Which control scheme are you using? |
Wiimote |
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6% |
[ 9 ] |
Wiimote + Nunchuk |
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27% |
[ 39 ] |
Classic Controller |
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10% |
[ 15 ] |
GameCube controller |
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55% |
[ 77 ] |
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Total Votes : 140 |
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Posted: Mon Jan 28, 2008 9:24 pm
I want character balancing patches. You know, I'm thinking more and more that they could do downloadable updates.
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Posted: Mon Jan 28, 2008 9:27 pm
Yes, sounds good to me. Doing so could settle anything for broken characters. If only we could of had them for melee. No Fox and Falco spammers.
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Posted: Mon Jan 28, 2008 10:37 pm
I'm interested to play as Fox in Brawl. It's pretty widely accepted that he has been "nerfed" which, as a Fox player, frightens me. If his shine gets weakened - Okay by me. I use it to, guess what, reflect projectiles. Occasionally to knock foes away from me, too. If they slow down his running speed - ******** that. Might as well make Sonic as slow as Bowser while you're at it. =/ If they weaken his up A - Ok, I guess. That's pretty much his finishing move, knock the enemy's % up then finish them off with an up A. I still think it should knock them far away, but I admit it should probably be weakened a little. Wavedashes - Out. I'm glad. Screw them. If they weaken his up B - No, they should not. I don't know why, but people seem to hate his up B, claiming it is impossible to hit Fox while he is doing it, it takes him too far, and blah blah blah. Wimps. It's freaking slow as molasses! Really big lag time there, and I don't have any problem hitting people while they are charging it. His standard B - ... OK, it is very fast and very good. Guess what, no knockback. Run over, hit Fox. I reiterate: wimps.
I might continue my mini-rant tomorrow or something, all this is to say is that I can't wait to see what they did with Fox.
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Posted: Mon Jan 28, 2008 10:44 pm
Slight spoiler warning, but nothing drastic. Shine was nerfed. His reflector remains the same.
He's still very fast, but is dwarfed by Sonic.
Up Smash and Up Air were both nerfed. His primary finisher is supposedly his Forward Smash now.
Up B saw little changes. Got a buff though. It can catch the ledge before he finishes his UpB animation.
B saw a glaring range nerf. It can also supposedly explode if spammed too long.
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Posted: Mon Jan 28, 2008 10:45 pm
I wonder what the update for tonight will be. What, with all of this stuff coming out of the woodwork from other sources. x_x
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Posted: Mon Jan 28, 2008 11:04 pm
A music list. OKAI. I'm done with these updates. Give me the ******** game.
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Posted: Mon Jan 28, 2008 11:08 pm
Battle for storm hill? A-awesome! Really, that's quite unexpected. Superstar music. >w<
While I want to listen to this music, it's nice to see what we'll be getting. I'm jealous of the japanese.
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Posted: Mon Jan 28, 2008 11:12 pm
Yell Dead Cell made the cut! Holy s**t awesome!
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Posted: Mon Jan 28, 2008 11:18 pm
OMG starwolf theme!!!
THE SONG I WANTED MOST!!!!!!!
*starts a ******** mosh-pit*
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Posted: Mon Jan 28, 2008 11:19 pm
Finally, an update that's better then most of the updates. Yoshi Story ending. That ending is one of the best
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Posted: Tue Jan 29, 2008 12:10 am
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Posted: Tue Jan 29, 2008 12:10 am
Wrong topic. Please edit this post and get rid of the gif (which is a spoiler) and post it in the official spoiler thread.
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Posted: Tue Jan 29, 2008 12:48 am
Checker knights. Awesome. cool
Gah! That Spoiler! Shield your eyes! DX
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Posted: Tue Jan 29, 2008 2:52 am
I am getting sick of all these updates, sure, its good to know about the game before we buy it, but come on! They'll be no surprises if they keep on doing this! Half the fun of SSBM was getting all the new stages and characters... stare
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