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Fist of the Bro Star Captain
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Posted: Thu Sep 29, 2011 10:42 am
ana: Just concerning the first stage. The first 2 skills are denied, but I will be adding either one or both to the General skills so you'll still be able to learn them. The other 3 need to be D-rank. Also add in how you're supposed to train each stage. Will get to the rest of it later.
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Posted: Thu Sep 29, 2011 10:55 am
Fenrir Graveheart ana: Just concerning the first stage. The first 2 skills are denied, but I will be adding either one or both to the General skills so you'll still be able to learn them. The other 3 need to be D-rank. Also add in how you're supposed to train each stage. Will get to the rest of it later. Done, and how you train the style is already there, read carefully.
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Valentine Valtieri Vice Captain
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Fist of the Bro Star Captain
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Posted: Sat Oct 01, 2011 3:37 pm
Ana Helios Twin Sabers A style focused purely on acrobatic movement and flashy techniques to impress allies and foil enemies. People that learn this style can't just learn everything at once however, it takes extreme training to learn how to do anything a twin sword user can do. Normally people holding two swords are at a disadvantage due to the way the blades are used, but those who learn this style change those weakpoints in their style to strengths. While focused on acrobatic techniques and aerial fighting there are some regular blade techinques too. Stage 1 The user starts off by doing frontflips and backflips constantly until they can instantly snap in to one without preparation. After they can do that they will have an entire world open to them, the possibilities are endless with a user of this style. Although the skills are focused on being as flashy and unpredictable as possible they are actually useful in the correct situations.
Aerial Recovery Rank: D Description: With a little bit of ki the user is able to change their body's course in the air and land safetly on their feet if they are falling from a non-fatal distance. One cannot attack directly after they recover, but defense can still be used.
Backflip Rend Rank: D Description: Another risky move where the user backflips with their sword extended outward, they will fly backwards in retreat from the enemy if they backflip with the needed force. Depending on the range the user is from the enemy it inflicts changing damage. If the user it close it will probably remove an arm, far away does light damage.
Long Slash Rank: D Description: The user jumps at the enemy and over them while slashing with their sword. This will block any weak attempt at retaliation and put the user behind the enemy. From here they have an opening since one of the most vurnerable spots on a human body is the back.
Stage 2 The user can now effectivly apply extreme acrobatic moves to any situation, like a parkourist. So to train this stage they begin running alongside walls until they can span an entire room without falling. This prepares them for more complex jumps and attacks.
Drill Kick Rank: D Description: The user jumps at the enemy and turns their body so their legs face their foe. Then with the use of ki they can use their body like a drill and cause moderate damage to an opponent. If used enough times it can break bones. And if the user is feeling like taking a risk they can aim for the neck in hopes of crushing it.
Waterfall Rank: D Description: Like flowing water the user can constantly shift to fit the situation with their swords. If an opponent blocks their first strike then the user can strike four more times in quick succession, making it difficult to follow their unpredictable strikes. It is said watching someone use this technique is like watching water flow.
Just Counter Rank: D Description: If the user is attacked by an opponent with a weapon they can use both of their swords at the same time for defense. If the opponent hits them they will be thrown off balance, giving the user enough time to attack. If both challengers have twin swords Just Counter can be constantly used until one party gets tired.
Fallen Shield Rank: D Description: The user fakes trying to strike the enemy, if the enemy actually falls for it and tries to block the user can move behind them unseen and stab backwards with their blades, attacking the most undefended spot a human has, their back. This is dangerous because it leaves the user's back exposed too. Anybody of higher rank will see the user's movement, but that doesn't mean they'll be able to stop it easily.
Double Jump Rank: D Description: The user can jump in to the air and used their ki to create enough lift to throw them in to the air a second time, kind of like a double jump. This can be chained with Wallrun to gain maximum height.
Stage 3 In this stage the user must grasp all forms of defensive and offensive swordplay to better themselves. The constant training with increase their reaction speeds when defending, making them a much better swordsman. This stage is much less focused on the acrobatic aspect of the style and more on the intense movements with the swords themselves.
Ready Stance Rank: C Description: The user takes a stance that costs E-Rank energy the entire time it is active that blocks all attacks lower than C-Rank. A C-Ranked attack will break the user's stance. Anything higher will do full damage to the user. Using any other skills will break the stance since complete concentration is needed.
