8 Gates Technique
Toll Booth (The Price)
[Damage is not inflicted to jonin and above for gates six and under.]
When you open the eight gates, you push your body far past it's limits. After opening the first gate, ninja that are jonin and under will have half of the normal speed and strength they normally do, unless they open the second gate. This rejuvenates the user and allows them to perform the other series of gates and techniques. Once the other gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent. For every gate opened from the third gate up, a dice roll must be done once the user is done using the gates or the gate effects wear off.
So, after the user has finished opening gates or allows more than 3 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gates 1-2: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gates 3-4: if 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate 5-6: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate 7: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens:
A. If chunin or lower, roll again and if anything above a three is rolled, then the user dies like they would from opening the 8th gate.
B. If it is three or lower, then you get the 4-5 roll damage.
C. If jonin, roll and do the same but you only die if you roll a 6.
Gate 8: Death
[Damage is not inflicted to jonin and above for gates six and under.]
When you open the eight gates, you push your body far past it's limits. After opening the first gate, ninja that are jonin and under will have half of the normal speed and strength they normally do, unless they open the second gate. This rejuvenates the user and allows them to perform the other series of gates and techniques. Once the other gates are opened, the user runs the risk of damaging their bodies. Even so, this damage will not affect the user while the gates are open, but after their effects wear off the full extent of their injuries will become apparent. For every gate opened from the third gate up, a dice roll must be done once the user is done using the gates or the gate effects wear off.
So, after the user has finished opening gates or allows more than 3 posts to pass before opening another one, a dice must be thrown. Now, each gate has certain numbers that do certain things:
Gates 1-2: 1-5 is rolled, no damage. 6 is light muscle tearing.
Gates 3-4: if 1-4 is rolled, no damage. 5 is light muscle tearing. 6 is moderate muscle tearing.
Gate 5-6: 1-3 is rolled, no damage. 4 is light muscle tearing. Five is moderate muscle tearing. 6 is Heavy muscle tearing with ligament and tendon damage, as well as skeletal fractures.
Gate 7: 1 is no damage. 2-3, moderate muscle tearing. 4-5, heavy tearing with ligament and tendon damage. Bone fractures and breaks. If a six is rolled, then one of two things happens:
A. If chunin or lower, roll again and if anything above a three is rolled, then the user dies like they would from opening the 8th gate.
B. If it is three or lower, then you get the 4-5 roll damage.
C. If jonin, roll and do the same but you only die if you roll a 6.
Gate 8: Death
p.s. Can't wait for this match to end, it was definitely a good read. Long, but still a good fight.