Welcome to Gaia! ::

The League of Special Individuals (LoSI)

Back to Guilds

Join the League in their battle against cliché plots and stock characters. Become a member of the League of Special Individuals today! 

Tags: Super Hero, Role Play, Super, Satire, Awesome 

Reply Plot Think Tank
Character Workshop Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Helpful?
  Yes
  No (PM Nivedita Vidula with suggestions)
View Results

BoxyBlue

Dapper Codger

7,350 Points
  • Ultimate Player 200
  • Brandisher 100
  • Wall Street 200
PostPosted: Mon Mar 30, 2009 9:11 pm


Task One: Finding a Character Idea

Jeffrey Knight, Shayne's father. Retired from professional badassery. Marine Sniper, turned assassin, turned superhero, turned aging father.




Task Two: A/S/L?!?


Jeffrey is a forty-nine year old martial arts teacher. Recently relocated to Delmor with his son, Shayne. Has resided in a dozen nations, spending time in dozens more.
PostPosted: Fri Apr 03, 2009 1:31 pm


I'm sorry I'm not posting this all bit-by-bit. I just started reading this role-play and I found out something is happening at the Pacific Unity Night Club. I was hoping to finish it all in one sitting and join in once this was accepted.

If it's accepted, do I just post in rules?

Oh, and you guys use tekteks a lot it looks like so here:

User Image
User Image

Task 1: FINDING A CHARACTER IDEA

Okay, well, in my prompt I wanted to use the character on the home page. Night Owl – I just found out that in that new movie Watchmen or whatever, there’s a Nite Owl. Mine is not supposed to be anything like that. If it is, it’s by coincidence and I’m sorry.

So, based off my prompt, I’ve decided that Night Owl is a super with some memory problems, wings, and a fighting style that includes non-returning boomerangs and daggers. He has two of each of these. Night Owl also has a personal vendetta against all cops. One called him a freak once, and he has no idea who they are or what they do. He’s just under the impression that they belong to some army that is dedicated to arresting citizens and taking them off never to be seen again.

Task 2: A/S/L?!?!

Name: Kreig Harrow

Age: 22

Sex: Male

Task Three: For better or for worse, for good or for evil?

Kreig has no memory of himself. He just woke up about two weeks back with no recollection of himself or his past. But a very old man soon joined him and began to explain the concepts of the world. He called himself Kreig’s grandfather. The two lived together for a week and a half, trying to re-introduce Kreig back into the world. Kreig’s powers began to show themselves since the accident. It was too much for his grandfather – William Harrow – to handle. Kreig’s wings were impossible to hide, and normalcy was out of the question. The kindly man tried to deal with it all, continuing to tell Kreig stories of his past, explain who he was. Grandpa Harrow talked about the accident that left Kreig with memory loss. It was a car accident that left Kreig alone in the middle of the woods for days, possibly a week. They discovered the crash almost immediately, deciding that the rest of Krieg’s family – just his mom and his dad – had died. But Kreig couldn’t be found. Not until Grandpa Harrow began a search for him.

Kreig proved that he couldn’t handle the concepts of normal society, as hard as Harrow tried. Cars bothered him, he couldn’t understand huge buildings, and don’t even put a television in front of him. He’ll be puzzled for hours. One night, Grandpa Harrow brought Kreig to a cop’s home. This cop was a friend of Harrow’s. But behind Harrow’s back, this cop called Kreig a freak. He told Harrow how nobody actually cared about him, how he’d never be normal, and how dangerous he is. Kreig snapped and this cop ended up dead. Grandpa Harrow, scared beyond reason, called more of the cops over and fled, leaving Krieg to fend off the cops all by himself.

Of course, all of this was out of Kreig’s comprehension. He has no sense of law, fears and hates copes passionately, and doesn’t know why he can’t find his grandfather, the man who’d virtually re-raised him from nothing.

Task Three-Point-Five: I HAVE THA POWAH!!!

Primary: Flight

Secondary: Fights with two daggers and two boomerangs, sees in the night as clearly as the average person does in the day, has wide peripheral vision. He can see 360 degrees just turning his head slightly right or slightly left.

Weakness: Has a hard time seeing in daylight. He has no sense of memory, humanity, law, or culture and acts on impulse.

Task Four: But she had a great personality…

When you talk to Kreig, he seems utterly insane. This comes with a lack of awareness towards right and wrong. He is distant and foreign and generally you focus on the obvious wings coming out of his back. The effect is completed by the fact that he squints in his conversations in broad daylight. He doesn’t know how to hold a conversation and has undeveloped listening skills.

