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Babbalui

PostPosted: Tue Aug 29, 2006 6:45 am


Personally... I flat out HATE Ethereals. stare They bring more trouble than good. sweatdrop When I used to have Ethereals, they were almost always the first ones to get into combat. They would be the center of attention, because they knew that if my Ethereal died, then the entire squad was more than likely to run. If they run in close combat, they get cut down. neutral I have lost 2 times to that and I don't plan on it again. So, i'm selling them along with my kroot. 3nodding
PostPosted: Tue Aug 29, 2006 9:39 am


Its pretty sad how they twisted the Tau to become their personal army...

[Sanity_is_for_the_Weak]


Oryn

PostPosted: Wed Aug 30, 2006 1:02 am


yo_momma117
your right, im stupid, so I deleted it... xp
Anyways, to semi-continue the convorsation about Greater Good...
Do Any of the Tau get paid for their services? I mean the Ethreals are Sweat Talking dudes who convinced them all that they must work for the greater of the whole, setting aside any personal gains.


Tau get two things out of serving the Greater Good. Personal prestige of having done thier job admirably, and advancement in rank, which probably comes with an attentant increase in priviledges and such. They also get the pleasure of fulfilling the purpose they were bred for.

Keep in mind, Tau follow the Greater Good because the philosophy pulled them back from the brink of extinction. If not for the Greater Good, the four elemental castes would have annhilated each other in constant internecine warfare. If not for the Ethereals, the Tau never would have gotten past black-powder, much less spaceflight. You average Tau is not only in awe of the Ethereals, being semi-mystical beings that saved the entire race, they see the only alternative to the Greater Good as the Mon'Tau, the Terror that preceded the coming of the Ethereals. Not a pleasant alternative to a happy quasi-communist system that works.

Babbalui
Personally... I flat out HATE Ethereals. stare They bring more trouble than good. sweatdrop When I used to have Ethereals, they were almost always the first ones to get into combat. They would be the center of attention, because they knew that if my Ethereal died, then the entire squad was more than likely to run. If they run in close combat, they get cut down. neutral I have lost 2 times to that and I don't plan on it again. So, i'm selling them along with my kroot. 3nodding


Well, that's the difference between tabletop Ethereals and fluff Ethereals. Tabletop Ethereals suck HARD these days. Used to be that thier Morale abilities, both good and bad, had a full table of reach. So it might be dangerous to have your Ethereal die, but you could also keep him pretty safe by sticking him in the rear lines or behind some terrain. Now thier beneficial ability has been limited to LOS, but thier negative ability STILL has a full table of reach, so you are REQUIRED to put him in danger to get any use out of him. There's no reason to take an Ethereal now unless you really like the idea of BS4 Fire Warriors.

In truth, I have no idea why the hell an Ethereal would be on the field other than as an assassination target or objective. It's like throwing a Senator or Parliment member out into a battle. As for your Kroot, why toss them? I don't use them myself, but they do have thier uses, particularly in pushing back enemy Infiltrators.
PostPosted: Wed Aug 30, 2006 8:21 am


Now, you failed to mention the other side of the Ethereals. What are fluff Ethereals?
I don't plan on using my Kroot too much. I am training right now without them. 3nodding Yes, Kroot help fend off close combat fighters, but they die far too easily and they don't really do much against grey knights... sweatdrop I need to learn how to annihilate grey knights without them. I have been building up on Battlesuits and they are actually pretty good at close combat. 3nodding My command squad took out an entire squad of Chaos space marines one time and only took 3 wounds, 1 for each of them. 3nodding
I also would like to know. What are the rules of tank shock with Tau skimmers? I know that you can move or stand there and try to kill it before it runs them over, which doesn't normally work. What happens when you run your tank into 2 squads engaged in combat. Let's just say that Chaos have assaulted my Firewarriors and I drive a tank into the frey. Would both sides desengage or would that even be allowed?

Babbalui


Oryn

PostPosted: Wed Aug 30, 2006 10:41 am


Fluff Ethereals are wise political and ideological leaders. They're presence on the battlefield makes as much sense as the Pope being in Iraq, engaging terrorists in hand to hand combat with his crozier.

I think you're expecting a bit too much from your Kroot. They're only 7 points apiece. They aren't going to rock the pants of Grey Knights. They're there to hold the Grey Knights back from assaulting your gunline for a few turns. And remember, while charging the enemy might be tempting, don't unless you're sure you can at least hit him simultaneously. 30 attacks might seem like alot, but remember that every attack that wounds is a kill on your squad, so they're not likely to survive more than one round of combat. They're meant to hold up an assault and then die, so that you can shoot whoever assaulted them last turn.

Oh, by the way, that thing you did, with spreading the wounds out over the whole Command Squad? Technically illegal. In units of multi-wound creatures, you must remove whole models where possible. So if the Chaos player did three wounds, he would have killed a Crisis suit and wounded another. Also, remember that the bodyguards count as a seperate unit from the commander in close combat. Wounds don't carry and both a bodyguard and the commander need to be in BtB to get thier licks in.

