerations. I don't want the to be something you can end up abusing.


Oh, right. How about if I promise that if Kai is so grievously injured as to need regeneration outside of combat, then she will only be able to do one healing transformation back to her base form, and that's it? I'll even add the limitation that transforming during non-combat does not heal at all, except for the one post right after combat when she reverts to her base form. During combat, full body transformation will cost 15 stamina, and partial body transformations cost 5 stamina.

You can do 15 stamina for a full transformation and partial transformations are free, but don't cause and regeneration.
PostPosted: Sun Nov 17, 2013 6:20 pm


Moonlight Calamity

Feiyimei


Okay, edited everything, including regeneration and spells. Updated spell damage for Expel and Overheat to reflect warrior class ability. Changed HP, Mana, and Stamina since I leveled up. Unlocked body element using all my points. Is my profile approved?

Kai Merah

Enduring Elocutionist

13,150 Points
  • Forum Junior 100
  • Millionaire 200
  • Elocutionist 200

Moonlight Calamity

Devoted Man-Lover

PostPosted: Sun Nov 17, 2013 6:47 pm


Kai Merah
Moonlight Calamity

Feiyimei


Okay, edited everything, including regeneration and spells. Updated spell damage for Expel and Overheat to reflect warrior class ability. Changed HP, Mana, and Stamina since I leveled up. Unlocked body element using all my points. Is my profile approved?


Everything looks look. We may have to tweak your spells later, but go with what you have for now.
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