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ProtoXtreme rolled 2 20-sided dice:
2, 18
Total: 20 (2-40)
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Posted: Wed Jan 21, 2009 6:59 pm
Gamibuyou strike: 1d20 (8 ) + 4 = 12 < 15 : Miss.
While the boy's strike contacted, the wind just bounced off simply over Strength's armored shell. Not even a dent. The attack did surprise Strength enough though that it pulled away its pincers, for a moment believing this child might be able to break through its armored shell. But then...it became clear. Hah! This insolent pup, ran out of strength so early? But it was not yet finished! Their sister must be avenged! Both pincers held up, ready for a devastating smash. Just to make sure this child does not fight back. Because the last strike seemed to be ineffectual, Poison headed in: to nick that soft skin and add a stronger dose of venom.
Strength (dual hammer bash): 1d20 (2) + 8 = 10 < 15 : Miss. Poison (stinger): 1d20 (18 ) + 2 = 20 > 15 : Hit.
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ProtoXtreme generated a random number between
1 and 6 ...
1!
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Posted: Wed Jan 21, 2009 7:04 pm
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ProtoXtreme rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Wed Jan 21, 2009 7:05 pm
Hp: 20/42 Cp: 16/49 DB: 15
Attack Melee: 4 Attack Ranged: 9
Gamibuyou no Fubuki (normal): 1 - 6 + 0 (+5) = 1 - 11 Gamibuyou no Fubuki (chakra): 1 - 6 + 6 (+5) = 7 - 17 Kunai: (stabbing) 1 - 3 + 0 = 1 - 3 / (throwing) 1 - 4 + 5 = 6 - 9 Shuriken: 1 - 2 + 5 = 6 - 7
Hide: 1d20 + 5 Move Silently: 1d20 +5
What Shinratsu did next surprised both scorpions. What? The poison dosage wasn't enough to incapacitate the child? But the level of intelligence of these creatures would not be enough to know: he was a Hyouton carrier and the diffusion of poison and other foreign substances into his bloodstream was much slower. Giglamesh's chakra control lesson came to mind but this time, instead of spreading out chakra evenly to stick to the surface he was standing on, Shinratsu used it as a spring: heading straight into the air, the momentum of the leap bringing him even higher.
A flick of the finger and the shuriken from the earlier Ayame Tori came zooming back...he caught it...and a rain of shuriken fell upon Strength. But Strength had a highly reinforced armored shell...victory would not come easily, as it had with overpowering Speed. But he'll be damned if he doesn't take Strength out - right here and now.
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ProtoXtreme generated a random number between
36 and 42 ...
41!
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Posted: Wed Jan 21, 2009 7:11 pm
((damage
/edit/ It should be 18-21. But Strength in out anyways, as it only had 9 Hp.))
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ProtoXtreme rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Wed Jan 21, 2009 7:14 pm
Hp: 20 DC: 15
Poison (needle): 1d20 (5) + 2 = 7 < 15 : Hit.
The momentum gained by the falling shuriken impaled cleanly through Strength's armored shell...something Poison clearly wasn't expecting. This child...how was he still able to move! Yet still, there he was...a perfect landing, using the corpse of Strength as balance. The child was breathing a bit irregularly now, but his eyes were cold...cold steel blue like the blades he had just showered. A pull of now bloodied strings and the shuriken snapped back into place, like miniatures, back into their places between the metal finger spaces of his gauntlets.
Hatred filled the young scorpion...for this person...this insolent human pup that had stolen its siblings...
It would inject that child with its strongest dose of poison, or die trying!
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Posted: Wed Jan 21, 2009 7:19 pm
Hp: 20/42 Cp: 6/49 DB: 15
Attack Melee: 4 Attack Ranged: 9
Gamibuyou no Fubuki (normal): 1 - 6 + 0 (+5) = 1 - 11 Gamibuyou no Fubuki (chakra): 1 - 6 + 6 (+5) = 7 - 17 Kunai: (stabbing) 1 - 3 + 0 = 1 - 3 / (throwing) 1 - 4 + 5 = 6 - 9 Shuriken: 1 - 2 + 5 = 6 - 7
Hide: 1d20 + 5 Move Silently: 1d20 +5
Shinratsu's eyes were emotionless as he easily avoided the stinger. "It is pointless." A bit of pity filled him, for this creature...it was only trying to defend its home and siblings... And it didn't even notice the state of its own pincers. Each time it wounded him, unknowingly, so did his Hyouton chakra injure that armored shell. Was this slaughtering...?
No no...don't think about it... Shinratsu suppressed the welling feelings of sympathy. The poison...it would take effect, but at a much more delayed rate. He still had time...if he act quickly...if he acted now. He removed his gauntlets and smashed his palm against the earth. The area around the Fubuki prince began cracking, turning into ice...transforming into a tundra landscape...
Reido Tougen (Absolute Tundra) Description of Jutsu: The first and all future activations of the Fubuki kekkai genkai is accompanied by their doujutsu. Icy chakra emits from their bodies, freezing their nearby surroundings. The clansmember will be able to sense intruders in their tundra field due to body heat and recognizing a foreign type of chakra in their purely ice chakra-based field. However, if this technique is kept on for too long, rebounding damage will be inflicted on the clansmember as well. It is possible to keep this technique on indefinitely. Rank: E Cp Cost: 10 Cp + 2 per round + 2 per extended feet Damage: 20 + Chakra mod. + 2 inflicted for first round active + 3 on second round active + and so on Drawback: From the third round forth, the same amount of damage inflicted on the opponent is done to the Fubuki clansmember as well unless a protective Jutsu is active. Requirements: Fubuki Clan, naturally activated or with 15 Chakra control Training: None Special: The Fubuki bloodlimit doesn't work until it is activated. It’s either grave danger is posed upon the Fubuki clansmember or someone close to them is in lethal harm. After it activates, surroundings will slowly be encased in ice (the longer the bloodlimit is kept on) and increasing damage is inflicted. From then on, their kekkai genkai can be activated by will. However, more talented members can force their limit to surface due to having a certain level of chakra control.
