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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Gideon Commando rolled 2 20-sided dice: 13, 11 Total: 24 (2-40)

Gideon Commando
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PostPosted: Thu Jan 27, 2011 10:12 pm


Seeing her open herself for an attack, by attacking wildly, Shinzu quickly dropped down to the ground. He was intent on knocking her out of focus, if he could do that the fight would be much easier, and he might be able to help Gennosuke. Like he had done twice before, Shinzu prepared a backup/combo attack so he could optimize the damge he could do to Monica. As soon as he felt his foot hit Monica, Shinzu automaticly popped up with a stronguppercut to her chin.

13 + 10 = 23 Hit
11 + 10 = 21 Hit
Gideon Commando generated a random number between 8 and 15 ... 10!
PostPosted: Thu Jan 27, 2011 10:20 pm


(Damage Shinzu Reppu)

Gideon Commando
Crew

Gideon Commando generated a random number between 8 and 15 ... 13!

Gideon Commando
Crew

PostPosted: Thu Jan 27, 2011 10:21 pm


(Damage Shinzu- Punch)
Gideon Commando rolled 2 20-sided dice: 16, 10 Total: 26 (2-40)
PostPosted: Thu Jan 27, 2011 11:04 pm


User Image

Monica was shocked to say the least, seemingly out of no where this Shinzu kid had suddely gotten quick as lightning. He had attacked rapidly with a two attack combo and both had hit her! Luckily she was able to land back on her feet, unfortunately it was just in time for his uppercut. Now both her legs, her ribs, and her jaw hurt like hell. That didn't stop her however from launching one last attack.
Hp: 36 - 23 = 13

User Image
Ralph on the otherhand was slightly better off, at least he hadn't been hurt. No something even more dishonorable had happened to him, his Katana had been taken away from him, and by a child! He instantly went into taijutsu mode, he'd get that sword back even if he had to beat it out of Gennosuke. He quickly ran towards Gennosuke, doall he could to get close and let loose with a strong left hook.

Gideon Commando
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Majikal Mayhem rolled 1 20-sided dice: 7 Total: 7 (1-20)


Majikal Mayhem


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PostPosted: Thu Feb 03, 2011 4:51 am


((Enter from Main Island: Kirigakure Hospital))

Batsu got the message that he was needed in the Grove and it had to be of utmost importance considering that a hawk had to summon him, give him his headband, and send him on his way. He didn't complain though. All the training he did would either prove to be useful now since he actually had something to do besides train.

As Batsu ran deeper and deeper into the grove, he spotted a bunch of movement and stopped to take cover behind one of the many trees in the grove. The boy stayed there and assessed the situation while grabbing a kunai and tying a tag to it. If Batsu was gonna do anything, he was gonna do it right. He was an unknown entry in the mix and because of that, he had the element of surprise on his side. No need to let that go to waste because of carelessness.

((Hide roll

7 + Stealth [5] = 12))
Rin Kairiu rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sat Feb 05, 2011 9:30 pm


It didn;t take too long to find where the commotion was, but when she did this sight was rather... boring? Three genin against two... whatever they were. The genin seemed to be kicking their butts, so they couldn't have been that strong. So, util further notice, there was no real reason why she needed to interfere with their potential fun. Then again... it was always nice to show off. Nah... no point. Genin were impressed by everything. Sitting up in a nicely leafed tree, Kaoru watched the goins on below... Time was ticking away.

Hide and Observe: 8+36(stealth)= 44

Rin Kairiu

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Gideon Commando rolled 2 20-sided dice: 3, 7 Total: 10 (2-40)

Gideon Commando
Crew

PostPosted: Sat Feb 05, 2011 9:55 pm


Shinzu wasn't ready for Monica's punch, which caught him in the upper right part of his chest. He knew for sure that there'd definately be a bruise, otherwise he wasn't too worried. Besides it looked like this Monica character was nearly out of juice, so he aimed one last punch to her face to knock her out. It was then though that he noticed the trouble Gennosuke was in and after the punch he jumped back several feet. He quickly pulled the Fuma Shuriken off his belt, and extended it to it's massive full size. Taking one big swing, he threw the giant shuriken at Ralph, hoping to at least take Ralph's attantion off of Gennosuke.

(Ok, Hade said on his profile that his activity might be spotty now, so we'll go on without him)
Gideon Commando generated a random number between 1 and 6 ... 2!
PostPosted: Sat Feb 05, 2011 10:00 pm


(Monica Damage to Shinzu)

Gideon Commando
Crew

Gideon Commando generated a random number between 4 and 9 ... 7!

Gideon Commando
Crew

PostPosted: Sat Feb 05, 2011 10:03 pm


(Ralph damage to Gennosuke)
Gideon Commando generated a random number between 4 and 11 ... 6!
PostPosted: Sat Feb 05, 2011 10:05 pm


(Fuma Shuriken damage to Ralph)

Gideon Commando
Crew

Majikal Mayhem rolled 1 20-sided dice: 3 Total: 3 (1-20)


Majikal Mayhem


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PostPosted: Mon Feb 07, 2011 6:49 am


Batsu saw the perfect opportunity to possibly take out the female now that his new teammate was out of harm's way. So Batsu took his kunai with the tag attached and chunked it straight towards the opposing girl. Sadly, his trajectory was off and he ended up missing her altogether. However, he did make a handsign just so he could explode the tag and possibly go back into hiding with a distraction, or so he hoped. But the damage was done. He gave up the chance he had to make an awesome sneak attack... and even worse, he alerted the enemy of a new entry into the battle.

3+7 (kunai skill)= 10 vs. 21 = MISS
18/21 CP remaining
Rin Kairiu rolled 5 20-sided dice: 15, 14, 14, 2, 14 Total: 59 (5-100)
PostPosted: Tue Feb 08, 2011 8:23 am


(I'm assuming 21 is the DB for both of them? )

Alright, she knew she decided to sit and wait it out, because she wanted to see what the rugrats could do... but this... it was just so boring. If she jumped in she could at least ki- no... bad. No killing. She would have to uh... knock them out... severely injuring them in the process... yes... Now, how was she gonna do that? The two opponents looked worn out enough, so any of her damaging jutsu would... well kill them. Perhaps she'd have to merely go weapon and taijutsu on the pathetic duo... Eh, whatever.

Show time...

Slipping out of nowhere, Kaoru aimed two well placed kicks into the strange man's gut and ribs, then she twisted around him following her previous attacks with a swift cut to his shoulder blade with... were those claws? "Good night." Her voice was monotonous as she watched him fall, or not. She had already moved onto the next target, not wanting to allow for any sneak attacks or various other opportunities. With a cold viciousness, she flashed her blades at the woman's face in warning before slashing at her belly. She was close to done... that was for sure.

Attacks against the Dude
Roll 1: 15+30= 45
Roll 2: 14+25= 39
Roll 3: 14+20= 34

Attacks Against the Dame
Roll 4: 2+15= 17(miss)
Roll 5: 14+10= 24

Tekagi (x2) : Tekagi are also known as knuckle claws. They are four blades connected to gloves by each knuckle. These dealy claws are often used in surprise melee attacks to attack someone when they are off-guard since the claws are easy to conceal in a kimono.
Damage: 1-4 + str. mod. "Per weapon"
Range: Melee

Style: Capoeira
Capoeira is a style that combines elements of martial arts, music, and dance. The style is marked by fluid acrobatic play, feints, and extensive use of sweeps, kicks, and headbutts. Less frequently used techniques include elbow strikes, slaps, punches, and body throws. Lastly, striking with the hands is often seen as inelegant and disruptive to the flow of movement. Elbow strikes are commonly used in place of hand strikes. Capoeira also uses acrobatic and athletic movements to maneuver around the opponent. Cartwheels, handstands, headspins, hand-spins, handsprings, sitting movements, turns, jumps etc. are all very common in capoeira though vary greatly depending on the form and rhythm. Fakes and feints are also an extremely important element in capoeira and the setting of traps or illusory movements are very common. Capoeira defenses consists of evasive moves and rolls which allow the defensive players to quickly evade an attack and position themselves around the aggressor in order to lay up for an attack. Other evasive moves allow the capoeirista to move away or dangerously close in an attempt to trip up the aggressor in the briefest moment of vulnerability (usually in a mid-kick.)
Cp cost: ---
Dice Rolls: n/a
Damage: 8 - 14 + dex mod per hit
Requirements: Dex 20, Taijutsu 16, Acrobatics 9.
Special: +2 to maximum damage per 5 ranks in Acrobatics when using this style. Immune to attacks of opportunity.

Rin Kairiu

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Rin Kairiu

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PostPosted: Tue Feb 08, 2011 8:33 am


All min damage for the dude...

Copeira(x2) 8+16= 24x2= 48

+ Tekagi(x1) 1+7= 8

Total damage: 56

Opponent is now down to -3
PostPosted: Tue Feb 08, 2011 8:35 am


What the heck, min for the woman, too... I'll let one of you make the final strike.

Tekagi(x1) 1+7= 8

Opponent is now at 5 HP

Rin Kairiu

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Majikal Mayhem rolled 1 20-sided dice: 11 Total: 11 (1-20)


Majikal Mayhem


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PostPosted: Tue Feb 08, 2011 5:56 pm


((Son of a... ))

Batsu saw another open shot to the woman and he immediately went for it. Batsu grabbed a shuriken out of his bag and threw it towards the last opponent standing. Only problem was his trajectory was a tad off and the weapon went straight into a tree instead. By now he was extremely pissed with himself. He was an amazing shot back at the academy, but he started off his first mission looking like a complete idiot. Batsu was starting to realize that he was weaker than he thought. But his self-esteem issues would have to wait. There was still an enemy up and going... even if she was horribly weakened by the new person in the fight.
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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