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Mylian

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PostPosted: Sat Feb 03, 2007 10:20 am


The single most useless card ever printed is Norin the Wary.

(r)
Legendary Creature - Human Warrior
2/1

When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.


So whenever anything happens, it disappears. Complete waste of mana, and at one red, that's saying something. You can't even redeem it with a combo of any other cards, because in bringing out the other cards you're scaring Norin away again.
PostPosted: Sun Feb 04, 2007 8:37 am



Look I have to say something that I say to some people at some times.
Your inner Johnny is not strong.

Norin the Wary is NOT the "single most useless card ever printed".

The basic idea of this card is most likely that it will be removed from the game and then return at end of turn.

And with it doing so, it will be a cool card to use with these cards.
Angelic Chorus
Aura Shards
Blasting Station
Intruder Alarm
Mana Echoes
Mantle of Leadership
Pandemonium

These are just some of the cards I can think of right now.
Sure the card's not the best ever, and really, it's not THAT good.
But it's far from "the single most useless card ever printed".
And the statement:
"You can't even redeem it with a combo of any other cards, because in bringing out the other cards you're scaring Norin away again."
I think I just proved wrong, did I not?

Feints-


_MFKR_

PostPosted: Sun Feb 04, 2007 10:16 am


Legions_

Look I have to say something that I say to some people at some times.
Your inner Johnny is not strong.

Norin the Wary is NOT the "single most useless card ever printed".

The basic idea of this card is most likely that it will be removed from the game and then return at end of turn.

And with it doing so, it will be a cool card to use with these cards.
Angelic Chorus
Aura Shards
Blasting Station
Intruder Alarm
Mana Echoes
Mantle of Leadership
Pandemonium


And not to forget Confusion in the ranks, steal all your opponents critters.

Oh, and the mantle of leadership combo is kindauseless if you don't use cards like Greater Good to sac the critter that is enchanted with the mantle, because Norin comes back at end of turn. Mana Echoes isn't that good either if you haven't got anything to spend the mana on, like Sarpadian Empires, Vol. VII
PostPosted: Sun Feb 04, 2007 10:19 am


It would seem to be kind of silly to use him with Intruder Alarm. The point of Intruder Alarm is to take away regular untapping, Norin the Wary would give it back.

Angelic Chorus plus Norin is an awfully expensive way to get one life per turn.

And he'd do absolutely nothing for Mantle of Leadership, because he comes into play at the end of the turn. So he comes into play and triggers the Mantle, and then the Mantle looks around, says "okay, it's the end of the turn. I'll just be taking this buff back now," and effectively, nothing happens.

Again, same problem with Mana Echoes. When Norin comes into play with Mana Echoes, one of two things happens. Either there are no Warriors in play and you get no mana, or there are other warriors in play and the mana arrives just in time to burn you.

As for the rest, using them with Norin is like going to the bank and depositing your pocket change. He can't do anything that couldn't be done better with an Ornithopter or Phyrexian Walker imprinted to a Soul Foundry simply because you can control when it comes into play, and can bring out more of them if you need to. Trying to get use out of him with these cards is like trying to convince yourself that the food poisoning was worth it because the meal only cost you a quarter. Maybe if he weren't a Legend, I could see it being worth it to try and use him with these cards, but as it is, there are a lot better ways to trigger these cards.

*edit* And the problem with Confusion in the Ranks is that there's nothing stopping your opponent from getting the thing back with Norin the next turn. Norin + Confusion is one of those vague sort of combos that'll come back to haunt you if you don't do something specific with it quick enough for it to be tipped in an opponent's favor.

Mylian

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PostPosted: Sun Feb 04, 2007 1:45 pm



Ok, so the Mantle was not a good idea.
But you get the point?

And regarding Intruder Alarm, what if you want to untap your critters as often as possible using cards like Prodigal Pyromancer?
Then it would be a "point" would it not?

And the problem with Mana echoes... well, if you have the card in your deck, you most likely both have something to spend it on AND warriors in the deck...
And if you have not got to many of them ATM... well all cards in a deck can't be in play from round one. huh?
Also, if you don't have anything to spend it on, just choose not to put any mana in the pool?

I did not post that this card is the BEST way to use the cards. I just posted this since you claimed that the card had no use whatsoever...

Also, About the Confusions in the Ranks combo. I think you have misunderstood it.
Every time Norin gets into play you can take their critter.
And if they play a critter, it only means that you'll get both. Since he'll have to give you his, for one of his own.
And at end of turn, you can take the critter he took back.
And whenever something happens, it bounces and YOU get it back under your control. Since Norin does come back to you after each bounce...
So, YEAH he is quite awesome with Confusion. ^^
PostPosted: Sun Feb 04, 2007 3:36 pm


And every time you play a creature and they have Norin, they can steal one of yours. If you play it right, you can start out with the advantage, but the longer it's in play, the more likely it is that your opponent can manage to play it against you.

Don't get me wrong, my inner Vorthos loves Norin, but he's hardly competetive.

Mylian

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Hibiki (Neon) Tokai

PostPosted: Sun Feb 04, 2007 8:12 pm


No No No, you're all thinking about the Norin + Pandemonium all wrong (If you're even thinking about it at all.

Norin IS PERFECT in a R/G Damage based (Burn, right?) Deck. You're thinking right now... "How is two damage a gamechanger? And why did he say a Green/Red deck? Neither Norin or Pandemonium is Green!"

That's right, Norin isn't. Neither is Pandemonium.

But Primal Forcemage is.

A Norin or Two (not to be played at the same time, of course), 3-4 Pandemoniums, 3-4 Primal Forcemages, other Enchantments that give Power bonuses to creatures when they come into play.

