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DarksunMonk rolled 3 6-sided dice:
5, 3, 3
Total: 11 (3-18)
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Posted: Wed Jan 16, 2008 10:59 am
Darksun follows the leaders orders and powered up with the help of his ancestor spirits.
Dice: Defense Action: Power up Combat Dice (now 7(3d6))
HP: 16/30 AP:4 MP:7
(I have enough AP to use 2 meteors next round, should I do that or do you want me to save it for later?)
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Posted: Wed Jan 16, 2008 4:46 pm
((LOL, there isn't much I can do here anyway.)) Olly stands near the doorway and listens intently as the group gathers their strength and the slimes futilely attempt to attack them.
Hp: 40/40 Ap: 1 Mp: 7
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Posted: Sat Jan 19, 2008 9:56 am
(Ok so first of all, sorry for my lateness... I have a good excuse this time though! My Wife's band (whom she is the lead singer of) hosted an open mic night at an awesome bar close to seattle. Apparently In my attempt to be a supportive as possible, I got REALLY drunk and spent the day after (yesterday) not able to look at bright lights and even the sound of typing hurt my ears to no end. A tip of advice for everyone... Never ask the Bartender to sample one of everything they have on tap... sweatdrop )
So the round is spent staring each other down. The Lilac slimes move to the front, to guard there slime brethren, while the Olive slimes take up the rear, ready to cast a heal at a moments notice. the Teal slimes flank the left and right of the Sapphire slime, and though he seemed distracted by Di's good looks (you can tell from the tiny bits of slime drool coming out of his mouth.) He was able to direct his smaller slimes into a coordinated attack. In the same arcanic type voice the Sapphire slime said "Foo..." and the teal slimes jumped into action, blasting foo with dual Frost spells.
(Di I'm directing your healing for this round to Darksun cause he's the only injured one at the moment.)
Radryn: 25/25 AP:1 MP:5 Raven: 35/35 AP:1 MP:2 Di: 40/40 AP:4 MP:8 -Foo: 30/30 Darksun: 26/30 AP:4 MP:7 Olly: 40/40 AP:1 MP:7
(Next round, Lilac slimes will use an action, Teal slimes and sapphire slime will use a spell, olive slimes will heal as appropriate.)
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Posted: Sun Jan 20, 2008 4:36 pm
Raven gathers the energies not only within her, but also borrows from the latent energies of her allies. She focuses the dual spells into the air before her, and launching the energy she releases the spells, forming two, perfectly-visible blades of air that slice the two enemy healers clean in half.
((*Note, if Radryn has a different target in mind, my target will only change to that particular creature. Otherwise, my post will be as outlined below.))
Spell: Energy Blast x2 (Olive Slimes 1&2/20 damage) Hp: 35/35 AP: 2 Mp: 0
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Daughter Inferior rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Sun Jan 20, 2008 9:02 pm
Di looks to her leader, but he appears lost in thought. Determined to continue to be of use to the party, Di once again gains the Saphire Slime's attention with a seductive hair flip, following up with a teasing motion involving a fingertip and her large, sensuous lips. "Don't bother with them, big boy. You know it's me you want." She says. Simultaneously she directs Foo Foo to continue his good work, while they both protect themselves as best they can.
Di's Dice: Defense Action: Stunning Blow to Sapphire Slime HP: 40/40 AP: 4 MP: 10
Foo Foo Dice: Defense Heal 2 times for 5 points each, targets to be determined Magic Shield 2 times for 5 points each HP: 30/30
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Radryn Tiaos rolled 3 4-sided dice:
1, 2, 2
Total: 5 (3-12)
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Posted: Sun Jan 20, 2008 9:52 pm
Shaking off his Di influenced stupor he noticed everything going according to plan anyhow. "Darksun, unleash your meteor and finish off whatever slimes remain. Di have Foo Foo heal Darksun and whatever anyone does do not come into contact with these slimes with your regular attacks."
Dice: Defense Action: None Attack: Nothing Hp:25/25 Ap: 2 Mp: 6
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Posted: Mon Jan 21, 2008 3:51 pm
(If olly and darksun don't post by tonight, I will post for them.)
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Posted: Mon Jan 21, 2008 4:22 pm
Knowing that his abilities are useless here, Olly continues to stand back and listen to the battle unfold.
