|
|
|
|
Posted: Tue Mar 03, 2009 8:32 pm
Story #1 Post #141
1. Dun dun duh duh dun dun duh-duh-duh (battle victory music) and everyone strikes a pose. Though some strange force erases all memory of the event ever ocurring and the team rushes to the aid of the fallen allies... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ...Garm runs down the roads and alleys in close pursuit of the shadow with the chain...
1. the shadow unable to outrun Garm, hides as it turns a corner 2. the shadow unable to outrun Garm, turns and attacks 3. the shadow reaches its destination with garm on its heels 4. Garm catches the shadow which did not notice Garm 5. the shadow seems to panic and turns to negotiate with Garm
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 6:44 am
story1 post142
4... Garm was quickly gaining on the shadow and then when he got close enough to it he leaped out and tackled the shadow. That was when he.
1. Heard the voice of the shadow for a brief moment before it vanished.
2. Was able to restrain the person.
3. Tripped as he went for the tackle and lost the shadow down a alley
4. Saw that even though he grabbed this one the shadow seemed to have friends
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 8:57 am
Story #1 Post #143
1. "I have failed master." said the shadow in a whisper as it exploded into nothingness. Garm grabs the chain and stands back up realizing it was probably foolish to chase the shadow down by himself, and heads back to the inn... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ... back at the inn....
1. everyone is recovering and debating on looking for Garm 2. the group uses all their healing items 3. Ophelia is hurt pretty bad
(I miss the Chocolate the chocobo, must find chocobo tracks outside of town when the party leaves.)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 10:38 am
Story #1 Post #144
2. The group used all their healing items on Ophelia and Johnathan and any other injuries they may or may not have aquird during the fight with the tonberry, just to be safe. Finally...
1. The party decides that they wasted enough time at the inn, or in Treno in general, and decide to leave. 2. The party is suddenly arrested for a crime that John committed a year ago. 3. The party goes back to sleep. 4. The party wanders around.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 8:03 pm
Story #1 Post #145
3. Garm arrives back at the inn with the chain and the group decides to go to sleep and leave Treno early tomorrow morning.
1. uneventful night 2. Pigboar can't sleep, too busy wondering what was in the letter 3. someone tries to rob the party in their sleep
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 8:09 pm
Story#1 Post #146
1. Finally the night is uneventful and they get a nice rest and decide to leave when they wake...
1. They stop for breakfast and then leave. 2. They stop for breakfast and something happens to stall again. 3. They get stopped at the gates and John gets arrested for a crime he committed a while before he joined the party. 4. Pigboar comes down with a case of the runs and they have to go back to the inn because he's too sick to travel. 5. They leave without making any more stops.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 04, 2009 8:24 pm
Story#1 Post #147
1. The party stops for breakfast before they leave so they don't use up all their supplies too fast. So after Eating breakfast the group leaves Treno and the sky becomes brighter as they leave the un-natural city of night behind. As the party argues on where they should head to next in search of the mesterious person that creatures call master Pigboar spots a heard of chocobos in the distance and among them is his beloved chocolate.
1. Pigboar runs toward the heard while fishing out some gyshal greens from his pocket. 2. Pigboar points out the chocobos and suggests using the party's gyshal greens to get some chocobos to ride. 3. Pigboar runs toward the chocobos and inadvertently scares them away. 4. Pigboar points out the heard and Anna begins running toward the heard squealing in delight.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Mar 05, 2009 11:45 am
Story #1 Post #148
2. Pigboar points out the chocobos and suggests using the party's gyshal greens to get some chocobos to ride.
1. The party agrees and they successfully get some chocbos to ride. 2. One of the party members is afraid of chocobos. 3. The chocobos run away while Pigboar is plotting. 4. They party disagrees, thinking it's best to walk and get some experience in monster battles. 5. The party agrees and go to get some chocobos, but the chocobos run away. 6. The party agrees and go to get some chocobos, but the chocobos attack.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 05, 2009 4:00 pm
Story #1 Post #149
1.The party agrees that a few gyshal greens are worth using to get themselves some mounts. As they aproach the heard the chocobos move away except Chocolate, so Pigboar walks up to him and feeds him. Chocobos being very intelligent notice this and advance carefully and get some greens of their own to ea. While they are eating the party hop on and begin discussing their destination once more from the seats of their chocobos. eventually they decide...
1. to head to Lindblum and hire a steam airship or boat to take them to the library at Daguaro and see if they can learn more about the chain from a scholar there. 2. to try another major city since the reports show that many items are being stolen from people around the continent. 3. that they should head to a city with a port and go to another continent since despite all the theft they can't find any trace of this master person on the mist continent.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Mar 06, 2009 5:20 pm
Story #1 Post #150
3. The party decides to head off the mist continent and to do that they need a city with a port, or some way to cross the ocean. They decide to...
1. Go to Alexandria and sail from there. 2. Go to Lindblum and sail from there. (Lindblum if I remember correctly DID have a port). 3. Go to the chocobo forest and train Chocolate until he can cross oceans. 4. Swim after all since everything else is so expensive.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 06, 2009 10:16 pm
Story #1 Post #151
3. The party decides to go to the chocobo forest and see if it would be possible to train their mounts to swim across the ocean, and if that would not work continue onto the nearby Lindblum. (which yes did have a harbor) The party...
1. runs across the mountains on their chocobos. 2. rides their chocobos to the South Gate and pass through there when they realize that their chocobos don't have a clue as to how to cross mountains safely.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2009 6:54 pm
Story#1 Post#152
1. The party runs across the mountains on their chocobos and...
1. are successful with their chocobo training. 2. get thrown off of their chocobos and have to continue on foot. 3. find some awsome treasure.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 08, 2009 6:44 pm
Story#1 Post#153
3. As the party reaches the foot of the mountains Anna spots something shining in the distance. When the team goes to investingate they find a poorly hidden stash of items, GP, and a very fine white mage rod. Figuring that the stash probably belongs to a vice they team grabs everything and packs it away and heads off toward the Chocobo's Forest in the distance before the creatures return. When the party reaches the forest...
1. they meet the moogle that lives there. Which also happens to be the moggle they camped by back when their adventure began. 2. they find the small forest empty. 3. they find lots of other chocobos. 4. they see a couple of monsters heading into the trees.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Mar 10, 2009 4:16 pm
Story #1 Post #154
1. They meet the moogle that lives there and it happened to be the moogle that they camped by when their adventure began. Unfortunately it was so long ago to them that they didn't recognize the moogle, but the moogle recognized them. After all, most moogles look alike.
1. The moogle gets mad at them for not recognizing it and refuses to help. 2. The moogle forgives them and offers them help immediately. 3. The moogle tells them who it is and asks them what they want. 4. The moogle is sleeping.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 10, 2009 9:23 pm
Story #1 Post #155
3. The moggle reminds them that it was the one that they camped by a few days back. The moogle waves of the apology Ophelia offers and says that it doesn't matter that they had forgotten him and he asks what they want.
After they explain the situation the moogle replies "Well very few chocobos are capable of learning such things. At the very most, two of the chocobos you are riding would have the skills to learn to swim through the ocean with a rider with enough speed to reach the other side before needing to sleep."
The party...
1. asks the moogle to see if any could be trained and how long it would take. Because having a few skilled chocobos might be worth raising and bringing with wherever they go. 2. thanks the moogle and leave for Lindblum because it is close. 3. thanks the moogle and leave for Alexadria because they have a larger harbor. 4. get ready to leave, but some of the chocobos have begun to dig stuff up around the forest and don't look like they want to leave.
|
 |
 |
|
|
|
|
|
|
 |
|