Wouldn't be that hard to build a deck around. Just like what I'm doing right now.
PostPosted: Sun Feb 04, 2007 8:49 pm


the single worst card in my opinion is:
pyromatics
1R
deal on damage to target creature.
Replicate 1R

Lady Visara


Hibiki (Neon) Tokai

PostPosted: Sun Feb 04, 2007 8:57 pm


It seems to work fine in my deck, though. It's a heavy storm deck, and it adds one to the storm count, as well as makes sure I don't leave any mana untapped, using it all to it's full potential to burn the hell out of someone.
PostPosted: Mon Feb 05, 2007 6:05 am


Hibiki (Neon) Tokai
No No No, you're all thinking about the Norin + Pandemonium all wrong (If you're even thinking about it at all.

Norin IS PERFECT in a R/G Damage based (Burn, right?) Deck. You're thinking right now... "How is two damage a gamechanger? And why did he say a Green/Red deck? Neither Norin or Pandemonium is Green!"

That's right, Norin isn't. Neither is Pandemonium.

But Primal Forcemage is.

A Norin or Two (not to be played at the same time, of course), 3-4 Pandemoniums, 3-4 Primal Forcemages, other Enchantments that give Power bonuses to creatures when they come into play.

Wouldn't be that hard to build a deck around. Just like what I'm doing right now.


I concede. The single most useless card, has a single effective use. xd

Mylian

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PostPosted: Mon Feb 05, 2007 11:39 am


Mylian
And every time you play a creature and they have Norin, they can steal one of yours. If you play it right, you can start out with the advantage, but the longer it's in play, the more likely it is that your opponent can manage to play it against you.

Don't get me wrong, my inner Vorthos loves Norin, but he's hardly competetive.


Look, if you have Norin out and they play a creature, norin vanishes, and they take another critter.
But at end of turn you get Norin back and you get to exchange it for the creature he took.
And this will happen how many times he may play a critter, the only way to get around it really is if he plays at least one more critter than you have Norin's in play.
Also, if they EVER attack at end of turn you get one or more Norin into play, and that means that you'll snatch a few of his critters.
In the end you'll end up with all his critters. ^^

Since if he play one, you'll get one for every Norin you have played at end of turn.
If he attacks, you'll get one for every Norin you have played at end of turn.
If he plays a spell you'll get one critter for every Norin you have played at end of turn.
PostPosted: Mon Feb 05, 2007 7:48 pm


Mylian
Hibiki (Neon) Tokai
No No No, you're all thinking about the Norin + Pandemonium all wrong (If you're even thinking about it at all.

Norin IS PERFECT in a R/G Damage based (Burn, right?) Deck. You're thinking right now... "How is two damage a gamechanger? And why did he say a Green/Red deck? Neither Norin or Pandemonium is Green!"

That's right, Norin isn't. Neither is Pandemonium.

But Primal Forcemage is.

A Norin or Two (not to be played at the same time, of course), 3-4 Pandemoniums, 3-4 Primal Forcemages, other Enchantments that give Power bonuses to creatures when they come into play.

Wouldn't be that hard to build a deck around. Just like what I'm doing right now.


I concede. The single most useless card, has a single effective use. xd


The Deck is complete. I'm going to post it in the Deck Subforum.

Hibiki (Neon) Tokai


Mylian

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PostPosted: Mon Feb 05, 2007 7:52 pm


Legions_
And this will happen how many times he may play a critter, the only way to get around it really is if he plays at least one more critter than you have Norin's in play.
Also, if they EVER attack at end of turn you get one or more Norin into play, and that means that you'll snatch a few of his critters.
Quote:


In other words, if he brings in more than one creature, which is a common occurrence.

Because Norin's a Legend. There can only be one of him in play. You can't get more than one Norin into play to make this effective, if you try, BOTH your Norins go to hell at the end of the turn.


Since if he play one, you'll get one for every Norin you have played at end of turn.
If he attacks, you'll get one for every Norin you have played at end of turn.
If he plays a spell you'll get one critter for every Norin you have played at end of turn.


If he plays one, you'll get a maximum of one, since you can only have one Norin.
If he attacks, you'll get a maximum of one because you can only have one Norin.
If he plays a spell, you'll get a maximum of one, because you can only have one Norin.

If Norin wasn't a Legend, he'd be a combo king. But since you can only have one Norin in play at any time, you can't pile up these effects.
PostPosted: Mon Feb 05, 2007 8:25 pm


Well, no.

You CAN have four..... for one turn.

You have one out/play one(Norin A). There's one.

You play another, (Norin B). Norin B's casting causes Norin A to be removed from the game.

You play ANOTHER, (Norin C). Norin C causes B to be removed.

You play ANOTHER! (Norin D) Your opponent hates you, as Norin C leaves Play.

Then, you play some c**k and bull nonsense to cause Norin D to leave.

Then, during your end phase, they all come back in at once. You get the effect of four creatures coming into play, then they all seem to just self-destruct.

So yes, you CAN have more than one, it just makes them detonate themselves if it's a number more than 1.

Hibiki (Neon) Tokai


Mylian

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PostPosted: Tue Feb 06, 2007 4:14 am


Yes. For one turn. Which means you get four of your opponent's creatures, and then you're spent. And then you'd better hope that your opponent isn't running a deck with lots of creatures.

So either you do it once for a bunch of grabs and gain a quick advantage, or you do it for one every turn and give him the chance to use Norin against you. Either way, if their deck puts out more creatures than you do, Norin's not going to do you any good in the long run.
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