Hp: 40/40 Ap: 2 Mp: 8
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DarksunMonk rolled 3 6-sided dice:
6, 3, 1
Total: 10 (3-18)
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Posted: Mon Jan 21, 2008 5:36 pm
(Don't get on deaths bad side, I just got the nastiest text message ever from him. But Like I always tell you guys, sunday is a bad day for me, I have church and my volunteer work, so I'm sorry.)
"We will follow your command." Darksun spoke as he ran forward and called upon the spirits of his ancestors. With a great burst of energy, the dragon tattoo came alive once more, holding two giant boulders, the size of small huts, and threw them ontop of the pile of slimes in the middle.
Dice: defense Actions: Meteor x2
HP: 26/30 AP:0 MP:8
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Posted: Mon Jan 21, 2008 6:00 pm
Well the round starts off with The two Teal slimes blasting Foo again as ordered to by the sapphire slime. (Also Foo started the round off with 14 Hp rather that 30 because of the 16 magic damage last round.) Foo, the little bunny that could, finnaly fell in battle.
Meanwhile, the rest of the slimes (2 olive, 2 lilac), bounced around, waiting for something to do, but where not able to do so.
The sapphire slime still stared at Di, the puddle of drool was now the size of a normal slime.
(Raven, at the start of this round, you had 4 mp, it would cost you 6 mp total to cast both spells, 2 for speedy magic, and 2 for each spell. So i'm taking it out of the partpool.)
Raven jumps in and shoots to massive bursts of energy at the yellow slimes, though just before impact they seemed to explode over some sort of magical barrier, making it so the slimes were unharmed.
Darksuns massive baragge of bouldery death however will case 42 to damage... though i need him to verify what targets he will be hitting before moving on.
So darksun, you need to post!
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Posted: Mon Jan 21, 2008 6:15 pm
(How did the slimes block all that magic damage? Do the Magic sheilds Stack? I guess I'll do 10 damage to each Teal Slime, and 15 damage to the Sapphire Slime, and 7 damage to a olive slime. That way we can blast them with spells next round.)
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Posted: Mon Jan 21, 2008 6:30 pm
(Darksun, yes the Magic Sheilds stack. Also, the Sappire slime has 3 ranks of it, so each slime(not counting any of the blue type, because the sheilds don't cover themselves) would be blocked by 25.) Because there was a slime that got injured, the other olive slimes directs both heals at him, bringing him back to full health. So end round....
Radryn: 25/25 AP:2 MP:6 Raven: 35/35 AP:2 MP:0 Di: 40/40 AP:4 MP:10 -Foo: 0/0 (dead, but can still direct healing for this round) Darksun: 26/30 AP:0 MP:7 Olly: 40/40 AP:2 MP:8
Group MP:3 Group AP:6
TealS1:0/10 TealS2:0/10
OliveS1:20/20 OliveS2:20/20
LilacS1:30/30 LilacS2:30/30
SapphireS:0/15
Your move adventurers, the slimes will all use there actions and abilities as needed if they are injured or someone performs an attack.
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DarksunMonk rolled 3 6-sided dice:
1, 2, 1
Total: 4 (3-18)
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Posted: Mon Jan 21, 2008 7:04 pm
Surveying the battle feild, Darksun didn't see to much of a threat left. Calling on his tattoo once again, the living Dragon threw another Boulder at one of the lilac slimes. Following through, Darksun then ran up and punched the same slime right between his cute little eyes. "Everyone we have to take out the slimes we injure, or those Olive slimes will just keep healing them! Attack!"
Dice: Attack Attack: Lilac Slime 1 Action: Meteor Lilac Slime 1
HP:26/30(unless I get healed with Di's bunny again.) AP:0 MP:9 (I should have had 8 total last round, but I guess it doesn't really matter.)
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Daughter Inferior rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jan 22, 2008 9:38 pm
(10 points of healing to Darksun for the previous round)
Seeing her valiant companion spirit go down from the combined magical might of the slimes, Di bids Foo Foo a teary farewell. "Thank you my friend, for all that you have done. Your presence is always one of comfort and protection for us all." Preparing herself for the price of the bunny's absence, Di does nothing but suffer in silence, as it is now obvious that though there is nothing further she can do, the slimes remaining options are simply to die.
Angelic Pact -1 HP.
Di's Dice: Defense Action: None HP: 39/40 AP: 5 MP: 12
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Posted: Wed Jan 23, 2008 12:28 pm
OK, just for ease of use, for all the new changes that took place over the last 2 days, we will NOT be using those stats for the rest of this fight. However AFTER this fight, I will let everyone update there characters ONCE.
Just letting everyone know!
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