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Master of Gladiators rolled 2 4-sided dice: 1, 3 Total: 4 (2-8)

Master of Gladiators

PostPosted: Sun Dec 30, 2007 9:47 am


Targets:

MB1 will Attack Fury.
MB3 will Attack Firu.

You may continue when ready.
PostPosted: Sun Dec 30, 2007 10:20 am


Perrian smirked and sent a white healing energy to Fury and Firu.

Abilities: Heal on Fury before regen
Spell: Heal on Firu before regen

((Just cuious, if I healed Firu for 11 points wouldn't I regen 3-4 life? If my angelic pact is canceled by my angelic ties I would not lose 1 life per round meaning I would regen 4 life for healing 10 life. If my angelic pact wasn't canceled, I would regen 3 life.))

Perrian
Vice Captain

7,050 Points
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Master of Gladiators

PostPosted: Sun Dec 30, 2007 10:27 am


It's not so much canceled as negated. You automatically lose 1 point just for being Angelic Choir. Nothing will ever change this. But since you used a Healing Spell, you regenerate 1 point simply for the act. This is what I mean by the ties canceling the pact. As long as you heal something each round, you won't suffer from the pact. The true regeneration is based upon your total healing, 1 point of regeneration for every 5 points of total healing. So you regen 1 point at 5, 2 at 10, 3 at 15, 4 at 20, and so forth. So the reality of your situation is you regenerated 2 points from the total healing, 1 point from the ties, and lost 1 point for the pact.
PostPosted: Sun Dec 30, 2007 10:40 am


((So I lose 1 point just for being in the choir and I lose 1 point for having angelic sacrfice? So in reality I lose 2 points each turn? I thought I only had one angelic pact, which means I only lose 1 life, then I'd regen 2 with angelic regeneration from my item for healing 10 life and 2 from my angelic ties for healing 10 life. I'm confused about these abilities and how they interact with eachother. Sorry for the confusion.))

Perrian
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-A M P- generated a random number between 1 and 3 ... 3!

-A M P-

PostPosted: Sun Dec 30, 2007 10:44 am


(I'll plink MB1, Firu, Fury, you two double team MB3 and take him out!)

Gerbo runs up and smashes the injured magic beast across the face with his staff while casting Energy burst on him, finishing him for good!

(Attack MB1, Dice for attack, Energy Burst MB1 16 DMG)
Gerbo: 15/15
AP: 5
MP: 1
PostPosted: Sun Dec 30, 2007 10:50 am


(The way I read it was you gain one from everything that you do to heal things, from any action, spell, or ability. Then you get another 1 for every 5 health you heal. So if you cast the heal spell for 5 and used the healing ability for 5, you should gain 2 (one for spell one for action) and another 2 for healing 10 (10/5=2) for a grand total of 4. then -1 hp per round equals and end round gain of 3.

Is that correct Master? You did make the org...)

-A M P-


Master of Gladiators

PostPosted: Sun Dec 30, 2007 10:51 am


Perrian
((So I lose 1 point just for being in the choir and I lose 1 point for having angelic sacrfice?
No, you lose 1 point from Angelic Pact, the price for joining the Angelic Choir.
Perrian

So in reality I lose 2 points each turn?
No, just 1.
Perrian
I thought I only had one angelic pact, which means I only lose 1 life,
Correct.
Perrian

then I'd regen 2 with angelic regeneration from my item for healing 10 life
Correct.
Perrian
and 2 from my angelic ties for healing 10 life.
No, Angelic Ties only works once, for 1 point, regardless of how many heals, or how much healing you complete.
Perrian
I'm confused about these abilities and how they interact with eachother. Sorry for the confusion.))
i hope this clears things up for you.
PostPosted: Sun Dec 30, 2007 10:55 am


The "Angelic Ties" should be worded with the phrase "Once per turn" instead of "Whenever" to alliviate the confusion.

Or maybe, "As long as you use any action, spell, or ability to heal, negate the damage done from angelic pact."

-A M P-


Master of Gladiators

PostPosted: Sun Dec 30, 2007 10:57 am


-A M P-
(The way I read it was you gain one from everything that you do to heal things, from any action, spell, or ability. Then you get another 1 for every 5 health you heal. So if you cast the heal spell for 5 and used the healing ability for 5, you should gain 2 (one for spell one for action) and another 2 for healing 10 (10/5=2) for a grand total of 4. then -1 hp per round equals and end round gain of 3.