Task Five: Don’t Judge a book by its cover

I don’t want to completely steal Nivedita Vidula’s tektek on the front page, but I’ll work off of that.

Appearance: Krieg is over six feet tall and muscular. His eyes and hair are probably the darkest anyone will ever see in their lives. He is white, but his skin is rarely seen, as he spends most of his time in costume. Krieg has many mannerisms. Being as confused as he is, his head will often bob around in conversation. He doesn’t focus on any one thing. He sometimes swings his arms randomly if he feels like they’ve been dormant too long. He has long, dark wings that he simply can’t deny or hide

Costume: The Night Owl is wrapped completely in a fittingly nighttime-like black to the point where people wonder whether it’s his skin color or if he’s wrapped. His clothes also hold this color. Not much skin is revealed and he is in a pretty protective suit. He also always carries around his two boomerangs and daggers.

TASK 6: Profile

Name: Kreig Harrow
AKA: Night Owl
Current Age: 22
Appearance: Krieg is over six feet tall and muscular. His eyes and hair are probably the darkest anyone will ever see in their lives. He is white, but his skin is rarely seen, as he spends most of his time in costume. Krieg has many mannerisms. Being as confused as he is, his head will often bob around in conversation. He doesn’t focus on any one thing. He sometimes swings his arms randomly if he feels like they’ve been dormant too long. He has long, dark wings that he simply can’t deny or hide
Costume: The Night Owl is wrapped completely in a fittingly nighttime-like black to the point where people wonder whether it’s his skin color or if he’s wrapped. His clothes also hold this color. Not much skin is revealed and he is in a pretty protective suit. He also always carries around his two boomerangs and daggers.
Primary Power: He can fly.
Secondary Power(s):
–Has a small arsenal of two boomerangs (non-returning) and two identical daggers.
-He sees in the night as clearly as the average person does in the day.
- He can see 360 degrees just turning his head slightly right or slightly left due to wide peripheral vision.
Weakness:
- Has a hard time seeing in daylight.
-He has no sense of memory, humanity, law, or culture and acts on impulse.
Personality: When you talk to Kreig, he seems utterly insane. This comes with a lack of awareness towards right and wrong. He is distant and foreign and generally you focus on the obvious wings coming out of his back. The effect is completed by the fact that he squints in his conversations in broad daylight. He doesn’t know how to hold a conversation and has undeveloped listening skills.
Biography: Kreig has no memory of himself. He just woke up about two weeks back with no recollection of himself or his past. But a very old man soon joined him and began to explain the concepts of the world. He called himself Kreig’s grandfather. The two lived together for a week and a half, trying to re-introduce Kreig back into the world. Kreig’s powers began to show themselves since the accident. It was too much for his grandfather – William Harrow – to handle. Kreig’s wings were impossible to hide, and normalcy was out of the question. The kindly man tried to deal with it all, continuing to tell Kreig stories of his past, explain who he was. Grandpa Harrow talked about the accident that left Kreig with memory loss. It was a car accident that left Kreig alone in the middle of the woods for days, possibly a week. They discovered the crash almost immediately, deciding that the rest of Krieg’s family – just his mom and his dad – had died. But Kreig couldn’t be found. Not until Grandpa Harrow began a search for him.

Kreig proved that he couldn’t handle the concepts of normal society, as hard as Harrow tried. Cars bothered him, he couldn’t understand huge buildings, and don’t even put a television in front of him. He’ll be puzzled for hours. One night, Grandpa Harrow brought Kreig to a cop’s home. This cop was a friend of Harrow’s. But behind Harrow’s back, this cop called Kreig a freak. He told Harrow how nobody actually cared about him, how he’d never be normal, and how dangerous he is. Kreig snapped and this cop ended up dead. Grandpa Harrow, scared beyond reason, called more of the cops over and fled, leaving Krieg to fend off the cops all by himself.

Of course, all of this was out of Kreig’s comprehension. He has no sense of law, fears and hates copes passionately, and doesn’t know why he can’t find his grandfather, the man who’d virtually re-raised him from nothing.
Goals/Motives:
-Find his Grandfather Harrow.
-Kill all uniformed cops he comes across. (This one sorta just happened because of my prompt).
-Survive.
Vices: He has no sense of memory, humanity, law, or culture and acts on impulse.
Other: N/A

NightOwlTaken


Atrox Saint
Captain

PostPosted: Sat Apr 04, 2009 5:43 am


Wow, good! But isn't a non-returning boomerang just a stick?

