yo_momma117
oh man thats alot to take in this late at night. I get most of it until 7 and 8, about maxing out battle suits by just getting a commander and giving him 7 body gaurds...ugh confusing.
I was hopping for like...4 firewarrior squads, 3 broadsides, 2 hammerheads, maybe 6 crisis suits, and 2 devil fish with some seeker missles, and using some major seeker support to destroy things from afar.
and unfortunatly i glued the shield onto his shoulder...
I am altogether confuzled on my future
sweatdrop Well, as for the shield, just break it off and try to glue the Command & Control Node over the remains of the Shield. If there is some plastic in the slot that the shield is in, try cutting it out with a sharp crafting knife or something, that usually works for me, but be careful when doing it. I don't want to be held responsible for giving you any ideas.
neutral sweatdrop The army that I was talking about had all of the same things that you just mentioned besides the seeker missles, I would have many more battle suits, and instead of 2 hammer heads, one will be a Skyray missle defence ship.
The thing with the skry ray is, that it can fire up to 8 seeker missles a turn. It has 6 mounted on the main rack and an optional 2 any where else on the tank.
It has two marker lights on it so it can fire its own seeker missles if the need arose, but with pathfinders, you can launch missles from all the way across the board and be behind good cover, and almost never miss your target.
3nodding They ALWAYS hit on a 2+ and wound easily. Their strength is 8, so you need some high rolls to kill tanks, but transports die really easy with this.
In my opinion, I would tell you to go with the battlesuit army.
3-4 firewarrior squads
1-2 devilfish
3 Broadsides
1 Hammer head with rail gun
1 Skyray missle defence ship with 2 extra seeker missles on it
8-12 pathfinders
1 Battle suit commander with everything that I mentioned previously (It is needed anyways).
1 Commander Farsight
9 regular crisis battlesuits with whatever weapon and support systems you decide to give them.
9 Crisis battle suit body guards With what ever you decide to give them, but they can also take special issue systems, so take advantage of that.
3nodding And you may want to throw in a shield drone or two. I put one with my broadsides. They all have shields, but when you have a shield drone and you fail your invaun save, you can kill the shield drone instead of taking a wound on a suit.
And maybe toss in a squad of gun drones or two. They prove useful when they deepstrike behind your enemies and end up pinning them for that turn.
3nodding Those are my suggestions, but do what you want. It is your army.
3nodding biggrin The photon grenade thing is apparently new to me as well, though. This gentleman here says that you can inflict damage or something with it, but I have NEVER heard of such a thing. I am suprised that the codex failed to mention that.
neutral sweatdrop