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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
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Think you might RP in what will be known as "Rise of Anarchy"?
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  Maybeh
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Disseverance rolled 1 4-sided dice: 4 Total: 4 (1-4)

Disseverance

PostPosted: Wed Aug 22, 2007 11:54 am


((They can join after the battle is started. The order will go in the order of their posts.))

Edit sad (irrelevant. xd ))
PostPosted: Wed Aug 22, 2007 11:55 am


((WTF?! Why didn't I think of it earlier?!))


UPDATE

Everyone must use a single 100 sided die from herein.

AnarchoManiac


That_one_hippi_guy

PostPosted: Wed Aug 22, 2007 11:56 am


Disseverance
((They can join after the battle is started. The order will go in the order of their posts.))

Edit sad (irrelevant. xd ))
((Hmmmmm Is this for attacking of The guard command? and as long as the admin is fine with it.))
PostPosted: Wed Aug 22, 2007 11:58 am


AnarchoManiac
((WTF?! Why didn't I think of it earlier?!))


UPDATE

Everyone must use a single 100 sided die from herein.
((Well then How do we determine a miss or hit?))((OMG never mind good job!!!))

That_one_hippi_guy


Disseverance

PostPosted: Wed Aug 22, 2007 12:00 pm


((Oh, right. I completely forgot about the 10 sided die. xd God, I'm stupid. Messing up my own system. xp ))

((Oh, well, I guess it's 100 sided now. 3nodding ))

((I don't think your character has 1105 damage. neutral ))
PostPosted: Wed Aug 22, 2007 12:01 pm


That_one_hippi_guy
Disseverance
((They can join after the battle is started. The order will go in the order of their posts.))

Edit sad (irrelevant. xd ))
((Hmmmmm Is this for attacking of The guard command? and as long as the admin is fine with it.))
((Nah, I think Guard is fine, but I forgot about the dice system already in place and created a false one. sweatdrop ))

Disseverance


AnarchoManiac

PostPosted: Wed Aug 22, 2007 12:01 pm


UPDATE

1. Use a hundred sided die. The following rule applies:

Quote:
Look at the number they rolled and then look at the accuracy of their attack. If for example their accuracy was 50% and they rolled a 51, 60, 70, 80, 90, or 100, which is not between 0~50 as the 50% accuracy rate dictates, then of course you have the right to dodge the attack. If for example the accuracy was 50% and your opponent rolled a number between 0~50, then you must take the hit.


2. Added the Guard Command.

You take half damage until your next turn. When you guard you may not attack. No duh xD


@Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage?
PostPosted: Wed Aug 22, 2007 12:02 pm


A fighter when he gets a short range weapon he gets +20 ATK and The Katana is +80 and my base is 35

That_one_hippi_guy


AnarchoManiac

PostPosted: Wed Aug 22, 2007 12:04 pm


That_one_hippi_guy
A fighter when he gets a short range weapon he gets +20 ATK and The Katana is +80 and my base is 35


20+80+35 = 135, not 1105
PostPosted: Wed Aug 22, 2007 12:05 pm


((OH god, DUr sory sory.)) xd xd xd xd xd ))

That_one_hippi_guy


Versi Crestfold

PostPosted: Wed Aug 22, 2007 12:07 pm


[Wait- why change the die to 100?] confused
PostPosted: Wed Aug 22, 2007 12:08 pm


AnarchoManiac
@Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage?
Cool. Yeah. Let's say 95-100 does critical.

Disseverance


That_one_hippi_guy

PostPosted: Wed Aug 22, 2007 12:09 pm


Versi Crestfold
[Wait- why change the die to 100?] confused
((It Works good with your ATK percent I think))
PostPosted: Wed Aug 22, 2007 12:10 pm


Okay, I'll make an NPC for the moment so I can battle as well ^^

Master Hong
A Martial Arts master who bears a long stick in battle.

Neo-Spritualist/Fighter (because i can fuse classes xP)
HP: 700/700
SP: 200/200
Atk: 100, 70%
Weapon: Bo. A long stick. 100 atk, 70% acc
Ammo: Nothing
Acssry: Nothing
Unos: 4000

Quote:
Skills:
Move Closer
SP: 5
Move closer to the Enemy. Allow the use of Close Ranged Weapon.

Back Away
SP: 5
Move away from the enemy. Allows the use of Long Ranged Weapon.

Guard
SP: 5
All damage received until your next turn is halved

Ki Charge
SP: 80
Increase damage of next skill by 2x.

Reign of Death Combo
SP: 100, acc 60%
Inflict 3x the damage stated on your ATK



Who wants to fight? Scrap the bar, lets make it a Dojo.

AnarchoManiac


AnarchoManiac

PostPosted: Wed Aug 22, 2007 12:11 pm


Disseverance
AnarchoManiac
@Disseverence: Lets put in the option that if you roll a certain number or range of numbers on the hundred sided dice, you do critical damage?
Cool. Yeah. Let's say 95-100 does critical.

I was thinking 0~5, since if we make it 95-100 and since max accuracy is 90, it adds 5% atop the 90%.
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06 General Archives (non-RP inactive threads)

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