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Posted: Mon Jun 04, 2007 9:20 am
-Is gonna be advertising Gaia Online on Forza 2- ninja
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Posted: Mon Jun 04, 2007 9:31 am
Lindy Knightstar -Is gonna be advertising Gaia Online on Forza 2- ninja BRILLIANT! I knew you were good for something
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Posted: Mon Jun 04, 2007 10:08 am
Talon22 Lindy Knightstar -Is gonna be advertising Gaia Online on Forza 2- ninja BRILLIANT! I knew you were good for something ...consider your days in this world numbered! evil
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Posted: Mon Jun 04, 2007 10:46 am
They were right in the way Talon *shrug* I figured you were in the high atmosphere myself. But the civilians were running from their homes (Because a few homes got shelled) towards the "Fall out shelter" of town, Robert Dessix's Place. Which is on the southern edge of town. Right between the forest and the plant. sweatdrop Last time the civilians were mentioned they were right where you parked your missiles.
Eh, either way, whatever you two decide is fine by me. 3nodding
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Posted: Mon Jun 04, 2007 11:05 am
sorry Lindy, I'm just messin' with ya.
@Arc: well, consider me dumb enough to not look over everything before I post... sweatdrop Anyways, the point is I was in atmosphere (high or low doesn't matter because once you're in you're in) and therefore the missile strike was not interupted.
Jason, feel free to reprimand Captain Alexander
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Posted: Mon Jun 04, 2007 11:34 am
It happens to us all Talon.
And, by the way, that also seems to be the place where Miss Ai Leen's response force is too. At least the Tanks if not the airpower. Not sure what she's going to do about it. sweatdrop Figure though that your crew probably didn't drop a missile right on a friendly. wink
"Friendly fire isn't".
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Posted: Mon Jun 04, 2007 11:48 am
I'm kinda hoping taht accuracy check 92 was enough to miss the friendlies, assuming they can dodge a missile...
I'll send a medic/priest down to res after the battle clears
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Posted: Mon Jun 04, 2007 11:55 am
Yeah, probably. wink
Not sure if you should send a priest/medic to raise the dead down there. Just because it brings up the IC question of "If you can bring people back from the dead, how can I possibly kill anyone? Why does anyone die at all?"
Hell, that's why in D&D they gave Raise Dead the 5000 GP worth of diamonds Material component that gets used up. wink
Plus it puts a "Consequence Free" rule in play. You know "Doesn't matter how badly I screw things up, random NPC can come in and hand wave everything back to normal".
*shrug* I never really did care for the "A healer walks by..." NPC acts people use. Steals away Consequence and Failure as GM tools. sweatdrop
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Posted: Mon Jun 04, 2007 11:58 am
you sound just like that "Heroes of Horror" book I just bought
I'm working on a tainted horror campaign to use this summer
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Posted: Mon Jun 04, 2007 12:07 pm
It's been my issue with most Gaia Roleplays for years now. Several groups come forward, ask me to whip up villians and plots for them (I swear this all happened after the "Opaj's Rival" storyarc I had). Gaia is unique in every RP setting, system, and place I've been in that it is routinely a consequence free zone.
I kill you? Well some random high power cleric walks by and revives you. Or you go and break out of hell.
I destroy/steal one of your Toys? Oh, my legendary swordsman grandfather actually made 4 legendary swords, not just one, so it doesn't matter. I still have three. Hell, I never even liked that one.
I massacre everyone you ever cared about? Mass Raise Dead.
I destroy your home? It gets rebuilt overnight by magical shoe dwarf types.
Not that I don't like Gaia RPs... but it's hard to be an antagonist when there's nothing I can antagonize because there's no way I can hurt anyone for more than just a moment's nuisance. sweatdrop
But I've gotten into the swing of things on Gaia. 3nodding Plots become more about frontal confrontation than righting wrongs, exacting revenge, etc. More of a "Doing good because he's obviously bad" stories more than classical stories of revenge, blood oaths, rivalries, etc.
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Posted: Mon Jun 04, 2007 12:13 pm
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Posted: Mon Jun 04, 2007 12:21 pm
I'm full of good points. wink
Though I figure if you do raise the townspeople it should hurt the GNG somehow. Probably need to close another outpost to juggle the budget to pay for the ressurection of so many people. So many people that probably don't have enough bodies to patch back together.
And maybe they'd have to? Because I'm fairly certain the survivors would be Pissed, demanding that they do so. And from what I gather from the RP in here before the Government and the GNG are somehwat at odds, so they'd love to be able to leverage such an incident against them.
As would the "Downtowners" I imagine. sweatdrop
Could touch off another series of riots.
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Posted: Mon Jun 04, 2007 12:24 pm
that could be fun... twisted
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Posted: Mon Jun 04, 2007 12:29 pm
Indeed. But since Downtowners and the Senate seems to be Miss Ai Leen's thing we probably want to ask her about it before we start sending everything to hell. wink
Plus you know, figure out who would lose a base to help pay for the costs. Logic tells me "GN's screwup, GN pays" but Beaucracy and Budgets seldom have anything to do with Logic.
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Posted: Mon Jun 04, 2007 12:30 pm
logic doesn't seem very logical anymore anyways. rofl
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