DC: 10 + 2 + 6 + 4 = 22
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ProtoXtreme rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Jan 21, 2009 7:20 pm
Hp: -1/20
Rex: 1d20 (11) + 6 = 17 < 22 Direct Hit: [Hyouton Freezing Status: Full Body Freezing] Hp of Ice Prison: 96
Poison had the advantage of fighting on familiar territory. Except...with that last technique...that advantage faded. W-what was this... The ground, the earth...so cold it was becoming... And this was all coming, from that child. Poison was helpless as ice began freezing its thin legs, the chill and ice climbing up that frail body... When the chill settled, and the thick mist-like aura parting...and there Poison was: as frozen as an unliving statue before Shinratsu.
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Jin Shirosin rolled 2 20-sided dice:
9, 5
Total: 14 (2-40)
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Posted: Thu Jan 22, 2009 2:59 am
Another scorpion would rush at Rai but he was ready this time. Nothing was going to sneak up on him, not a second time in one day. He would leap back, but this one was too damned fast. It wasn't like the others. His eyes grew wide, it was going to try and half him with a pincher. But Rai wasn't exactly slow. He was indeed on his feet so to say. He would slash up ward in the crevis of the claw. But it would do no damage. He leaped up quickly. Then as the pincher closed he pushed off it like it was a flat floor. He reached into his ninja tool bag and pulled out three shuriken again, preparing for his next attack.
1d20+melee(2)=11 Miss 1d20+ninjato(14)=19 Miss
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Jin Shirosin rolled 4 20-sided dice:
2, 7, 2, 11
Total: 22 (4-80)
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Posted: Thu Jan 22, 2009 3:11 am
Raisuke whipped his arm down, sending the shuriken down atop of the scorpion. Rai's body in a position that looked like he was trying to grab his feet with his hands. And every one of the shuriken missed. How the hell was that possible? This was one thing he wouldn't have time to ponder as the tail of the scorpion came flying at him. His feet planted on both sides of the stinger. His eyes growing wide as he noticed that the tip of the stinger was only centimeters from his crotch.
1d20+range(12)= 14 1d20+range(12)= 19 1d20+range(12)= 14 1d20+melee(2)= 13 All misses
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Jin Shirosin rolled 2 20-sided dice:
2, 6
Total: 8 (2-40)
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Posted: Thu Jan 22, 2009 3:24 am
The scorpion right now was getting quite angry. While Raisuke was just sweatbeading from almost getting castrated by this creature. Getting poisoned through the genitals before ever even having a chance to use them. That would have been brutal. While he was still kind of dazed in surprise the scropion tried to slam him down to the ground forcefully jabbing its stinger into the earth. Raisuke would just roll off of the tail and leap back. He would leap several times, making sure to get plenty of distance. He formed a single handed ram hand sign. "Kassei!"
Jibaku Fuda: Kassei, (Exploding Tag: Activate) Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Damage: Exploding tag damage (10-20) Requirements: Chakra Control 5
Rai CP: 20-3=17
1d20+melee(2)=4 fail Scorpions DC to avoid the jutsu: 10* + half attacker's level(2) + attacker's chakra modifier(2) + Ninjutsu(0)= 14>6 fail
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Jin Shirosin generated a random number between
10 and 20 ...
14!
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Posted: Thu Jan 22, 2009 3:33 am
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Jin Shirosin rolled 2 20-sided dice:
18, 14
Total: 32 (2-40)
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Posted: Thu Jan 22, 2009 3:44 am
The scorpion would let out a gut wrenching screech. Its tail was nearly completely blown off. There was maybe a foot of it left connected to the body. The scorpion wouldn't be able to attack with its stinger again, that was for sure. And while it was writhing in pain, Raisuke would capitalize on that. He rushed in, trying to thrust his blade at its head. He depended on his accuracy, not even caring about its claws. In Rai's mind, it was game over for this damnedable creature. And the blade did indeed pierce its target. Then Rai ripped his sword back out. Damned this scorpion was a pain in the a** to hit, making him use one of the only jutsu in his aresonal.
1d20+ninjato(14)=32 hit
Ignore second roll
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Jin Shirosin generated a random number between
6 and 21 ...
17!
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Posted: Thu Jan 22, 2009 3:46 am
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Jin Shirosin generated a random number between
1 and 3 ...
2!
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Posted: Thu Jan 22, 2009 4:04 am
As Raisuke ripped out his sword and turned away from it, this scorpion would hit the ground hard enough to shoot up dust. And it was a good thing he made such a precise kill. The pinchers were open and laying at his feet. If he would have missed, he would have possibly been cut in half by this large creature. Sometimes one could preservere from luck alone it seemed.
[[3/3 killed. Need 1 more for bonus Roll for next opponent.]]
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Jin Shirosin rolled 2 20-sided dice:
17, 3
Total: 20 (2-40)
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Posted: Thu Jan 22, 2009 4:33 am
All the sudden, he felt it. It was a burning feeling in his left shoulder. Another of these scorpions had snuck up on him. It hit just to the side of his shoulder blade. He pulled away as it pulled its stinger back out. Then stumbled for a second. Before he would turn around. He wouldn't be able to use that left arm for a little bit, it seemed that the stinger hit a nerve. He lunged forward, his blade extended straight up into the air. "You bastards.. I'm sick of this!" He slashed straight down towards its head.
1d20+melee(2)+sneak(2)=21 hit 1d20+ninjato(14)=17 hit
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