Is that correct Master? You did make the org...)
No, Angelic Ties only works once, for 1 point, regardless of how many heals, or how much healing you complete. It was designed specifically to counteract the Angelic Pact, but no more. The true regeneration comes from the Angelic Regeneration at higher levels.
PostPosted: Sun Dec 30, 2007 11:00 am


((Ok, thanks for explaining it to me. I was just confused with the wording before. Thanks for clearing up the confusion! *Thinks to self 'Now I need to get another angelic regeneration soon...'*))

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Master of Gladiators

PostPosted: Sun Dec 30, 2007 11:02 am


-A M P-
The "Angelic Ties" should be worded with the phrase "Once per turn" instead of "Whenever" to alliviate the confusion.

Or maybe, "As long as you use any action, spell, or ability to heal, negate the damage done from angelic pact."
How about this:

*Angelic Ties--If you use any Action, Ability, Item or Spell to Heal another, you negate the damage from Angelic Pact.

(So if you heal yourself, you pay the price. But heal anyone else, and the price is considered paid in full)
PostPosted: Sun Dec 30, 2007 12:16 pm


Master of Gladiators
-A M P-
The "Angelic Ties" should be worded with the phrase "Once per turn" instead of "Whenever" to alliviate the confusion.

Or maybe, "As long as you use any action, spell, or ability to heal, negate the damage done from angelic pact."
How about this:

*Angelic Ties--If you use any Action, Ability, Item or Spell to Heal another, you negate the damage from Angelic Pact.

(So if you heal yourself, you pay the price. But heal anyone else, and the price is considered paid in full)


*Angelic Ties--If you use any Action, Ability, Item or Spell to Heal another, you negate the initial damage from Angelic Pact. This does not negate the damage from Angelic Pact caused from you doing damage.

((There, now the wording is good, and it covers the other part of the pact as well smile ))

DM of Death

Firu Nicorusu rolled 1 12-sided dice: 7 Total: 7 (1-12)

Firu Nicorusu

PostPosted: Sun Dec 30, 2007 3:03 pm


*Seeing that Gerbo was taking care of MB1, Firu aimed his attack twords the other (MB3) hopeing that Fury would join in the asault*

Come on Fury we can take this one down.

(Die roll for attack, and smash)

HP:30
AP:2
MP:6
Wedry rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Dec 30, 2007 6:44 pm


Hoping that the coming damage would not be to severe, Fury responds to Firu's call, leaping to attack MB3. The Spiritual Fist slams forward adding it's considerable presence to the team attack.

Team Attack MB3
Dice: Attack MB3
SA: Spiritual Fist for 10 Special to MB3
Action: None
Heal: Party Member with lowest HP, post regen
Regen: 3 points
HP: 25/25
AP: 2
MP: 4

Wedry

Master of Gladiators rolled 2 12-sided dice: 1, 6 Total: 7 (2-24)

Master of Gladiators

PostPosted: Sun Dec 30, 2007 6:49 pm


The Beasts both Power Up attacking furiously against their chosen targets. MB1 strikes at Fury for 3 points of damage, MB3 at Firu for 10. While distracting it with his staff strike, Gerbo eliminates MB1 with his powerful Energy Burst. Firu and Fury gang up on MB3, striking for 16 and 18 points respectively with their combined might and Special Attacks, destroying it completely as well. Perrian soothes the newly acquired wounds, while Fury assists with a Heal of his own. Firu's regeneration easily covers the last of his damage, leaving him once again whole.

Perrian Heals Fury for 5 points.
Perrian Heals Firu for 6 points.
Fury Heals Perrian for 5 points.
Firu Regenerates 4 points.
Perrian Regenerates 2 points.

Perrian's Angelic Pact is canceled by his Angelic Ties.

MB1: 0/25
MB3: 0/25

Fury: 25/25
AP: 2
MP: 4
Gerbo: 15/15
AP: 5
MP: 1
Firu: 30/30
AP: 2
MP: 6
Perrian: 28/40
AP: 4
MP: 1

~Party Pool~
AP: 5
MP: 4


The Beasts dissipate, leaving behind 5 charge coins. Your current Treasure total is:

10 Charge coins

Do you wish to continue?
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