Bladewalk Rank: C Description: If the opponent has a sword the user can stand on it when they are attacked. This requires extreme concentration so the user cannot use any other techniques when they land on the opponent's sword. After a single post they will be forced to get off or fall on the ground where they will lose their defenses.
Sword Tornado Rank: B Description: The user knocks their opponent in to the air with a strong pommel strike and then after a series of circular motions they will dismember their opponent unless their guard is absolute or they can counterattack. There are only three circles so the user can aim for two legs and one arm or one leg and two arms.
Dark Moon Rank: B Description: At a speed close to being instant the user turns around with both blades extended. This technique instanty gets the user turned back around, along with the possiblity of cutting an opponent in half due to a high speed turn, this can be done without the swords in hand, but it causes no direct damage and is only used to turn around before an enemy can strike.
Disarm Rank: B Description: If attacked directly from the front the user can disarm their opponent and their weapon is sent flying away. This can only be done if the opponent actually has a weapon. It can also only be used on lower ranked opponents who aren't using a B-Rank or higher weapon technique.
Stage 4 The user enters their final stages of practicing acrobatics. To gain the needed strength the user must run not make a single step if they wish to move somewhere, they must flip where they decide to go while carrying a cup of water. They must not drop even a little of the water, if they do their practice isn't done. This helps them when switching weapon hands as they must let go of the cup if they are to not drop anything. The training also increases their control, which is the last thing they need before they learn the last swordplay techniques.
Farewell Rank: A Description: The user forward flips in to the air, kicks their opponent in the face three times to stun them, then backflips away before lunging at their heart and stomach with their two swords. The constant flipping around may confuse the enemy enough to make them only guard one area of their body, ensuring a kill if they do so.
Severe Rank: A Description: The user will jump at the enemy and wrap their legs around their opponent's neck. They will then swing back with all their strength and smash their enemy's head in to the ground, leaving a large crack in the floor. This can cause pretty bad damage to the head and should be avoided at all costs.
Dread Kick Rank: A Requires: Drill Kick Description: The user can kick with higher strength now to do all their leg training, When they use this skill there is a perfect chance it will break every single rib and throw the opponent helplessly to the ground. This can only be used twice per battle due to the effect it has on the user's legs. They can do it a third time if they are willing for their legs to be broken.
Stage 5 The user has finally completed all their training, they must now put their skills to a test. They must train their sword skills and precision by balacing a metal ball on a wooden plank. They must then slash the plank and have the metal ball balanced on their sword. When they can successfully show off their precision they are ready to begin the last bit of their mastery of the art.
Perfection Rank: S Description: The user can now exploit every weakpoint an opening in an enemy's defense with just five strikes. This means aiming for spots an opponent doesn't guard much and ending with a slash toward the neck. If this last hit actually lands the opponent's head will be removed and perfectly balanced on the user's blade, perfection.
Drill Slash Rank: S Description: The user user flips in to the air away from the enemy and uses a massive amount of ki to stop mid-flight. They then spin at their enemy with their blades extended, making a actual drill. This skill has enough power to plow though stone with zero effort.
Ultima Rank: S Description: This technique is meant to only be used against many opponents. It can also only be used once in a single battle. The user can block every single attack coming their way if attacked by more than one person with no effort and extreme swiftness. The only drawback is the one use per battle part, but for SS-Rank energy it can be done one last time.
Empty Sky Rank: SS Description: If the user blocks before an enemy's attack they can unleash their greatest counter. They slash once with their strongest arm and to the enemy it will feel as though they were slashed seven times. The strength of this technique is undeniable, those hit by it often never find the will to continue fighting. If they block with a weapon it will shatter obivously.
Awakening The Chaos Rank: SSS Description: The user gathers all of their strength and knowledge and prepares to attack the enemy. They seemingly vanish and reappear behind the enemy, soon after their foe will fall in to ten different pieces. An opponent with The Trained Eye could track this technique and have a chance to block it however. However nobody has ever lived to say they've seen this technique, the true strength of a twin blade user is unknown to all. This can only be done once every three days. The user and opponent have to be a blade's distance apart from each other or the skill will fail.
finished looking at stage 2. Why is drill kick a saber move when it doesn't utilize any weapons? Double jump is denied but keep it around until final edit because, like the wall run, its general enough for me to add to the general skills list.
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Posted: Sat Oct 01, 2011 3:46 pm
I was trying to make it involve acrobatics and sword skills, and even mix. But with all of this stuff being general it's being reduced from what I originally saw as an acrobat's style...
