What army do you have? |
Space Marines |
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19% |
[ 45 ] |
Eldar |
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4% |
[ 10 ] |
Dark Eldar |
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3% |
[ 7 ] |
Chaos Space Marines |
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10% |
[ 25 ] |
Tau |
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9% |
[ 22 ] |
Imperial Guard |
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6% |
[ 15 ] |
Necrons |
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4% |
[ 11 ] |
Deamon Hunters |
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1% |
[ 4 ] |
Witch Hunters |
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2% |
[ 5 ] |
Tyranids |
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4% |
[ 11 ] |
Orks |
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2% |
[ 5 ] |
More than one. |
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30% |
[ 71 ] |
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Total Votes : 231 |
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Posted: Wed Jul 06, 2005 9:38 am
manily gaurdsmen vs WHFB zombies. 20 gaurdsmen vs 40 zombies
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Posted: Thu Jul 07, 2005 11:50 am
For Chaos Marines, I'm allowed to take a Sorceror with a Mark of Tzeentch even though my lord is Undivided, right?
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Posted: Thu Jul 07, 2005 3:45 pm
I dont think so. That would make them lean towards Teznetch not Undevided
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Posted: Thu Jul 07, 2005 4:57 pm
Stormbird_Rising For Chaos Marines, I'm allowed to take a Sorceror with a Mark of Tzeentch even though my lord is Undivided, right? You can. and since you have that you can take a squad or two of thousand sons as troop choices rather than elites. you can have as many marks as you want in your army as long as: 1. everyone in the squad has the same mark 2. and no one model can have more than one mark
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Posted: Fri Jul 08, 2005 10:24 am
But that would show favour to one Chaos god which would no longer make them Undevided
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Posted: Fri Jul 08, 2005 3:01 pm
Reddemon But that would show favour to one Chaos god which would no longer make them Undevided That doesnt matter, what matters are those two golden rules.
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Posted: Sat Jul 09, 2005 11:58 am
Samulin Reddemon But that would show favour to one Chaos god which would no longer make them Undevided That doesnt matter, what matters are those two golden rules. Power and Victory?
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Posted: Sun Jul 10, 2005 7:41 am
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Posted: Sun Jul 10, 2005 6:36 pm
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Posted: Mon Jul 11, 2005 7:35 am
*transports in his Deathwatch* twisted This is Vet Sgt to team. Purge the tainted ones
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Posted: Mon Jul 11, 2005 10:38 am
Dose anyone think they could help me in commin up with a full zombie pirate army? its 6000 pts
Luthor Harkon-280 pts Hand Wepon, Brace of pistols
Feet Captins1-6 828 pts Hand wepon,Brace or pistols,Light, 50 points of Magic Items(roughly) Fleet Captins7-12 Hand Wepon,Light, 50 points of Magic Items(roughly)
7-12 dont have pistols because they are "norse" zombies that luthor has taken into his ranks
thats 1936 points currently used.
Core -Zombie Deckhands are 6 points plus musican(+6) & standered(+15) -Gunnery mobs are 7 points musician, standered, & can have hand guns or brace of pistols for 1 point increase -Bloated corpse is 30 pts & when he dies put small blast temp over him & so on -Scurvy dogs(10) is fast cav Special -Razortooth rats(45)pretty much are swarms -Deck Gunners(10)pirates with swivel guns -Carronade(70)Cannons -Zombie Orges(40) -Deack Droppers(25)flyin unit Rare -Rotting Leviathan(200)monster -Queen Bess(250)uber cannon
if anyone has any ideas on how i should build this army plz give your opinion
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Posted: Mon Jul 11, 2005 8:55 pm
WOOHOO! *ahem* sorry about that. It is just that something really unexpectedly great has happened.
I acquired a copy of The Imperial Infantryman's Uplifting Primer, the out of print tactics book for the Imperial Guard of 40K. And it is not only in mint condition, but it was still sticker price. 20 USD. SO take that, shopkeeping xenos!
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Posted: Mon Jul 11, 2005 9:05 pm
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Posted: Wed Jul 13, 2005 5:41 am
well i recently read the book 15 Hours and it refers to the primers pages as being quite absorbent
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Posted: Wed Jul 13, 2005 6:52 am
meh Mat you got any ideas on how I should build my Zombie pirate army?
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