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Disseverance rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Wed Aug 22, 2007 11:54 am
((They can join after the battle is started. The order will go in the order of their posts.))
Edit sad (irrelevant. xd ))
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Posted: Wed Aug 22, 2007 11:55 am
((WTF?! Why didn't I think of it earlier?!))
UPDATE
Everyone must use a single 100 sided die from herein.
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Posted: Wed Aug 22, 2007 11:56 am
Disseverance ((They can join after the battle is started. The order will go in the order of their posts.)) Edit sad (irrelevant. xd )) ((Hmmmmm Is this for attacking of The guard command? and as long as the admin is fine with it.))
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Posted: Wed Aug 22, 2007 11:58 am
AnarchoManiac ((WTF?! Why didn't I think of it earlier?!)) UPDATEEveryone must use a single 100 sided die from herein. ((Well then How do we determine a miss or hit?))((OMG never mind good job!!!))
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Posted: Wed Aug 22, 2007 12:00 pm
((Oh, right. I completely forgot about the 10 sided die. xd God, I'm stupid. Messing up my own system. xp ))
((Oh, well, I guess it's 100 sided now. 3nodding ))
((I don't think your character has 1105 damage. neutral ))
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Posted: Wed Aug 22, 2007 12:01 pm
That_one_hippi_guy Disseverance ((They can join after the battle is started. The order will go in the order of their posts.)) Edit sad (irrelevant. xd )) ((Hmmmmm Is this for attacking of The guard command? and as long as the admin is fine with it.)) ((Nah, I think Guard is fine, but I forgot about the dice system already in place and created a false one. sweatdrop ))
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Posted: Wed Aug 22, 2007 12:01 pm
UPDATE1. Use a hundred sided die. The following rule applies: Quote: Look at the number they rolled and then look at the accuracy of their attack. If for example their accuracy was 50% and they rolled a 51, 60, 70, 80, 90, or 100, which is not between 0~50 as the 50% accuracy rate dictates, then of course you have the right to dodge the attack. If for example the accuracy was 50% and your opponent rolled a number between 0~50, then you must take the hit. 2. Added the Guard Command. You take half damage until your next turn. When you guard you may not attack. No duh xD @Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage?
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Posted: Wed Aug 22, 2007 12:02 pm
A fighter when he gets a short range weapon he gets +20 ATK and The Katana is +80 and my base is 35
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Posted: Wed Aug 22, 2007 12:04 pm
That_one_hippi_guy A fighter when he gets a short range weapon he gets +20 ATK and The Katana is +80 and my base is 35 20+80+35 = 135, not 1105
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Posted: Wed Aug 22, 2007 12:05 pm
((OH god, DUr sory sory.)) xd xd xd xd xd ))
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Posted: Wed Aug 22, 2007 12:07 pm
[Wait- why change the die to 100?] confused
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Posted: Wed Aug 22, 2007 12:08 pm
AnarchoManiac @Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage? Cool. Yeah. Let's say 95-100 does critical.
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Posted: Wed Aug 22, 2007 12:09 pm
Versi Crestfold [Wait- why change the die to 100?] confused ((It Works good with your ATK percent I think))
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Posted: Wed Aug 22, 2007 12:10 pm
Okay, I'll make an NPC for the moment so I can battle as well ^^ Master HongA Martial Arts master who bears a long stick in battle. Neo-Spritualist/Fighter (because i can fuse classes xP) HP: 700/700 SP: 200/200 Atk: 100, 70% Weapon: Bo. A long stick. 100 atk, 70% acc Ammo: Nothing Acssry: Nothing Unos: 4000 Quote: Skills:Move Closer SP: 5 Move closer to the Enemy. Allow the use of Close Ranged Weapon. Back Away SP: 5 Move away from the enemy. Allows the use of Long Ranged Weapon. Guard SP: 5 All damage received until your next turn is halved Ki Charge SP: 80 Increase damage of next skill by 2x. Reign of Death Combo SP: 100, acc 60% Inflict 3x the damage stated on your ATK Who wants to fight? Scrap the bar, lets make it a Dojo.
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Posted: Wed Aug 22, 2007 12:11 pm
Disseverance AnarchoManiac @Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage? Cool. Yeah. Let's say 95-100 does critical. I was thinking 0~5, since if we make it 95-100 and since max accuracy is 90, it adds 5% atop the 90%.
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