Go ahead and post this in the rules.
PostPosted: Sat Apr 04, 2009 7:39 pm


Non-returning boomerang

Thank-you so much! I wasn't sure it would be good enough.

EDIT: Can I add in that he's a good fighter? I sort of assumed that was kind of given but still I feel like it should be noted.

NightOwlTaken


Atrox Saint
Captain

PostPosted: Sun Apr 05, 2009 6:14 am


It kinda is assumed, but add it if you like.
PostPosted: Tue Apr 07, 2009 6:10 pm


Task 1: Finding a Character Idea

Hmmm...I shall call her Violet!

I definitely want Violet's powers to revolve around her mental stability, which, of course, isn't much. Her head is more scrambled than the hypothetical eggs I ate this morning. She's bipolar and practically schizophrenic, her personality shifting from a babbling buffoon to a cold, distant killer without any warning or provocation. She doesn't have much of a knack for thinking ahead, or even backwards, for that matter. It's not so much that Violet lost her memory as that she keeps gaining other people's, and she can't differentiate her memories from the ones that belong to someone else anymore than she could pick out her own toenail clippings from a garbage can occupied entirely by people's toenail clippings (the question of why anyone would want to do something like that is irrelevant...shhh...). It's as if you walked into a library, grabbed all the biographies and autobiographies you could, reduced them to loose pages, threw them into a pile, and started randomly stapling them back together again.

Physically, she isn't much. Her strength lies in her insanity more than anything. I want her to be short and a little on the scrawny side. She isn't supposed to look threatening...maybe crazy, but not threatening.

As far as Violet's origins...I'm thinking something along the lines of "botched experiment". Obviously, they never intended for her to be crazy, nor did they intend for her to escape and run amok in a city ripe with costumed heroes and baddies...but sometimes things just don't go as planned.

AngelicTurtle


ReverbRaven
Vice Captain

PostPosted: Wed Apr 08, 2009 3:38 am


About what age will this character be and do you want to get her in on the prom event? If she's a high school age character and you want to introduce her at prom then you have my permission to do the workshop in one swoop and then I'll give you a final answer on your profile. (This goes for Phantom, too)

Before you go too much further, think about how dark this character is going to be. We tend to keep a relatively light-hearted plotline in LoSI (though that's not to say that a darker character couldn't find its place...) Just keep it in mind when you work on the rest of the character. Don't go for too dark or your character won't fit in as well as she otherwise might.

Finally, Violet reminds me a lot of River from Joss Whedon's Firefly series.
PostPosted: Wed Apr 08, 2009 9:10 am


She's going to be about fifteen or sixteen...I want to try to get her in on the event if at all possible! I'll try to get the rest of this done tonight...

Oh, no, she's not dark at all! I know my little introduction story went off in a dark direction, but Violet is more kooky than she is tormented. She's a bit like Delirium from The Sandman series with a tiny bit more sanity...Basically, I'm going for more along the lines of "babbling but amusing bum on the side of the road" rather than "crazy psychokiller who has no mental control over her actions".

I've never seen Firefly...but I'm going to assume that everything I don't understand is a compliment so yay!

AngelicTurtle


AngelicTurtle

PostPosted: Wed Apr 08, 2009 5:30 pm


Task Two: A/S/L?!?
Age: Fifteen

Sex: Female!

Name: Violet (she doesn't have a last name...but I'll probably have her gain one eventually...)

Task Three: For better or for worse, for good or for evil?
Violet was a lab experiment gone wrong. That's just about all she knows on the subject. She doesn't remember ever being outside of her white, sterile environment and, in fact, she doesn't even remember much about that. Her memories are scrambled and vague, and sometimes she remembers things that probably didn't even really happen to her at all.

Violet doesn't have a sense of "right" or "wrong". Moral values aren't important to a lab rat, and her lack of any feeling of moral responsibility leaves her free to do just about anything she feels like doing. Violet eats when she gets hungry, sleeps when she gets tired, and takes anything she wants. She doesn't understand concepts of good or evil, nor has she ever had to consider consequences for her actions. She acts entirely on impulse, and she's just as likely to help someone in trouble as she is to cause trouble.

Task Three-Point-Five: I HAVE THA POWAH!!!
Primary: Basically, Violet can mess with people's heads. She can't do much in the way of physical harm, but she can cause anything from slight headaches to nausea to feelings of paranoia to hallucinations. What she manages to actually do is completely random--she has little to no control over her powers.

Secondary: Violet can "borrow" people's memories. This doesn't have much use other than to scramble her already-jumbled head, and the other person involved feels no adverse effects. Again, she has no control over when this happens, and all she has to do is be in close proximity with the person for it to kick in.

Only on two occasions, once in the lab and once immediately upon her escape, has Violet's power reached its most destructive point. On those occasions, her victims were left in temporary comas. While their body functions were left undamaged upon recovery, they were left with permanent dementia and, to this day, continue to be plagued by hallucinations, paranoia, violent mood swings, and other mental and emotional disorders. These were isolated incidents that happened when Violet was under intense mental stress. She has no memory of either occurrence.

Task four: But she had a great personality...
Mentally, Violet is like a five-year-old. She prances rather than walks and babbles rather than talks. Speaking with Violet proves a challenge, as her attention is never focused on anything for long. Like a child, she is very self-centered, unable to see things from someone else's perspective.

Violet is very outgoing, and she is not afraid to spark up a conversation with a perfect stranger. She has a generally sunny disposition, but she can throw temper tantrums when something doesn't go her way. She is easily amused and easily delighted. Because she has not had much exposure to the outside world, she is fascinated by even insignificant objects or events.

Task five: Don't judge a book by its cover...
Violet is very short, standing at only five feet tall. She's thin, though not unhealthily so. Her hair is bright pink, though no one has ever spied a peek at her roots nor have they ever caught her dying it. Yet Violet's most striking features are her eyes. Her left eye is constantly shifting between blue and green, while her right eye is a constant, deep purple. Violet dresses like a child playing dress-up, grabbing anything and everything she feels like putting on her body with no real concern for whether or not it matches. Her socks and shoes never form matching pairs, her tops and bottoms never go together, and her arms and neck will usually be loaded with mismatched jewelry. She is always dressed vibrantly, and her outfit choices constantly change.

Violet has no costume, as of yet, mainly because, by the government's standards, she doesn't exist. She doesn't have to worry about hiding her identity because, as a lab rat, there are no records of her identity.

Task Six: Pulling it all together into a profile
Name: Violet
AKA: N/A (yet)
Current Age: 15
Appearance: Violet is very short, standing at about five feet tall. She's considerably slim, though not unhealthily so, and her hair is bright pink in color (no one, to this date, has yet to see her natural hair color or catch her in the act of dying it, and we're starting to believe it just comes out of her roots like that). Her eyes are her most remarkable feature. The left eye is indecisively shifting from blue to green, while the right eye, whose pupil is frozen, is a deep purple.

Violet dresses like a little kid playing dress-up. Her clothes are often too big for her and never do her outfits match. She will often wear combinations of shoes and socks that never make pairs, and she drapes her arms and neck with various mismatched pieces of jewelry. She is always dressed vibrantly, befitting her sunny disposition.

Costume: N/A (yet)
Primary Power: Basically, Violet messes with people's heads. She can do anything from giving people headaches to giving them intense feelings of paranoia to hallucinations. However, she has no control over when this happens or how intense the effects will be, and often her powers will "go off" without her noticing it.

Only on two occasions--once in the lab and once immediately after escaping--have her powers had any lasting effects. While the victims of these incidents were left physically unharmed, they are currently living out their days in their respective mental institutions, suffering from a wide range of emotional and mental disorders.

Secondary Power(s): While it has not practical application, Violet has a tendency to "borrow" the memories of people around her. She can't choose when this happens, nor can she choose which memories to take. The targeted person (with the possible exception of a psychic or someone with heightened mental awareness) feels no adverse effects and Violet reaps no benefits from this other than becoming more scrambled in the brain.

Weakness: Violet has no control over any of her abilities. Likewise, her mental instability makes her unpredictable and easily manipulated. Occasionally, her mental strain will become so great that she simply shuts down and blacks out for periods that could last anywhere from several seconds to several hours.

Personality: Mentally, Violet is like a five-year-old. She is highly self-centered, unable to look at things from another person's point of view. Violet prances rather than walks and babbles rather than talks. Conversing with her is a difficult feat. She is easily distracted, understands very little of the inner workings of language, and is quite mad.

Because of Violet's isolated life, the world is very new to her. She is entranced by what others would consider ordinary and frightened by what others would find tame and mundane. Her insanity proves a strength for her in this regard, at least, since her scrambled mind can hardly register the shock of being thrust into a world she never new existed.

Violet has no concept of right and wrong, good or evil. Moral values aren't important to a lab rat, and her lack of any feeling of moral responsibility leaves her free to do just about anything she feels like doing. Violet eats when she gets hungry, sleeps when she gets tired, and takes what she feels entitled to. She acts entirely on impulse, and she's just as likely to help someone in trouble as she is to cause the trouble herself.

Likewise, Violet has no concept of friendship. While she is very friendly (perhaps overly so), she often forgets new people almost immediately after meeting them. She will judge whether she likes or dislikes someone based on very minor whims ("I like you, you have pretty hair!" or "I don't like you...you smell like cotton balls."). Still, Violet is not confrontational, and she will usually be perfectly cordial unless someone gives her a reason not to be.

Violet's mind is about as scrambled as the hypothetical eggs I had this morning. She has little in the way of long- or short-term memory, and she can never be sure if the things she does remember are even truly her memories. She's prone to emotional outbursts, dramatic shifts in mood or personality, or even sudden blackouts.

Biography: Violet remembers just enough about her past to mean absolutely nothing. She was a lab rat, though what exactly the doctors in the lab were trying to accomplish even they weren't sure of. The experiments were what gave Violet her powers, as well as what put her in the psychological state she's now in.

Violet was aided in her escape from the laboratory by a doctor named Jason Malloy (though Violet has by now long forgotten him). Violet was supposed to take up residence with Dr. Malloy, but they got separated shortly after the escape. Where Violet spends her nights is a mystery even to her, as she never remembers a few hours after waking up and wandering away.

Goals/Motives: Violet doesn't have any particular goals. She wrote a to-do list once, but she can't write, so that was pretty much the end of that.
Vices: Violet has a tendency to steal. Quite a bit. Not really a problem for her, but store owners might be getting slightly irked.
Other: Violet's favorite dance is the Time-Warp.
PostPosted: Thu Apr 09, 2009 10:46 am


Looks good! You've got the "okay" to join in.

Atrox Saint
Captain


[Squeaky Clean]

Timid Healer

10,750 Points
  • Elocutionist 200
  • Tycoon 200
  • Flatterer 200
PostPosted: Thu Apr 09, 2009 10:13 pm


Task Three: For better or for worse, for good or for evil?

Abigail Ritz grew up in the southwest, an observer to the chaotic spectacle that was her parents' marriage. They had married young and traveled as they pleased for a while before settling down near some blossoming cities in the desert areas of the country to carve out a life together. She was raised through her early years by her father, David, though his near constant involvement in her childhood affairs was more by his distaste of becoming another pencil pusher in a cubicle than by choice. Her parents were married and her mother, Tiffany, was alive; she was just busy bringing home the bacon for the family as an editor. It was a tolerable way to live. Her mother gave her attention, when she wasn't running around late to work or ready to collapse into bed after dealing with people all day long, and her father was there to be her obligatory hero.

As Abby started grade school, the very odd relationship her parents shared began to dissolve as her mother gave birth to another child, a boy named Scott. Her father pushed to be free, aching to live without being tied down to one place. It took a year, but he eventually flew the coop, a free man once more. He hasn't stopped for very long since then, according to the various postcards, letters, care packages full of souvenirs, and even emails Abigail has received from him over the years. The dust had barely settled from her father's departure when her mother decided a change of scenery was necessary.

The change of scenery took them to Boston, where Tiffany worked her heart out to provide a stable life for her children and to put the past behind her. The quick change was difficult for the entire family. Most of their belongings ended up in a little storage facility while the family of three lived in a little apartment in the middle of the city. To help lighten the burden, Abigail's grandparents did move to the apartment as well, taking care of Scott, since he was still just an infant, and Abby after school. They brought a calm and stability to the home that was so desperately needed. With their help, the family settled in nicely to their new life, and things appeared to be going quite well. When Tiffany was comfortable with sending Scott to a day care center, Grammy and Grampy returned to their little home outside of the city to be visited often by the family.