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Valentine Valtieri Vice Captain
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Fist of the Bro Star Captain
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Posted: Sat Oct 01, 2011 9:54 pm
Ana Helios I was trying to make it involve acrobatics and sword skills, and even mix. But with all of this stuff being general it's being reduced from what I originally saw as an acrobat's style... you can have acrobatic attacks, but they have to involve the weapon somehow. Otherwise its just a move, and keep in mind that if I allow this style to have a wall-run then I can't let any other styles have it. So if they want that type of general feat of speed then they'd HAVE to learn this style, and without it being something thats specific to the weapon then it seems like a waste.
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Posted: Sat Oct 01, 2011 10:00 pm
Fenrir Graveheart Ana Helios I was trying to make it involve acrobatics and sword skills, and even mix. But with all of this stuff being general it's being reduced from what I originally saw as an acrobat's style... you can have acrobatic attacks, but they have to involve the weapon somehow. Otherwise its just a move, and keep in mind that if I allow this style to have a wall-run then I can't let any other styles have it. So if they want that type of general feat of speed then they'd HAVE to learn this style, and without it being something thats specific to the weapon then it seems like a waste. Then it shall be reversed so instead of feet it'll be swords. And I understand why you're taking this apart, I have no problem with some of it going in to general skills.
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Valentine Valtieri Vice Captain
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Posted: Mon Oct 03, 2011 4:36 am
Zhen Chi Quan [ Red Wing Fist ] - Is called by Family Members / Exorcist Li Long Quan [ Exorcist Dragon Fist ] - Is called by the public The Red Wing Fist, or to those of the Red Feather Family, is a descendant of the creator of the Clan or family known as Magabarari. He was an monk, way back in the times where China was still in it's feudal era, and was learning the ways of Gung Fu when it first was developed. Learning the ways of the animals and the ways to defend the temple utilizing the methods the animals fight to preserve the sanctity of the temple. But there was one attack on his particular temple, that unfortunately came to a loss. A loss where the temple was destroyed and the relics therein where stolen. It was after this defeat, that the Monk took knowledge that learning only one assortment of a fighting style was not going to help him achieve the true aspect of Martial Arts. Taking his new found belief that to become a true Martial Artist, one must dwell themselves in various types of Martial Arts, he took his temporary leave from the temple to learn other styles. And that, he did. Learning the styles of Tai Chi Quan, Wushu, and many other types of Chinese arts. Enough that he got to a point of knowledge that he could create his own fighting style.
But alas, there was something missing from his style. Something that he couldn't quite grasp. He held the fluidity within power that Gung Fu stresses, the strength and power that Japanese styles held, yet there was just something missing that would truly make his style unique. This is where, the story becomes somewhat of Chinese Lore as to how the descendants of the Magabarai gain their power, but it was said that during one particular day that he descended from his training grounds withint he forest did he come upon a village that had a dragon surrounded. As they prepared to slay the beast, the retired yet devout Monk appeared before the blades and halted the crowd. Telling the townspeople that to slaughter and innocent beast simply because of it's looks and because of the stories that were made of dragons of evil intent, did not mean they should kill an innocent dragon just to sedate their fears and hatred for them; or else they, would be no better than the one's they hate. His words calmed the crowd, and took notice of the dragon, who would thank him for any wish that the man wished to be granted. Magabarai wanted only one thing. To have himself become the Martial Artist, that will be able to protect that which he cherishes and to find the missing component to his Martial Arts Style. The Dragon watched the man as he performed the techniques of his style to him, and gave Magabarai what he desired. Giving him the Ki, of a Dragon to further his goals to protect that which he cherishes the most; and promised him, that his seed will be granted this gift, for as long as you keep the will to protect that wish you cherish dear.
With the Dragon's Ki flowing with his own, the Monk returned to his home a new man. Who upon the next time, held off the invaders with little to no worry; in fact even chased some of the bandits down to force them to speak on where the stolen goods stolen from their temple and other's temples lay. After a challenge with the bandit's bosses ghost before his region of China, the crowd was amazed by the stamina, the ferocity, and the absolute extent of Ki Masabarai held. It was monstrous. To the point that some, more specifically the bandit leader, witnessed seeing the Ki swirling around him. The image of a golden dragon coiled around his body while it's fangs laid pointed at him. As if his Ki was simply going to devour him and remove his sin from the world for good. It was after Masabari's landside victory, that he became famous and started to spreed the power of his Clan to others; or at least those that were kin and were able to learn the techniques. When the time came that he was passed, he was known as the Exorcist Dragon because of all the evil he vanquished from the land, until his part of China made those of wrong in their heart to fear coming nito Masabari's region.
After the death of the creator, the seed of Magarai have constantly continued to keep his tradition alive. Making it known of the certain traits of a Red Wing Fist or those within the family. One, would be their stamina. The Dragon's Ki that flows within them has strengthen the stamina within them, somewhat boosting their abilities to a great height. Also, each member of the Red Wing Family hold some form of a dragon that represents their Ki or rather personality. For example, Magarai held a Golden Dragon to represent his Ki, meaning perfection. No one else has obtained such a Ki, but their have been cases where the Ki of the Clan member is extremely vibrant. Illustrating the true power of the individual. But the last, and most fiercesome ability of the Red Wing Family is their Dragon Gates. Where, upon high emotional need to protect what they cherish or to lose themselves in anger, will open up their Dragon Gates; or at least until they learn how to control it. [ Will be able to be controlled after Stage 3 ] This occurs, by 'absorbing' ki in a constant rate while then at the same time releasing it out. Making a continuous flow of Ki which provides the user to assess superhuman abilities. Their hair will turn black and their physical attributes will jump; making them a deadly opponent for a set amount of time. For with them being human, as everyone else is, the body cannot release and absorb Ki at such a frequent rate without taking some form of extreme exhaustion. Stage 1 This is the Stage that the descendant of the great Magabarai in their veins. From here, they will learn how to fine tune their abilities of the Red Wing Fist and learn how to better cultivate the powers of the Dragon's Ki, which will later help in developing the member's Dragon Gates.
Uraate [ Backing ] Rank D This is fulcrum-based transference skill; an example of Ki transmission that teaches one to shift the point and force of impact by striking the dead center of an object.
Tetsushikō [ Iron Finger ] C Known to be a particularly lethal technique; using one finger or hand to punch through the muscle and directly striking the internal organs, or the area which is struck. It usually can't only do true lethal damage unless the opponent is two ranks below the user. In which the strike will rather just be a nicely powered punch. Masters of this technique though, will usually puncture through a person's body in a stealthful manner, and leave the opponent to be die.
Mukuuken [ Empty Fist ] D Is Chinese martial art technique, where the user is trained to empty their minds and allow the body to strike out. Meaning, that the user will in a fighting situation utilize this move out to confuse his or her opponent. With an empty mind and letting the body strike, the user will make the opponent be somewhat looking at a blank book. In which striking at them with such an empty mind, makes it sort of hard for a Martial Artist or even just the regular 'ole joe read when the attack is coming.
Stage 2 At this Stage the Red Feather family member will start to learn more about their Dragon Ki. At this level, they will be able to outbreak into their Exorcist Dragon Form, but won't be able to control it in the least. Their outbreaks will be violent, and will lash out at any and all those that stand around. In order to reach this level, they will have to be at the level adequate to learn the Stage and will start to exhibit greater Ki and stamina to help out with the techniques they have.
Tetsu Te ( Iron Hand ) B This is the next stage of the beginner technique 'Tetsushikō [ Iron Finger ]'. This technique will utilize the entire hand instead of simply utilizing a single finger. After conditioning the hand enough ( Through multiple microfractures and toning of the bones ) the user will be able to hold a hand like that of Iron. With enough force and torque of the hips, the user can inevitably pierce skin like a blade or dagger.
Kakuu Gaō Tetsushi Kikoku Ken [ Aerial Wailing Demon Fist] B Unlike the beginning version, this technique will take the opponent to the air. in the event that the user puts the opponent up into the air, the user will position themselves behind the opponent while airborne and grab take hold of their opponent to slam them upon their cranium. Or in other words, tilt the opponent until they are upside down and then drop the opponent straight upon their heads from the height they were in the air; being that one is still human, realistically the height won't be that high from the ground even with the many years of training one may have. So it would mean that this technique is rather quick in motion, for one will have to loop around in order to take hold of their opponent.
Hakka Soudou Shō C A move that uses the palms to transfer momentum from the fighter to opponent in one fierce action, normally yielding incredible force, sending the opponent flying backwards and holding a sever loss of breath.