Tankshocking into combat? There was an arguement on this a while ago at Warseer. Results were inconclusive, but the general consensus is no. It's too much like shooting, and how to handle the failed morale checks in combat is silly.
PostPosted: Wed Aug 30, 2006 11:15 am


about the wounds spreading, I was playing with my cousin, and I had my firewarriors shoot the guy in front, with the heavy bolter, and I killed him, but instead he removed two guys from the back of the squad, is that allowed? Cant i just choose who i kill? there has to be some way of deciding whether its the guy with a basic gun or the big ones that die

[Sanity_is_for_the_Weak]


Andreis

PostPosted: Wed Aug 30, 2006 11:30 am


Removing from the back of the squad is not only easier, but if two guys die, 2 others move up to assume the rank.
You can't really attack individuals when they are squads like troops. You attack whole units.
Hmm.. it must be a pain to figure Orcs. They are all multi-wound.
PostPosted: Wed Aug 30, 2006 11:43 am


yo_momma117
about the wounds spreading, I was playing with my cousin, and I had my firewarriors shoot the guy in front, with the heavy bolter, and I killed him, but instead he removed two guys from the back of the squad, is that allowed? Cant i just choose who i kill? there has to be some way of deciding whether its the guy with a basic gun or the big ones that die



That's the benefit of Sergeants. They're hidden power weapons, unlike Independant Characters.

In the heat of battle, a good leader knows that the weak die so the strong live and kill more.


-Mykal

A.R.G.U.S Mykal


Hoxtalicious

Greedy Partner

PostPosted: Wed Aug 30, 2006 11:49 am


A.R.G.U.S Mykal
In the heat of battle, a good leader knows that the weak die so the strong live and kill more.


Which can be translated into: Meatshields up front and the important people in the back.
PostPosted: Wed Aug 30, 2006 12:34 pm


Okay. I do rely on my kroot a little too much, but I do have over 40 of them. sweatdrop
I distributed the wounds like I did for a few reasons The commander suffered a wound in individual combat. I do know that he is seperate, so don't worry, that is why I did that. The body guards, on the other hand, were in combat with the chaos. I don't remember what went on, but there was on character who had a hand-to-hand weapon and he had seperate attacks on my unit. He was too far away from one of the other body guard, so he inflicted a wound on the closest one. Another wound got through from a flamethrower. It wasn't the same as a close combat weapon, so he rolled a different type of die for him. He wounded with it, but he was too far away from the other battlesuit with the one wound already, so I placed it on the nearest one, once again. 3nodding I don't know if that how it is supposed to work, but that is what I did. I believe it is more realistic, personally. 3nodding

It doesn't matter, the demon prince got to my wounded squad and whiped them all out with ease. sweatdrop

Babbalui


[Sanity_is_for_the_Weak]

PostPosted: Wed Aug 30, 2006 1:00 pm


A.R.G.U.S Mykal
yo_momma117
about the wounds spreading, I was playing with my cousin, and I had my firewarriors shoot the guy in front, with the heavy bolter, and I killed him, but instead he removed two guys from the back of the squad, is that allowed? Cant i just choose who i kill? there has to be some way of deciding whether its the guy with a basic gun or the big ones that die



That's the benefit of Sergeants. They're hidden power weapons, unlike Independant Characters.

In the heat of battle, a good leader knows that the weak die so the strong live and kill more.


-Mykal


what if He didnt have a sergeant....
hes a cheater too, we were playing this objective game, we had to travel a maze, and reach isolated troopers, gather them, while engaging in groupos of necrons, and then at the end fight over a building and keep it for 2 turns. I placed Necron spawn points really well on his side, cause he had to start over like 4 times cause he didnt want to lose, even though he did.
In the end, I had like 2 guys left, a couple of guys with power weapons got to my firewarriors and recked some havok, but i pinned them and killed them after wards
PostPosted: Wed Aug 30, 2006 2:05 pm


Lt. Brookman
Which can be translated into: Meatshields up front and the important people in the back.



That's the one.
surprised


-Mykal

A.R.G.U.S Mykal


Reddemon

PostPosted: Wed Aug 30, 2006 6:06 pm


Andreis
Removing from the back of the squad is not only easier, but if two guys die, 2 others move up to assume the rank.
You can't really attack individuals when they are squads like troops. You attack whole units.
Hmm.. it must be a pain to figure Orcs. They are all multi-wound.
Orcs have 1 wound. Thousand son troopers have 2
PostPosted: Wed Aug 30, 2006 9:33 pm


Reddemon
Andreis
Removing from the back of the squad is not only easier, but if two guys die, 2 others move up to assume the rank.
You can't really attack individuals when they are squads like troops. You attack whole units.
Hmm.. it must be a pain to figure Orcs. They are all multi-wound.
Orcs have 1 wound. Thousand son troopers have 2


oh that would blow if they had two, everyone would have trouble killing them
and it turns out that using kroot as meatsheilds is quite the stragegy, since we will be using it in the dow demo, says the ign dude...

[Sanity_is_for_the_Weak]


Oryn

PostPosted: Thu Aug 31, 2006 12:00 am


yo_momma117
about the wounds spreading, I was playing with my cousin, and I had my firewarriors shoot the guy in front, with the heavy bolter, and I killed him, but instead he removed two guys from the back of the squad, is that allowed? Cant i just choose who i kill? there has to be some way of deciding whether its the guy with a basic gun or the big ones that die


If those two Marines at the back of the squad were in range of your gun and in LOS of the firer, then they were legitimate casualties. You don't get to choose your oppnent's casualties. Otherwise there would be no point in taking heavy weapons and powerfists, because you would just choose to kill that model first. What you CAN do however, is make judicious use of the "torrent of fire" rule. If you do as many wounds to a unit as it has models (with one unit's worth of firing), you can select one model to make his save seperately. If you're firing multiple weapon types, then your oppenent can chose which hit he saves against. (Second column, p26, BGB)
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