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Posted: Fri Jun 10, 2011 8:01 am
Anima: "Well no, it is fairly small, so you wouldn't have to worry about that, and no, we won't be directly wiring it to your brain, it's just that we don't know if putting something like this in constant contact with your brain might have unforeseen consequences."
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Posted: Fri Jun 10, 2011 8:06 am
"Hmm, that really is an interesting question, but, mine might actually be the easiest to test for something like that, since I could literally make usable mental notations of anything on a computer. But, really, in all science, there has to be a subject zero for testing...it wasn't developed by anyone from Aperture Science, Cave Johnson, his employees, Caroline, or GLaDOS was it?"
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Posted: Fri Jun 10, 2011 8:09 am
Anima: Allen laughs at your awesome reference. "No, no, the Manipulators were not worked on by any mad scientists, A.I.'s, or people that talk about the control group."
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Posted: Fri Jun 10, 2011 8:12 am
"Oh, good, for a second there I was worried that I might be in some serious trouble. By the way, how much storage do this thing have for compputer memory? Also, +10 awesome for knowing that reference. Would you mind playtesting a game based off of Etrian Odyssey and Epic Battle Fantasy? I need some people to work out the kinks before the Sanity Engineering Corp. can release it."
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Posted: Fri Jun 10, 2011 8:16 am
Anima: "They have almost no memory on them, seeing as they weren't designed as storage devices. But as for your other question, yes, I would totally be willing to do some playtesting for you."
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Posted: Fri Jun 10, 2011 8:21 am
"Nan desu ka? That storage issue should be remedied posthaste! I might need to store a valuable cypher of the alien's knowledge on it! Also, awesome. If you look carefully, our artist worked a few easter eggs into the game, like writing the design team into it as characters. I think he gave me the most... umm, interesting charcter..."
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Posted: Fri Jun 10, 2011 8:25 am
Anima: "Well there isn't much we can do about that for the time being. And that sounds cool, but I think we need to focus on the task at hand." Allen says as he looks out the window, noticing that the ship is about to land on he planet's surface.
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Posted: Fri Jun 10, 2011 8:27 am
"Yes, yes we should. Do we have a plan of how to go about this?"
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Posted: Fri Jun 10, 2011 2:31 pm
"I would hope we have a general plan," I say. "Specifics are too much for what I understand that the ship knows; but a general plan would be wise."
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Posted: Fri Jun 10, 2011 4:41 pm
She would sigh "Why not Try pointing at things when saying the correct word?" she wasn't exactly sure how to explain this but she would try"Like when your teaching a baby new words."
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Posted: Fri Jun 10, 2011 5:18 pm
Anima and Yumi: "Yes, our plan is to send one of us as an ambassador to talk to them as best we can and try to see if we can understand what they are saying back."
Kristina: "Yes, that is how we'll need to do this. It will take a while, but as long as neither side does nothing violent, I'm sure that won't be an issue."
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Posted: Fri Jun 10, 2011 10:45 pm
"I think Anima or Yumi should do it. Seems they like to talk a lot." She smirked looking at the two other girls.
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Posted: Sat Jun 11, 2011 12:41 pm
"Well, how about we get Yumi to talk to them, she's the most familiar with their culture. Besides, talking is good, you should speak more!"
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Posted: Sat Jun 11, 2011 6:27 pm
I look at Anima. "How do I know the most about their culture?!" I cry.
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Posted: Sat Jun 11, 2011 8:16 pm
Yumi: "It's actually not a bad point. I'd assume you've had to explain technology to your parents many times, so you might be the best ambassador of an advanced civilization to one that is just barely starting."
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