Joseph Brown
((Ok, as the offical alternate for Squadron during part one, I have a few notes on the robot that explain that. But first off, how I explained it to Kami:
The only diffrence I remind you know is the major power-up Squadron got when Grabowski possessed it. It's just another way of explaining the electomagnetic resistance, say the power-up somehow made Squadron immune. Yet another way is to simply claim that it's the spirit, not the CPUs and wiring that's controling Squadron now.
For Worker and Parasite. I don't have a complex explination for them, only that they were ideed built for construction and then refited with the best tecnology money can buy. Chance's are A~E wanting to build a feild opritive would throw in some assistance in combating EMP. Probbaly in the form of getting it back online faster.
My building I will argue though. For one, this is an 85 story building with multiple subbasements. Never mind what I was going to type here, it was stuff Kami and I cleared up. Bomb didn't cover all of the building, hence I didn't just loose every computer A~E owns.
For the security system they're going about re-calibrating the turrets to a security CPU on a safe floor or a sub-basement. Kami agrees that three or four turns should be enough for that. So even three and odd 4.
And that's about it.))
Awesomesauce]JBofATE
AIM
3:09
Yeah. You see, the basis of the actual squadron units was that they had energy absorption and amplification.
3:09
For example.
3:10
A would take a fireball, and return it as his level 8 attack in melee. Or B would absorb and return it as a beam.
3:10
Better yet.
3:10
B could fire the beam at A and the attacks would compound due to the energy absorbtions. So they would have a level 16 attack.
3:11
Squadron C was the only unit that could create it's own energy.
3:12
It was, you guessed it, a walking generator of elecrtromagnetic energy.,
Kaminosai
AIM
3:12
well i had gathered that, but an EMP? shouldn't software to manage it short out first at least? XD
3:12
ahhhh
JBofATE
AIM
3:12
So not only would squadron D be desinged to absorb energy from C
3:13
It's gimmick, other than being the brain, is it is the most heavly armored.
[/quote]
So pretty much, heavy armor + being desinged to deal with the electromgnetic force that is Squadron C = Pretty nice imunity there.
And of course the notes:
[quote="opaj
AIM
3:09
Yeah. You see, the basis of the actual squadron units was that they had energy absorption and amplification.
3:09
For example.
3:10
A would take a fireball, and return it as his level 8 attack in melee. Or B would absorb and return it as a beam.
3:10
Better yet.
3:10
B could fire the beam at A and the attacks would compound due to the energy absorbtions. So they would have a level 16 attack.
3:11
Squadron C was the only unit that could create it's own energy.
3:12
It was, you guessed it, a walking generator of elecrtromagnetic energy.,
Kaminosai
AIM
3:12
well i had gathered that, but an EMP? shouldn't software to manage it short out first at least? XD
3:12
ahhhh
JBofATE
AIM
3:12
So not only would squadron D be desinged to absorb energy from C
3:13
It's gimmick, other than being the brain, is it is the most heavly armored.
[/quote]
So pretty much, heavy armor + being desinged to deal with the electromgnetic force that is Squadron C = Pretty nice imunity there.
And of course the notes:
[quote="opaj
Unit C
Level: 8
Abilities:
Energy Generation: C is the only bot who can actively produce a surplus of electro-magnetic energy.
Energy Beam: C, like B, can emit its stored energy- of course, this beam is always electro-magnetically based.
Level: 8
Abilities:
Energy Generation: C is the only bot who can actively produce a surplus of electro-magnetic energy.
Energy Beam: C, like B, can emit its stored energy- of course, this beam is always electro-magnetically based.
opaj
Unit D
Level: 10
Abilities:
Unarmed Combat: D rarely fights offensively, but it is also programmed for this type of combat.
Heavy Defense: D is both nimble and heavily armored- whereas the other units bodies are primarily made of energy-collecting parts, D's bulk is mainly armor.
Strategist: D is the brain of squadron. In the center of its body is the master CPU, which sends commands to the other three units. If D is dismantled (i.e., the brain is shut down- it doesn't matter of D cannot act if its brain is still running), the other three units lose the ability to co-ordinate and combine their attacks.
Level: 10
Abilities:
Unarmed Combat: D rarely fights offensively, but it is also programmed for this type of combat.
Heavy Defense: D is both nimble and heavily armored- whereas the other units bodies are primarily made of energy-collecting parts, D's bulk is mainly armor.
Strategist: D is the brain of squadron. In the center of its body is the master CPU, which sends commands to the other three units. If D is dismantled (i.e., the brain is shut down- it doesn't matter of D cannot act if its brain is still running), the other three units lose the ability to co-ordinate and combine their attacks.
The only diffrence I remind you know is the major power-up Squadron got when Grabowski possessed it. It's just another way of explaining the electomagnetic resistance, say the power-up somehow made Squadron immune. Yet another way is to simply claim that it's the spirit, not the CPUs and wiring that's controling Squadron now.
For Worker and Parasite. I don't have a complex explination for them, only that they were ideed built for construction and then refited with the best tecnology money can buy. Chance's are A~E wanting to build a feild opritive would throw in some assistance in combating EMP. Probbaly in the form of getting it back online faster.
My building I will argue though. For one, this is an 85 story building with multiple subbasements. Never mind what I was going to type here, it was stuff Kami and I cleared up. Bomb didn't cover all of the building, hence I didn't just loose every computer A~E owns.
For the security system they're going about re-calibrating the turrets to a security CPU on a safe floor or a sub-basement. Kami agrees that three or four turns should be enough for that. So even three and odd 4.
And that's about it.))