Shin'irikugō Taihōtenshi Tsūhaiken C This Ki-based technique is fundamentally similar to the "Ryukei Qigong Tashinkō", but the martial artist transmits their ki through a solid medium (such as a tree, a concrete construct or even a living being) rather than air. When done to an opponent, the Ki will pass violently through the body and usually does direct internal damage when struck directly.
Stage 3 Here is where the fun starts. This is near the stage that the Dragon Wing Member will start to unlock the powers and truth of the Red Wing Fist. The powers that this style has been feared for way back in the times of Ancient China. Here, is there the practitioner starts to learn about the 'Dragons' within them, and their true heritage within this style. The technique's here get deadlier, hold more power, and the practitioner gets closer to unlocking the hidden stage that lies within every Red Feather Family Member.
Kongou Hasshiki: Taizan Hougou B A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant; demolishing most anything upon impact with its pressure wave. It takes 1 post to charge the technique to about a fourth of it's full capacity, 2 posts to bring it up to a third of it's full capacity, 3 posts to bring it up to a half of it's capacity, and ultimately 4 posts to bring it up to the ultimate capacity. Every increase of the technique will send the opponent back faster and harder. Even the immediate release will provide a decent amount of distance after the strike, the charging and release of the compressed Ki only adds on to that power.
Kongou Hasshiki: Renkan Tenpen Tetsukageki B This move is a set of precise, bone-crushing blows. The user will charge at the opponent, forming their Ki into their muscles although not in the manner like in the Sage Muscle Bomb, but enough to strengthen the muscles without losing speed or power. It will rather be a 'bum-rush' of strikes, in which if one part of the combo strikes, it usually is hard to defend against the others. For though this style isn't totally built around speed, the power along with the speed it does have is hard to put up a solid fight against.
Radotenko B A technique combining a fierce shoulder charge with an immediate release of Ki upon impact; that sends the opponent flying backwards, along with internal damage along with the strike.
Tsuwan B A technique that is rather one of the few, that provides the Red Feather Member the ability to experience a burst of speed at one single point. Upon being attacked, the user will indeed take the damage of the strike, but only half due to the user positioning him/herself in an angle to absorb the strike. Immediately, the user will make a 'disappearance', and strike the opponent from below or outside of their Line of Sight. The move makes it seem like the user has disappeared, due to the fluidity and the agility the user utilizes to counter strike the opponent.
Stage 4
 Congratulations on finally making it to Stage Five. Now it is time for you to experience the brutality of what made this style so legendary. At this Stage, the body should be conditioned enough that the user can tap into the Exorcist Dragon Form. Every member, will tap into it eventually at this stage due to their bodies now being able to hold the strain that this transformation provides. This usually occurs or rather activates, first, when the Red Wing member is watching someone they truly careful be destroyed and them not being able to do anything about it. The stress and shame of not being able to help, awakens what legends within the family say, the dragon's blood within them and allows them to tap into their Dragon Ki Gates. The hair will turn black, and their physical attributes will skyrocket while at the same time their strikes will increase due to the constant rate of Ki flowing in and out of the body.
After the initial release of the Dragon Gate, the user will be able to tame their Dragon Ki Gate. They will only be able to stay in the Gates for 8 posts but at a dire cost; due to the Ki flowing constantly in and out of the body the body can't handle but so much before it breaks down; which will be felt after the release. If one were to, for example, go through the max limit of their Dragon Ki Gates, they will have to spend equal days in Real Time, to recover as well as going into a coma immediately once the Gates release. It is a price to pay, for the power that was bestowed upon the family so many years ago.
Dragon Ki Gates -- The Dragon Ki Gate will be needed to be trained after the initial release of the gates, if one wishes to hone their body enough to hold the form longer, they will need to go off of this chart:
Dragon Ki Gate Stages
Ⅰ. Initial Release - Needs high emotional release of needing to protect someone, and having the inability to protect them. After the first release the user will be able to hold up the form for 3 Posts.
Ⅱ. Beginner Dragon Ki Gate User - After that first release, the user will have to have 5 more releases in order to unlock the beginner stage. Upon unlocking this, they will be able to hold the transformation up to 5 Posts.
Ⅲ. Intermediate Dragon Ki Gate User - During this Stage, the user has transformed up to 10 more times after the last five, conditioning the body to last in the Dragon Ki Gates longer. They will now be able to hold the form for 6 Posts and show more prowess and control over the transformation itself.
Ⅳ. Exorcist Form Mastery - The practitioner has mastered the style of their Dragon Ki Gates. They will now be able to utilize the full limitation of their bodies and utilize the maximum length that one can stay in the form. ( 8 Posts ) In order to do this, they must have transformed 20 times before unlocking this mastered form.
Stage 5 Your are a master of your kind. This is the final stage that a Red Wing member hold. It holds the ultimate technique that has been passed down to the family for generations. Though this stage holds only one technique, it is said this is the only technique that is needed for you to finish off your opponent.
Ryukei Qigong Tashinkou Shinden: Gaō Sōryu Enrenshō S+ This high-class, Ki-based technique works off the principles of the Dragon-Ki Qigong "Forged Needle" technique; which applies the fulcrum-based transference skill of "Uraate" to transmit the user's Ki through the air. The technique follows the same required preparation as the "Forged Needle", though the most distinct difference lays in execution; firing out the rotational energy in a dual-palm strike instead a traditional straight punch. However, the technique's most defining quality lays in strength and Ki capacity.
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Posted: Tue Oct 04, 2011 5:10 am
ana: Severe- Denied, no blade use. Dread Kick- Denied, no blade use. Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
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Fist of the Bro Star Captain
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Valentine Valtieri Vice Captain
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Posted: Tue Oct 04, 2011 11:15 am
Fenrir Graveheart Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
1. I will fix this. 2. Well...I like the number seven...and the user has to block a post before the enemy attacks, it's kind of like a gamble, maybe they'll hit you while you're using Empty Sky, maybe not. So it's kind of like the user is the one attacking, they make the first move, the opponent makes the last. Empty Sky is also in reality just one slash, it is more or less meant to make the opponent give up because of pain, not because they were actually slashed seven times. 3. I will fix this.
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Posted: Tue Oct 04, 2011 4:50 pm
Ana Helios Fenrir Graveheart Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
1. I will fix this. 2. Well...I like the number seven...and the user has to block a post before the enemy attacks, it's kind of like a gamble, maybe they'll hit you while you're using Empty Sky, maybe not. So it's kind of like the user is the one attacking, they make the first move, the opponent makes the last. Empty Sky is also in reality just one slash, it is more or less meant to make the opponent give up because of pain, not because they were actually slashed seven times. 3. I will fix this. No no, with the Empty Sky, I mean like do they just feel 7 slashes? Or does the user move so quickly that they can't see the 7 slashes, if thats true then why does it look like 1? Or does the Ki fly off of the user's blade in different directions to cut them or...what? I'm fine with the concept its just...what? lol
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Fist of the Bro Star Captain
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Valentine Valtieri Vice Captain
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Posted: Tue Oct 04, 2011 4:54 pm
Fenrir Graveheart Ana Helios Fenrir Graveheart Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
1. I will fix this. 2. Well...I like the number seven...and the user has to block a post before the enemy attacks, it's kind of like a gamble, maybe they'll hit you while you're using Empty Sky, maybe not. So it's kind of like the user is the one attacking, they make the first move, the opponent makes the last. Empty Sky is also in reality just one slash, it is more or less meant to make the opponent give up because of pain, not because they were actually slashed seven times. 3. I will fix this. No no, with the Empty Sky, I mean like do they just feel 7 slashes? Or does the user move so quickly that they can't see the 7 slashes, if thats true then why does it look like 1? Or does the Ki fly off of the user's blade in different directions to cut them or...what? I'm fine with the concept its just...what? lol Ki in different directions, only one slash is real. The other are painful, but don't do actual cutting damage, just the illusion of the pain. Think back to this. http://www.youtube.com/watch?v=SwtFz-8Dv9g
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Posted: Wed Oct 05, 2011 5:48 pm
Fenrir Graveheart ana: Severe- Denied, no blade use. Dread Kick- Denied, no blade use. Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
Hey Fenrir, what do you think of mine? Is it acceptable? =^^=
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Fist of the Bro Star Captain
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Posted: Wed Oct 05, 2011 5:54 pm
Ana Helios Fenrir Graveheart Ana Helios Fenrir Graveheart Ultima- Explain just how this technique lets the user block attacks and what are its limitations. After all it surely can't block "every" attack or this would obviously be too op, even with the use limited number of uses. Empty Sky- explain this one more clearly. Why do they feel like its seven slashes? What do you mean the user blocks before an enemy's attack? Are you saying the user has to make a certain kind of block and then if the opponent attacks that area then you can use this counter? Awakening The Chaos- Denied. Needs more drawbacks before I can even think about it.
1. I will fix this. 2. Well...I like the number seven...and the user has to block a post before the enemy attacks, it's kind of like a gamble, maybe they'll hit you while you're using Empty Sky, maybe not. So it's kind of like the user is the one attacking, they make the first move, the opponent makes the last. Empty Sky is also in reality just one slash, it is more or less meant to make the opponent give up because of pain, not because they were actually slashed seven times. 3. I will fix this. No no, with the Empty Sky, I mean like do they just feel 7 slashes? Or does the user move so quickly that they can't see the 7 slashes, if thats true then why does it look like 1? Or does the Ki fly off of the user's blade in different directions to cut them or...what? I'm fine with the concept its just...what? lol Ki in different directions, only one slash is real. The other are painful, but don't do actual cutting damage, just the illusion of the pain. Think back to this. ]http://www.youtube.com/watch?v=SwtFz-8Dv9gohhhh ok, thats fine then. @panthers: I know its definitely gonna need some changes. But I don't have enough time to go into it at the moment. Will probably go through it all sometime this weekend.
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Posted: Thu Oct 06, 2011 7:51 am
Fixed, I left Double Jump in as you requested. Twin Sabers A style focused purely on acrobatic movement and flashy techniques to impress allies and foil enemies. People that learn this style can't just learn everything at once however, it takes extreme training to learn how to do anything a twin sword user can do. Normally people holding two swords are at a disadvantage due to the way the blades are used, but those who learn this style change those weakpoints in their style to strengths. While focused on acrobatic techniques and aerial fighting there are some regular blade techinques too. Stage 1 The user starts off by doing frontflips and backflips constantly until they can instantly snap in to one without preparation. After they can do that they will have an entire world open to them, the possibilities are endless with a user of this style. Although the skills are focused on being as flashy and unpredictable as possible they are actually useful in the correct situations.
Aerial Recovery Rank: D Description: With a little bit of ki the user is able to change their body's course in the air and land safetly on their feet if they are falling from a non-fatal distance. One cannot attack directly after they recover, but defense can still be used.
Backflip Rend Rank: D Description: Another risky move where the user backflips with their sword extended outward, they will fly backwards in retreat from the enemy if they backflip with the needed force. Depending on the range the user is from the enemy it inflicts changing damage. If the user it close it will probably remove an arm, far away does light damage.
Long Slash Rank: D Description: The user jumps at the enemy and over them while slashing with their sword. This will block any weak attempt at retaliation and put the user behind the enemy. From here they have an opening since one of the most vurnerable spots on a human body is the back.
Stage 2 The user can now effectivly apply extreme acrobatic moves to any situation, like a parkourist. So to train this stage they begin running alongside walls until they can span an entire room without falling. This prepares them for more complex jumps and attacks.
Waterfall Rank: D Description: Like flowing water the user can constantly shift to fit the situation with their swords. If an opponent blocks their first strike then the user can strike four more times in quick succession, making it difficult to follow their unpredictable strikes. It is said watching someone use this technique is like watching water flow.
Just Counter Rank: D Description: If the user is attacked by an opponent with a weapon they can use both of their swords at the same time for defense. If the opponent hits them they will be thrown off balance, giving the user enough time to attack. If both challengers have twin swords Just Counter can be constantly used until one party gets tired.
Fallen Shield Rank: D Description: The user fakes trying to strike the enemy, if the enemy actually falls for it and tries to block the user can move behind them unseen and stab backwards with their blades, attacking the most undefended spot a human has, their back. This is dangerous because it leaves the user's back exposed too. Anybody of higher rank will see the user's movement, but that doesn't mean they'll be able to stop it easily.
Double Jump Rank: D Description: The user can jump in to the air and used their ki to create enough lift to throw them in to the air a second time, kind of like a double jump. This can be chained with Wallrun to gain maximum height.
Stage 3 In this stage the user must grasp all forms of defensive and offensive swordplay to better themselves. The constant training with increase their reaction speeds when defending, making them a much better swordsman. This stage is much less focused on the acrobatic aspect of the style and more on the intense movements with the swords themselves.
Ready Stance Rank: C Description: The user takes a stance that costs E-Rank energy the entire time it is active that blocks all attacks lower than C-Rank. A C-Ranked attack will break the user's stance. Anything higher will do full damage to the user. Using any other skills will break the stance since complete concentration is needed.