After two years of working in Boston, Tiffany met Andrew Welsh, a friend of a friend, at a holiday party. It was an instant chemistry and a quick connection between the two. When the holiday hubbub wound down, a few drinks one night turned into a dinner a few nights later which turned into more nights out together every week or so. The next two years was a flurry of dates, introductions, and a slow acceptance of Andrew into their lives. He became the father figure in Abby's and Scott's lives. Two years of dating led to Andrew and Tiffany tying the knot in a little ceremony for the whole family, which included Andrew's son Paul.

About a year later, two more members joined the family; Cody and Courtney, an adorable little pair of babies. However, it became quite noticeable at that time that an apartment was no longer going to cut it. Once both Andrew and Tiffany were back at work and making enough money to allow some savings to be done, the great house search began. That search lasted a whole four years before they found the perfect home on a little islandinsula of Delmor. The adults saw it as a wonderful place to raise their family and still be able to do work, though they wouldn't be commuting every single day.

It was on one of the last days in Massachusetts that changed Abigail's life in a nearly imperceivable but wondrous way. She was at a carnival outside of the city, spending some time with friends before moving. They dared her to go on some spaceship shaped ride that spun around to pin people to the walls. Nauseating, but Abby accepted the dare anyways, figuring she might as well humor her friends for the last time.

It started out pretty normal and was actually kind of exhilarating, until, at the peak of the rides' revolutions and G-force generation, a bolt of lightning cut through the sky and struck the ride... and nothing happened. Through the ensuing commotion of making sure all the riders are okay, officials find that there is absolutely nothing wrong with the equipment of the ride and no one is hurt at all. It's hailed as a miracle, and Abigail leaves Massachusetts without a second thought about the incident.

Shortly after arriving in Delmor, however, she finds things to be a little off. Abby is constantly finding money on the ground, and not just paltry amounts. She finds 20, 50, and even a few 100 dollar bills, just sitting there on the ground on her way to school or walking around the neighborhood. She fell out of a tree a few weeks after settling into their Delmor home, and stood up with barely a scratch. It wasn't hard to realize that something was not right. Testing her luck, Abigail started making dumb bets with her brother. She bet that awful baseball teams would win against a star-studded line up of players. She played craps with him for fun, and could not stop winning. It was almost unreal how lucky she had suddenly become.

In the ultimate test of luck, Abigail took a trip to the mainland with her mother. While her mother was occupied with something, the very fortunate teen decided to test her luck with traffic. If something weird was going on, she would live. If not... well, she hoped someone had very good brakes on their car. Abigail waited for a moment when cars could move, and bolted out onto the street. She dodged cars to her left and right, nearly getting clobbering in the side with rear view mirrors, and getting honked and yelled at like the insane girl she was. However, she made it to the other side, unscathed. From then on, she was untouchable by almost any ill luck. It took her months of experiments to figure out that she could actually project this luck modification onto other people as well, and she's been practicing with her little luck changes ever since then. She tends to imbue her powers upon whoever she feels like helping or debilitating, her decision being based upon the impression said person puts forth. For instance, someone sticking a gun in her face will most definitely not be on her happy good luck list.

Abigail has been in Delmor for two long, crazy years. Her mother is on the mainland most of the time, dealing with business and coming home when she has a day or two of free time, while her stepfather stays home and holds down the house. Andrew works from home in his spare time, not that there is a whole lot of that in a household of four children, five when Paul comes to visit when he feels like it. For reasons quite obvious to anyone who spends more than five minutes in the house, Abigail tends to keep away sometimes. When she's not at school, the high school senior is usually out and about with a few friends, taking advantage of somewhere nice and quiet for homework and thinking, or working in her oh-so-very exciting and glamorous job as a cashier at the Stop&P.


Task Three-Point-Five: I HAVE THA POWAH!!!

Primary Ability: Abigail has an innate ability to basically defy probability. In a rash of gunfire, as long as she moved to avoid getting hit, she would come out clean as a whistle, in terms of bullet holes, at least. If there is a possibility that she will survive something, it is almost guaranteed she will survive it.

Secondary Ability: If she so chooses, Abigail can temporarily modify the luck of another person, causing either a particularly devastating deficit of luck or a surprising abundance of it. She can also affect the severity and length of this modification, the severity being as low as finding a dollar on the ground to as high as dodging a runaway bus careening down the street.

Weaknesses: Obviously, her power is limited to actions that are probable. She can't blink her eyes and make a bullet turn into a nice fluffy penguin plush toy, as awesome as it would be. There is no possible way it could happen and thus, no possible way for her to make it happen. Aside from that, the typical things that can fell a normal person will pretty much do the job in dispatching her as well, as long as she doesn't see it coming.


