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The guild for lovers of Steampunk, other Anachronisms and the Victorian Age — be you Dashing Adventurer or Airship Pirate, all are welcome! 

Tags: Steampunk, Victorian, Science, Airship, Anachronism 

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The guild should be...
an island.
0%
 0%  [ 0 ]
an underwater city.
10%
 10%  [ 1 ]
an airship.
40%
 40%  [ 4 ]
a flying city.
40%
 40%  [ 4 ]
an ocean-going city.
10%
 10%  [ 1 ]
other.
0%
 0%  [ 0 ]
Total Votes : 10


CapnAlex
Captain

PostPosted: Thu Aug 06, 2009 2:42 am


I think the power-supply vote has ended; which now moves on to a perhaps more important question...
[Steam: 13, Aether: 12, Solar: 4]

Assuming the city is mobile (which it is), should it be based off an airship or a boat?
Please consider the options fully before voting...

Airship
Pros:
In the air, which is rather fun.
Good views.
Cons:
Has a giant balloon above it.
Can only have airships dock with it.
Needs to keep clear of big storms.

Boat
Pros:
Airships, boats and submersibles are all able to dock with it.
Underwater sections! (residences, labs, restaurants, swimming pools...)
Can be much larger than an airship city.
Cons:
Needs to keep clear of big waves.

~

Currently, I'd like the city to be a bit of both - a large, floating vessel; with a detachable section which (using a balloon) floats above the city, tethered.
PostPosted: Fri Aug 07, 2009 3:05 pm


I initially voted for the hybrid since it could float over continents and avoid roughs seas, but ,after reading all the ups and downs, I'm all for a raft city, though having a section that can lift away would be neat.

It's no traction city at least.

And I am very fond of the idea of having glassed in observation decks on the underside.

It would be epic to be enjoying a soda or juice while watching a coral reef pass underneath, or a pod of dolphins zipping around just outside.

Kurisu of the Hellfire


CapnAlex
Captain

PostPosted: Fri Aug 07, 2009 3:17 pm


I really like the idea of a flying city (or one that floats and flies) - but for the size of city I want, I just don't think it 'fits' within the scope of steampunk and feasibility. I'd rather keep the realm of the air for smaller settlements and the like (as well as a flying city-section).

I like all the ideas, really - which makes picking exactly which one to use for the Anachronism itself very hard.
And no, a bit of everything would not do at all; too all over the place, not enough 'identity'
PostPosted: Fri Aug 07, 2009 3:22 pm


Captain Amaranth
I really like the idea of a flying city (or one that floats and flies) - but for the size of city I want, I just don't think it 'fits' within the scope of steampunk and feasibility. I'd rather keep the realm of the air for smaller settlements and the like (as well as a flying city-section).

I like all the ideas, really - which makes picking exactly which one to use for the Anachronism itself very hard.
And no, a bit of everything would not do at all; too all over the place, not enough 'identity'
That's true, besides, having a city that hits land and goes on it via tank treads is kinda stupid. Being on the water is much more fun. I would say have an upper section floating above the main city and be tethered, like an overhead airship dock.

Kurisu of the Hellfire


CapnAlex
Captain

PostPosted: Fri Aug 07, 2009 3:39 pm


Kurisu of the Hellfire
Being on the water is much more fun. I would say have an upper section floating above the main city and be tethered, like an overhead airship dock.

That's the plan! (Assuming no-one objects)
PostPosted: Fri Aug 07, 2009 6:21 pm


I don't have an objection. But what will they be tethered with? Rope? Then how do people get down?

Behatzlacha-S

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Kurisu of the Hellfire

PostPosted: Fri Aug 07, 2009 7:15 pm


Behatzlacha-S
I don't have an objection. But what will they be tethered with? Rope? Then how do people get down?
Would have to be thick cables, as just rope might snap. Not to mention getting power up there. As for getting up and down, I dunno, cable crawlers?
PostPosted: Sat Aug 08, 2009 12:47 am


Kurisu of the Hellfire
Behatzlacha-S
I don't have an objection. But what will they be tethered with? Rope? Then how do people get down?
Would have to be thick cables, as just rope might snap. Not to mention getting power up there. As for getting up and down, I dunno, cable crawlers?

The cables will be plenty thick enough; but never under much tension if it can be avoided (the flying section is fully functional as an airship). It has it's own power source. There will be a cable car system, but airship ferries would also operate.

CapnAlex
Captain


Behatzlacha-S

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PostPosted: Sat Aug 08, 2009 4:07 pm


They'll have to deal with massive amounts of cargo as the city imports/exports goods and raw materials. Also, the Anachronism will have people coming and going all the time, some VIP. Therefore a lot of room will be required on these ferries/cable cars, with some put aside strictly for use by humans.
PostPosted: Mon Aug 10, 2009 1:50 pm


Behatzlacha-S
They'll have to deal with massive amounts of cargo as the city imports/exports goods and raw materials. Also, the Anachronism will have people coming and going all the time, some VIP. Therefore a lot of room will be required on these ferries/cable cars, with some put aside strictly for use by humans.

That's the gist of it, yes.

However, methinks I have a better solution:
- all passenger craft wishing to dock with the Anachronism do so only the flying section; this being a rather grandiose 'entrance'. Said flying section also having nice gardens, tourist locations, and the like.
- cargo etc. goes directly to the floating section (e.g. where it is needed, or else to warehouses). Thus doing away with the need of heavy duty cable cars, and subsequent transportation etc.

CapnAlex
Captain


Kurisu of the Hellfire

PostPosted: Tue Aug 11, 2009 7:20 pm


Captain Amaranth
Behatzlacha-S
They'll have to deal with massive amounts of cargo as the city imports/exports goods and raw materials. Also, the Anachronism will have people coming and going all the time, some VIP. Therefore a lot of room will be required on these ferries/cable cars, with some put aside strictly for use by humans.

That's the gist of it, yes.

However, methinks I have a better solution:
- all passenger craft wishing to dock with the Anachronism do so only the flying section; this being a rather grandiose 'entrance'. Said flying section also having nice gardens, tourist locations, and the like.
- cargo etc. goes directly to the floating section (e.g. where it is needed, or else to warehouses). Thus doing away with the need of heavy duty cable cars, and subsequent transportation etc.
SO long as the upper section, use of the gardens or even living up there isn't restricted to the upper echelons of society. Sorry, but I cannot stand that sort of thing
PostPosted: Wed Aug 12, 2009 4:24 am


Kurisu of the Hellfire
Captain Amaranth
Behatzlacha-S
They'll have to deal with massive amounts of cargo as the city imports/exports goods and raw materials. Also, the Anachronism will have people coming and going all the time, some VIP. Therefore a lot of room will be required on these ferries/cable cars, with some put aside strictly for use by humans.

That's the gist of it, yes.

However, methinks I have a better solution:
- all passenger craft wishing to dock with the Anachronism do so only the flying section; this being a rather grandiose 'entrance'. Said flying section also having nice gardens, tourist locations, and the like.
- cargo etc. goes directly to the floating section (e.g. where it is needed, or else to warehouses). Thus doing away with the need of heavy duty cable cars, and subsequent transportation etc.
SO long as the upper section, use of the gardens or even living up there isn't restricted to the upper echelons of society. Sorry, but I cannot stand that sort of thing

Certainly not, good sir!

CapnAlex
Captain


Beautiful Propaganda

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PostPosted: Thu Aug 13, 2009 3:20 pm


I think the half boat, half airship idea is the best. Although since the boat needs to keep clear of the big waves, what happens to the city when one comes by?
PostPosted: Thu Aug 13, 2009 8:36 pm


Captain Amaranth
Kurisu of the Hellfire
Captain Amaranth
Behatzlacha-S
They'll have to deal with massive amounts of cargo as the city imports/exports goods and raw materials. Also, the Anachronism will have people coming and going all the time, some VIP. Therefore a lot of room will be required on these ferries/cable cars, with some put aside strictly for use by humans.

That's the gist of it, yes.

However, methinks I have a better solution:
- all passenger craft wishing to dock with the Anachronism do so only the flying section; this being a rather grandiose 'entrance'. Said flying section also having nice gardens, tourist locations, and the like.
- cargo etc. goes directly to the floating section (e.g. where it is needed, or else to warehouses). Thus doing away with the need of heavy duty cable cars, and subsequent transportation etc.
SO long as the upper section, use of the gardens or even living up there isn't restricted to the upper echelons of society. Sorry, but I cannot stand that sort of thing

Certainly not, good sir!
Sweet. The last thing we need is such distinctions between social classes, though I'd rather do away with social classes completely.

Kurisu of the Hellfire


CapnAlex
Captain

PostPosted: Fri Aug 14, 2009 1:11 am


Beautiful Propaganda
I think the half boat, half airship idea is the best. Although since the boat needs to keep clear of the big waves, what happens to the city when one comes by?

Put simply, it gets wet. Naturally, the city will attempt to steer away from storms whenever possible (the back of the city forming massive wave-breakers), and keep a watch out for any freak waves. However, undoubtedly a few will appear from no-where and hit the city, in which case it'll get pretty wet. With any luck, damage will be minimal.
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