Bladewalk Rank: C Description: If the opponent has a sword the user can stand on it when they are attacked. This requires extreme concentration so the user cannot use any other techniques when they land on the opponent's sword. After a single post they will be forced to get off or fall on the ground where they will lose their defenses.
Sword Tornado Rank: B Description: The user knocks their opponent in to the air with a strong pommel strike and then after a series of circular motions they will dismember their opponent unless their guard is absolute or they can counterattack. There are only three circles so the user can aim for two legs and one arm or one leg and two arms.
Dark Moon Rank: B Description: At a speed close to being instant the user turns around with both blades extended. This technique instanty gets the user turned back around, along with the possiblity of cutting an opponent in half due to a high speed turn, this can be done without the swords in hand, but it causes no direct damage and is only used to turn around before an enemy can strike.
Disarm Rank: B Description: If attacked directly from the front the user can disarm their opponent and their weapon is sent flying away. This can only be done if the opponent actually has a weapon. It can also only be used on lower ranked opponents who aren't using a B-Rank or higher weapon technique.
Stage 4 The user enters their final stages of practicing acrobatics. To gain the needed strength the user must run not make a single step if they wish to move somewhere, they must flip where they decide to go while carrying a cup of water. They must not drop even a little of the water, if they do their practice isn't done. This helps them when switching weapon hands as they must let go of the cup if they are to not drop anything. The training also increases their control, which is the last thing they need before they learn the last swordplay techniques.
Farewell Rank: A Description: The user forward flips in to the air, kicks their opponent in the face three times to stun them, then backflips away before lunging at their heart and stomach with their two swords. The constant flipping around may confuse the enemy enough to make them only guard one area of their body, ensuring a kill if they do so.
Severe Rank: A Description: The user will jump at the enemy and stab their blades in to their opponent's shoulders. Form here they are basically balancing on their foe, then they swing to the other side and bring their swords outward like wings, ripping their opponent's shoulders from their body. If the stab wounds are not deep then it will only cause damage, not remove arms.
Stage 5 The user has finally completed all their training, they must now put their skills to a test. They must train their sword skills and precision by balacing a metal ball on a wooden plank. They must then slash the plank and have the metal ball balanced on their sword. When they can successfully show off their precision they are ready to begin the last bit of their mastery of the art.
Perfection Rank: S Description: The user can now exploit every weakpoint an opening in an enemy's defense with just five strikes. This means aiming for spots an opponent doesn't guard much and ending with a slash toward the neck. If this last hit actually lands the opponent's head will be removed and perfectly balanced on the user's blade, perfection.
Drill Slash Rank: S Description: The user user flips in to the air away from the enemy and uses a massive amount of ki to stop mid-flight. They then spin at their enemy with their blades extended, making a actual drill. This skill has enough power to plow though stone with zero effort.
Ultima Rank: S Description: This technique is meant to only be used against many opponents. It can also only be used once in a single battle. The user can block every single attack coming their way if attacked by more than one person with no effort and extreme swiftness. The only drawback is the one use per battle part, but for SS-Rank energy it can be done one last time. Ultima can only block A-Rank attacks and lower that are used at close range, not long ranged attacks. It also cannot block arrows.
Empty Sky Rank: SS Description: If the user blocks before an enemy's attack they can unleash their greatest counter. They slash once with their strongest arm and to the enemy it will feel as though they were slashed seven times. The strength of this technique is undeniable, those hit by it often never find the will to continue fighting. If they block with a weapon it will shatter obivously. The other "slashes" are actually only ki which flies through the enemy in different directions, giving the illusion of pain, but not actually cutting them.
Awakening The Chaos Rank: SSS Description: The user gathers all of their strength and knowledge and prepares to attack the enemy. They seemingly vanish and reappear behind the enemy, soon after their foe will fall in to ten different pieces. An opponent with The Trained Eye could track this technique and have a chance to block it however. However nobody has ever lived to say they've seen this technique, the true strength of a twin blade user is unknown to all. This can only be done once every three days. The user and opponent have to be a blade's distance apart from each other or the skill will fail. The user will pass out from using this ability since they aren't meant to go that fast and their swords will shatter from use. The user also has to be in close range with the opponent for five posts before they can actually use this technique so they can find a weakness and a flaw in their enemy's style.
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Valentine Valtieri Vice Captain
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Fist of the Bro Star Captain
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Posted: Thu Oct 06, 2011 6:51 pm
ana: Actually you can keep the double-jump. General skills already has the Super Jump so it isn't really needed. Approved!
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