My system for limiting her second ability is going to be two ten-sided dice roll. The first will determine the severity of modification (1 being very minor change, 10 bringing the most off the wall possibilities imaginable) and the length (a 10 means 10 chances for the modification to work).





And... I'm sorry it's so long. I just couldn't stop myself >.> Blame Jeremy! We have a silent competition to have longer profile things >.>

Anyways, I've been trying to finish writing up all the tasks the past... week I've had my computer but my family just seemed to realize that I'm going back home on Easter so they're like.. COME WITH US EVERYWHERES ALL THE TIMES D:<
PostPosted: Fri Apr 10, 2009 9:46 am


Haha, well, you should be fine with the not posting at prom until after easter anyway. Also, does Jeremy know about the silent competition?

ReverbRaven
Vice Captain


[Squeaky Clean]

Timid Healer

10,750 Points
  • Elocutionist 200
  • Tycoon 200
  • Flatterer 200
PostPosted: Fri Apr 10, 2009 11:14 am


Yes!

I showed this to him and he almost immediately sent his character's history for length comparison. =P
PostPosted: Mon Apr 13, 2009 3:33 am


Awesome. I'm glad I have inspired such healthy competition....

ReverbRaven
Vice Captain


[Squeaky Clean]

Timid Healer

10,750 Points
  • Elocutionist 200
  • Tycoon 200
  • Flatterer 200
PostPosted: Tue Apr 21, 2009 2:38 am


Task Four: But she had a great personality…

Abigail is laid back and easy going. She tends to go with the flow of things in her life rather than making her life more hectic by stressing over every little thing that she can't change, since she gets enough stress at home. Her attempts to take things in stride have led Abby to develop into someone who is rather disorganized and messy. It doesn't bother her if something isn't exactly spotless or if her schoolwork is perfectly organized. She can usually find what she needs, so she doesn't see much of a problem with her organized mess, as she has dubbed it. The only thing Abby really stresses about is big school projects, such as essays and presentations. She isn't stupid, quite the opposite in fact, but she does get nervous about talking in front of large groups of people and is a bit of a perfectionist when it comes to schoolwork.

She doesn't embarrass easily and doesn't really care what people think of her, so she does what she pleases and tries her hardest to be true to herself. She does have enough sense and respect for people to not be purposefully obnoxious or rude, most of the time, but makes fun of things that she thinks are ridiculous, as most people do. While not witty on a regular basis, Abby has had a few moments of ingenious little quips and groan inducing puns, though neither really annoys people, since those moments are usually few and far between.

She is very open with her power, mostly because it's something that usually isn't attributed to her and doesn't get her much attention. After all, people don't have a lucky streak and proclaim that they were smiled upon by some girl with a special power who sits next to them in math class. She also tends to see herself as more of an annoyance to people who like to cause trouble rather than a full blown, crime fighting, justice protecting superhero.

---------------

I HATE PERSONALITIES IN PROFILES... -headdesk- I will definitely be adding more to this sometime later, once I get a hold of actually using this character >.>

---------------

Task Five: Don't Judge A Book By It's Cover

Bright red hair. It is not the most defining or noticeable tribute among the sometimes odd appearances the citizens of Delmor are known to have, but it is one of the more noticeable features of one Abigail Ritz. In addition to the eye catching color, her hair is long, down to her back, and mostly manageable. Abby also has large green eyes that can brim with girlish delight or fill with dismay. Her skin is fair and sprinkled with freckles, especially her face, where freckles gather thick on her checks and lighten as they get closer to her nose.

Abby carries herself confidently, standing straight and holding her chin up. The only time she really slouches is when the halls in school get crowded, because she finds it easier to maneuver through a throng of people that way. She smiles at most people, sometimes even muttering out a hello, and tries to at least look approachable and kind.

Her fashion sense mirrors her attitude; laid back and casual. Abby's closet is full of jeans, jackets, and t-shirts of various colors, fabrics, designs, embellishments, and sleeve lengths. She also has a collection of odd hats, such as one that looks like a little octopus on top of her head and a knit cap that has all the phases of the moon around it, though the hats usually never see life beyond the front door because of Abby's fear that someone will try to ruin or steal them. Her wardrobe also includes a couple pairs of comfortable sneakers and accessories such as hairpins and simple jewelry.
Reply
Plot Think Tank

Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum