Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply Video Games Discussion
Dawn of War Goto Page: [] [<<] [<<] [<] 1 2 3 ... 105 106 107 108 109 110 ... 173 174 175 176 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Jabaneros

PostPosted: Sun Nov 19, 2006 1:41 pm


Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down
PostPosted: Sun Nov 19, 2006 2:31 pm


Cyrn
Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down

:3 so...whats guarding your base hmmm?? If im correct when you group vehicles together in large groups in DoW they tend to get tangled with each other and it slows down their movement...

x.Shino.x


Nuclearwinter

PostPosted: Sun Nov 19, 2006 3:39 pm


x.Shino.x
Cyrn
Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down

:3 so...whats guarding your base hmmm?? If im correct when you group vehicles together in large groups in DoW they tend to get tangled with each other and it slows down their movement...


not if you're smart and keep your baneblade in the back untill it's needed.

Lets say I had the following tanks: a baneblade, 5 lemun russ's, and a Basilisk.

The basilisk is obviously far enough back to not cause a problem with mobility, I would send in two russ tanks in first to find the enemy and suck up return fire.

Following close behind them will be a third russ, when I find you it'll scurry over with the first two and offer more support.

the last 2 russ's will be a bit farther back, and will move just close enough up to fire with the battle cannons.

And finnaly ALL the way in the back will be the bane blade. It's main cannon has an enormus range and will offer much fire support with out being dammaged (or even noticed if far enough back). If the first few tanks are get badly dammaged then the bane will move in closer and let fly with all guns.

Upon seeing a bane blade, the enemy will most likey direct all fire power at it and ignore the dammaged russ tanks letting them live to keep fighting or fall back to be repaired by nearby tech adepts.

Oh and an assasin will be watching the whole thing so that I'll be seeing you first and killing your commander after the engagement has begun.
PostPosted: Sun Nov 19, 2006 3:54 pm


Why don't you guys play each other?

Desperado de Anarquia


Nuclearwinter

PostPosted: Sun Nov 19, 2006 3:58 pm


ShasO Bane
Why don't you guys play each other?



oh god I would love to! unfortunatly I don't have dark crusade, only winter assult, but I'd love to play that against any of ya. I just have to configure somthing with my internet conection and I can play a game.
PostPosted: Sun Nov 19, 2006 3:59 pm


ShasO Bane
Why don't you guys play each other?



Genius!


-Mykal

A.R.G.U.S Mykal


Nuclearwinter

PostPosted: Sun Nov 19, 2006 4:13 pm


A.R.G.U.S Mykal
ShasO Bane
Why don't you guys play each other?



Genius!


-Mykal


you wanna play a game? i have time tonight, just tell me a game name and password. and server of course

Winter assult though, that's my latest game for DoW
PostPosted: Sun Nov 19, 2006 5:58 pm


Ill play someone a small match this week in DC, althought I doubt ill use to the necrons or tau, Thing is, ive lost touch with my previously effective strategies for the origional races: Im lost.

[Sanity_is_for_the_Weak]


x.Shino.x

PostPosted: Sun Nov 19, 2006 9:01 pm


XD Oh god I wish but theres one small problem for me.....
56k T-T...
PostPosted: Sun Nov 19, 2006 9:11 pm


Nuclearwinter
x.Shino.x
Cyrn
Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down

:3 so...whats guarding your base hmmm?? If im correct when you group vehicles together in large groups in DoW they tend to get tangled with each other and it slows down their movement...


not if you're smart and keep your baneblade in the back untill it's needed.

Lets say I had the following tanks: a baneblade, 5 lemun russ's, and a Basilisk.

The basilisk is obviously far enough back to not cause a problem with mobility, I would send in two russ tanks in first to find the enemy and suck up return fire.

Following close behind them will be a third russ, when I find you it'll scurry over with the first two and offer more support.

the last 2 russ's will be a bit farther back, and will move just close enough up to fire with the battle cannons.

And finnaly ALL the way in the back will be the bane blade. It's main cannon has an enormus range and will offer much fire support with out being dammaged (or even noticed if far enough back). If the first few tanks are get badly dammaged then the bane will move in closer and let fly with all guns.

Upon seeing a bane blade, the enemy will most likey direct all fire power at it and ignore the dammaged russ tanks letting them live to keep fighting or fall back to be repaired by nearby tech adepts.

Oh and an assasin will be watching the whole thing so that I'll be seeing you first and killing your commander after the engagement has begun.
Firstly, not possible. Russ's are limit 3.

All of these are fine in theory, but you're assuming nothing happens until you get your massive army underway.

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

x.Shino.x

PostPosted: Sun Nov 19, 2006 10:11 pm


DarkElf27
Nuclearwinter
x.Shino.x
Cyrn
Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down

:3 so...whats guarding your base hmmm?? If im correct when you group vehicles together in large groups in DoW they tend to get tangled with each other and it slows down their movement...


not if you're smart and keep your baneblade in the back untill it's needed.

Lets say I had the following tanks: a baneblade, 5 lemun russ's, and a Basilisk.

The basilisk is obviously far enough back to not cause a problem with mobility, I would send in two russ tanks in first to find the enemy and suck up return fire.

Following close behind them will be a third russ, when I find you it'll scurry over with the first two and offer more support.

the last 2 russ's will be a bit farther back, and will move just close enough up to fire with the battle cannons.

And finnaly ALL the way in the back will be the bane blade. It's main cannon has an enormus range and will offer much fire support with out being dammaged (or even noticed if far enough back). If the first few tanks are get badly dammaged then the bane will move in closer and let fly with all guns.

Upon seeing a bane blade, the enemy will most likey direct all fire power at it and ignore the dammaged russ tanks letting them live to keep fighting or fall back to be repaired by nearby tech adepts.

Oh and an assasin will be watching the whole thing so that I'll be seeing you first and killing your commander after the engagement has begun.
Firstly, not possible. Russ's are limit 3.

All of these are fine in theory, but you're assuming nothing happens until you get your massive army underway.

Not to mention impossible, the squad cap for two russes is 5 and the baneblade is 15 (I think, correct me if im wrong) so unless you refrain from building any vehicle units until you capture a relic and advance up the tech tree its not gonna happen.
PostPosted: Mon Nov 20, 2006 12:28 am


Three, the vehicle cap of a Baneblade is three.

Hoxtalicious

Greedy Partner


[Sanity_is_for_the_Weak]

PostPosted: Mon Nov 20, 2006 2:48 pm


my optimal usage of IG cap would be two basilisks, two lemans and a baneblade, not sure it all fits because I use the increased manpower ability for campaign.
PostPosted: Mon Nov 20, 2006 3:09 pm


x.Shino.x
DarkElf27
Nuclearwinter
x.Shino.x
Cyrn
Tau armor isnt all that tough. A lot of firepower yeah but easily breakable. And thats a completely bogus scenario. 2 Hammerheads and a bunch of skyrays sure they beat 1 baneblade. Too bad for you that doesnt happen. Try your armor columbs vs. a baneblade backed up by leman russ and basilisks. Imp guard will beat you down

:3 so...whats guarding your base hmmm?? If im correct when you group vehicles together in large groups in DoW they tend to get tangled with each other and it slows down their movement...


not if you're smart and keep your baneblade in the back untill it's needed.

Lets say I had the following tanks: a baneblade, 5 lemun russ's, and a Basilisk.

The basilisk is obviously far enough back to not cause a problem with mobility, I would send in two russ tanks in first to find the enemy and suck up return fire.

Following close behind them will be a third russ, when I find you it'll scurry over with the first two and offer more support.

the last 2 russ's will be a bit farther back, and will move just close enough up to fire with the battle cannons.

And finnaly ALL the way in the back will be the bane blade. It's main cannon has an enormus range and will offer much fire support with out being dammaged (or even noticed if far enough back). If the first few tanks are get badly dammaged then the bane will move in closer and let fly with all guns.

Upon seeing a bane blade, the enemy will most likey direct all fire power at it and ignore the dammaged russ tanks letting them live to keep fighting or fall back to be repaired by nearby tech adepts.

Oh and an assasin will be watching the whole thing so that I'll be seeing you first and killing your commander after the engagement has begun.
Firstly, not possible. Russ's are limit 3.

All of these are fine in theory, but you're assuming nothing happens until you get your massive army underway.

Not to mention impossible, the squad cap for two russes is 5 and the baneblade is 15 (I think, correct me if im wrong) so unless you refrain from building any vehicle units until you capture a relic and advance up the tech tree its not gonna happen.



jeez dark crusade must be a lot more different than I thought! now i really gotta get it!

last I checked, a russ and a baneblade are both 3 each so you can have 5 lemun russ, a bane blade an a basilisk(2) all for 20 pop.

Nuclearwinter


x.Shino.x

PostPosted: Mon Nov 20, 2006 3:39 pm


Right, you can only have 2 russes now, the squad cap for a russ is now 5 and the basilisk cost more squad cap now. I cant remember if the Baneblade is 15 or 3 squad cap but im betting its 3.
Reply
Video Games Discussion

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 105 106 107 108 109 110 ... 173 174 175 176 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum